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diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/Fence11.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/Fence11.h
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+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/Fence11.h
@@ -0,0 +1,76 @@
+//
+// Copyright 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Fence11.h: Defines the rx::FenceNV11 and rx::Sync11 classes which implement rx::FenceNVImpl
+// and rx::SyncImpl.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_FENCE11_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_FENCE11_H_
+
+#include "libANGLE/renderer/FenceNVImpl.h"
+#include "libANGLE/renderer/SyncImpl.h"
+
+namespace rx
+{
+class Renderer11;
+
+class FenceNV11 : public FenceNVImpl
+{
+ public:
+ explicit FenceNV11(Renderer11 *renderer);
+ ~FenceNV11() override;
+
+ void onDestroy(const gl::Context *context) override {}
+ angle::Result set(const gl::Context *context, GLenum condition) override;
+ angle::Result test(const gl::Context *context, GLboolean *outFinished) override;
+ angle::Result finish(const gl::Context *context) override;
+
+ private:
+ template <class T>
+ friend angle::Result FenceSetHelper(const gl::Context *context, T *fence);
+ template <class T>
+ friend angle::Result FenceTestHelper(const gl::Context *context,
+ T *fence,
+ bool flushCommandBuffer,
+ GLboolean *outFinished);
+
+ Renderer11 *mRenderer;
+ ID3D11Query *mQuery;
+};
+
+class Sync11 : public SyncImpl
+{
+ public:
+ explicit Sync11(Renderer11 *renderer);
+ ~Sync11() override;
+
+ angle::Result set(const gl::Context *context, GLenum condition, GLbitfield flags) override;
+ angle::Result clientWait(const gl::Context *context,
+ GLbitfield flags,
+ GLuint64 timeout,
+ GLenum *outResult) override;
+ angle::Result serverWait(const gl::Context *context,
+ GLbitfield flags,
+ GLuint64 timeout) override;
+ angle::Result getStatus(const gl::Context *context, GLint *outResult) override;
+
+ private:
+ template <class T>
+ friend angle::Result FenceSetHelper(const gl::Context *context, T *fence);
+ template <class T>
+ friend angle::Result FenceTestHelper(const gl::Context *context,
+ T *fence,
+ bool flushCommandBuffer,
+ GLboolean *outFinished);
+
+ Renderer11 *mRenderer;
+ ID3D11Query *mQuery;
+ LONGLONG mCounterFrequency;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_FENCE11_H_