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diff --git a/gfx/angle/checkout/src/compiler/translator/ResourcesHLSL.h b/gfx/angle/checkout/src/compiler/translator/ResourcesHLSL.h
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+++ b/gfx/angle/checkout/src/compiler/translator/ResourcesHLSL.h
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+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ResourcesHLSL.h:
+// Methods for GLSL to HLSL translation for uniforms and interface blocks.
+//
+
+#ifndef COMPILER_TRANSLATOR_RESOURCESHLSL_H_
+#define COMPILER_TRANSLATOR_RESOURCESHLSL_H_
+
+#include "compiler/translator/OutputHLSL.h"
+#include "compiler/translator/UtilsHLSL.h"
+
+namespace sh
+{
+class ImmutableString;
+class StructureHLSL;
+class TSymbolTable;
+
+class ResourcesHLSL : angle::NonCopyable
+{
+ public:
+ ResourcesHLSL(StructureHLSL *structureHLSL,
+ ShShaderOutput outputType,
+ const std::vector<ShaderVariable> &uniforms,
+ unsigned int firstUniformRegister);
+
+ void reserveUniformRegisters(unsigned int registerCount);
+ void reserveUniformBlockRegisters(unsigned int registerCount);
+ void uniformsHeader(TInfoSinkBase &out,
+ ShShaderOutput outputType,
+ const ReferencedVariables &referencedUniforms,
+ TSymbolTable *symbolTable);
+
+ // Must be called after uniformsHeader
+ void samplerMetadataUniforms(TInfoSinkBase &out, unsigned int regIndex);
+ unsigned int getSamplerCount() const { return mSamplerCount; }
+ void imageMetadataUniforms(TInfoSinkBase &out, unsigned int regIndex);
+ TString uniformBlocksHeader(
+ const ReferencedInterfaceBlocks &referencedInterfaceBlocks,
+ const std::map<int, const TInterfaceBlock *> &uniformBlockOptimizedMap);
+ void allocateShaderStorageBlockRegisters(
+ const ReferencedInterfaceBlocks &referencedInterfaceBlocks);
+ TString shaderStorageBlocksHeader(const ReferencedInterfaceBlocks &referencedInterfaceBlocks);
+
+ // Used for direct index references
+ static TString InterfaceBlockInstanceString(const ImmutableString &instanceName,
+ unsigned int arrayIndex);
+
+ const std::map<std::string, unsigned int> &getShaderStorageBlockRegisterMap() const
+ {
+ return mShaderStorageBlockRegisterMap;
+ }
+
+ const std::map<std::string, unsigned int> &getUniformBlockRegisterMap() const
+ {
+ return mUniformBlockRegisterMap;
+ }
+
+ const std::map<std::string, bool> &getUniformBlockUseStructuredBufferMap() const
+ {
+ return mUniformBlockUseStructuredBufferMap;
+ }
+
+ const std::map<std::string, unsigned int> &getUniformRegisterMap() const
+ {
+ return mUniformRegisterMap;
+ }
+
+ unsigned int getReadonlyImage2DRegisterIndex() const { return mReadonlyImage2DRegisterIndex; }
+ unsigned int getImage2DRegisterIndex() const { return mImage2DRegisterIndex; }
+ bool hasImages() const { return mReadonlyImageCount > 0 || mImageCount > 0; }
+
+ private:
+ TString uniformBlockString(const TInterfaceBlock &interfaceBlock,
+ const TVariable *instanceVariable,
+ unsigned int registerIndex,
+ unsigned int arrayIndex);
+ TString uniformBlockWithOneLargeArrayMemberString(const TInterfaceBlock &interfaceBlock,
+ const TVariable *instanceVariable,
+ unsigned int registerIndex,
+ unsigned int arrayIndex);
+
+ TString shaderStorageBlockString(const TInterfaceBlock &interfaceBlock,
+ const TVariable *instanceVariable,
+ unsigned int registerIndex,
+ unsigned int arrayIndex);
+ TString uniformBlockMembersString(const TInterfaceBlock &interfaceBlock,
+ TLayoutBlockStorage blockStorage);
+ TString uniformBlockStructString(const TInterfaceBlock &interfaceBlock);
+ const ShaderVariable *findUniformByName(const ImmutableString &name) const;
+
+ void outputHLSL4_0_FL9_3Sampler(TInfoSinkBase &out,
+ const TType &type,
+ const TVariable &variable,
+ const unsigned int registerIndex);
+ void outputUniform(TInfoSinkBase &out,
+ const TType &type,
+ const TVariable &variable,
+ const unsigned int registerIndex);
+ void outputAtomicCounterBuffer(TInfoSinkBase &out,
+ const int binding,
+ const unsigned int registerIndex);
+
+ // Returns the uniform's register index
+ unsigned int assignUniformRegister(const TType &type,
+ const ImmutableString &name,
+ unsigned int *outRegisterCount);
+ unsigned int assignSamplerInStructUniformRegister(const TType &type,
+ const TString &name,
+ unsigned int *outRegisterCount);
+
+ void outputHLSLSamplerUniformGroup(
+ TInfoSinkBase &out,
+ const HLSLTextureGroup textureGroup,
+ const TVector<const TVariable *> &group,
+ const TMap<const TVariable *, TString> &samplerInStructSymbolsToAPINames,
+ unsigned int *groupTextureRegisterIndex);
+
+ void outputHLSLImageUniformIndices(TInfoSinkBase &out,
+ const TVector<const TVariable *> &group,
+ unsigned int imageArrayIndex,
+ unsigned int *groupRegisterCount);
+ void outputHLSLReadonlyImageUniformGroup(TInfoSinkBase &out,
+ const HLSLTextureGroup textureGroup,
+ const TVector<const TVariable *> &group,
+ unsigned int *groupTextureRegisterIndex);
+ void outputHLSLImageUniformGroup(TInfoSinkBase &out,
+ const HLSLRWTextureGroup textureGroup,
+ const TVector<const TVariable *> &group,
+ unsigned int *groupTextureRegisterIndex);
+
+ unsigned int mUniformRegister;
+ unsigned int mUniformBlockRegister;
+ unsigned int mSRVRegister;
+ unsigned int mUAVRegister;
+ unsigned int mSamplerCount;
+ unsigned int mReadonlyImageCount = 0;
+ unsigned int mImageCount = 0;
+ StructureHLSL *mStructureHLSL;
+ ShShaderOutput mOutputType;
+
+ const std::vector<ShaderVariable> &mUniforms;
+ std::map<std::string, unsigned int> mUniformBlockRegisterMap;
+ std::map<std::string, unsigned int> mShaderStorageBlockRegisterMap;
+ std::map<std::string, unsigned int> mUniformRegisterMap;
+ std::map<std::string, bool> mUniformBlockUseStructuredBufferMap;
+ unsigned int mReadonlyImage2DRegisterIndex;
+ unsigned int mImage2DRegisterIndex;
+};
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_RESOURCESHLSL_H_