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diff --git a/gfx/angle/checkout/src/libANGLE/capture/capture_gles_3_1_autogen.h b/gfx/angle/checkout/src/libANGLE/capture/capture_gles_3_1_autogen.h
new file mode 100644
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+++ b/gfx/angle/checkout/src/libANGLE/capture/capture_gles_3_1_autogen.h
@@ -0,0 +1,728 @@
+// GENERATED FILE - DO NOT EDIT.
+// Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml.
+//
+// Copyright 2020 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// capture_gles_3_1_autogen.h:
+// Capture functions for the OpenGL ES 3.1 entry points.
+
+#ifndef LIBANGLE_CAPTURE_GLES_3_1_AUTOGEN_H_
+#define LIBANGLE_CAPTURE_GLES_3_1_AUTOGEN_H_
+
+#include "common/PackedEnums.h"
+#include "libANGLE/capture/FrameCapture.h"
+
+namespace gl
+{
+
+// Method Captures
+
+angle::CallCapture CaptureActiveShaderProgram(const State &glState,
+ bool isCallValid,
+ ProgramPipelineID pipelinePacked,
+ ShaderProgramID programPacked);
+angle::CallCapture CaptureBindImageTexture(const State &glState,
+ bool isCallValid,
+ GLuint unit,
+ TextureID texturePacked,
+ GLint level,
+ GLboolean layered,
+ GLint layer,
+ GLenum access,
+ GLenum format);
+angle::CallCapture CaptureBindProgramPipeline(const State &glState,
+ bool isCallValid,
+ ProgramPipelineID pipelinePacked);
+angle::CallCapture CaptureBindVertexBuffer(const State &glState,
+ bool isCallValid,
+ GLuint bindingindex,
+ BufferID bufferPacked,
+ GLintptr offset,
+ GLsizei stride);
+angle::CallCapture CaptureCreateShaderProgramv(const State &glState,
+ bool isCallValid,
+ ShaderType typePacked,
+ GLsizei count,
+ const GLchar *const *strings,
+ GLuint returnValue);
+angle::CallCapture CaptureDeleteProgramPipelines(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ const ProgramPipelineID *pipelinesPacked);
+angle::CallCapture CaptureDispatchCompute(const State &glState,
+ bool isCallValid,
+ GLuint num_groups_x,
+ GLuint num_groups_y,
+ GLuint num_groups_z);
+angle::CallCapture CaptureDispatchComputeIndirect(const State &glState,
+ bool isCallValid,
+ GLintptr indirect);
+angle::CallCapture CaptureDrawArraysIndirect(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ const void *indirect);
+angle::CallCapture CaptureDrawElementsIndirect(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ DrawElementsType typePacked,
+ const void *indirect);
+angle::CallCapture CaptureFramebufferParameteri(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum pname,
+ GLint param);
+angle::CallCapture CaptureGenProgramPipelines(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ ProgramPipelineID *pipelinesPacked);
+angle::CallCapture CaptureGetBooleani_v(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLuint index,
+ GLboolean *data);
+angle::CallCapture CaptureGetFramebufferParameteriv(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum pname,
+ GLint *params);
+angle::CallCapture CaptureGetMultisamplefv(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ GLuint index,
+ GLfloat *val);
+angle::CallCapture CaptureGetProgramInterfaceiv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum programInterface,
+ GLenum pname,
+ GLint *params);
+angle::CallCapture CaptureGetProgramPipelineInfoLog(const State &glState,
+ bool isCallValid,
+ ProgramPipelineID pipelinePacked,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *infoLog);
+angle::CallCapture CaptureGetProgramPipelineiv(const State &glState,
+ bool isCallValid,
+ ProgramPipelineID pipelinePacked,
+ GLenum pname,
+ GLint *params);
+angle::CallCapture CaptureGetProgramResourceIndex(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum programInterface,
+ const GLchar *name,
+ GLuint returnValue);
+angle::CallCapture CaptureGetProgramResourceLocation(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum programInterface,
+ const GLchar *name,
+ GLint returnValue);
+angle::CallCapture CaptureGetProgramResourceName(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum programInterface,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *name);
+angle::CallCapture CaptureGetProgramResourceiv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum programInterface,
+ GLuint index,
+ GLsizei propCount,
+ const GLenum *props,
+ GLsizei count,
+ GLsizei *length,
+ GLint *params);
+angle::CallCapture CaptureGetTexLevelParameterfv(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLenum pname,
+ GLfloat *params);
+angle::CallCapture CaptureGetTexLevelParameteriv(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLenum pname,
+ GLint *params);
+angle::CallCapture CaptureIsProgramPipeline(const State &glState,
+ bool isCallValid,
+ ProgramPipelineID pipelinePacked,
+ GLboolean returnValue);
+angle::CallCapture CaptureMemoryBarrier(const State &glState,
+ bool isCallValid,
+ GLbitfield barriers);
+angle::CallCapture CaptureMemoryBarrierByRegion(const State &glState,
+ bool isCallValid,
+ GLbitfield barriers);
+angle::CallCapture CaptureProgramUniform1f(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLfloat v0);
+angle::CallCapture CaptureProgramUniform1fv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLfloat *value);
+angle::CallCapture CaptureProgramUniform1i(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLint v0);
+angle::CallCapture CaptureProgramUniform1iv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLint *value);
+angle::CallCapture CaptureProgramUniform1ui(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLuint v0);
+angle::CallCapture CaptureProgramUniform1uiv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLuint *value);
+angle::CallCapture CaptureProgramUniform2f(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLfloat v0,
+ GLfloat v1);
+angle::CallCapture CaptureProgramUniform2fv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLfloat *value);
+angle::CallCapture CaptureProgramUniform2i(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLint v0,
+ GLint v1);
+angle::CallCapture CaptureProgramUniform2iv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLint *value);
+angle::CallCapture CaptureProgramUniform2ui(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLuint v0,
+ GLuint v1);
+angle::CallCapture CaptureProgramUniform2uiv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLuint *value);
+angle::CallCapture CaptureProgramUniform3f(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLfloat v0,
+ GLfloat v1,
+ GLfloat v2);
+angle::CallCapture CaptureProgramUniform3fv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLfloat *value);
+angle::CallCapture CaptureProgramUniform3i(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLint v0,
+ GLint v1,
+ GLint v2);
+angle::CallCapture CaptureProgramUniform3iv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLint *value);
+angle::CallCapture CaptureProgramUniform3ui(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2);
+angle::CallCapture CaptureProgramUniform3uiv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLuint *value);
+angle::CallCapture CaptureProgramUniform4f(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLfloat v0,
+ GLfloat v1,
+ GLfloat v2,
+ GLfloat v3);
+angle::CallCapture CaptureProgramUniform4fv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLfloat *value);
+angle::CallCapture CaptureProgramUniform4i(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLint v0,
+ GLint v1,
+ GLint v2,
+ GLint v3);
+angle::CallCapture CaptureProgramUniform4iv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLint *value);
+angle::CallCapture CaptureProgramUniform4ui(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLuint v0,
+ GLuint v1,
+ GLuint v2,
+ GLuint v3);
+angle::CallCapture CaptureProgramUniform4uiv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLuint *value);
+angle::CallCapture CaptureProgramUniformMatrix2fv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+angle::CallCapture CaptureProgramUniformMatrix2x3fv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+angle::CallCapture CaptureProgramUniformMatrix2x4fv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+angle::CallCapture CaptureProgramUniformMatrix3fv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+angle::CallCapture CaptureProgramUniformMatrix3x2fv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+angle::CallCapture CaptureProgramUniformMatrix3x4fv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+angle::CallCapture CaptureProgramUniformMatrix4fv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+angle::CallCapture CaptureProgramUniformMatrix4x2fv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+angle::CallCapture CaptureProgramUniformMatrix4x3fv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+angle::CallCapture CaptureSampleMaski(const State &glState,
+ bool isCallValid,
+ GLuint maskNumber,
+ GLbitfield mask);
+angle::CallCapture CaptureTexStorage2DMultisample(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLboolean fixedsamplelocations);
+angle::CallCapture CaptureUseProgramStages(const State &glState,
+ bool isCallValid,
+ ProgramPipelineID pipelinePacked,
+ GLbitfield stages,
+ ShaderProgramID programPacked);
+angle::CallCapture CaptureValidateProgramPipeline(const State &glState,
+ bool isCallValid,
+ ProgramPipelineID pipelinePacked);
+angle::CallCapture CaptureVertexAttribBinding(const State &glState,
+ bool isCallValid,
+ GLuint attribindex,
+ GLuint bindingindex);
+angle::CallCapture CaptureVertexAttribFormat(const State &glState,
+ bool isCallValid,
+ GLuint attribindex,
+ GLint size,
+ VertexAttribType typePacked,
+ GLboolean normalized,
+ GLuint relativeoffset);
+angle::CallCapture CaptureVertexAttribIFormat(const State &glState,
+ bool isCallValid,
+ GLuint attribindex,
+ GLint size,
+ VertexAttribType typePacked,
+ GLuint relativeoffset);
+angle::CallCapture CaptureVertexBindingDivisor(const State &glState,
+ bool isCallValid,
+ GLuint bindingindex,
+ GLuint divisor);
+
+// Parameter Captures
+
+void CaptureCreateShaderProgramv_strings(const State &glState,
+ bool isCallValid,
+ ShaderType typePacked,
+ GLsizei count,
+ const GLchar *const *strings,
+ angle::ParamCapture *paramCapture);
+void CaptureDeleteProgramPipelines_pipelinesPacked(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ const ProgramPipelineID *pipelinesPacked,
+ angle::ParamCapture *paramCapture);
+void CaptureDrawArraysIndirect_indirect(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ const void *indirect,
+ angle::ParamCapture *paramCapture);
+void CaptureDrawElementsIndirect_indirect(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ DrawElementsType typePacked,
+ const void *indirect,
+ angle::ParamCapture *paramCapture);
+void CaptureGenProgramPipelines_pipelinesPacked(const State &glState,
+ bool isCallValid,
+ GLsizei n,
+ ProgramPipelineID *pipelinesPacked,
+ angle::ParamCapture *paramCapture);
+void CaptureGetBooleani_v_data(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLuint index,
+ GLboolean *data,
+ angle::ParamCapture *paramCapture);
+void CaptureGetFramebufferParameteriv_params(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum pname,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetMultisamplefv_val(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ GLuint index,
+ GLfloat *val,
+ angle::ParamCapture *paramCapture);
+void CaptureGetProgramInterfaceiv_params(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum programInterface,
+ GLenum pname,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetProgramPipelineInfoLog_length(const State &glState,
+ bool isCallValid,
+ ProgramPipelineID pipelinePacked,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *infoLog,
+ angle::ParamCapture *paramCapture);
+void CaptureGetProgramPipelineInfoLog_infoLog(const State &glState,
+ bool isCallValid,
+ ProgramPipelineID pipelinePacked,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *infoLog,
+ angle::ParamCapture *paramCapture);
+void CaptureGetProgramPipelineiv_params(const State &glState,
+ bool isCallValid,
+ ProgramPipelineID pipelinePacked,
+ GLenum pname,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetProgramResourceIndex_name(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum programInterface,
+ const GLchar *name,
+ angle::ParamCapture *paramCapture);
+void CaptureGetProgramResourceLocation_name(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum programInterface,
+ const GLchar *name,
+ angle::ParamCapture *paramCapture);
+void CaptureGetProgramResourceName_length(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum programInterface,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *name,
+ angle::ParamCapture *paramCapture);
+void CaptureGetProgramResourceName_name(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum programInterface,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *name,
+ angle::ParamCapture *paramCapture);
+void CaptureGetProgramResourceiv_props(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum programInterface,
+ GLuint index,
+ GLsizei propCount,
+ const GLenum *props,
+ GLsizei count,
+ GLsizei *length,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetProgramResourceiv_length(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum programInterface,
+ GLuint index,
+ GLsizei propCount,
+ const GLenum *props,
+ GLsizei count,
+ GLsizei *length,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetProgramResourceiv_params(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ GLenum programInterface,
+ GLuint index,
+ GLsizei propCount,
+ const GLenum *props,
+ GLsizei count,
+ GLsizei *length,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTexLevelParameterfv_params(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLenum pname,
+ GLfloat *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTexLevelParameteriv_params(const State &glState,
+ bool isCallValid,
+ TextureTarget targetPacked,
+ GLint level,
+ GLenum pname,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniform1fv_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLfloat *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniform1iv_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLint *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniform1uiv_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLuint *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniform2fv_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLfloat *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniform2iv_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLint *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniform2uiv_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLuint *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniform3fv_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLfloat *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniform3iv_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLint *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniform3uiv_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLuint *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniform4fv_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLfloat *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniform4iv_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLint *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniform4uiv_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ const GLuint *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniformMatrix2fv_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniformMatrix2x3fv_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniformMatrix2x4fv_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniformMatrix3fv_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniformMatrix3x2fv_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniformMatrix3x4fv_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniformMatrix4fv_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniformMatrix4x2fv_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value,
+ angle::ParamCapture *paramCapture);
+void CaptureProgramUniformMatrix4x3fv_value(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value,
+ angle::ParamCapture *paramCapture);
+} // namespace gl
+
+#endif // LIBANGLE_CAPTURE_GLES_3_1_AUTOGEN_H_