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diff --git a/gfx/angle/checkout/src/libANGLE/capture/capture_gles_1_0_autogen.h b/gfx/angle/checkout/src/libANGLE/capture/capture_gles_1_0_autogen.h
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+++ b/gfx/angle/checkout/src/libANGLE/capture/capture_gles_1_0_autogen.h
@@ -0,0 +1,582 @@
+// GENERATED FILE - DO NOT EDIT.
+// Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml.
+//
+// Copyright 2020 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// capture_gles_1_0_autogen.h:
+// Capture functions for the OpenGL ES 1.0 entry points.
+
+#ifndef LIBANGLE_CAPTURE_GLES_1_0_AUTOGEN_H_
+#define LIBANGLE_CAPTURE_GLES_1_0_AUTOGEN_H_
+
+#include "common/PackedEnums.h"
+#include "libANGLE/capture/FrameCapture.h"
+
+namespace gl
+{
+
+// Method Captures
+
+angle::CallCapture CaptureAlphaFunc(const State &glState,
+ bool isCallValid,
+ AlphaTestFunc funcPacked,
+ GLfloat ref);
+angle::CallCapture CaptureAlphaFuncx(const State &glState,
+ bool isCallValid,
+ AlphaTestFunc funcPacked,
+ GLfixed ref);
+angle::CallCapture CaptureClearColorx(const State &glState,
+ bool isCallValid,
+ GLfixed red,
+ GLfixed green,
+ GLfixed blue,
+ GLfixed alpha);
+angle::CallCapture CaptureClearDepthx(const State &glState, bool isCallValid, GLfixed depth);
+angle::CallCapture CaptureClientActiveTexture(const State &glState,
+ bool isCallValid,
+ GLenum texture);
+angle::CallCapture CaptureClipPlanef(const State &glState,
+ bool isCallValid,
+ GLenum p,
+ const GLfloat *eqn);
+angle::CallCapture CaptureClipPlanex(const State &glState,
+ bool isCallValid,
+ GLenum plane,
+ const GLfixed *equation);
+angle::CallCapture CaptureColor4f(const State &glState,
+ bool isCallValid,
+ GLfloat red,
+ GLfloat green,
+ GLfloat blue,
+ GLfloat alpha);
+angle::CallCapture CaptureColor4ub(const State &glState,
+ bool isCallValid,
+ GLubyte red,
+ GLubyte green,
+ GLubyte blue,
+ GLubyte alpha);
+angle::CallCapture CaptureColor4x(const State &glState,
+ bool isCallValid,
+ GLfixed red,
+ GLfixed green,
+ GLfixed blue,
+ GLfixed alpha);
+angle::CallCapture CaptureColorPointer(const State &glState,
+ bool isCallValid,
+ GLint size,
+ VertexAttribType typePacked,
+ GLsizei stride,
+ const void *pointer);
+angle::CallCapture CaptureDepthRangex(const State &glState, bool isCallValid, GLfixed n, GLfixed f);
+angle::CallCapture CaptureDisableClientState(const State &glState,
+ bool isCallValid,
+ ClientVertexArrayType arrayPacked);
+angle::CallCapture CaptureEnableClientState(const State &glState,
+ bool isCallValid,
+ ClientVertexArrayType arrayPacked);
+angle::CallCapture CaptureFogf(const State &glState, bool isCallValid, GLenum pname, GLfloat param);
+angle::CallCapture CaptureFogfv(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ const GLfloat *params);
+angle::CallCapture CaptureFogx(const State &glState, bool isCallValid, GLenum pname, GLfixed param);
+angle::CallCapture CaptureFogxv(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ const GLfixed *param);
+angle::CallCapture CaptureFrustumf(const State &glState,
+ bool isCallValid,
+ GLfloat l,
+ GLfloat r,
+ GLfloat b,
+ GLfloat t,
+ GLfloat n,
+ GLfloat f);
+angle::CallCapture CaptureFrustumx(const State &glState,
+ bool isCallValid,
+ GLfixed l,
+ GLfixed r,
+ GLfixed b,
+ GLfixed t,
+ GLfixed n,
+ GLfixed f);
+angle::CallCapture CaptureGetClipPlanef(const State &glState,
+ bool isCallValid,
+ GLenum plane,
+ GLfloat *equation);
+angle::CallCapture CaptureGetClipPlanex(const State &glState,
+ bool isCallValid,
+ GLenum plane,
+ GLfixed *equation);
+angle::CallCapture CaptureGetFixedv(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ GLfixed *params);
+angle::CallCapture CaptureGetLightfv(const State &glState,
+ bool isCallValid,
+ GLenum light,
+ LightParameter pnamePacked,
+ GLfloat *params);
+angle::CallCapture CaptureGetLightxv(const State &glState,
+ bool isCallValid,
+ GLenum light,
+ LightParameter pnamePacked,
+ GLfixed *params);
+angle::CallCapture CaptureGetMaterialfv(const State &glState,
+ bool isCallValid,
+ GLenum face,
+ MaterialParameter pnamePacked,
+ GLfloat *params);
+angle::CallCapture CaptureGetMaterialxv(const State &glState,
+ bool isCallValid,
+ GLenum face,
+ MaterialParameter pnamePacked,
+ GLfixed *params);
+angle::CallCapture CaptureGetTexEnvfv(const State &glState,
+ bool isCallValid,
+ TextureEnvTarget targetPacked,
+ TextureEnvParameter pnamePacked,
+ GLfloat *params);
+angle::CallCapture CaptureGetTexEnviv(const State &glState,
+ bool isCallValid,
+ TextureEnvTarget targetPacked,
+ TextureEnvParameter pnamePacked,
+ GLint *params);
+angle::CallCapture CaptureGetTexEnvxv(const State &glState,
+ bool isCallValid,
+ TextureEnvTarget targetPacked,
+ TextureEnvParameter pnamePacked,
+ GLfixed *params);
+angle::CallCapture CaptureGetTexParameterxv(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ GLfixed *params);
+angle::CallCapture CaptureLightModelf(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ GLfloat param);
+angle::CallCapture CaptureLightModelfv(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ const GLfloat *params);
+angle::CallCapture CaptureLightModelx(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ GLfixed param);
+angle::CallCapture CaptureLightModelxv(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ const GLfixed *param);
+angle::CallCapture CaptureLightf(const State &glState,
+ bool isCallValid,
+ GLenum light,
+ LightParameter pnamePacked,
+ GLfloat param);
+angle::CallCapture CaptureLightfv(const State &glState,
+ bool isCallValid,
+ GLenum light,
+ LightParameter pnamePacked,
+ const GLfloat *params);
+angle::CallCapture CaptureLightx(const State &glState,
+ bool isCallValid,
+ GLenum light,
+ LightParameter pnamePacked,
+ GLfixed param);
+angle::CallCapture CaptureLightxv(const State &glState,
+ bool isCallValid,
+ GLenum light,
+ LightParameter pnamePacked,
+ const GLfixed *params);
+angle::CallCapture CaptureLineWidthx(const State &glState, bool isCallValid, GLfixed width);
+angle::CallCapture CaptureLoadIdentity(const State &glState, bool isCallValid);
+angle::CallCapture CaptureLoadMatrixf(const State &glState, bool isCallValid, const GLfloat *m);
+angle::CallCapture CaptureLoadMatrixx(const State &glState, bool isCallValid, const GLfixed *m);
+angle::CallCapture CaptureLogicOp(const State &glState,
+ bool isCallValid,
+ LogicalOperation opcodePacked);
+angle::CallCapture CaptureMaterialf(const State &glState,
+ bool isCallValid,
+ GLenum face,
+ MaterialParameter pnamePacked,
+ GLfloat param);
+angle::CallCapture CaptureMaterialfv(const State &glState,
+ bool isCallValid,
+ GLenum face,
+ MaterialParameter pnamePacked,
+ const GLfloat *params);
+angle::CallCapture CaptureMaterialx(const State &glState,
+ bool isCallValid,
+ GLenum face,
+ MaterialParameter pnamePacked,
+ GLfixed param);
+angle::CallCapture CaptureMaterialxv(const State &glState,
+ bool isCallValid,
+ GLenum face,
+ MaterialParameter pnamePacked,
+ const GLfixed *param);
+angle::CallCapture CaptureMatrixMode(const State &glState, bool isCallValid, MatrixType modePacked);
+angle::CallCapture CaptureMultMatrixf(const State &glState, bool isCallValid, const GLfloat *m);
+angle::CallCapture CaptureMultMatrixx(const State &glState, bool isCallValid, const GLfixed *m);
+angle::CallCapture CaptureMultiTexCoord4f(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLfloat s,
+ GLfloat t,
+ GLfloat r,
+ GLfloat q);
+angle::CallCapture CaptureMultiTexCoord4x(const State &glState,
+ bool isCallValid,
+ GLenum texture,
+ GLfixed s,
+ GLfixed t,
+ GLfixed r,
+ GLfixed q);
+angle::CallCapture CaptureNormal3f(const State &glState,
+ bool isCallValid,
+ GLfloat nx,
+ GLfloat ny,
+ GLfloat nz);
+angle::CallCapture CaptureNormal3x(const State &glState,
+ bool isCallValid,
+ GLfixed nx,
+ GLfixed ny,
+ GLfixed nz);
+angle::CallCapture CaptureNormalPointer(const State &glState,
+ bool isCallValid,
+ VertexAttribType typePacked,
+ GLsizei stride,
+ const void *pointer);
+angle::CallCapture CaptureOrthof(const State &glState,
+ bool isCallValid,
+ GLfloat l,
+ GLfloat r,
+ GLfloat b,
+ GLfloat t,
+ GLfloat n,
+ GLfloat f);
+angle::CallCapture CaptureOrthox(const State &glState,
+ bool isCallValid,
+ GLfixed l,
+ GLfixed r,
+ GLfixed b,
+ GLfixed t,
+ GLfixed n,
+ GLfixed f);
+angle::CallCapture CapturePointParameterf(const State &glState,
+ bool isCallValid,
+ PointParameter pnamePacked,
+ GLfloat param);
+angle::CallCapture CapturePointParameterfv(const State &glState,
+ bool isCallValid,
+ PointParameter pnamePacked,
+ const GLfloat *params);
+angle::CallCapture CapturePointParameterx(const State &glState,
+ bool isCallValid,
+ PointParameter pnamePacked,
+ GLfixed param);
+angle::CallCapture CapturePointParameterxv(const State &glState,
+ bool isCallValid,
+ PointParameter pnamePacked,
+ const GLfixed *params);
+angle::CallCapture CapturePointSize(const State &glState, bool isCallValid, GLfloat size);
+angle::CallCapture CapturePointSizex(const State &glState, bool isCallValid, GLfixed size);
+angle::CallCapture CapturePolygonOffsetx(const State &glState,
+ bool isCallValid,
+ GLfixed factor,
+ GLfixed units);
+angle::CallCapture CapturePopMatrix(const State &glState, bool isCallValid);
+angle::CallCapture CapturePushMatrix(const State &glState, bool isCallValid);
+angle::CallCapture CaptureRotatef(const State &glState,
+ bool isCallValid,
+ GLfloat angle,
+ GLfloat x,
+ GLfloat y,
+ GLfloat z);
+angle::CallCapture CaptureRotatex(const State &glState,
+ bool isCallValid,
+ GLfixed angle,
+ GLfixed x,
+ GLfixed y,
+ GLfixed z);
+angle::CallCapture CaptureSampleCoveragex(const State &glState,
+ bool isCallValid,
+ GLclampx value,
+ GLboolean invert);
+angle::CallCapture CaptureScalef(const State &glState,
+ bool isCallValid,
+ GLfloat x,
+ GLfloat y,
+ GLfloat z);
+angle::CallCapture CaptureScalex(const State &glState,
+ bool isCallValid,
+ GLfixed x,
+ GLfixed y,
+ GLfixed z);
+angle::CallCapture CaptureShadeModel(const State &glState,
+ bool isCallValid,
+ ShadingModel modePacked);
+angle::CallCapture CaptureTexCoordPointer(const State &glState,
+ bool isCallValid,
+ GLint size,
+ VertexAttribType typePacked,
+ GLsizei stride,
+ const void *pointer);
+angle::CallCapture CaptureTexEnvf(const State &glState,
+ bool isCallValid,
+ TextureEnvTarget targetPacked,
+ TextureEnvParameter pnamePacked,
+ GLfloat param);
+angle::CallCapture CaptureTexEnvfv(const State &glState,
+ bool isCallValid,
+ TextureEnvTarget targetPacked,
+ TextureEnvParameter pnamePacked,
+ const GLfloat *params);
+angle::CallCapture CaptureTexEnvi(const State &glState,
+ bool isCallValid,
+ TextureEnvTarget targetPacked,
+ TextureEnvParameter pnamePacked,
+ GLint param);
+angle::CallCapture CaptureTexEnviv(const State &glState,
+ bool isCallValid,
+ TextureEnvTarget targetPacked,
+ TextureEnvParameter pnamePacked,
+ const GLint *params);
+angle::CallCapture CaptureTexEnvx(const State &glState,
+ bool isCallValid,
+ TextureEnvTarget targetPacked,
+ TextureEnvParameter pnamePacked,
+ GLfixed param);
+angle::CallCapture CaptureTexEnvxv(const State &glState,
+ bool isCallValid,
+ TextureEnvTarget targetPacked,
+ TextureEnvParameter pnamePacked,
+ const GLfixed *params);
+angle::CallCapture CaptureTexParameterx(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ GLfixed param);
+angle::CallCapture CaptureTexParameterxv(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ const GLfixed *params);
+angle::CallCapture CaptureTranslatef(const State &glState,
+ bool isCallValid,
+ GLfloat x,
+ GLfloat y,
+ GLfloat z);
+angle::CallCapture CaptureTranslatex(const State &glState,
+ bool isCallValid,
+ GLfixed x,
+ GLfixed y,
+ GLfixed z);
+angle::CallCapture CaptureVertexPointer(const State &glState,
+ bool isCallValid,
+ GLint size,
+ VertexAttribType typePacked,
+ GLsizei stride,
+ const void *pointer);
+
+// Parameter Captures
+
+void CaptureClipPlanef_eqn(const State &glState,
+ bool isCallValid,
+ GLenum p,
+ const GLfloat *eqn,
+ angle::ParamCapture *paramCapture);
+void CaptureClipPlanex_equation(const State &glState,
+ bool isCallValid,
+ GLenum plane,
+ const GLfixed *equation,
+ angle::ParamCapture *paramCapture);
+void CaptureColorPointer_pointer(const State &glState,
+ bool isCallValid,
+ GLint size,
+ VertexAttribType typePacked,
+ GLsizei stride,
+ const void *pointer,
+ angle::ParamCapture *paramCapture);
+void CaptureFogfv_params(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ const GLfloat *params,
+ angle::ParamCapture *paramCapture);
+void CaptureFogxv_param(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ const GLfixed *param,
+ angle::ParamCapture *paramCapture);
+void CaptureGetClipPlanef_equation(const State &glState,
+ bool isCallValid,
+ GLenum plane,
+ GLfloat *equation,
+ angle::ParamCapture *paramCapture);
+void CaptureGetClipPlanex_equation(const State &glState,
+ bool isCallValid,
+ GLenum plane,
+ GLfixed *equation,
+ angle::ParamCapture *paramCapture);
+void CaptureGetFixedv_params(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ GLfixed *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetLightfv_params(const State &glState,
+ bool isCallValid,
+ GLenum light,
+ LightParameter pnamePacked,
+ GLfloat *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetLightxv_params(const State &glState,
+ bool isCallValid,
+ GLenum light,
+ LightParameter pnamePacked,
+ GLfixed *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetMaterialfv_params(const State &glState,
+ bool isCallValid,
+ GLenum face,
+ MaterialParameter pnamePacked,
+ GLfloat *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetMaterialxv_params(const State &glState,
+ bool isCallValid,
+ GLenum face,
+ MaterialParameter pnamePacked,
+ GLfixed *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTexEnvfv_params(const State &glState,
+ bool isCallValid,
+ TextureEnvTarget targetPacked,
+ TextureEnvParameter pnamePacked,
+ GLfloat *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTexEnviv_params(const State &glState,
+ bool isCallValid,
+ TextureEnvTarget targetPacked,
+ TextureEnvParameter pnamePacked,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTexEnvxv_params(const State &glState,
+ bool isCallValid,
+ TextureEnvTarget targetPacked,
+ TextureEnvParameter pnamePacked,
+ GLfixed *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTexParameterxv_params(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ GLfixed *params,
+ angle::ParamCapture *paramCapture);
+void CaptureLightModelfv_params(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ const GLfloat *params,
+ angle::ParamCapture *paramCapture);
+void CaptureLightModelxv_param(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ const GLfixed *param,
+ angle::ParamCapture *paramCapture);
+void CaptureLightfv_params(const State &glState,
+ bool isCallValid,
+ GLenum light,
+ LightParameter pnamePacked,
+ const GLfloat *params,
+ angle::ParamCapture *paramCapture);
+void CaptureLightxv_params(const State &glState,
+ bool isCallValid,
+ GLenum light,
+ LightParameter pnamePacked,
+ const GLfixed *params,
+ angle::ParamCapture *paramCapture);
+void CaptureLoadMatrixf_m(const State &glState,
+ bool isCallValid,
+ const GLfloat *m,
+ angle::ParamCapture *paramCapture);
+void CaptureLoadMatrixx_m(const State &glState,
+ bool isCallValid,
+ const GLfixed *m,
+ angle::ParamCapture *paramCapture);
+void CaptureMaterialfv_params(const State &glState,
+ bool isCallValid,
+ GLenum face,
+ MaterialParameter pnamePacked,
+ const GLfloat *params,
+ angle::ParamCapture *paramCapture);
+void CaptureMaterialxv_param(const State &glState,
+ bool isCallValid,
+ GLenum face,
+ MaterialParameter pnamePacked,
+ const GLfixed *param,
+ angle::ParamCapture *paramCapture);
+void CaptureMultMatrixf_m(const State &glState,
+ bool isCallValid,
+ const GLfloat *m,
+ angle::ParamCapture *paramCapture);
+void CaptureMultMatrixx_m(const State &glState,
+ bool isCallValid,
+ const GLfixed *m,
+ angle::ParamCapture *paramCapture);
+void CaptureNormalPointer_pointer(const State &glState,
+ bool isCallValid,
+ VertexAttribType typePacked,
+ GLsizei stride,
+ const void *pointer,
+ angle::ParamCapture *paramCapture);
+void CapturePointParameterfv_params(const State &glState,
+ bool isCallValid,
+ PointParameter pnamePacked,
+ const GLfloat *params,
+ angle::ParamCapture *paramCapture);
+void CapturePointParameterxv_params(const State &glState,
+ bool isCallValid,
+ PointParameter pnamePacked,
+ const GLfixed *params,
+ angle::ParamCapture *paramCapture);
+void CaptureTexCoordPointer_pointer(const State &glState,
+ bool isCallValid,
+ GLint size,
+ VertexAttribType typePacked,
+ GLsizei stride,
+ const void *pointer,
+ angle::ParamCapture *paramCapture);
+void CaptureTexEnvfv_params(const State &glState,
+ bool isCallValid,
+ TextureEnvTarget targetPacked,
+ TextureEnvParameter pnamePacked,
+ const GLfloat *params,
+ angle::ParamCapture *paramCapture);
+void CaptureTexEnviv_params(const State &glState,
+ bool isCallValid,
+ TextureEnvTarget targetPacked,
+ TextureEnvParameter pnamePacked,
+ const GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureTexEnvxv_params(const State &glState,
+ bool isCallValid,
+ TextureEnvTarget targetPacked,
+ TextureEnvParameter pnamePacked,
+ const GLfixed *params,
+ angle::ParamCapture *paramCapture);
+void CaptureTexParameterxv_params(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ const GLfixed *params,
+ angle::ParamCapture *paramCapture);
+void CaptureVertexPointer_pointer(const State &glState,
+ bool isCallValid,
+ GLint size,
+ VertexAttribType typePacked,
+ GLsizei stride,
+ const void *pointer,
+ angle::ParamCapture *paramCapture);
+} // namespace gl
+
+#endif // LIBANGLE_CAPTURE_GLES_1_0_AUTOGEN_H_