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-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/EGLImageD3D.cpp93
1 files changed, 93 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/EGLImageD3D.cpp b/gfx/angle/checkout/src/libANGLE/renderer/d3d/EGLImageD3D.cpp
new file mode 100644
index 0000000000..c2ff39ba24
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/EGLImageD3D.cpp
@@ -0,0 +1,93 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// EGLImageD3D.cpp: Implements the rx::EGLImageD3D class, the D3D implementation of EGL images
+
+#include "libANGLE/renderer/d3d/EGLImageD3D.h"
+
+#include "common/debug.h"
+#include "common/utilities.h"
+#include "libANGLE/AttributeMap.h"
+#include "libANGLE/Context.h"
+#include "libANGLE/Texture.h"
+#include "libANGLE/renderer/d3d/RenderTargetD3D.h"
+#include "libANGLE/renderer/d3d/RenderbufferD3D.h"
+#include "libANGLE/renderer/d3d/RendererD3D.h"
+#include "libANGLE/renderer/d3d/TextureD3D.h"
+#include "libANGLE/renderer/d3d/TextureStorage.h"
+
+#include <EGL/eglext.h>
+
+namespace rx
+{
+
+EGLImageD3D::EGLImageD3D(const egl::ImageState &state,
+ EGLenum target,
+ const egl::AttributeMap &attribs,
+ RendererD3D *renderer)
+ : ImageImpl(state), mRenderer(renderer), mRenderTarget(nullptr)
+{
+ ASSERT(renderer != nullptr);
+}
+
+EGLImageD3D::~EGLImageD3D()
+{
+ SafeDelete(mRenderTarget);
+}
+
+egl::Error EGLImageD3D::initialize(const egl::Display *display)
+{
+ return egl::NoError();
+}
+
+angle::Result EGLImageD3D::orphan(const gl::Context *context, egl::ImageSibling *sibling)
+{
+ if (sibling == mState.source)
+ {
+ ANGLE_TRY(copyToLocalRendertarget(context));
+ }
+
+ return angle::Result::Continue;
+}
+
+angle::Result EGLImageD3D::getRenderTarget(const gl::Context *context,
+ RenderTargetD3D **outRT) const
+{
+ if (mState.source != nullptr)
+ {
+ ASSERT(!mRenderTarget);
+ FramebufferAttachmentRenderTarget *rt = nullptr;
+ ANGLE_TRY(
+ mState.source->getAttachmentRenderTarget(context, GL_NONE, mState.imageIndex, 0, &rt));
+ *outRT = static_cast<RenderTargetD3D *>(rt);
+ return angle::Result::Continue;
+ }
+
+ ASSERT(mRenderTarget);
+ *outRT = mRenderTarget;
+ return angle::Result::Continue;
+}
+
+angle::Result EGLImageD3D::copyToLocalRendertarget(const gl::Context *context)
+{
+ ASSERT(mState.source != nullptr);
+ ASSERT(mRenderTarget == nullptr);
+
+ RenderTargetD3D *curRenderTarget = nullptr;
+ ANGLE_TRY(getRenderTarget(context, &curRenderTarget));
+
+ {
+ std::unique_lock lock(mState.targetsLock);
+ // Invalidate FBOs with this Image attached. Only currently applies to D3D11.
+ for (egl::ImageSibling *target : mState.targets)
+ {
+ target->onStateChange(angle::SubjectMessage::SubjectChanged);
+ }
+ }
+
+ return mRenderer->createRenderTargetCopy(context, curRenderTarget, &mRenderTarget);
+}
+} // namespace rx