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diff --git a/gfx/angle/checkout/src/libANGLE/capture/capture_gles_3_2_autogen.h b/gfx/angle/checkout/src/libANGLE/capture/capture_gles_3_2_autogen.h
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+++ b/gfx/angle/checkout/src/libANGLE/capture/capture_gles_3_2_autogen.h
@@ -0,0 +1,553 @@
+// GENERATED FILE - DO NOT EDIT.
+// Generated by generate_entry_points.py using data from gl.xml and gl_angle_ext.xml.
+//
+// Copyright 2020 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// capture_gles_3_2_autogen.h:
+// Capture functions for the OpenGL ES 3.2 entry points.
+
+#ifndef LIBANGLE_CAPTURE_GLES_3_2_AUTOGEN_H_
+#define LIBANGLE_CAPTURE_GLES_3_2_AUTOGEN_H_
+
+#include "common/PackedEnums.h"
+#include "libANGLE/capture/FrameCapture.h"
+
+namespace gl
+{
+
+// Method Captures
+
+angle::CallCapture CaptureBlendBarrier(const State &glState, bool isCallValid);
+angle::CallCapture CaptureBlendEquationSeparatei(const State &glState,
+ bool isCallValid,
+ GLuint buf,
+ GLenum modeRGB,
+ GLenum modeAlpha);
+angle::CallCapture CaptureBlendEquationi(const State &glState,
+ bool isCallValid,
+ GLuint buf,
+ GLenum mode);
+angle::CallCapture CaptureBlendFuncSeparatei(const State &glState,
+ bool isCallValid,
+ GLuint buf,
+ GLenum srcRGB,
+ GLenum dstRGB,
+ GLenum srcAlpha,
+ GLenum dstAlpha);
+angle::CallCapture CaptureBlendFunci(const State &glState,
+ bool isCallValid,
+ GLuint buf,
+ GLenum src,
+ GLenum dst);
+angle::CallCapture CaptureColorMaski(const State &glState,
+ bool isCallValid,
+ GLuint index,
+ GLboolean r,
+ GLboolean g,
+ GLboolean b,
+ GLboolean a);
+angle::CallCapture CaptureCopyImageSubData(const State &glState,
+ bool isCallValid,
+ GLuint srcName,
+ GLenum srcTarget,
+ GLint srcLevel,
+ GLint srcX,
+ GLint srcY,
+ GLint srcZ,
+ GLuint dstName,
+ GLenum dstTarget,
+ GLint dstLevel,
+ GLint dstX,
+ GLint dstY,
+ GLint dstZ,
+ GLsizei srcWidth,
+ GLsizei srcHeight,
+ GLsizei srcDepth);
+angle::CallCapture CaptureDebugMessageCallback(const State &glState,
+ bool isCallValid,
+ GLDEBUGPROC callback,
+ const void *userParam);
+angle::CallCapture CaptureDebugMessageControl(const State &glState,
+ bool isCallValid,
+ GLenum source,
+ GLenum type,
+ GLenum severity,
+ GLsizei count,
+ const GLuint *ids,
+ GLboolean enabled);
+angle::CallCapture CaptureDebugMessageInsert(const State &glState,
+ bool isCallValid,
+ GLenum source,
+ GLenum type,
+ GLuint id,
+ GLenum severity,
+ GLsizei length,
+ const GLchar *buf);
+angle::CallCapture CaptureDisablei(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLuint index);
+angle::CallCapture CaptureDrawElementsBaseVertex(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const void *indices,
+ GLint basevertex);
+angle::CallCapture CaptureDrawElementsInstancedBaseVertex(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const void *indices,
+ GLsizei instancecount,
+ GLint basevertex);
+angle::CallCapture CaptureDrawRangeElementsBaseVertex(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const void *indices,
+ GLint basevertex);
+angle::CallCapture CaptureEnablei(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLuint index);
+angle::CallCapture CaptureFramebufferTexture(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLenum attachment,
+ TextureID texturePacked,
+ GLint level);
+angle::CallCapture CaptureGetDebugMessageLog(const State &glState,
+ bool isCallValid,
+ GLuint count,
+ GLsizei bufSize,
+ GLenum *sources,
+ GLenum *types,
+ GLuint *ids,
+ GLenum *severities,
+ GLsizei *lengths,
+ GLchar *messageLog,
+ GLuint returnValue);
+angle::CallCapture CaptureGetGraphicsResetStatus(const State &glState,
+ bool isCallValid,
+ GLenum returnValue);
+angle::CallCapture CaptureGetObjectLabel(const State &glState,
+ bool isCallValid,
+ GLenum identifier,
+ GLuint name,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *label);
+angle::CallCapture CaptureGetObjectPtrLabel(const State &glState,
+ bool isCallValid,
+ const void *ptr,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *label);
+angle::CallCapture CaptureGetPointerv(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ void **params);
+angle::CallCapture CaptureGetSamplerParameterIiv(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ GLint *params);
+angle::CallCapture CaptureGetSamplerParameterIuiv(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ GLuint *params);
+angle::CallCapture CaptureGetTexParameterIiv(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ GLint *params);
+angle::CallCapture CaptureGetTexParameterIuiv(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ GLuint *params);
+angle::CallCapture CaptureGetnUniformfv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei bufSize,
+ GLfloat *params);
+angle::CallCapture CaptureGetnUniformiv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei bufSize,
+ GLint *params);
+angle::CallCapture CaptureGetnUniformuiv(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei bufSize,
+ GLuint *params);
+angle::CallCapture CaptureIsEnabledi(const State &glState,
+ bool isCallValid,
+ GLenum target,
+ GLuint index,
+ GLboolean returnValue);
+angle::CallCapture CaptureMinSampleShading(const State &glState, bool isCallValid, GLfloat value);
+angle::CallCapture CaptureObjectLabel(const State &glState,
+ bool isCallValid,
+ GLenum identifier,
+ GLuint name,
+ GLsizei length,
+ const GLchar *label);
+angle::CallCapture CaptureObjectPtrLabel(const State &glState,
+ bool isCallValid,
+ const void *ptr,
+ GLsizei length,
+ const GLchar *label);
+angle::CallCapture CapturePatchParameteri(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ GLint value);
+angle::CallCapture CapturePopDebugGroup(const State &glState, bool isCallValid);
+angle::CallCapture CapturePrimitiveBoundingBox(const State &glState,
+ bool isCallValid,
+ GLfloat minX,
+ GLfloat minY,
+ GLfloat minZ,
+ GLfloat minW,
+ GLfloat maxX,
+ GLfloat maxY,
+ GLfloat maxZ,
+ GLfloat maxW);
+angle::CallCapture CapturePushDebugGroup(const State &glState,
+ bool isCallValid,
+ GLenum source,
+ GLuint id,
+ GLsizei length,
+ const GLchar *message);
+angle::CallCapture CaptureReadnPixels(const State &glState,
+ bool isCallValid,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ void *data);
+angle::CallCapture CaptureSamplerParameterIiv(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ const GLint *param);
+angle::CallCapture CaptureSamplerParameterIuiv(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ const GLuint *param);
+angle::CallCapture CaptureTexBuffer(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum internalformat,
+ BufferID bufferPacked);
+angle::CallCapture CaptureTexBufferRange(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum internalformat,
+ BufferID bufferPacked,
+ GLintptr offset,
+ GLsizeiptr size);
+angle::CallCapture CaptureTexParameterIiv(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ const GLint *params);
+angle::CallCapture CaptureTexParameterIuiv(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ const GLuint *params);
+angle::CallCapture CaptureTexStorage3DMultisample(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLboolean fixedsamplelocations);
+
+// Parameter Captures
+
+void CaptureDebugMessageCallback_userParam(const State &glState,
+ bool isCallValid,
+ GLDEBUGPROC callback,
+ const void *userParam,
+ angle::ParamCapture *paramCapture);
+void CaptureDebugMessageControl_ids(const State &glState,
+ bool isCallValid,
+ GLenum source,
+ GLenum type,
+ GLenum severity,
+ GLsizei count,
+ const GLuint *ids,
+ GLboolean enabled,
+ angle::ParamCapture *paramCapture);
+void CaptureDebugMessageInsert_buf(const State &glState,
+ bool isCallValid,
+ GLenum source,
+ GLenum type,
+ GLuint id,
+ GLenum severity,
+ GLsizei length,
+ const GLchar *buf,
+ angle::ParamCapture *paramCapture);
+void CaptureDrawElementsBaseVertex_indices(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const void *indices,
+ GLint basevertex,
+ angle::ParamCapture *paramCapture);
+void CaptureDrawElementsInstancedBaseVertex_indices(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const void *indices,
+ GLsizei instancecount,
+ GLint basevertex,
+ angle::ParamCapture *paramCapture);
+void CaptureDrawRangeElementsBaseVertex_indices(const State &glState,
+ bool isCallValid,
+ PrimitiveMode modePacked,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ DrawElementsType typePacked,
+ const void *indices,
+ GLint basevertex,
+ angle::ParamCapture *paramCapture);
+void CaptureGetDebugMessageLog_sources(const State &glState,
+ bool isCallValid,
+ GLuint count,
+ GLsizei bufSize,
+ GLenum *sources,
+ GLenum *types,
+ GLuint *ids,
+ GLenum *severities,
+ GLsizei *lengths,
+ GLchar *messageLog,
+ angle::ParamCapture *paramCapture);
+void CaptureGetDebugMessageLog_types(const State &glState,
+ bool isCallValid,
+ GLuint count,
+ GLsizei bufSize,
+ GLenum *sources,
+ GLenum *types,
+ GLuint *ids,
+ GLenum *severities,
+ GLsizei *lengths,
+ GLchar *messageLog,
+ angle::ParamCapture *paramCapture);
+void CaptureGetDebugMessageLog_ids(const State &glState,
+ bool isCallValid,
+ GLuint count,
+ GLsizei bufSize,
+ GLenum *sources,
+ GLenum *types,
+ GLuint *ids,
+ GLenum *severities,
+ GLsizei *lengths,
+ GLchar *messageLog,
+ angle::ParamCapture *paramCapture);
+void CaptureGetDebugMessageLog_severities(const State &glState,
+ bool isCallValid,
+ GLuint count,
+ GLsizei bufSize,
+ GLenum *sources,
+ GLenum *types,
+ GLuint *ids,
+ GLenum *severities,
+ GLsizei *lengths,
+ GLchar *messageLog,
+ angle::ParamCapture *paramCapture);
+void CaptureGetDebugMessageLog_lengths(const State &glState,
+ bool isCallValid,
+ GLuint count,
+ GLsizei bufSize,
+ GLenum *sources,
+ GLenum *types,
+ GLuint *ids,
+ GLenum *severities,
+ GLsizei *lengths,
+ GLchar *messageLog,
+ angle::ParamCapture *paramCapture);
+void CaptureGetDebugMessageLog_messageLog(const State &glState,
+ bool isCallValid,
+ GLuint count,
+ GLsizei bufSize,
+ GLenum *sources,
+ GLenum *types,
+ GLuint *ids,
+ GLenum *severities,
+ GLsizei *lengths,
+ GLchar *messageLog,
+ angle::ParamCapture *paramCapture);
+void CaptureGetObjectLabel_length(const State &glState,
+ bool isCallValid,
+ GLenum identifier,
+ GLuint name,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *label,
+ angle::ParamCapture *paramCapture);
+void CaptureGetObjectLabel_label(const State &glState,
+ bool isCallValid,
+ GLenum identifier,
+ GLuint name,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *label,
+ angle::ParamCapture *paramCapture);
+void CaptureGetObjectPtrLabel_ptr(const State &glState,
+ bool isCallValid,
+ const void *ptr,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *label,
+ angle::ParamCapture *paramCapture);
+void CaptureGetObjectPtrLabel_length(const State &glState,
+ bool isCallValid,
+ const void *ptr,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *label,
+ angle::ParamCapture *paramCapture);
+void CaptureGetObjectPtrLabel_label(const State &glState,
+ bool isCallValid,
+ const void *ptr,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *label,
+ angle::ParamCapture *paramCapture);
+void CaptureGetPointerv_params(const State &glState,
+ bool isCallValid,
+ GLenum pname,
+ void **params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetSamplerParameterIiv_params(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetSamplerParameterIuiv_params(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ GLuint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTexParameterIiv_params(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetTexParameterIuiv_params(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ GLuint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetnUniformfv_params(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei bufSize,
+ GLfloat *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetnUniformiv_params(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei bufSize,
+ GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureGetnUniformuiv_params(const State &glState,
+ bool isCallValid,
+ ShaderProgramID programPacked,
+ UniformLocation locationPacked,
+ GLsizei bufSize,
+ GLuint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureObjectLabel_label(const State &glState,
+ bool isCallValid,
+ GLenum identifier,
+ GLuint name,
+ GLsizei length,
+ const GLchar *label,
+ angle::ParamCapture *paramCapture);
+void CaptureObjectPtrLabel_ptr(const State &glState,
+ bool isCallValid,
+ const void *ptr,
+ GLsizei length,
+ const GLchar *label,
+ angle::ParamCapture *paramCapture);
+void CaptureObjectPtrLabel_label(const State &glState,
+ bool isCallValid,
+ const void *ptr,
+ GLsizei length,
+ const GLchar *label,
+ angle::ParamCapture *paramCapture);
+void CapturePushDebugGroup_message(const State &glState,
+ bool isCallValid,
+ GLenum source,
+ GLuint id,
+ GLsizei length,
+ const GLchar *message,
+ angle::ParamCapture *paramCapture);
+void CaptureReadnPixels_data(const State &glState,
+ bool isCallValid,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ void *data,
+ angle::ParamCapture *paramCapture);
+void CaptureSamplerParameterIiv_param(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ const GLint *param,
+ angle::ParamCapture *paramCapture);
+void CaptureSamplerParameterIuiv_param(const State &glState,
+ bool isCallValid,
+ SamplerID samplerPacked,
+ GLenum pname,
+ const GLuint *param,
+ angle::ParamCapture *paramCapture);
+void CaptureTexParameterIiv_params(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ const GLint *params,
+ angle::ParamCapture *paramCapture);
+void CaptureTexParameterIuiv_params(const State &glState,
+ bool isCallValid,
+ TextureType targetPacked,
+ GLenum pname,
+ const GLuint *params,
+ angle::ParamCapture *paramCapture);
+} // namespace gl
+
+#endif // LIBANGLE_CAPTURE_GLES_3_2_AUTOGEN_H_