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diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/CompilerD3D.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/CompilerD3D.h
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+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/CompilerD3D.h
@@ -0,0 +1,32 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// CompilerD3D.h: Defines the rx::CompilerD3D class, an implementation of rx::CompilerImpl.
+
+#ifndef LIBANGLE_RENDERER_COMPILERD3D_H_
+#define LIBANGLE_RENDERER_COMPILERD3D_H_
+
+#include "libANGLE/renderer/CompilerImpl.h"
+#include "libANGLE/renderer/d3d/RendererD3D.h"
+
+namespace rx
+{
+
+class CompilerD3D : public CompilerImpl
+{
+ public:
+ CompilerD3D(ShShaderOutput translatorOutputType);
+ ~CompilerD3D() override {}
+
+ ShShaderOutput getTranslatorOutputType() const override;
+
+ private:
+ ShShaderOutput mTranslatorOutputType;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_COMPILERD3D_H_