summaryrefslogtreecommitdiffstats
path: root/gfx/angle/checkout/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h
diff options
context:
space:
mode:
Diffstat (limited to 'gfx/angle/checkout/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h')
-rw-r--r--gfx/angle/checkout/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h40
1 files changed, 40 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h b/gfx/angle/checkout/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h
new file mode 100644
index 0000000000..91ba67f3aa
--- /dev/null
+++ b/gfx/angle/checkout/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h
@@ -0,0 +1,40 @@
+//
+// Copyright 2011 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORGLSL_H_
+#define COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORGLSL_H_
+
+#include "GLSLANG/ShaderLang.h"
+
+namespace sh
+{
+class BuiltInFunctionEmulator;
+
+//
+// This works around bug in Intel Mac drivers.
+//
+void InitBuiltInAbsFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu,
+ sh::GLenum shaderType);
+
+//
+// This works around isnan() bug in Intel Mac drivers
+//
+void InitBuiltInIsnanFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu,
+ int targetGLSLVersion);
+//
+// This works around atan(y, x) bug in NVIDIA drivers.
+//
+void InitBuiltInAtanFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu);
+
+//
+// This function is emulating built-in functions missing from GLSL 1.30 and higher.
+//
+void InitBuiltInFunctionEmulatorForGLSLMissingFunctions(BuiltInFunctionEmulator *emu,
+ sh::GLenum shaderType,
+ int targetGLSLVersion);
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORGLSL_H_