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diff --git a/gfx/angle/checkout/src/libANGLE/Buffer.cpp b/gfx/angle/checkout/src/libANGLE/Buffer.cpp
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+//
+// Copyright 2002 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Buffer.cpp: Implements the gl::Buffer class, representing storage of vertex and/or
+// index data. Implements GL buffer objects and related functionality.
+// [OpenGL ES 2.0.24] section 2.9 page 21.
+
+#include "libANGLE/Buffer.h"
+
+#include "libANGLE/Context.h"
+#include "libANGLE/renderer/BufferImpl.h"
+#include "libANGLE/renderer/GLImplFactory.h"
+
+namespace gl
+{
+namespace
+{
+constexpr angle::SubjectIndex kImplementationSubjectIndex = 0;
+constexpr size_t kInvalidContentsObserverIndex = std::numeric_limits<size_t>::max();
+} // anonymous namespace
+
+BufferState::BufferState()
+ : mLabel(),
+ mUsage(BufferUsage::StaticDraw),
+ mSize(0),
+ mAccessFlags(0),
+ mAccess(GL_WRITE_ONLY_OES),
+ mMapped(GL_FALSE),
+ mMapPointer(nullptr),
+ mMapOffset(0),
+ mMapLength(0),
+ mBindingCount(0),
+ mTransformFeedbackIndexedBindingCount(0),
+ mTransformFeedbackGenericBindingCount(0),
+ mImmutable(GL_FALSE),
+ mStorageExtUsageFlags(0),
+ mExternal(GL_FALSE)
+{}
+
+BufferState::~BufferState() {}
+
+Buffer::Buffer(rx::GLImplFactory *factory, BufferID id)
+ : RefCountObject(factory->generateSerial(), id),
+ mImpl(factory->createBuffer(mState)),
+ mImplObserver(this, kImplementationSubjectIndex)
+{
+ mImplObserver.bind(mImpl);
+}
+
+Buffer::~Buffer()
+{
+ SafeDelete(mImpl);
+}
+
+void Buffer::onDestroy(const Context *context)
+{
+ // In tests, mImpl might be null.
+ if (mImpl)
+ mImpl->destroy(context);
+}
+
+angle::Result Buffer::setLabel(const Context *context, const std::string &label)
+{
+ mState.mLabel = label;
+ if (mImpl)
+ {
+ return mImpl->onLabelUpdate(context);
+ }
+ return angle::Result::Continue;
+}
+
+const std::string &Buffer::getLabel() const
+{
+ return mState.mLabel;
+}
+
+angle::Result Buffer::bufferStorageExternal(Context *context,
+ BufferBinding target,
+ GLsizeiptr size,
+ GLeglClientBufferEXT clientBuffer,
+ GLbitfield flags)
+{
+ return bufferExternalDataImpl(context, target, clientBuffer, size, flags);
+}
+
+angle::Result Buffer::bufferStorage(Context *context,
+ BufferBinding target,
+ GLsizeiptr size,
+ const void *data,
+ GLbitfield flags)
+{
+ return bufferDataImpl(context, target, data, size, BufferUsage::InvalidEnum, flags);
+}
+
+angle::Result Buffer::bufferData(Context *context,
+ BufferBinding target,
+ const void *data,
+ GLsizeiptr size,
+ BufferUsage usage)
+{
+ GLbitfield flags = (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_DYNAMIC_STORAGE_BIT_EXT);
+ return bufferDataImpl(context, target, data, size, usage, flags);
+}
+
+angle::Result Buffer::bufferDataImpl(Context *context,
+ BufferBinding target,
+ const void *data,
+ GLsizeiptr size,
+ BufferUsage usage,
+ GLbitfield flags)
+{
+ const void *dataForImpl = data;
+
+ if (mState.isMapped())
+ {
+ // Per the OpenGL ES 3.0 spec, buffers are implicity unmapped when a call to
+ // BufferData happens on a mapped buffer:
+ //
+ // If any portion of the buffer object is mapped in the current context or any context
+ // current to another thread, it is as though UnmapBuffer (see section 2.10.3) is
+ // executed in each such context prior to deleting the existing data store.
+ //
+ GLboolean dontCare = GL_FALSE;
+ ANGLE_TRY(unmap(context, &dontCare));
+ }
+
+ // If we are using robust resource init, make sure the buffer starts cleared.
+ // Note: the Context is checked for nullptr because of some testing code.
+ // TODO(jmadill): Investigate lazier clearing.
+ if (context && context->isRobustResourceInitEnabled() && !data && size > 0)
+ {
+ angle::MemoryBuffer *scratchBuffer = nullptr;
+ ANGLE_CHECK_GL_ALLOC(
+ context, context->getZeroFilledBuffer(static_cast<size_t>(size), &scratchBuffer));
+ dataForImpl = scratchBuffer->data();
+ }
+
+ if (mImpl->setDataWithUsageFlags(context, target, nullptr, dataForImpl, size, usage, flags) ==
+ angle::Result::Stop)
+ {
+ // If setData fails, the buffer contents are undefined. Set a zero size to indicate that.
+ mIndexRangeCache.clear();
+ mState.mSize = 0;
+
+ // Notify when storage changes.
+ onStateChange(angle::SubjectMessage::SubjectChanged);
+
+ return angle::Result::Stop;
+ }
+
+ bool wholeBuffer = size == mState.mSize;
+
+ mIndexRangeCache.clear();
+ mState.mUsage = usage;
+ mState.mSize = size;
+ mState.mImmutable = (usage == BufferUsage::InvalidEnum);
+ mState.mStorageExtUsageFlags = flags;
+
+ // Notify when storage changes.
+ if (wholeBuffer)
+ {
+ onContentsChange();
+ }
+ else
+ {
+ onStateChange(angle::SubjectMessage::SubjectChanged);
+ }
+
+ return angle::Result::Continue;
+}
+
+angle::Result Buffer::bufferExternalDataImpl(Context *context,
+ BufferBinding target,
+ GLeglClientBufferEXT clientBuffer,
+ GLsizeiptr size,
+ GLbitfield flags)
+{
+ if (mState.isMapped())
+ {
+ // Per the OpenGL ES 3.0 spec, buffers are implicitly unmapped when a call to
+ // BufferData happens on a mapped buffer:
+ //
+ // If any portion of the buffer object is mapped in the current context or any context
+ // current to another thread, it is as though UnmapBuffer (see section 2.10.3) is
+ // executed in each such context prior to deleting the existing data store.
+ //
+ GLboolean dontCare = GL_FALSE;
+ ANGLE_TRY(unmap(context, &dontCare));
+ }
+
+ if (mImpl->setDataWithUsageFlags(context, target, clientBuffer, nullptr, size,
+ BufferUsage::InvalidEnum, flags) == angle::Result::Stop)
+ {
+ // If setData fails, the buffer contents are undefined. Set a zero size to indicate that.
+ mIndexRangeCache.clear();
+ mState.mSize = 0;
+
+ // Notify when storage changes.
+ onStateChange(angle::SubjectMessage::SubjectChanged);
+
+ return angle::Result::Stop;
+ }
+
+ mIndexRangeCache.clear();
+ mState.mUsage = BufferUsage::InvalidEnum;
+ mState.mSize = size;
+ mState.mImmutable = GL_TRUE;
+ mState.mStorageExtUsageFlags = flags;
+ mState.mExternal = GL_TRUE;
+
+ // Notify when storage changes.
+ onStateChange(angle::SubjectMessage::SubjectChanged);
+
+ return angle::Result::Continue;
+}
+
+angle::Result Buffer::bufferSubData(const Context *context,
+ BufferBinding target,
+ const void *data,
+ GLsizeiptr size,
+ GLintptr offset)
+{
+ ANGLE_TRY(mImpl->setSubData(context, target, data, size, offset));
+
+ mIndexRangeCache.invalidateRange(static_cast<unsigned int>(offset),
+ static_cast<unsigned int>(size));
+
+ // Notify when data changes.
+ onContentsChange();
+
+ return angle::Result::Continue;
+}
+
+angle::Result Buffer::copyBufferSubData(const Context *context,
+ Buffer *source,
+ GLintptr sourceOffset,
+ GLintptr destOffset,
+ GLsizeiptr size)
+{
+ ANGLE_TRY(
+ mImpl->copySubData(context, source->getImplementation(), sourceOffset, destOffset, size));
+
+ mIndexRangeCache.invalidateRange(static_cast<unsigned int>(destOffset),
+ static_cast<unsigned int>(size));
+
+ // Notify when data changes.
+ onContentsChange();
+
+ return angle::Result::Continue;
+}
+
+angle::Result Buffer::map(const Context *context, GLenum access)
+{
+ ASSERT(!mState.mMapped);
+
+ mState.mMapPointer = nullptr;
+ ANGLE_TRY(mImpl->map(context, access, &mState.mMapPointer));
+
+ ASSERT(access == GL_WRITE_ONLY_OES);
+
+ mState.mMapped = GL_TRUE;
+ mState.mMapOffset = 0;
+ mState.mMapLength = mState.mSize;
+ mState.mAccess = access;
+ mState.mAccessFlags = GL_MAP_WRITE_BIT;
+ mIndexRangeCache.clear();
+
+ // Notify when state changes.
+ onStateChange(angle::SubjectMessage::SubjectMapped);
+
+ return angle::Result::Continue;
+}
+
+angle::Result Buffer::mapRange(const Context *context,
+ GLintptr offset,
+ GLsizeiptr length,
+ GLbitfield access)
+{
+ ASSERT(!mState.mMapped);
+ ASSERT(offset + length <= mState.mSize);
+
+ mState.mMapPointer = nullptr;
+ ANGLE_TRY(mImpl->mapRange(context, offset, length, access, &mState.mMapPointer));
+
+ mState.mMapped = GL_TRUE;
+ mState.mMapOffset = static_cast<GLint64>(offset);
+ mState.mMapLength = static_cast<GLint64>(length);
+ mState.mAccess = GL_WRITE_ONLY_OES;
+ mState.mAccessFlags = access;
+
+ // The OES_mapbuffer extension states that GL_WRITE_ONLY_OES is the only valid
+ // value for GL_BUFFER_ACCESS_OES because it was written against ES2. Since there is
+ // no update for ES3 and the GL_READ_ONLY and GL_READ_WRITE enums don't exist for ES,
+ // we cannot properly set GL_BUFFER_ACCESS_OES when glMapBufferRange is called.
+
+ if ((access & GL_MAP_WRITE_BIT) > 0)
+ {
+ mIndexRangeCache.invalidateRange(static_cast<unsigned int>(offset),
+ static_cast<unsigned int>(length));
+ }
+
+ // Notify when state changes.
+ onStateChange(angle::SubjectMessage::SubjectMapped);
+
+ return angle::Result::Continue;
+}
+
+angle::Result Buffer::unmap(const Context *context, GLboolean *result)
+{
+ ASSERT(mState.mMapped);
+
+ *result = GL_FALSE;
+ ANGLE_TRY(mImpl->unmap(context, result));
+
+ mState.mMapped = GL_FALSE;
+ mState.mMapPointer = nullptr;
+ mState.mMapOffset = 0;
+ mState.mMapLength = 0;
+ mState.mAccess = GL_WRITE_ONLY_OES;
+ mState.mAccessFlags = 0;
+
+ // Notify when data changes.
+ onStateChange(angle::SubjectMessage::SubjectUnmapped);
+
+ return angle::Result::Continue;
+}
+
+void Buffer::onDataChanged()
+{
+ mIndexRangeCache.clear();
+
+ // Notify when data changes.
+ onContentsChange();
+
+ mImpl->onDataChanged();
+}
+
+angle::Result Buffer::getIndexRange(const gl::Context *context,
+ DrawElementsType type,
+ size_t offset,
+ size_t count,
+ bool primitiveRestartEnabled,
+ IndexRange *outRange) const
+{
+ if (mIndexRangeCache.findRange(type, offset, count, primitiveRestartEnabled, outRange))
+ {
+ return angle::Result::Continue;
+ }
+
+ ANGLE_TRY(
+ mImpl->getIndexRange(context, type, offset, count, primitiveRestartEnabled, outRange));
+
+ mIndexRangeCache.addRange(type, offset, count, primitiveRestartEnabled, *outRange);
+
+ return angle::Result::Continue;
+}
+
+GLint64 Buffer::getMemorySize() const
+{
+ GLint64 implSize = mImpl->getMemorySize();
+ return implSize > 0 ? implSize : mState.mSize;
+}
+
+bool Buffer::isDoubleBoundForTransformFeedback() const
+{
+ return mState.mTransformFeedbackIndexedBindingCount > 1;
+}
+
+void Buffer::onTFBindingChanged(const Context *context, bool bound, bool indexed)
+{
+ ASSERT(bound || mState.mBindingCount > 0);
+ mState.mBindingCount += bound ? 1 : -1;
+ if (indexed)
+ {
+ ASSERT(bound || mState.mTransformFeedbackIndexedBindingCount > 0);
+ mState.mTransformFeedbackIndexedBindingCount += bound ? 1 : -1;
+
+ onStateChange(angle::SubjectMessage::BindingChanged);
+ }
+ else
+ {
+ mState.mTransformFeedbackGenericBindingCount += bound ? 1 : -1;
+ }
+}
+
+angle::Result Buffer::getSubData(const gl::Context *context,
+ GLintptr offset,
+ GLsizeiptr size,
+ void *outData)
+{
+ return mImpl->getSubData(context, offset, size, outData);
+}
+
+void Buffer::onSubjectStateChange(angle::SubjectIndex index, angle::SubjectMessage message)
+{
+ // Pass it along!
+ ASSERT(index == kImplementationSubjectIndex);
+ ASSERT(message == angle::SubjectMessage::SubjectChanged ||
+ message == angle::SubjectMessage::InternalMemoryAllocationChanged);
+ onStateChange(message);
+}
+
+size_t Buffer::getContentsObserverIndex(VertexArray *vertexArray, uint32_t bufferIndex) const
+{
+ for (size_t observerIndex = 0; observerIndex < mContentsObservers.size(); ++observerIndex)
+ {
+ const ContentsObserver &observer = mContentsObservers[observerIndex];
+ if (observer.vertexArray == vertexArray && observer.bufferIndex == bufferIndex)
+ {
+ return observerIndex;
+ }
+ }
+
+ return kInvalidContentsObserverIndex;
+}
+
+void Buffer::addContentsObserver(VertexArray *vertexArray, uint32_t bufferIndex)
+{
+ if (getContentsObserverIndex(vertexArray, bufferIndex) == kInvalidContentsObserverIndex)
+ {
+ mContentsObservers.push_back({vertexArray, bufferIndex});
+ }
+}
+
+void Buffer::removeContentsObserver(VertexArray *vertexArray, uint32_t bufferIndex)
+{
+ size_t foundObserver = getContentsObserverIndex(vertexArray, bufferIndex);
+ if (foundObserver != kInvalidContentsObserverIndex)
+ {
+ size_t lastObserverIndex = mContentsObservers.size() - 1;
+ if (foundObserver != lastObserverIndex)
+ {
+ mContentsObservers[foundObserver] = mContentsObservers[lastObserverIndex];
+ }
+ mContentsObservers.pop_back();
+ }
+}
+
+void Buffer::onContentsChange()
+{
+ for (const ContentsObserver &observer : mContentsObservers)
+ {
+ observer.vertexArray->onBufferContentsChange(observer.bufferIndex);
+ }
+}
+} // namespace gl