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diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/converged/CompositorNativeWindow11.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/converged/CompositorNativeWindow11.h
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+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/converged/CompositorNativeWindow11.h
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+//
+// Copyright 2018 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// CompositorNativeWindow11.h: Implementation of NativeWindow11 using Windows.UI.Composition APIs
+// which work in both Win32 and WinRT contexts.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_CONVERGED_COMPOSITORNATIVEWINDOW11_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_CONVERGED_COMPOSITORNATIVEWINDOW11_H_
+
+#include "libANGLE/renderer/d3d/d3d11/NativeWindow11.h"
+
+#include <dispatcherqueue.h>
+#include <versionhelpers.h>
+#include <windows.foundation.metadata.h>
+#include <windows.ui.composition.h>
+#include <windows.ui.composition.interop.h>
+#include <wrl.h>
+
+namespace rx
+{
+
+class RoHelper
+{
+ public:
+ RoHelper();
+ ~RoHelper();
+ bool WinRtAvailable() const;
+ bool SupportedWindowsRelease();
+ HRESULT GetStringReference(PCWSTR source, HSTRING *act, HSTRING_HEADER *header);
+ HRESULT GetActivationFactory(const HSTRING act, const IID &interfaceId, void **fac);
+ HRESULT WindowsCompareStringOrdinal(HSTRING one, HSTRING two, int *result);
+ HRESULT CreateDispatcherQueueController(
+ DispatcherQueueOptions options,
+ ABI::Windows::System::IDispatcherQueueController **dispatcherQueueController);
+ HRESULT WindowsDeleteString(HSTRING one);
+ HRESULT RoInitialize(RO_INIT_TYPE type);
+ void RoUninitialize();
+
+ private:
+ using WindowsCreateStringReference_ = HRESULT __stdcall(PCWSTR,
+ UINT32,
+ HSTRING_HEADER *,
+ HSTRING *);
+
+ using GetActivationFactory_ = HRESULT __stdcall(HSTRING, REFIID, void **);
+
+ using WindowsCompareStringOrginal_ = HRESULT __stdcall(HSTRING, HSTRING, int *);
+
+ using WindowsDeleteString_ = HRESULT __stdcall(HSTRING);
+
+ using CreateDispatcherQueueController_ =
+ HRESULT __stdcall(DispatcherQueueOptions,
+ ABI::Windows::System::IDispatcherQueueController **);
+
+ using RoInitialize_ = HRESULT __stdcall(RO_INIT_TYPE);
+ using RoUninitialize_ = void __stdcall();
+
+ WindowsCreateStringReference_ *mFpWindowsCreateStringReference;
+ GetActivationFactory_ *mFpGetActivationFactory;
+ WindowsCompareStringOrginal_ *mFpWindowsCompareStringOrdinal;
+ CreateDispatcherQueueController_ *mFpCreateDispatcherQueueController;
+ WindowsDeleteString_ *mFpWindowsDeleteString;
+ RoInitialize_ *mFpRoInitialize;
+ RoUninitialize_ *mFpRoUninitialize;
+
+ bool mWinRtAvailable;
+ bool mWinRtInitialized;
+
+ HMODULE mComBaseModule;
+ HMODULE mCoreMessagingModule;
+};
+
+class CompositorNativeWindow11 : public NativeWindow11
+{
+ public:
+ CompositorNativeWindow11(EGLNativeWindowType window, bool hasAlpha);
+ ~CompositorNativeWindow11() override;
+
+ bool initialize() override;
+ bool getClientRect(LPRECT rect) const override;
+ bool isIconic() const override;
+
+ HRESULT createSwapChain(ID3D11Device *device,
+ IDXGIFactory *factory,
+ DXGI_FORMAT format,
+ UINT width,
+ UINT height,
+ UINT samples,
+ IDXGISwapChain **swapChain) override;
+
+ void commitChange() override;
+
+ static bool IsValidNativeWindow(EGLNativeWindowType window);
+
+ static bool IsSupportedWinRelease();
+
+ private:
+ static bool IsSpriteVisual(EGLNativeWindowType window);
+
+ bool mHasAlpha;
+
+ RoHelper mRoHelper;
+
+ // Namespace prefix required here for some reason despite using namespace
+ Microsoft::WRL::ComPtr<ABI::Windows::UI::Composition::ISpriteVisual> mHostVisual;
+ Microsoft::WRL::ComPtr<ABI::Windows::UI::Composition::ICompositionBrush> mCompositionBrush;
+ Microsoft::WRL::ComPtr<ABI::Windows::UI::Composition::ICompositionSurface> mSurface;
+ Microsoft::WRL::ComPtr<ABI::Windows::UI::Composition::ICompositionSurfaceBrush> mSurfaceBrush;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_CONVERGED_COMPOSITORNATIVEWINDOW11_H_