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-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/IndexBuffer9.cpp161
1 files changed, 161 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/IndexBuffer9.cpp b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/IndexBuffer9.cpp
new file mode 100644
index 0000000000..26bae3bdb8
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/IndexBuffer9.cpp
@@ -0,0 +1,161 @@
+//
+// Copyright 2002 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Indexffer9.cpp: Defines the D3D9 IndexBuffer implementation.
+
+#include "libANGLE/renderer/d3d/d3d9/IndexBuffer9.h"
+
+#include "libANGLE/Context.h"
+#include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
+
+namespace rx
+{
+
+IndexBuffer9::IndexBuffer9(Renderer9 *const renderer) : mRenderer(renderer)
+{
+ mIndexBuffer = nullptr;
+ mBufferSize = 0;
+ mIndexType = gl::DrawElementsType::InvalidEnum;
+ mDynamic = false;
+}
+
+IndexBuffer9::~IndexBuffer9()
+{
+ SafeRelease(mIndexBuffer);
+}
+
+angle::Result IndexBuffer9::initialize(const gl::Context *context,
+ unsigned int bufferSize,
+ gl::DrawElementsType indexType,
+ bool dynamic)
+{
+ SafeRelease(mIndexBuffer);
+
+ updateSerial();
+
+ if (bufferSize > 0)
+ {
+ D3DFORMAT format = D3DFMT_UNKNOWN;
+ if (indexType == gl::DrawElementsType::UnsignedShort ||
+ indexType == gl::DrawElementsType::UnsignedByte)
+ {
+ format = D3DFMT_INDEX16;
+ }
+ else if (indexType == gl::DrawElementsType::UnsignedInt)
+ {
+ ASSERT(mRenderer->getNativeExtensions().elementIndexUintOES);
+ format = D3DFMT_INDEX32;
+ }
+ else
+ UNREACHABLE();
+
+ DWORD usageFlags = D3DUSAGE_WRITEONLY;
+ if (dynamic)
+ {
+ usageFlags |= D3DUSAGE_DYNAMIC;
+ }
+
+ HRESULT result =
+ mRenderer->createIndexBuffer(bufferSize, usageFlags, format, &mIndexBuffer);
+ ANGLE_TRY_HR(GetImplAs<Context9>(context), result,
+ "Failed to allocate internal index buffer");
+ }
+
+ mBufferSize = bufferSize;
+ mIndexType = indexType;
+ mDynamic = dynamic;
+
+ return angle::Result::Continue;
+}
+
+angle::Result IndexBuffer9::mapBuffer(const gl::Context *context,
+ unsigned int offset,
+ unsigned int size,
+ void **outMappedMemory)
+{
+ ASSERT(mIndexBuffer);
+
+ DWORD lockFlags = mDynamic ? D3DLOCK_NOOVERWRITE : 0;
+
+ void *mapPtr = nullptr;
+ HRESULT result = mIndexBuffer->Lock(offset, size, &mapPtr, lockFlags);
+ ANGLE_TRY_HR(GetImplAs<Context9>(context), result, "Failed to lock internal index buffer");
+
+ *outMappedMemory = mapPtr;
+ return angle::Result::Continue;
+}
+
+angle::Result IndexBuffer9::unmapBuffer(const gl::Context *context)
+{
+ ASSERT(mIndexBuffer);
+ HRESULT result = mIndexBuffer->Unlock();
+ ANGLE_TRY_HR(GetImplAs<Context9>(context), result, "Failed to unlock internal index buffer");
+
+ return angle::Result::Continue;
+}
+
+gl::DrawElementsType IndexBuffer9::getIndexType() const
+{
+ return mIndexType;
+}
+
+unsigned int IndexBuffer9::getBufferSize() const
+{
+ return mBufferSize;
+}
+
+angle::Result IndexBuffer9::setSize(const gl::Context *context,
+ unsigned int bufferSize,
+ gl::DrawElementsType indexType)
+{
+ if (bufferSize > mBufferSize || indexType != mIndexType)
+ {
+ return initialize(context, bufferSize, indexType, mDynamic);
+ }
+
+ return angle::Result::Continue;
+}
+
+angle::Result IndexBuffer9::discard(const gl::Context *context)
+{
+ ASSERT(mIndexBuffer);
+
+ void *mock;
+ HRESULT result;
+
+ Context9 *context9 = GetImplAs<Context9>(context);
+
+ result = mIndexBuffer->Lock(0, 1, &mock, D3DLOCK_DISCARD);
+ ANGLE_TRY_HR(context9, result, "Failed to lock internal index buffer");
+
+ result = mIndexBuffer->Unlock();
+ ANGLE_TRY_HR(context9, result, "Failed to unlock internal index buffer");
+
+ return angle::Result::Continue;
+}
+
+D3DFORMAT IndexBuffer9::getIndexFormat() const
+{
+ switch (mIndexType)
+ {
+ case gl::DrawElementsType::UnsignedByte:
+ return D3DFMT_INDEX16;
+ case gl::DrawElementsType::UnsignedShort:
+ return D3DFMT_INDEX16;
+ case gl::DrawElementsType::UnsignedInt:
+ return D3DFMT_INDEX32;
+ default:
+ UNREACHABLE();
+ return D3DFMT_UNKNOWN;
+ }
+}
+
+IDirect3DIndexBuffer9 *IndexBuffer9::getBuffer() const
+{
+ return mIndexBuffer;
+}
+
+} // namespace rx