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diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/VertexBuffer11.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/VertexBuffer11.h
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+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/VertexBuffer11.h
@@ -0,0 +1,65 @@
+//
+// Copyright 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// VertexBuffer11.h: Defines the D3D11 VertexBuffer implementation.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_VERTEXBUFFER11_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_VERTEXBUFFER11_H_
+
+#include <stdint.h>
+
+#include "libANGLE/renderer/d3d/VertexBuffer.h"
+#include "libANGLE/renderer/d3d/d3d11/ResourceManager11.h"
+
+namespace rx
+{
+class Renderer11;
+
+class VertexBuffer11 : public VertexBuffer
+{
+ public:
+ explicit VertexBuffer11(Renderer11 *const renderer);
+
+ angle::Result initialize(const gl::Context *context,
+ unsigned int size,
+ bool dynamicUsage) override;
+
+ // Warning: you should ensure binding really matches attrib.bindingIndex before using this
+ // function.
+ angle::Result storeVertexAttributes(const gl::Context *context,
+ const gl::VertexAttribute &attrib,
+ const gl::VertexBinding &binding,
+ gl::VertexAttribType currentValueType,
+ GLint start,
+ size_t count,
+ GLsizei instances,
+ unsigned int offset,
+ const uint8_t *sourceData) override;
+
+ unsigned int getBufferSize() const override;
+ angle::Result setBufferSize(const gl::Context *context, unsigned int size) override;
+ angle::Result discard(const gl::Context *context) override;
+
+ void hintUnmapResource() override;
+
+ const d3d11::Buffer &getBuffer() const;
+
+ private:
+ ~VertexBuffer11() override;
+ angle::Result mapResource(const gl::Context *context);
+
+ Renderer11 *const mRenderer;
+
+ d3d11::Buffer mBuffer;
+ unsigned int mBufferSize;
+ bool mDynamicUsage;
+
+ uint8_t *mMappedResourceData;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_VERTEXBUFFER11_H_