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-rw-r--r--gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/VertexArray9.h57
1 files changed, 57 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/VertexArray9.h b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/VertexArray9.h
new file mode 100644
index 0000000000..a9c1ee7d4b
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/renderer/d3d/d3d9/VertexArray9.h
@@ -0,0 +1,57 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// VertexArray9.h: Defines the rx::VertexArray9 class which implements rx::VertexArrayImpl.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D9_VERTEXARRAY9_H_
+#define LIBANGLE_RENDERER_D3D_D3D9_VERTEXARRAY9_H_
+
+#include "libANGLE/Context.h"
+#include "libANGLE/renderer/VertexArrayImpl.h"
+#include "libANGLE/renderer/d3d/d3d9/Context9.h"
+#include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
+
+namespace rx
+{
+class Renderer9;
+
+class VertexArray9 : public VertexArrayImpl
+{
+ public:
+ VertexArray9(const gl::VertexArrayState &data) : VertexArrayImpl(data) {}
+
+ angle::Result syncState(const gl::Context *context,
+ const gl::VertexArray::DirtyBits &dirtyBits,
+ gl::VertexArray::DirtyAttribBitsArray *attribBits,
+ gl::VertexArray::DirtyBindingBitsArray *bindingBits) override;
+
+ ~VertexArray9() override {}
+
+ Serial getCurrentStateSerial() const { return mCurrentStateSerial; }
+
+ private:
+ Serial mCurrentStateSerial;
+};
+
+inline angle::Result VertexArray9::syncState(const gl::Context *context,
+ const gl::VertexArray::DirtyBits &dirtyBits,
+ gl::VertexArray::DirtyAttribBitsArray *attribBits,
+ gl::VertexArray::DirtyBindingBitsArray *bindingBits)
+{
+
+ ASSERT(dirtyBits.any());
+ Renderer9 *renderer = GetImplAs<Context9>(context)->getRenderer();
+ mCurrentStateSerial = renderer->generateSerial();
+
+ // Clear the dirty bits in the back-end here.
+ memset(attribBits, 0, sizeof(gl::VertexArray::DirtyAttribBitsArray));
+ memset(bindingBits, 0, sizeof(gl::VertexArray::DirtyBindingBitsArray));
+
+ return angle::Result::Continue;
+}
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_D3D9_VERTEXARRAY9_H_