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diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/BufferD3D.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/BufferD3D.h
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+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/BufferD3D.h
@@ -0,0 +1,89 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// BufferD3D.h: Defines the rx::BufferD3D class, an implementation of BufferImpl.
+
+#ifndef LIBANGLE_RENDERER_D3D_BUFFERD3D_H_
+#define LIBANGLE_RENDERER_D3D_BUFFERD3D_H_
+
+#include "libANGLE/angletypes.h"
+#include "libANGLE/renderer/BufferImpl.h"
+
+#include <stdint.h>
+#include <vector>
+
+namespace gl
+{
+struct VertexAttribute;
+class VertexBinding;
+} // namespace gl
+
+namespace rx
+{
+class BufferFactoryD3D;
+class StaticIndexBufferInterface;
+class StaticVertexBufferInterface;
+
+enum class D3DBufferUsage
+{
+ STATIC,
+ DYNAMIC,
+};
+
+class BufferD3D : public BufferImpl
+{
+ public:
+ BufferD3D(const gl::BufferState &state, BufferFactoryD3D *factory);
+ ~BufferD3D() override;
+
+ unsigned int getSerial() const { return mSerial; }
+
+ virtual size_t getSize() const = 0;
+ virtual bool supportsDirectBinding() const = 0;
+ virtual angle::Result markTransformFeedbackUsage(const gl::Context *context) = 0;
+ virtual angle::Result getData(const gl::Context *context, const uint8_t **outData) = 0;
+
+ // Warning: you should ensure binding really matches attrib.bindingIndex before using this
+ // function.
+ StaticVertexBufferInterface *getStaticVertexBuffer(const gl::VertexAttribute &attribute,
+ const gl::VertexBinding &binding);
+ StaticIndexBufferInterface *getStaticIndexBuffer();
+
+ virtual void initializeStaticData(const gl::Context *context);
+ virtual void invalidateStaticData(const gl::Context *context);
+
+ void promoteStaticUsage(const gl::Context *context, size_t dataSize);
+
+ angle::Result getIndexRange(const gl::Context *context,
+ gl::DrawElementsType type,
+ size_t offset,
+ size_t count,
+ bool primitiveRestartEnabled,
+ gl::IndexRange *outRange) override;
+
+ BufferFactoryD3D *getFactory() const { return mFactory; }
+ D3DBufferUsage getUsage() const { return mUsage; }
+
+ protected:
+ void updateSerial();
+ void updateD3DBufferUsage(const gl::Context *context, gl::BufferUsage usage);
+ void emptyStaticBufferCache();
+
+ BufferFactoryD3D *mFactory;
+ unsigned int mSerial;
+ static unsigned int mNextSerial;
+
+ std::vector<std::unique_ptr<StaticVertexBufferInterface>> mStaticVertexBuffers;
+ StaticIndexBufferInterface *mStaticIndexBuffer;
+ unsigned int mStaticBufferCacheTotalSize;
+ unsigned int mStaticVertexBufferOutOfDate;
+ size_t mUnmodifiedDataUse;
+ D3DBufferUsage mUsage;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_BUFFERD3D_H_