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-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/RenderTargetD3D.h44
1 files changed, 44 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/RenderTargetD3D.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/RenderTargetD3D.h
new file mode 100644
index 0000000000..b5bed63bcd
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/RenderTargetD3D.h
@@ -0,0 +1,44 @@
+//
+// Copyright 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// RenderTargetD3D.h: Defines an abstract wrapper class to manage IDirect3DSurface9
+// and ID3D11View objects belonging to renderbuffers and renderable textures.
+
+#ifndef LIBANGLE_RENDERER_D3D_RENDERTARGETD3D_H_
+#define LIBANGLE_RENDERER_D3D_RENDERTARGETD3D_H_
+
+#include "common/angleutils.h"
+#include "libANGLE/FramebufferAttachment.h"
+#include "libANGLE/angletypes.h"
+
+namespace rx
+{
+
+class RenderTargetD3D : public FramebufferAttachmentRenderTarget
+{
+ public:
+ RenderTargetD3D();
+ ~RenderTargetD3D() override;
+
+ virtual GLsizei getWidth() const = 0;
+ virtual GLsizei getHeight() const = 0;
+ virtual GLsizei getDepth() const = 0;
+ virtual GLenum getInternalFormat() const = 0;
+ virtual GLsizei getSamples() const = 0;
+ gl::Extents getExtents() const { return gl::Extents(getWidth(), getHeight(), getDepth()); }
+ bool isMultisampled() const { return getSamples() > 0; }
+
+ virtual unsigned int getSerial() const;
+ static unsigned int issueSerials(unsigned int count);
+
+ private:
+ const unsigned int mSerial;
+ static unsigned int mCurrentSerial;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_RENDERTARGETD3D_H_