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diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/ShaderCache.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/ShaderCache.h
new file mode 100644
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+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/ShaderCache.h
@@ -0,0 +1,110 @@
+//
+// Copyright 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ShaderCache: Defines rx::ShaderCache, a cache of Direct3D shader objects
+// keyed by their byte code.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D9_SHADERCACHE_H_
+#define LIBANGLE_RENDERER_D3D_D3D9_SHADERCACHE_H_
+
+#include "libANGLE/Error.h"
+
+#include "common/debug.h"
+#include "libANGLE/renderer/d3d/d3d9/Context9.h"
+
+#include <cstddef>
+#include <mutex>
+#include <string>
+#include <unordered_map>
+
+namespace rx
+{
+template <typename ShaderObject>
+class ShaderCache : angle::NonCopyable
+{
+ public:
+ ShaderCache() : mDevice(nullptr) {}
+
+ ~ShaderCache()
+ {
+ // Call clear while the device is still valid.
+ ASSERT(mMap.empty());
+ }
+
+ void initialize(IDirect3DDevice9 *device) { mDevice = device; }
+
+ angle::Result create(d3d::Context *context,
+ const DWORD *function,
+ size_t length,
+ ShaderObject **outShaderObject)
+ {
+ std::lock_guard<std::mutex> lock(mMutex);
+
+ std::string key(reinterpret_cast<const char *>(function), length);
+ typename Map::iterator it = mMap.find(key);
+ if (it != mMap.end())
+ {
+ it->second->AddRef();
+ *outShaderObject = it->second;
+ return angle::Result::Continue;
+ }
+
+ ShaderObject *shader;
+ HRESULT result = createShader(function, &shader);
+ ANGLE_TRY_HR(context, result, "Failed to create shader");
+
+ // Random eviction policy.
+ if (mMap.size() >= kMaxMapSize)
+ {
+ SafeRelease(mMap.begin()->second);
+ mMap.erase(mMap.begin());
+ }
+
+ shader->AddRef();
+ mMap[key] = shader;
+
+ *outShaderObject = shader;
+ return angle::Result::Continue;
+ }
+
+ void clear()
+ {
+ std::lock_guard<std::mutex> lock(mMutex);
+
+ for (typename Map::iterator it = mMap.begin(); it != mMap.end(); ++it)
+ {
+ SafeRelease(it->second);
+ }
+
+ mMap.clear();
+ }
+
+ private:
+ const static size_t kMaxMapSize = 100;
+
+ HRESULT createShader(const DWORD *function, IDirect3DVertexShader9 **shader)
+ {
+ return mDevice->CreateVertexShader(function, shader);
+ }
+
+ HRESULT createShader(const DWORD *function, IDirect3DPixelShader9 **shader)
+ {
+ return mDevice->CreatePixelShader(function, shader);
+ }
+
+ typedef angle::HashMap<std::string, ShaderObject *> Map;
+ Map mMap;
+ std::mutex mMutex;
+
+ IDirect3DDevice9 *mDevice;
+};
+
+typedef ShaderCache<IDirect3DVertexShader9> VertexShaderCache;
+typedef ShaderCache<IDirect3DPixelShader9> PixelShaderCache;
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_D3D9_SHADERCACHE_H_