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-rw-r--r--gfx/angle/checkout/src/compiler/translator/tree_ops/EmulateGLFragColorBroadcast.h35
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diff --git a/gfx/angle/checkout/src/compiler/translator/tree_ops/EmulateGLFragColorBroadcast.h b/gfx/angle/checkout/src/compiler/translator/tree_ops/EmulateGLFragColorBroadcast.h
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+++ b/gfx/angle/checkout/src/compiler/translator/tree_ops/EmulateGLFragColorBroadcast.h
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+//
+// Copyright 2002 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Emulate gl_FragColor broadcast behaviors in ES2 where
+// GL_EXT_draw_buffers is explicitly enabled in a fragment shader.
+//
+
+#ifndef COMPILER_TRANSLATOR_TREEOPS_EMULATEGLFRAGCOLORBROADCAST_H_
+#define COMPILER_TRANSLATOR_TREEOPS_EMULATEGLFRAGCOLORBROADCAST_H_
+
+#include <vector>
+
+#include "common/angleutils.h"
+
+namespace sh
+{
+struct ShaderVariable;
+class TCompiler;
+class TIntermBlock;
+class TSymbolTable;
+
+// Replace all gl_FragColor with gl_FragData[0], and in the end of main() function,
+// assign gl_FragData[1] ... gl_FragData[maxDrawBuffers - 1] with gl_FragData[0].
+// If gl_FragColor is in outputVariables, it is replaced by gl_FragData.
+[[nodiscard]] bool EmulateGLFragColorBroadcast(TCompiler *compiler,
+ TIntermBlock *root,
+ int maxDrawBuffers,
+ std::vector<ShaderVariable> *outputVariables,
+ TSymbolTable *symbolTable,
+ int shaderVersion);
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_TREEOPS_EMULATEGLFRAGCOLORBROADCAST_H_