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Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/formatutils11.h')
-rw-r--r-- | gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/formatutils11.h | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/formatutils11.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/formatutils11.h new file mode 100644 index 0000000000..e4c3994280 --- /dev/null +++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/formatutils11.h @@ -0,0 +1,64 @@ +// +// Copyright 2013 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// formatutils11.h: Queries for GL image formats and their translations to D3D11 +// formats. + +#ifndef LIBANGLE_RENDERER_D3D_D3D11_FORMATUTILS11_H_ +#define LIBANGLE_RENDERER_D3D_D3D11_FORMATUTILS11_H_ + +#include <map> + +#include "common/platform.h" +#include "libANGLE/angletypes.h" +#include "libANGLE/formatutils.h" +#include "libANGLE/renderer/copyvertex.h" +#include "libANGLE/renderer/d3d/formatutilsD3D.h" +#include "libANGLE/renderer/dxgi_format_map.h" +#include "libANGLE/renderer/renderer_utils.h" + +namespace rx +{ +struct Renderer11DeviceCaps; + +namespace d3d11 +{ + +// A texture might be stored as DXGI_FORMAT_R16_TYPELESS but store integer components, +// which are accessed through an DXGI_FORMAT_R16_SINT view. It's easy to write code which queries +// information about the wrong format. Therefore, use of this should be avoided where possible. + +bool SupportsMipGen(DXGI_FORMAT dxgiFormat, D3D_FEATURE_LEVEL featureLevel); + +struct DXGIFormatSize +{ + DXGIFormatSize(GLuint pixelBits, GLuint blockWidth, GLuint blockHeight); + + GLuint pixelBytes; + GLuint blockWidth; + GLuint blockHeight; +}; +const DXGIFormatSize &GetDXGIFormatSizeInfo(DXGI_FORMAT format); + +struct VertexFormat : private angle::NonCopyable +{ + constexpr VertexFormat(); + constexpr VertexFormat(VertexConversionType conversionType, + DXGI_FORMAT nativeFormat, + VertexCopyFunction copyFunction); + + VertexConversionType conversionType; + DXGI_FORMAT nativeFormat; + VertexCopyFunction copyFunction; +}; + +const VertexFormat &GetVertexFormatInfo(angle::FormatID vertexFormatID, + D3D_FEATURE_LEVEL featureLevel); +} // namespace d3d11 + +} // namespace rx + +#endif // LIBANGLE_RENDERER_D3D_D3D11_FORMATUTILS11_H_ |