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diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/Image11.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/Image11.h
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+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/Image11.h
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+//
+// Copyright 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Image11.h: Defines the rx::Image11 class, which acts as the interface to
+// the actual underlying resources of a Texture
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_IMAGE11_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_IMAGE11_H_
+
+#include "common/debug.h"
+#include "libANGLE/ImageIndex.h"
+#include "libANGLE/renderer/d3d/ImageD3D.h"
+#include "libANGLE/renderer/d3d/d3d11/MappedSubresourceVerifier11.h"
+#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
+
+namespace gl
+{
+class Framebuffer;
+}
+
+namespace d3d11
+{
+template <typename T>
+class ScopedUnmapper;
+} // namespace d3d11
+
+namespace rx
+{
+class Renderer11;
+class TextureHelper11;
+class TextureStorage11;
+struct Renderer11DeviceCaps;
+
+class Image11 : public ImageD3D
+{
+ public:
+ Image11(Renderer11 *renderer);
+ ~Image11() override;
+
+ static angle::Result GenerateMipmap(const gl::Context *context,
+ Image11 *dest,
+ Image11 *src,
+ const Renderer11DeviceCaps &rendererCaps);
+ static angle::Result CopyImage(const gl::Context *context,
+ Image11 *dest,
+ Image11 *source,
+ const gl::Box &sourceBox,
+ const gl::Offset &destOffset,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha,
+ const Renderer11DeviceCaps &rendererCaps);
+
+ bool isDirty() const override;
+
+ angle::Result copyToStorage(const gl::Context *context,
+ TextureStorage *storage,
+ const gl::ImageIndex &index,
+ const gl::Box &region) override;
+
+ bool redefine(gl::TextureType type,
+ GLenum internalformat,
+ const gl::Extents &size,
+ bool forceRelease) override;
+
+ DXGI_FORMAT getDXGIFormat() const;
+
+ angle::Result loadData(const gl::Context *context,
+ const gl::Box &area,
+ const gl::PixelUnpackState &unpack,
+ GLenum type,
+ const void *input,
+ bool applySkipImages) override;
+ angle::Result loadCompressedData(const gl::Context *context,
+ const gl::Box &area,
+ const void *input) override;
+
+ angle::Result copyFromTexStorage(const gl::Context *context,
+ const gl::ImageIndex &imageIndex,
+ TextureStorage *source) override;
+ angle::Result copyFromFramebuffer(const gl::Context *context,
+ const gl::Offset &destOffset,
+ const gl::Rectangle &sourceArea,
+ const gl::Framebuffer *source) override;
+
+ angle::Result recoverFromAssociatedStorage(const gl::Context *context);
+ void verifyAssociatedStorageValid(TextureStorage11 *textureStorageEXT) const;
+ void disassociateStorage();
+
+ angle::Result getStagingTexture(const gl::Context *context,
+ const TextureHelper11 **outStagingTexture,
+ unsigned int *outSubresourceIndex);
+
+ protected:
+ template <typename T>
+ friend class d3d11::ScopedUnmapper;
+ angle::Result map(const gl::Context *context, D3D11_MAP mapType, D3D11_MAPPED_SUBRESOURCE *map);
+ void unmap();
+
+ private:
+ angle::Result copyWithoutConversion(const gl::Context *context,
+ const gl::Offset &destOffset,
+ const gl::Box &sourceArea,
+ const TextureHelper11 &textureHelper,
+ UINT sourceSubResource);
+
+ angle::Result createStagingTexture(const gl::Context *context);
+ void releaseStagingTexture();
+
+ Renderer11 *mRenderer;
+
+ DXGI_FORMAT mDXGIFormat;
+ TextureHelper11 mStagingTexture;
+ unsigned int mStagingSubresource;
+ MappedSubresourceVerifier11 mStagingTextureSubresourceVerifier;
+
+ bool mRecoverFromStorage;
+ TextureStorage11 *mAssociatedStorage;
+ gl::ImageIndex mAssociatedImageIndex;
+ unsigned int mRecoveredFromStorageCount;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_IMAGE11_H_