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diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/EGLImageD3D.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/EGLImageD3D.h
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+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/EGLImageD3D.h
@@ -0,0 +1,55 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// EGLImageD3D.h: Defines the rx::EGLImageD3D class, the D3D implementation of EGL images
+
+#ifndef LIBANGLE_RENDERER_D3D_EGLIMAGED3D_H_
+#define LIBANGLE_RENDERER_D3D_EGLIMAGED3D_H_
+
+#include "libANGLE/renderer/ImageImpl.h"
+
+namespace gl
+{
+class Context;
+}
+
+namespace egl
+{
+class AttributeMap;
+}
+
+namespace rx
+{
+class FramebufferAttachmentObjectImpl;
+class TextureD3D;
+class RenderbufferD3D;
+class RendererD3D;
+class RenderTargetD3D;
+
+class EGLImageD3D final : public ImageImpl
+{
+ public:
+ EGLImageD3D(const egl::ImageState &state,
+ EGLenum target,
+ const egl::AttributeMap &attribs,
+ RendererD3D *renderer);
+ ~EGLImageD3D() override;
+
+ egl::Error initialize(const egl::Display *display) override;
+
+ angle::Result orphan(const gl::Context *context, egl::ImageSibling *sibling) override;
+
+ angle::Result getRenderTarget(const gl::Context *context, RenderTargetD3D **outRT) const;
+
+ private:
+ angle::Result copyToLocalRendertarget(const gl::Context *context);
+
+ RendererD3D *mRenderer;
+ RenderTargetD3D *mRenderTarget;
+};
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_EGLIMAGED3D_H_