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-rw-r--r--gfx/angle/checkout/src/libANGLE/Fence.cpp124
1 files changed, 124 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/Fence.cpp b/gfx/angle/checkout/src/libANGLE/Fence.cpp
new file mode 100644
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+++ b/gfx/angle/checkout/src/libANGLE/Fence.cpp
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+//
+// Copyright 2002 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Fence.cpp: Implements the gl::FenceNV and gl::Sync classes.
+
+#include "libANGLE/Fence.h"
+
+#include "angle_gl.h"
+
+#include "common/utilities.h"
+#include "libANGLE/renderer/FenceNVImpl.h"
+#include "libANGLE/renderer/GLImplFactory.h"
+#include "libANGLE/renderer/SyncImpl.h"
+
+namespace gl
+{
+
+FenceNV::FenceNV(rx::GLImplFactory *factory)
+ : mFence(factory->createFenceNV()), mIsSet(false), mStatus(GL_FALSE), mCondition(GL_NONE)
+{}
+
+FenceNV::~FenceNV()
+{
+ SafeDelete(mFence);
+}
+
+void FenceNV::onDestroy(const gl::Context *context)
+{
+ mFence->onDestroy(context);
+}
+
+angle::Result FenceNV::set(const Context *context, GLenum condition)
+{
+ ANGLE_TRY(mFence->set(context, condition));
+
+ mCondition = condition;
+ mStatus = GL_FALSE;
+ mIsSet = true;
+
+ return angle::Result::Continue;
+}
+
+angle::Result FenceNV::test(const Context *context, GLboolean *outResult)
+{
+ // Flush the command buffer by default
+ ANGLE_TRY(mFence->test(context, &mStatus));
+
+ *outResult = mStatus;
+ return angle::Result::Continue;
+}
+
+angle::Result FenceNV::finish(const Context *context)
+{
+ ASSERT(mIsSet);
+
+ ANGLE_TRY(mFence->finish(context));
+
+ mStatus = GL_TRUE;
+
+ return angle::Result::Continue;
+}
+
+Sync::Sync(rx::GLImplFactory *factory, GLuint id)
+ : RefCountObject(factory->generateSerial(), id),
+ mFence(factory->createSync()),
+ mLabel(),
+ mCondition(GL_SYNC_GPU_COMMANDS_COMPLETE),
+ mFlags(0)
+{}
+
+void Sync::onDestroy(const Context *context)
+{
+ ASSERT(mFence);
+ mFence->onDestroy(context);
+}
+
+Sync::~Sync()
+{
+ SafeDelete(mFence);
+}
+
+angle::Result Sync::setLabel(const Context *context, const std::string &label)
+{
+ mLabel = label;
+ return angle::Result::Continue;
+}
+
+const std::string &Sync::getLabel() const
+{
+ return mLabel;
+}
+
+angle::Result Sync::set(const Context *context, GLenum condition, GLbitfield flags)
+{
+ ANGLE_TRY(mFence->set(context, condition, flags));
+
+ mCondition = condition;
+ mFlags = flags;
+ return angle::Result::Continue;
+}
+
+angle::Result Sync::clientWait(const Context *context,
+ GLbitfield flags,
+ GLuint64 timeout,
+ GLenum *outResult)
+{
+ ASSERT(mCondition != GL_NONE);
+ return mFence->clientWait(context, flags, timeout, outResult);
+}
+
+angle::Result Sync::serverWait(const Context *context, GLbitfield flags, GLuint64 timeout)
+{
+ return mFence->serverWait(context, flags, timeout);
+}
+
+angle::Result Sync::getStatus(const Context *context, GLint *outResult) const
+{
+ return mFence->getStatus(context, outResult);
+}
+
+} // namespace gl