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diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.h
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+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.h
@@ -0,0 +1,100 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Framebuffer11.h: Defines the Framebuffer11 class.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_FRAMBUFFER11_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_FRAMBUFFER11_H_
+
+#include "libANGLE/Observer.h"
+#include "libANGLE/renderer/RenderTargetCache.h"
+#include "libANGLE/renderer/d3d/FramebufferD3D.h"
+#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
+
+namespace rx
+{
+class Renderer11;
+
+class Framebuffer11 : public FramebufferD3D
+{
+ public:
+ Framebuffer11(const gl::FramebufferState &data, Renderer11 *renderer);
+ ~Framebuffer11() override;
+
+ angle::Result discard(const gl::Context *context,
+ size_t count,
+ const GLenum *attachments) override;
+ angle::Result invalidate(const gl::Context *context,
+ size_t count,
+ const GLenum *attachments) override;
+ angle::Result invalidateSub(const gl::Context *context,
+ size_t count,
+ const GLenum *attachments,
+ const gl::Rectangle &area) override;
+
+ // Invalidate the cached swizzles of all bound texture attachments.
+ angle::Result markAttachmentsDirty(const gl::Context *context) const;
+
+ angle::Result syncState(const gl::Context *context,
+ GLenum binding,
+ const gl::Framebuffer::DirtyBits &dirtyBits,
+ gl::Command command) override;
+
+ const gl::AttachmentArray<RenderTarget11 *> &getCachedColorRenderTargets() const
+ {
+ return mRenderTargetCache.getColors();
+ }
+ const RenderTarget11 *getCachedDepthStencilRenderTarget() const
+ {
+ return mRenderTargetCache.getDepthStencil();
+ }
+
+ RenderTarget11 *getFirstRenderTarget() const;
+
+ angle::Result getSamplePosition(const gl::Context *context,
+ size_t index,
+ GLfloat *xy) const override;
+
+ const gl::InternalFormat &getImplementationColorReadFormat(
+ const gl::Context *context) const override;
+
+ private:
+ angle::Result clearImpl(const gl::Context *context,
+ const ClearParameters &clearParams) override;
+
+ angle::Result readPixelsImpl(const gl::Context *context,
+ const gl::Rectangle &area,
+ GLenum format,
+ GLenum type,
+ size_t outputPitch,
+ const gl::PixelPackState &pack,
+ gl::Buffer *packBuffer,
+ uint8_t *pixels) override;
+
+ angle::Result blitImpl(const gl::Context *context,
+ const gl::Rectangle &sourceArea,
+ const gl::Rectangle &destArea,
+ const gl::Rectangle *scissor,
+ bool blitRenderTarget,
+ bool blitDepth,
+ bool blitStencil,
+ GLenum filter,
+ const gl::Framebuffer *sourceFramebuffer) override;
+
+ angle::Result invalidateBase(const gl::Context *context,
+ size_t count,
+ const GLenum *attachments,
+ bool useEXTBehavior) const;
+ angle::Result invalidateAttachment(const gl::Context *context,
+ const gl::FramebufferAttachment *attachment) const;
+
+ Renderer11 *const mRenderer;
+ RenderTargetCache<RenderTarget11> mRenderTargetCache;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_FRAMBUFFER11_H_