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diff --git a/gfx/angle/checkout/src/libANGLE/renderer/ShaderImpl.h b/gfx/angle/checkout/src/libANGLE/renderer/ShaderImpl.h
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+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ShaderImpl.h: Defines the abstract rx::ShaderImpl class.
+
+#ifndef LIBANGLE_RENDERER_SHADERIMPL_H_
+#define LIBANGLE_RENDERER_SHADERIMPL_H_
+
+#include <functional>
+
+#include "common/angleutils.h"
+#include "libANGLE/Shader.h"
+#include "libANGLE/WorkerThread.h"
+
+namespace gl
+{
+class ShCompilerInstance;
+} // namespace gl
+
+namespace rx
+{
+
+using UpdateShaderStateFunctor = std::function<void(bool compiled, ShHandle handle)>;
+class WaitableCompileEvent : public angle::WaitableEvent
+{
+ public:
+ WaitableCompileEvent(std::shared_ptr<angle::WaitableEvent> waitableEvent);
+ ~WaitableCompileEvent() override;
+
+ void wait() override;
+
+ bool isReady() override;
+
+ virtual bool getResult() = 0;
+
+ virtual bool postTranslate(std::string *infoLog) = 0;
+
+ const std::string &getInfoLog();
+
+ protected:
+ std::shared_ptr<angle::WaitableEvent> mWaitableEvent;
+ std::string mInfoLog;
+};
+
+class ShaderImpl : angle::NonCopyable
+{
+ public:
+ ShaderImpl(const gl::ShaderState &state) : mState(state) {}
+ virtual ~ShaderImpl() {}
+
+ virtual void destroy() {}
+
+ virtual std::shared_ptr<WaitableCompileEvent> compile(const gl::Context *context,
+ gl::ShCompilerInstance *compilerInstance,
+ ShCompileOptions *options) = 0;
+
+ virtual std::string getDebugInfo() const = 0;
+
+ const gl::ShaderState &getState() const { return mState; }
+
+ virtual angle::Result onLabelUpdate(const gl::Context *context);
+
+ protected:
+ std::shared_ptr<WaitableCompileEvent> compileImpl(const gl::Context *context,
+ gl::ShCompilerInstance *compilerInstance,
+ const std::string &source,
+ ShCompileOptions *compileOptions);
+
+ const gl::ShaderState &mState;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_SHADERIMPL_H_