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diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/Context11.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/Context11.h
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+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Context11:
+// D3D11-specific functionality associated with a GL Context.
+//
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_CONTEXT11_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_CONTEXT11_H_
+
+#include <stack>
+#include "libANGLE/renderer/ContextImpl.h"
+#include "libANGLE/renderer/d3d/ContextD3D.h"
+
+namespace rx
+{
+class Renderer11;
+
+class Context11 : public ContextD3D, public MultisampleTextureInitializer
+{
+ public:
+ Context11(const gl::State &state, gl::ErrorSet *errorSet, Renderer11 *renderer);
+ ~Context11() override;
+
+ angle::Result initialize() override;
+ void onDestroy(const gl::Context *context) override;
+
+ // Shader creation
+ CompilerImpl *createCompiler() override;
+ ShaderImpl *createShader(const gl::ShaderState &data) override;
+ ProgramImpl *createProgram(const gl::ProgramState &data) override;
+
+ // Framebuffer creation
+ FramebufferImpl *createFramebuffer(const gl::FramebufferState &data) override;
+
+ // Texture creation
+ TextureImpl *createTexture(const gl::TextureState &state) override;
+
+ // Renderbuffer creation
+ RenderbufferImpl *createRenderbuffer(const gl::RenderbufferState &state) override;
+
+ // Buffer creation
+ BufferImpl *createBuffer(const gl::BufferState &state) override;
+
+ // Vertex Array creation
+ VertexArrayImpl *createVertexArray(const gl::VertexArrayState &data) override;
+
+ // Query and Fence creation
+ QueryImpl *createQuery(gl::QueryType type) override;
+ FenceNVImpl *createFenceNV() override;
+ SyncImpl *createSync() override;
+
+ // Transform Feedback creation
+ TransformFeedbackImpl *createTransformFeedback(
+ const gl::TransformFeedbackState &state) override;
+
+ // Sampler object creation
+ SamplerImpl *createSampler(const gl::SamplerState &state) override;
+
+ // Program Pipeline object creation
+ ProgramPipelineImpl *createProgramPipeline(const gl::ProgramPipelineState &data) override;
+
+ // Memory object creation.
+ MemoryObjectImpl *createMemoryObject() override;
+
+ // Semaphore creation.
+ SemaphoreImpl *createSemaphore() override;
+
+ // Overlay creation.
+ OverlayImpl *createOverlay(const gl::OverlayState &state) override;
+
+ // Flush and finish.
+ angle::Result flush(const gl::Context *context) override;
+ angle::Result finish(const gl::Context *context) override;
+
+ // Drawing methods.
+ angle::Result drawArrays(const gl::Context *context,
+ gl::PrimitiveMode mode,
+ GLint first,
+ GLsizei count) override;
+ angle::Result drawArraysInstanced(const gl::Context *context,
+ gl::PrimitiveMode mode,
+ GLint first,
+ GLsizei count,
+ GLsizei instanceCount) override;
+ angle::Result drawArraysInstancedBaseInstance(const gl::Context *context,
+ gl::PrimitiveMode mode,
+ GLint first,
+ GLsizei count,
+ GLsizei instanceCount,
+ GLuint baseInstance) override;
+
+ angle::Result drawElements(const gl::Context *context,
+ gl::PrimitiveMode mode,
+ GLsizei count,
+ gl::DrawElementsType type,
+ const void *indices) override;
+ angle::Result drawElementsBaseVertex(const gl::Context *context,
+ gl::PrimitiveMode mode,
+ GLsizei count,
+ gl::DrawElementsType type,
+ const void *indices,
+ GLint baseVertex) override;
+ angle::Result drawElementsInstanced(const gl::Context *context,
+ gl::PrimitiveMode mode,
+ GLsizei count,
+ gl::DrawElementsType type,
+ const void *indices,
+ GLsizei instances) override;
+ angle::Result drawElementsInstancedBaseVertex(const gl::Context *context,
+ gl::PrimitiveMode mode,
+ GLsizei count,
+ gl::DrawElementsType type,
+ const void *indices,
+ GLsizei instances,
+ GLint baseVertex) override;
+ angle::Result drawElementsInstancedBaseVertexBaseInstance(const gl::Context *context,
+ gl::PrimitiveMode mode,
+ GLsizei count,
+ gl::DrawElementsType type,
+ const void *indices,
+ GLsizei instances,
+ GLint baseVertex,
+ GLuint baseInstance) override;
+ angle::Result drawRangeElements(const gl::Context *context,
+ gl::PrimitiveMode mode,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ gl::DrawElementsType type,
+ const void *indices) override;
+ angle::Result drawRangeElementsBaseVertex(const gl::Context *context,
+ gl::PrimitiveMode mode,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ gl::DrawElementsType type,
+ const void *indices,
+ GLint baseVertex) override;
+ angle::Result drawArraysIndirect(const gl::Context *context,
+ gl::PrimitiveMode mode,
+ const void *indirect) override;
+ angle::Result drawElementsIndirect(const gl::Context *context,
+ gl::PrimitiveMode mode,
+ gl::DrawElementsType type,
+ const void *indirect) override;
+
+ angle::Result multiDrawArrays(const gl::Context *context,
+ gl::PrimitiveMode mode,
+ const GLint *firsts,
+ const GLsizei *counts,
+ GLsizei drawcount) override;
+ angle::Result multiDrawArraysInstanced(const gl::Context *context,
+ gl::PrimitiveMode mode,
+ const GLint *firsts,
+ const GLsizei *counts,
+ const GLsizei *instanceCounts,
+ GLsizei drawcount) override;
+ angle::Result multiDrawArraysIndirect(const gl::Context *context,
+ gl::PrimitiveMode mode,
+ const void *indirect,
+ GLsizei drawcount,
+ GLsizei stride) override;
+ angle::Result multiDrawElements(const gl::Context *context,
+ gl::PrimitiveMode mode,
+ const GLsizei *counts,
+ gl::DrawElementsType type,
+ const GLvoid *const *indices,
+ GLsizei drawcount) override;
+ angle::Result multiDrawElementsInstanced(const gl::Context *context,
+ gl::PrimitiveMode mode,
+ const GLsizei *counts,
+ gl::DrawElementsType type,
+ const GLvoid *const *indices,
+ const GLsizei *instanceCounts,
+ GLsizei drawcount) override;
+ angle::Result multiDrawElementsIndirect(const gl::Context *context,
+ gl::PrimitiveMode mode,
+ gl::DrawElementsType type,
+ const void *indirect,
+ GLsizei drawcount,
+ GLsizei stride) override;
+ angle::Result multiDrawArraysInstancedBaseInstance(const gl::Context *context,
+ gl::PrimitiveMode mode,
+ const GLint *firsts,
+ const GLsizei *counts,
+ const GLsizei *instanceCounts,
+ const GLuint *baseInstances,
+ GLsizei drawcount) override;
+ angle::Result multiDrawElementsInstancedBaseVertexBaseInstance(const gl::Context *context,
+ gl::PrimitiveMode mode,
+ const GLsizei *counts,
+ gl::DrawElementsType type,
+ const GLvoid *const *indices,
+ const GLsizei *instanceCounts,
+ const GLint *baseVertices,
+ const GLuint *baseInstances,
+ GLsizei drawcount) override;
+
+ // Device loss
+ gl::GraphicsResetStatus getResetStatus() override;
+
+ // EXT_debug_marker
+ angle::Result insertEventMarker(GLsizei length, const char *marker) override;
+ angle::Result pushGroupMarker(GLsizei length, const char *marker) override;
+ angle::Result popGroupMarker() override;
+
+ // KHR_debug
+ angle::Result pushDebugGroup(const gl::Context *context,
+ GLenum source,
+ GLuint id,
+ const std::string &message) override;
+ angle::Result popDebugGroup(const gl::Context *context) override;
+
+ // State sync with dirty bits.
+ angle::Result syncState(const gl::Context *context,
+ const gl::State::DirtyBits &dirtyBits,
+ const gl::State::DirtyBits &bitMask,
+ gl::Command command) override;
+
+ // Disjoint timer queries
+ GLint getGPUDisjoint() override;
+ GLint64 getTimestamp() override;
+
+ // Context switching
+ angle::Result onMakeCurrent(const gl::Context *context) override;
+
+ // Caps queries
+ gl::Caps getNativeCaps() const override;
+ const gl::TextureCapsMap &getNativeTextureCaps() const override;
+ const gl::Extensions &getNativeExtensions() const override;
+ const gl::Limitations &getNativeLimitations() const override;
+ ShPixelLocalStorageType getNativePixelLocalStorageType() const override;
+
+ Renderer11 *getRenderer() const { return mRenderer; }
+
+ angle::Result dispatchCompute(const gl::Context *context,
+ GLuint numGroupsX,
+ GLuint numGroupsY,
+ GLuint numGroupsZ) override;
+ angle::Result dispatchComputeIndirect(const gl::Context *context, GLintptr indirect) override;
+
+ angle::Result memoryBarrier(const gl::Context *context, GLbitfield barriers) override;
+ angle::Result memoryBarrierByRegion(const gl::Context *context, GLbitfield barriers) override;
+
+ angle::Result triggerDrawCallProgramRecompilation(const gl::Context *context,
+ gl::PrimitiveMode drawMode);
+ angle::Result triggerDispatchCallProgramRecompilation(const gl::Context *context);
+ angle::Result getIncompleteTexture(const gl::Context *context,
+ gl::TextureType type,
+ gl::Texture **textureOut);
+
+ angle::Result initializeMultisampleTextureToBlack(const gl::Context *context,
+ gl::Texture *glTexture) override;
+
+ void handleResult(HRESULT hr,
+ const char *message,
+ const char *file,
+ const char *function,
+ unsigned int line) override;
+
+ private:
+ angle::Result drawElementsImpl(const gl::Context *context,
+ gl::PrimitiveMode mode,
+ GLsizei indexCount,
+ gl::DrawElementsType indexType,
+ const void *indices,
+ GLsizei instanceCount,
+ GLint baseVertex,
+ GLuint baseInstance,
+ bool promoteDynamic,
+ bool isInstancedDraw);
+
+ Renderer11 *mRenderer;
+ IncompleteTextureSet mIncompleteTextures;
+ std::stack<std::string> mMarkerStack;
+};
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_CONTEXT11_H_