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+// GENERATED FILE - DO NOT EDIT.
+// Generated by generate_entry_points.py using data from gl.xml.
+//
+// Copyright 2020 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Context_gles_1_0_autogen.h: Creates a macro for interfaces in Context.
+
+#ifndef ANGLE_CONTEXT_GLES_1_0_AUTOGEN_H_
+#define ANGLE_CONTEXT_GLES_1_0_AUTOGEN_H_
+
+#define ANGLE_GLES_1_0_CONTEXT_API \
+ void alphaFunc(AlphaTestFunc funcPacked, GLfloat ref); \
+ void alphaFuncx(AlphaTestFunc funcPacked, GLfixed ref); \
+ void clearColorx(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); \
+ void clearDepthx(GLfixed depth); \
+ void clientActiveTexture(GLenum texture); \
+ void clipPlanef(GLenum p, const GLfloat *eqn); \
+ void clipPlanex(GLenum plane, const GLfixed *equation); \
+ void color4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); \
+ void color4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); \
+ void color4x(GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha); \
+ void colorPointer(GLint size, VertexAttribType typePacked, GLsizei stride, \
+ const void *pointer); \
+ void depthRangex(GLfixed n, GLfixed f); \
+ void disableClientState(ClientVertexArrayType arrayPacked); \
+ void enableClientState(ClientVertexArrayType arrayPacked); \
+ void fogf(GLenum pname, GLfloat param); \
+ void fogfv(GLenum pname, const GLfloat *params); \
+ void fogx(GLenum pname, GLfixed param); \
+ void fogxv(GLenum pname, const GLfixed *param); \
+ void frustumf(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); \
+ void frustumx(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); \
+ void getClipPlanef(GLenum plane, GLfloat *equation); \
+ void getClipPlanex(GLenum plane, GLfixed *equation); \
+ void getFixedv(GLenum pname, GLfixed *params); \
+ void getLightfv(GLenum light, LightParameter pnamePacked, GLfloat *params); \
+ void getLightxv(GLenum light, LightParameter pnamePacked, GLfixed *params); \
+ void getMaterialfv(GLenum face, MaterialParameter pnamePacked, GLfloat *params); \
+ void getMaterialxv(GLenum face, MaterialParameter pnamePacked, GLfixed *params); \
+ void getTexEnvfv(TextureEnvTarget targetPacked, TextureEnvParameter pnamePacked, \
+ GLfloat *params); \
+ void getTexEnviv(TextureEnvTarget targetPacked, TextureEnvParameter pnamePacked, \
+ GLint *params); \
+ void getTexEnvxv(TextureEnvTarget targetPacked, TextureEnvParameter pnamePacked, \
+ GLfixed *params); \
+ void getTexParameterxv(TextureType targetPacked, GLenum pname, GLfixed *params); \
+ void lightModelf(GLenum pname, GLfloat param); \
+ void lightModelfv(GLenum pname, const GLfloat *params); \
+ void lightModelx(GLenum pname, GLfixed param); \
+ void lightModelxv(GLenum pname, const GLfixed *param); \
+ void lightf(GLenum light, LightParameter pnamePacked, GLfloat param); \
+ void lightfv(GLenum light, LightParameter pnamePacked, const GLfloat *params); \
+ void lightx(GLenum light, LightParameter pnamePacked, GLfixed param); \
+ void lightxv(GLenum light, LightParameter pnamePacked, const GLfixed *params); \
+ void lineWidthx(GLfixed width); \
+ void loadIdentity(); \
+ void loadMatrixf(const GLfloat *m); \
+ void loadMatrixx(const GLfixed *m); \
+ void logicOp(LogicalOperation opcodePacked); \
+ void materialf(GLenum face, MaterialParameter pnamePacked, GLfloat param); \
+ void materialfv(GLenum face, MaterialParameter pnamePacked, const GLfloat *params); \
+ void materialx(GLenum face, MaterialParameter pnamePacked, GLfixed param); \
+ void materialxv(GLenum face, MaterialParameter pnamePacked, const GLfixed *param); \
+ void matrixMode(MatrixType modePacked); \
+ void multMatrixf(const GLfloat *m); \
+ void multMatrixx(const GLfixed *m); \
+ void multiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q); \
+ void multiTexCoord4x(GLenum texture, GLfixed s, GLfixed t, GLfixed r, GLfixed q); \
+ void normal3f(GLfloat nx, GLfloat ny, GLfloat nz); \
+ void normal3x(GLfixed nx, GLfixed ny, GLfixed nz); \
+ void normalPointer(VertexAttribType typePacked, GLsizei stride, const void *pointer); \
+ void orthof(GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f); \
+ void orthox(GLfixed l, GLfixed r, GLfixed b, GLfixed t, GLfixed n, GLfixed f); \
+ void pointParameterf(PointParameter pnamePacked, GLfloat param); \
+ void pointParameterfv(PointParameter pnamePacked, const GLfloat *params); \
+ void pointParameterx(PointParameter pnamePacked, GLfixed param); \
+ void pointParameterxv(PointParameter pnamePacked, const GLfixed *params); \
+ void pointSize(GLfloat size); \
+ void pointSizex(GLfixed size); \
+ void polygonOffsetx(GLfixed factor, GLfixed units); \
+ void popMatrix(); \
+ void pushMatrix(); \
+ void rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); \
+ void rotatex(GLfixed angle, GLfixed x, GLfixed y, GLfixed z); \
+ void sampleCoveragex(GLclampx value, GLboolean invert); \
+ void scalef(GLfloat x, GLfloat y, GLfloat z); \
+ void scalex(GLfixed x, GLfixed y, GLfixed z); \
+ void shadeModel(ShadingModel modePacked); \
+ void texCoordPointer(GLint size, VertexAttribType typePacked, GLsizei stride, \
+ const void *pointer); \
+ void texEnvf(TextureEnvTarget targetPacked, TextureEnvParameter pnamePacked, GLfloat param); \
+ void texEnvfv(TextureEnvTarget targetPacked, TextureEnvParameter pnamePacked, \
+ const GLfloat *params); \
+ void texEnvi(TextureEnvTarget targetPacked, TextureEnvParameter pnamePacked, GLint param); \
+ void texEnviv(TextureEnvTarget targetPacked, TextureEnvParameter pnamePacked, \
+ const GLint *params); \
+ void texEnvx(TextureEnvTarget targetPacked, TextureEnvParameter pnamePacked, GLfixed param); \
+ void texEnvxv(TextureEnvTarget targetPacked, TextureEnvParameter pnamePacked, \
+ const GLfixed *params); \
+ void texParameterx(TextureType targetPacked, GLenum pname, GLfixed param); \
+ void texParameterxv(TextureType targetPacked, GLenum pname, const GLfixed *params); \
+ void translatef(GLfloat x, GLfloat y, GLfloat z); \
+ void translatex(GLfixed x, GLfixed y, GLfixed z); \
+ void vertexPointer(GLint size, VertexAttribType typePacked, GLsizei stride, \
+ const void *pointer);
+
+#endif // ANGLE_CONTEXT_API_1_0_AUTOGEN_H_