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diff --git a/gfx/angle/checkout/src/compiler/translator/tree_ops/EmulateMultiDrawShaderBuiltins.h b/gfx/angle/checkout/src/compiler/translator/tree_ops/EmulateMultiDrawShaderBuiltins.h
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+++ b/gfx/angle/checkout/src/compiler/translator/tree_ops/EmulateMultiDrawShaderBuiltins.h
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+//
+// Copyright 2019 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// EmulateGLDrawID is an AST traverser to convert the gl_DrawID builtin
+// to a uniform int
+//
+// EmulateGLBaseVertexBaseInstance is an AST traverser to convert the gl_BaseVertex and
+// gl_BaseInstance builtin to uniform ints
+//
+// EmulateGLBaseInstance is an AST traverser to convert the gl_BaseInstance builtin
+// to a uniform int
+//
+
+#ifndef COMPILER_TRANSLATOR_TREEOPS_EMULATEMULTIDRAWSHADERBUILTINS_H_
+#define COMPILER_TRANSLATOR_TREEOPS_EMULATEMULTIDRAWSHADERBUILTINS_H_
+
+#include <GLSLANG/ShaderLang.h>
+#include <vector>
+
+#include "common/angleutils.h"
+#include "compiler/translator/HashNames.h"
+
+namespace sh
+{
+struct ShaderVariable;
+class TCompiler;
+class TIntermBlock;
+class TSymbolTable;
+
+[[nodiscard]] bool EmulateGLDrawID(TCompiler *compiler,
+ TIntermBlock *root,
+ TSymbolTable *symbolTable,
+ std::vector<sh::ShaderVariable> *uniforms,
+ bool shouldCollect);
+
+[[nodiscard]] bool EmulateGLBaseVertexBaseInstance(TCompiler *compiler,
+ TIntermBlock *root,
+ TSymbolTable *symbolTable,
+ std::vector<sh::ShaderVariable> *uniforms,
+ bool shouldCollect,
+ bool addBaseVertexToVertexID);
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_TREEOPS_EMULATEMULTIDRAWSHADERBUILTINS_H_