summaryrefslogtreecommitdiffstats
path: root/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/texture_format_table.h
diff options
context:
space:
mode:
Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/texture_format_table.h')
-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/texture_format_table.h118
1 files changed, 118 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/texture_format_table.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/texture_format_table.h
new file mode 100644
index 0000000000..1797476f62
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d11/texture_format_table.h
@@ -0,0 +1,118 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// texture_format_table:
+// Queries for full textureFormat information based on internalFormat
+//
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_TEXTUREFORMATTABLE_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_TEXTUREFORMATTABLE_H_
+
+#include <map>
+
+#include "common/angleutils.h"
+#include "common/platform.h"
+#include "libANGLE/renderer/Format.h"
+#include "libANGLE/renderer/d3d/formatutilsD3D.h"
+#include "libANGLE/renderer/renderer_utils.h"
+
+namespace rx
+{
+
+struct Renderer11DeviceCaps;
+
+namespace d3d11
+{
+
+// For sized GL internal formats, there are several possible corresponding D3D11 formats depending
+// on device capabilities.
+// This structure allows querying for the DXGI texture formats to use for textures, SRVs, RTVs and
+// DSVs given a GL internal format.
+struct Format final : private angle::NonCopyable
+{
+ inline constexpr Format();
+ inline constexpr Format(GLenum internalFormat,
+ angle::FormatID formatID,
+ DXGI_FORMAT texFormat,
+ DXGI_FORMAT srvFormat,
+ DXGI_FORMAT uavFormat,
+ DXGI_FORMAT rtvFormat,
+ DXGI_FORMAT dsvFormat,
+ DXGI_FORMAT blitSRVFormat,
+ DXGI_FORMAT stencilSRVFormat,
+ DXGI_FORMAT typelessFormat,
+ GLenum swizzleFormat,
+ InitializeTextureDataFunction internalFormatInitializer);
+
+ static const Format &Get(GLenum internalFormat, const Renderer11DeviceCaps &deviceCaps);
+
+ const Format &getSwizzleFormat(const Renderer11DeviceCaps &deviceCaps) const;
+ LoadFunctionMap getLoadFunctions() const;
+ const angle::Format &format() const;
+
+ GLenum internalFormat;
+ angle::FormatID formatID;
+
+ DXGI_FORMAT texFormat;
+ DXGI_FORMAT srvFormat;
+ DXGI_FORMAT uavFormat;
+ DXGI_FORMAT rtvFormat;
+ DXGI_FORMAT dsvFormat;
+
+ DXGI_FORMAT blitSRVFormat;
+ DXGI_FORMAT stencilSRVFormat;
+ DXGI_FORMAT typelessFormat;
+
+ GLenum swizzleFormat;
+
+ InitializeTextureDataFunction dataInitializerFunction;
+};
+
+constexpr Format::Format()
+ : internalFormat(GL_NONE),
+ formatID(angle::FormatID::NONE),
+ texFormat(DXGI_FORMAT_UNKNOWN),
+ srvFormat(DXGI_FORMAT_UNKNOWN),
+ uavFormat(DXGI_FORMAT_UNKNOWN),
+ rtvFormat(DXGI_FORMAT_UNKNOWN),
+ dsvFormat(DXGI_FORMAT_UNKNOWN),
+ blitSRVFormat(DXGI_FORMAT_UNKNOWN),
+ stencilSRVFormat(DXGI_FORMAT_UNKNOWN),
+ typelessFormat(DXGI_FORMAT_UNKNOWN),
+ swizzleFormat(GL_NONE),
+ dataInitializerFunction(nullptr)
+{}
+
+constexpr Format::Format(GLenum internalFormat,
+ angle::FormatID formatID,
+ DXGI_FORMAT texFormat,
+ DXGI_FORMAT srvFormat,
+ DXGI_FORMAT uavFormat,
+ DXGI_FORMAT rtvFormat,
+ DXGI_FORMAT dsvFormat,
+ DXGI_FORMAT blitSRVFormat,
+ DXGI_FORMAT stencilSRVFormat,
+ DXGI_FORMAT typelessFormat,
+ GLenum swizzleFormat,
+ InitializeTextureDataFunction internalFormatInitializer)
+ : internalFormat(internalFormat),
+ formatID(formatID),
+ texFormat(texFormat),
+ srvFormat(srvFormat),
+ uavFormat(uavFormat),
+ rtvFormat(rtvFormat),
+ dsvFormat(dsvFormat),
+ blitSRVFormat(blitSRVFormat),
+ stencilSRVFormat(stencilSRVFormat),
+ typelessFormat(typelessFormat),
+ swizzleFormat(swizzleFormat),
+ dataInitializerFunction(internalFormatInitializer)
+{}
+
+} // namespace d3d11
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_TEXTUREFORMATTABLE_H_