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-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/VertexArrayImpl.h70
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diff --git a/gfx/angle/checkout/src/libANGLE/renderer/VertexArrayImpl.h b/gfx/angle/checkout/src/libANGLE/renderer/VertexArrayImpl.h
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+++ b/gfx/angle/checkout/src/libANGLE/renderer/VertexArrayImpl.h
@@ -0,0 +1,70 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// VertexAttribImpl.h: Defines the abstract rx::VertexAttribImpl class.
+
+#ifndef LIBANGLE_RENDERER_VERTEXARRAYIMPL_H_
+#define LIBANGLE_RENDERER_VERTEXARRAYIMPL_H_
+
+#include "common/angleutils.h"
+#include "libANGLE/Buffer.h"
+#include "libANGLE/VertexArray.h"
+
+// This is a helper X macro for iterating over all dirty attribs/bindings. Useful for dirty bits.
+static_assert(gl::MAX_VERTEX_ATTRIBS == 16, "Invalid max vertex attribs");
+static_assert(gl::MAX_VERTEX_ATTRIB_BINDINGS == 16, "Invalid max vertex bindings");
+#define ANGLE_VERTEX_INDEX_CASES(FUNC) \
+ FUNC(0) \
+ FUNC(1) \
+ FUNC(2) \
+ FUNC(3) \
+ FUNC(4) \
+ FUNC(5) FUNC(6) FUNC(7) FUNC(8) FUNC(9) FUNC(10) FUNC(11) FUNC(12) FUNC(13) FUNC(14) FUNC(15)
+
+namespace rx
+{
+class ContextImpl;
+
+class VertexArrayImpl : angle::NonCopyable
+{
+ public:
+ VertexArrayImpl(const gl::VertexArrayState &state) : mState(state) {}
+
+ // It's up to the implementation to reset the attrib and binding dirty bits.
+ // This is faster than the front-end having to clear all the bits after they have been scanned.
+ virtual angle::Result syncState(const gl::Context *context,
+ const gl::VertexArray::DirtyBits &dirtyBits,
+ gl::VertexArray::DirtyAttribBitsArray *attribBits,
+ gl::VertexArray::DirtyBindingBitsArray *bindingBits);
+
+ virtual void destroy(const gl::Context *context) {}
+ virtual ~VertexArrayImpl() {}
+
+ const gl::VertexArrayState &getState() const { return mState; }
+
+ void setContentsObservers(gl::VertexArrayBufferContentsObservers *observers)
+ {
+ mContentsObservers = observers;
+ }
+
+ virtual angle::Result onLabelUpdate(const gl::Context *context);
+
+ protected:
+ const gl::VertexArrayState &mState;
+ gl::VertexArrayBufferContentsObservers *mContentsObservers = nullptr;
+};
+
+inline angle::Result VertexArrayImpl::syncState(const gl::Context *context,
+ const gl::VertexArray::DirtyBits &dirtyBits,
+ gl::VertexArray::DirtyAttribBitsArray *attribBits,
+ gl::VertexArray::DirtyBindingBitsArray *bindingBits)
+{
+ return angle::Result::Continue;
+}
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_VERTEXARRAYIMPL_H_