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+//
+// Copyright 2002 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// IndexBuffer.h: Defines the abstract IndexBuffer class and IndexBufferInterface
+// class with derivations, classes that perform graphics API agnostic index buffer operations.
+
+#ifndef LIBANGLE_RENDERER_D3D_INDEXBUFFER_H_
+#define LIBANGLE_RENDERER_D3D_INDEXBUFFER_H_
+
+#include "common/PackedEnums.h"
+#include "common/angleutils.h"
+#include "libANGLE/Error.h"
+
+namespace gl
+{
+class Context;
+} // namespace gl
+
+namespace rx
+{
+class BufferFactoryD3D;
+
+class IndexBuffer : angle::NonCopyable
+{
+ public:
+ IndexBuffer();
+ virtual ~IndexBuffer();
+
+ virtual angle::Result initialize(const gl::Context *context,
+ unsigned int bufferSize,
+ gl::DrawElementsType indexType,
+ bool dynamic) = 0;
+
+ virtual angle::Result mapBuffer(const gl::Context *context,
+ unsigned int offset,
+ unsigned int size,
+ void **outMappedMemory) = 0;
+ virtual angle::Result unmapBuffer(const gl::Context *context) = 0;
+
+ virtual angle::Result discard(const gl::Context *context) = 0;
+
+ virtual gl::DrawElementsType getIndexType() const = 0;
+ virtual unsigned int getBufferSize() const = 0;
+ virtual angle::Result setSize(const gl::Context *context,
+ unsigned int bufferSize,
+ gl::DrawElementsType indexType) = 0;
+
+ unsigned int getSerial() const;
+
+ protected:
+ void updateSerial();
+
+ private:
+ unsigned int mSerial;
+ static unsigned int mNextSerial;
+};
+
+class IndexBufferInterface : angle::NonCopyable
+{
+ public:
+ IndexBufferInterface(BufferFactoryD3D *factory, bool dynamic);
+ virtual ~IndexBufferInterface();
+
+ virtual angle::Result reserveBufferSpace(const gl::Context *context,
+ unsigned int size,
+ gl::DrawElementsType indexType) = 0;
+
+ gl::DrawElementsType getIndexType() const;
+ unsigned int getBufferSize() const;
+
+ unsigned int getSerial() const;
+
+ angle::Result mapBuffer(const gl::Context *context,
+ unsigned int size,
+ void **outMappedMemory,
+ unsigned int *streamOffset);
+ angle::Result unmapBuffer(const gl::Context *context);
+
+ IndexBuffer *getIndexBuffer() const;
+
+ protected:
+ unsigned int getWritePosition() const;
+ void setWritePosition(unsigned int writePosition);
+
+ angle::Result discard(const gl::Context *context);
+
+ angle::Result setBufferSize(const gl::Context *context,
+ unsigned int bufferSize,
+ gl::DrawElementsType indexType);
+
+ private:
+ IndexBuffer *mIndexBuffer;
+
+ unsigned int mWritePosition;
+ bool mDynamic;
+};
+
+class StreamingIndexBufferInterface : public IndexBufferInterface
+{
+ public:
+ explicit StreamingIndexBufferInterface(BufferFactoryD3D *factory);
+ ~StreamingIndexBufferInterface() override;
+
+ angle::Result reserveBufferSpace(const gl::Context *context,
+ unsigned int size,
+ gl::DrawElementsType indexType) override;
+};
+
+class StaticIndexBufferInterface : public IndexBufferInterface
+{
+ public:
+ explicit StaticIndexBufferInterface(BufferFactoryD3D *factory);
+ ~StaticIndexBufferInterface() override;
+
+ angle::Result reserveBufferSpace(const gl::Context *context,
+ unsigned int size,
+ gl::DrawElementsType indexType) override;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_INDEXBUFFER_H_