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diff --git a/gfx/angle/checkout/src/libANGLE/validationES.cpp b/gfx/angle/checkout/src/libANGLE/validationES.cpp
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+++ b/gfx/angle/checkout/src/libANGLE/validationES.cpp
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+//
+// Copyright 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// validationES.h: Validation functions for generic OpenGL ES entry point parameters
+
+#include "libANGLE/validationES.h"
+
+#include "libANGLE/Context.h"
+#include "libANGLE/Display.h"
+#include "libANGLE/ErrorStrings.h"
+#include "libANGLE/Framebuffer.h"
+#include "libANGLE/FramebufferAttachment.h"
+#include "libANGLE/Image.h"
+#include "libANGLE/Program.h"
+#include "libANGLE/Query.h"
+#include "libANGLE/Texture.h"
+#include "libANGLE/TransformFeedback.h"
+#include "libANGLE/angletypes.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/queryconversions.h"
+#include "libANGLE/queryutils.h"
+#include "libANGLE/validationES2.h"
+#include "libANGLE/validationES3.h"
+
+#include "common/mathutil.h"
+#include "common/utilities.h"
+
+using namespace angle;
+
+namespace gl
+{
+using namespace err;
+
+namespace
+{
+bool CompressedTextureFormatRequiresExactSize(GLenum internalFormat)
+{
+ // List of compressed format that require that the texture size is smaller than or a multiple of
+ // the compressed block size.
+ switch (internalFormat)
+ {
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
+ case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
+ case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE:
+ case GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE:
+ case GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE:
+ case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE:
+ case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE:
+ case GL_COMPRESSED_RGBA8_LOSSY_DECODE_ETC2_EAC_ANGLE:
+ case GL_COMPRESSED_SRGB8_ALPHA8_LOSSY_DECODE_ETC2_EAC_ANGLE:
+ case GL_COMPRESSED_RED_RGTC1_EXT:
+ case GL_COMPRESSED_SIGNED_RED_RGTC1_EXT:
+ case GL_COMPRESSED_RED_GREEN_RGTC2_EXT:
+ case GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT:
+ case GL_COMPRESSED_RGBA_BPTC_UNORM_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:
+ case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT:
+ case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT:
+ return true;
+
+ default:
+ return false;
+ }
+}
+bool CompressedSubTextureFormatRequiresExactSize(GLenum internalFormat)
+{
+ // Compressed sub textures have additional formats that requires exact size.
+ // ES 3.1, Section 8.7, Page 171
+ return CompressedTextureFormatRequiresExactSize(internalFormat) ||
+ IsETC2EACFormat(internalFormat) || IsASTC2DFormat(internalFormat);
+}
+
+bool DifferenceCanOverflow(GLint a, GLint b)
+{
+ CheckedNumeric<GLint> checkedA(a);
+ checkedA -= b;
+ // Use negation to make sure that the difference can't overflow regardless of the order.
+ checkedA = -checkedA;
+ return !checkedA.IsValid();
+}
+
+bool ValidReadPixelsTypeEnum(const Context *context, GLenum type)
+{
+ switch (type)
+ {
+ // Types referenced in Table 3.4 of the ES 2.0.25 spec
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_5_6_5:
+ return context->getClientVersion() >= ES_2_0;
+
+ // Types referenced in Table 3.2 of the ES 3.0.5 spec (Except depth stencil)
+ case GL_BYTE:
+ case GL_INT:
+ case GL_SHORT:
+ case GL_UNSIGNED_INT:
+ case GL_UNSIGNED_INT_10F_11F_11F_REV:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ case GL_UNSIGNED_INT_5_9_9_9_REV:
+ case GL_UNSIGNED_SHORT:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
+ return context->getClientVersion() >= ES_3_0;
+
+ case GL_FLOAT:
+ return context->getClientVersion() >= ES_3_0 ||
+ context->getExtensions().textureFloatOES ||
+ context->getExtensions().colorBufferHalfFloatEXT;
+
+ case GL_HALF_FLOAT:
+ return context->getClientVersion() >= ES_3_0 ||
+ context->getExtensions().textureHalfFloatOES;
+
+ case GL_HALF_FLOAT_OES:
+ return context->getExtensions().colorBufferHalfFloatEXT;
+
+ default:
+ return false;
+ }
+}
+
+bool ValidReadPixelsFormatEnum(const Context *context, GLenum format)
+{
+ switch (format)
+ {
+ // Formats referenced in Table 3.4 of the ES 2.0.25 spec (Except luminance)
+ case GL_RGBA:
+ case GL_RGB:
+ case GL_ALPHA:
+ return context->getClientVersion() >= ES_2_0;
+
+ // Formats referenced in Table 3.2 of the ES 3.0.5 spec
+ case GL_RG:
+ case GL_RED:
+ case GL_RGBA_INTEGER:
+ case GL_RGB_INTEGER:
+ case GL_RG_INTEGER:
+ case GL_RED_INTEGER:
+ return context->getClientVersion() >= ES_3_0;
+
+ case GL_SRGB_ALPHA_EXT:
+ case GL_SRGB_EXT:
+ return context->getExtensions().sRGBEXT;
+
+ case GL_BGRA_EXT:
+ return context->getExtensions().readFormatBgraEXT;
+
+ case GL_RGBX8_ANGLE:
+ return context->getExtensions().rgbxInternalFormatANGLE;
+
+ default:
+ return false;
+ }
+}
+
+bool ValidReadPixelsUnsignedNormalizedDepthType(const Context *context,
+ const gl::InternalFormat *info,
+ GLenum type)
+{
+ bool supportsReadDepthNV = context->getExtensions().readDepthNV && (info->depthBits > 0);
+ switch (type)
+ {
+ case GL_UNSIGNED_SHORT:
+ case GL_UNSIGNED_INT:
+ case GL_UNSIGNED_INT_24_8:
+ return supportsReadDepthNV;
+ default:
+ return false;
+ }
+}
+
+bool ValidReadPixelsFloatDepthType(const Context *context,
+ const gl::InternalFormat *info,
+ GLenum type)
+{
+ return context->getExtensions().readDepthNV && (type == GL_FLOAT) &&
+ context->getExtensions().depthBufferFloat2NV;
+}
+
+bool ValidReadPixelsFormatType(const Context *context,
+ const gl::InternalFormat *info,
+ GLenum format,
+ GLenum type)
+{
+ switch (info->componentType)
+ {
+ case GL_UNSIGNED_NORMALIZED:
+ // TODO(geofflang): Don't accept BGRA here. Some chrome internals appear to try to use
+ // ReadPixels with BGRA even if the extension is not present
+ switch (format)
+ {
+ case GL_RGBA:
+ return ((type == GL_UNSIGNED_BYTE) && info->pixelBytes >= 1) ||
+ (context->getExtensions().textureNorm16EXT &&
+ (type == GL_UNSIGNED_SHORT) && info->pixelBytes >= 2);
+ case GL_BGRA_EXT:
+ return context->getExtensions().readFormatBgraEXT && (type == GL_UNSIGNED_BYTE);
+ case GL_STENCIL_INDEX_OES:
+ return context->getExtensions().readStencilNV && (type == GL_UNSIGNED_BYTE);
+ case GL_DEPTH_COMPONENT:
+ return ValidReadPixelsUnsignedNormalizedDepthType(context, info, type);
+ case GL_DEPTH_STENCIL_OES:
+ return context->getExtensions().readDepthStencilNV &&
+ (type == GL_UNSIGNED_INT_24_8_OES) && info->stencilBits > 0;
+ case GL_RGBX8_ANGLE:
+ return context->getExtensions().rgbxInternalFormatANGLE &&
+ (type == GL_UNSIGNED_BYTE);
+ default:
+ return false;
+ }
+ case GL_SIGNED_NORMALIZED:
+ return (format == GL_RGBA && type == GL_BYTE && info->pixelBytes >= 1) ||
+ (context->getExtensions().textureNorm16EXT && format == GL_RGBA &&
+ type == GL_UNSIGNED_SHORT && info->pixelBytes >= 2);
+
+ case GL_INT:
+ return (format == GL_RGBA_INTEGER && type == GL_INT);
+
+ case GL_UNSIGNED_INT:
+ return (format == GL_RGBA_INTEGER && type == GL_UNSIGNED_INT);
+
+ case GL_FLOAT:
+ switch (format)
+ {
+ case GL_RGBA:
+ return (type == GL_FLOAT);
+ case GL_DEPTH_COMPONENT:
+ return ValidReadPixelsFloatDepthType(context, info, type);
+ case GL_DEPTH_STENCIL_OES:
+ return context->getExtensions().readDepthStencilNV &&
+ type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV && info->stencilBits > 0;
+ default:
+ return false;
+ }
+ default:
+ UNREACHABLE();
+ return false;
+ }
+}
+
+template <typename ParamType>
+bool ValidateTextureWrapModeValue(const Context *context,
+ angle::EntryPoint entryPoint,
+ const ParamType *params,
+ bool restrictedWrapModes)
+{
+ switch (ConvertToGLenum(params[0]))
+ {
+ case GL_CLAMP_TO_EDGE:
+ break;
+
+ case GL_CLAMP_TO_BORDER:
+ if (!context->getExtensions().textureBorderClampAny() &&
+ context->getClientVersion() < ES_3_2)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kExtensionNotEnabled);
+ return false;
+ }
+ break;
+
+ case GL_REPEAT:
+ case GL_MIRRORED_REPEAT:
+ if (restrictedWrapModes)
+ {
+ // OES_EGL_image_external and ANGLE_texture_rectangle specifies this error.
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidWrapModeTexture);
+ return false;
+ }
+ break;
+
+ default:
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidTextureWrap);
+ return false;
+ }
+
+ return true;
+}
+
+template <typename ParamType>
+bool ValidateTextureMinFilterValue(const Context *context,
+ angle::EntryPoint entryPoint,
+ const ParamType *params,
+ bool restrictedMinFilter)
+{
+ switch (ConvertToGLenum(params[0]))
+ {
+ case GL_NEAREST:
+ case GL_LINEAR:
+ break;
+
+ case GL_NEAREST_MIPMAP_NEAREST:
+ case GL_LINEAR_MIPMAP_NEAREST:
+ case GL_NEAREST_MIPMAP_LINEAR:
+ case GL_LINEAR_MIPMAP_LINEAR:
+ if (restrictedMinFilter)
+ {
+ // OES_EGL_image_external specifies this error.
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidFilterTexture);
+ return false;
+ }
+ break;
+
+ default:
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidTextureFilterParam);
+ return false;
+ }
+
+ return true;
+}
+
+template <typename ParamType>
+bool ValidateTextureMagFilterValue(const Context *context,
+ angle::EntryPoint entryPoint,
+ const ParamType *params)
+{
+ switch (ConvertToGLenum(params[0]))
+ {
+ case GL_NEAREST:
+ case GL_LINEAR:
+ break;
+
+ default:
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidTextureFilterParam);
+ return false;
+ }
+
+ return true;
+}
+
+template <typename ParamType>
+bool ValidateTextureCompareModeValue(const Context *context,
+ angle::EntryPoint entryPoint,
+ const ParamType *params)
+{
+ // Acceptable mode parameters from GLES 3.0.2 spec, table 3.17
+ switch (ConvertToGLenum(params[0]))
+ {
+ case GL_NONE:
+ case GL_COMPARE_REF_TO_TEXTURE:
+ break;
+
+ default:
+ context->validationError(entryPoint, GL_INVALID_ENUM, kUnknownParameter);
+ return false;
+ }
+
+ return true;
+}
+
+template <typename ParamType>
+bool ValidateTextureCompareFuncValue(const Context *context,
+ angle::EntryPoint entryPoint,
+ const ParamType *params)
+{
+ // Acceptable function parameters from GLES 3.0.2 spec, table 3.17
+ switch (ConvertToGLenum(params[0]))
+ {
+ case GL_LEQUAL:
+ case GL_GEQUAL:
+ case GL_LESS:
+ case GL_GREATER:
+ case GL_EQUAL:
+ case GL_NOTEQUAL:
+ case GL_ALWAYS:
+ case GL_NEVER:
+ break;
+
+ default:
+ context->validationError(entryPoint, GL_INVALID_ENUM, kUnknownParameter);
+ return false;
+ }
+
+ return true;
+}
+
+template <typename ParamType>
+bool ValidateTextureSRGBDecodeValue(const Context *context,
+ angle::EntryPoint entryPoint,
+ const ParamType *params)
+{
+ if (!context->getExtensions().textureSRGBDecodeEXT)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kExtensionNotEnabled);
+ return false;
+ }
+
+ switch (ConvertToGLenum(params[0]))
+ {
+ case GL_DECODE_EXT:
+ case GL_SKIP_DECODE_EXT:
+ break;
+
+ default:
+ context->validationError(entryPoint, GL_INVALID_ENUM, kUnknownParameter);
+ return false;
+ }
+
+ return true;
+}
+
+template <typename ParamType>
+bool ValidateTextureSRGBOverrideValue(const Context *context,
+ angle::EntryPoint entryPoint,
+ const ParamType *params)
+{
+ if (!context->getExtensions().textureFormatSRGBOverrideEXT)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kExtensionNotEnabled);
+ return false;
+ }
+
+ switch (ConvertToGLenum(params[0]))
+ {
+ case GL_SRGB:
+ case GL_NONE:
+ break;
+
+ default:
+ context->validationError(entryPoint, GL_INVALID_ENUM, kUnknownParameter);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateTextureMaxAnisotropyExtensionEnabled(const Context *context,
+ angle::EntryPoint entryPoint)
+{
+ if (!context->getExtensions().textureFilterAnisotropicEXT)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kExtensionNotEnabled);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateTextureMaxAnisotropyValue(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLfloat paramValue)
+{
+ if (!ValidateTextureMaxAnisotropyExtensionEnabled(context, entryPoint))
+ {
+ return false;
+ }
+
+ GLfloat largest = context->getCaps().maxTextureAnisotropy;
+
+ if (paramValue < 1 || paramValue > largest)
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kOutsideOfBounds);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateFragmentShaderColorBufferMaskMatch(const Context *context)
+{
+ const auto &glState = context->getState();
+ const Program *program = context->getActiveLinkedProgram();
+ const Framebuffer *framebuffer = glState.getDrawFramebuffer();
+
+ auto drawBufferMask =
+ framebuffer->getDrawBufferMask() & glState.getBlendStateExt().compareColorMask(0);
+ auto fragmentOutputMask = program->getExecutable().getActiveOutputVariablesMask();
+
+ return drawBufferMask == (drawBufferMask & fragmentOutputMask);
+}
+
+bool ValidateFragmentShaderColorBufferTypeMatch(const Context *context)
+{
+ const ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context);
+ const Framebuffer *framebuffer = context->getState().getDrawFramebuffer();
+
+ return ValidateComponentTypeMasks(executable->getFragmentOutputsTypeMask().to_ulong(),
+ framebuffer->getDrawBufferTypeMask().to_ulong(),
+ executable->getActiveOutputVariablesMask().to_ulong(),
+ framebuffer->getDrawBufferMask().to_ulong());
+}
+
+bool ValidateVertexShaderAttributeTypeMatch(const Context *context)
+{
+ const auto &glState = context->getState();
+ const Program *program = context->getActiveLinkedProgram();
+ const VertexArray *vao = context->getState().getVertexArray();
+
+ if (!program)
+ {
+ return false;
+ }
+
+ unsigned long stateCurrentValuesTypeBits = glState.getCurrentValuesTypeMask().to_ulong();
+ unsigned long vaoAttribTypeBits = vao->getAttributesTypeMask().to_ulong();
+ unsigned long vaoAttribEnabledMask = vao->getAttributesMask().to_ulong();
+
+ vaoAttribEnabledMask |= vaoAttribEnabledMask << kMaxComponentTypeMaskIndex;
+ vaoAttribTypeBits = (vaoAttribEnabledMask & vaoAttribTypeBits);
+ vaoAttribTypeBits |= (~vaoAttribEnabledMask & stateCurrentValuesTypeBits);
+
+ const ProgramExecutable &executable = program->getExecutable();
+ return ValidateComponentTypeMasks(executable.getAttributesTypeMask().to_ulong(),
+ vaoAttribTypeBits, executable.getAttributesMask().to_ulong(),
+ 0xFFFF);
+}
+
+bool IsCompatibleDrawModeWithGeometryShader(PrimitiveMode drawMode,
+ PrimitiveMode geometryShaderInputPrimitiveType)
+{
+ // [EXT_geometry_shader] Section 11.1gs.1, Geometry Shader Input Primitives
+ switch (drawMode)
+ {
+ case PrimitiveMode::Points:
+ return geometryShaderInputPrimitiveType == PrimitiveMode::Points;
+ case PrimitiveMode::Lines:
+ case PrimitiveMode::LineStrip:
+ case PrimitiveMode::LineLoop:
+ return geometryShaderInputPrimitiveType == PrimitiveMode::Lines;
+ case PrimitiveMode::LinesAdjacency:
+ case PrimitiveMode::LineStripAdjacency:
+ return geometryShaderInputPrimitiveType == PrimitiveMode::LinesAdjacency;
+ case PrimitiveMode::Triangles:
+ case PrimitiveMode::TriangleFan:
+ case PrimitiveMode::TriangleStrip:
+ return geometryShaderInputPrimitiveType == PrimitiveMode::Triangles;
+ case PrimitiveMode::TrianglesAdjacency:
+ case PrimitiveMode::TriangleStripAdjacency:
+ return geometryShaderInputPrimitiveType == PrimitiveMode::TrianglesAdjacency;
+ default:
+ UNREACHABLE();
+ return false;
+ }
+}
+
+// GLES1 texture parameters are a small subset of the others
+bool IsValidGLES1TextureParameter(GLenum pname)
+{
+ switch (pname)
+ {
+ case GL_TEXTURE_MAG_FILTER:
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ case GL_TEXTURE_WRAP_R:
+ case GL_GENERATE_MIPMAP:
+ case GL_TEXTURE_CROP_RECT_OES:
+ return true;
+ default:
+ return false;
+ }
+}
+
+unsigned int GetSamplerParameterCount(GLenum pname)
+{
+ return pname == GL_TEXTURE_BORDER_COLOR ? 4 : 1;
+}
+
+const char *ValidateProgramDrawAdvancedBlendState(const Context *context, Program *program)
+{
+ const State &state = context->getState();
+ const BlendEquationBitSet &supportedBlendEquations =
+ program->getExecutable().getAdvancedBlendEquations();
+ const DrawBufferMask &enabledDrawBufferMask = state.getBlendStateExt().getEnabledMask();
+
+ for (size_t blendEnabledBufferIndex : enabledDrawBufferMask)
+ {
+ const gl::BlendEquationType &enabledBlendEquation = gl::FromGLenum<gl::BlendEquationType>(
+ state.getBlendStateExt().getEquationColorIndexed(blendEnabledBufferIndex));
+
+ if (enabledBlendEquation < gl::BlendEquationType::Multiply ||
+ enabledBlendEquation > gl::BlendEquationType::HslLuminosity)
+ {
+ continue;
+ }
+
+ if (!supportedBlendEquations.test(enabledBlendEquation))
+ {
+ return gl::err::kBlendEquationNotEnabled;
+ }
+ }
+
+ return nullptr;
+}
+
+ANGLE_INLINE const char *ValidateProgramDrawStates(const Context *context,
+ const Extensions &extensions,
+ Program *program)
+{
+ const State &state = context->getState();
+ if (extensions.multiviewOVR || extensions.multiview2OVR)
+ {
+ const int programNumViews = program->usesMultiview() ? program->getNumViews() : 1;
+ Framebuffer *framebuffer = state.getDrawFramebuffer();
+ const int framebufferNumViews = framebuffer->getNumViews();
+
+ if (framebufferNumViews != programNumViews)
+ {
+ return gl::err::kMultiviewMismatch;
+ }
+
+ if (state.isTransformFeedbackActiveUnpaused() && framebufferNumViews > 1)
+ {
+ return gl::err::kMultiviewTransformFeedback;
+ }
+
+ if (extensions.disjointTimerQueryEXT && framebufferNumViews > 1 &&
+ state.isQueryActive(QueryType::TimeElapsed))
+ {
+ return gl::err::kMultiviewTimerQuery;
+ }
+ }
+
+ // Uniform buffer validation
+ for (unsigned int uniformBlockIndex = 0;
+ uniformBlockIndex < program->getActiveUniformBlockCount(); uniformBlockIndex++)
+ {
+ const InterfaceBlock &uniformBlock = program->getUniformBlockByIndex(uniformBlockIndex);
+ GLuint blockBinding = program->getUniformBlockBinding(uniformBlockIndex);
+ const OffsetBindingPointer<Buffer> &uniformBuffer =
+ state.getIndexedUniformBuffer(blockBinding);
+
+ if (uniformBuffer.get() == nullptr && context->isWebGL())
+ {
+ // undefined behaviour
+ return gl::err::kUniformBufferUnbound;
+ }
+
+ size_t uniformBufferSize = GetBoundBufferAvailableSize(uniformBuffer);
+ if (uniformBufferSize < uniformBlock.dataSize &&
+ (context->isWebGL() || context->isBufferAccessValidationEnabled()))
+ {
+ // undefined behaviour
+ return gl::err::kUniformBufferTooSmall;
+ }
+
+ if (uniformBuffer->hasWebGLXFBBindingConflict(context->isWebGL()))
+ {
+ return gl::err::kUniformBufferBoundForTransformFeedback;
+ }
+ }
+
+ // Enabled blend equation validation
+ const char *errorString = nullptr;
+
+ if (extensions.blendEquationAdvancedKHR)
+ {
+ errorString = ValidateProgramDrawAdvancedBlendState(context, program);
+ }
+
+ return errorString;
+}
+} // anonymous namespace
+
+void SetRobustLengthParam(const GLsizei *length, GLsizei value)
+{
+ if (length)
+ {
+ // Currently we modify robust length parameters in the validation layer. We should be only
+ // doing this in the Context instead.
+ // TODO(http://anglebug.com/4406): Remove when possible.
+ *const_cast<GLsizei *>(length) = value;
+ }
+}
+
+bool ValidTextureTarget(const Context *context, TextureType type)
+{
+ switch (type)
+ {
+ case TextureType::_2D:
+ case TextureType::CubeMap:
+ return true;
+
+ case TextureType::Rectangle:
+ return context->getExtensions().textureRectangleANGLE;
+
+ case TextureType::_3D:
+ return ((context->getClientMajorVersion() >= 3) ||
+ context->getExtensions().texture3DOES);
+
+ case TextureType::_2DArray:
+ return (context->getClientMajorVersion() >= 3);
+
+ case TextureType::_2DMultisample:
+ return (context->getClientVersion() >= Version(3, 1) ||
+ context->getExtensions().textureMultisampleANGLE);
+ case TextureType::_2DMultisampleArray:
+ return context->getExtensions().textureStorageMultisample2dArrayOES;
+
+ case TextureType::CubeMapArray:
+ return (context->getClientVersion() >= Version(3, 2) ||
+ context->getExtensions().textureCubeMapArrayAny());
+
+ case TextureType::VideoImage:
+ return context->getExtensions().videoTextureWEBGL;
+
+ case TextureType::Buffer:
+ return (context->getClientVersion() >= Version(3, 2) ||
+ context->getExtensions().textureBufferAny());
+
+ default:
+ return false;
+ }
+}
+
+bool ValidTexture2DTarget(const Context *context, TextureType type)
+{
+ switch (type)
+ {
+ case TextureType::_2D:
+ case TextureType::CubeMap:
+ return true;
+
+ case TextureType::Rectangle:
+ return context->getExtensions().textureRectangleANGLE;
+
+ default:
+ return false;
+ }
+}
+
+bool ValidTexture3DTarget(const Context *context, TextureType target)
+{
+ switch (target)
+ {
+ case TextureType::_3D:
+ case TextureType::_2DArray:
+ return (context->getClientMajorVersion() >= 3);
+
+ case TextureType::CubeMapArray:
+ return (context->getClientVersion() >= Version(3, 2) ||
+ context->getExtensions().textureCubeMapArrayAny());
+
+ default:
+ return false;
+ }
+}
+
+// Most texture GL calls are not compatible with external textures, so we have a separate validation
+// function for use in the GL calls that do
+bool ValidTextureExternalTarget(const Context *context, TextureType target)
+{
+ return (target == TextureType::External) &&
+ (context->getExtensions().EGLImageExternalOES ||
+ context->getExtensions().EGLStreamConsumerExternalNV);
+}
+
+bool ValidTextureExternalTarget(const Context *context, TextureTarget target)
+{
+ return (target == TextureTarget::External) &&
+ ValidTextureExternalTarget(context, TextureType::External);
+}
+
+// This function differs from ValidTextureTarget in that the target must be
+// usable as the destination of a 2D operation-- so a cube face is valid, but
+// GL_TEXTURE_CUBE_MAP is not.
+// Note: duplicate of IsInternalTextureTarget
+bool ValidTexture2DDestinationTarget(const Context *context, TextureTarget target)
+{
+ switch (target)
+ {
+ case TextureTarget::_2D:
+ case TextureTarget::CubeMapNegativeX:
+ case TextureTarget::CubeMapNegativeY:
+ case TextureTarget::CubeMapNegativeZ:
+ case TextureTarget::CubeMapPositiveX:
+ case TextureTarget::CubeMapPositiveY:
+ case TextureTarget::CubeMapPositiveZ:
+ return true;
+ case TextureTarget::Rectangle:
+ return context->getExtensions().textureRectangleANGLE;
+ case TextureTarget::VideoImage:
+ return context->getExtensions().videoTextureWEBGL;
+ default:
+ return false;
+ }
+}
+
+bool ValidateTransformFeedbackPrimitiveMode(const Context *context,
+ angle::EntryPoint entryPoint,
+ PrimitiveMode transformFeedbackPrimitiveMode,
+ PrimitiveMode renderPrimitiveMode)
+{
+ ASSERT(context);
+
+ if ((!context->getExtensions().geometryShaderAny() ||
+ !context->getExtensions().tessellationShaderEXT) &&
+ context->getClientVersion() < ES_3_2)
+ {
+ // It is an invalid operation to call DrawArrays or DrawArraysInstanced with a draw mode
+ // that does not match the current transform feedback object's draw mode (if transform
+ // feedback is active), (3.0.2, section 2.14, pg 86)
+ return transformFeedbackPrimitiveMode == renderPrimitiveMode;
+ }
+
+ const ProgramExecutable *executable = context->getState().getLinkedProgramExecutable(context);
+ ASSERT(executable);
+ if (executable->hasLinkedShaderStage(ShaderType::Geometry))
+ {
+ // If geometry shader is active, transform feedback mode must match what is output from this
+ // stage.
+ renderPrimitiveMode = executable->getGeometryShaderOutputPrimitiveType();
+ }
+ else if (executable->hasLinkedShaderStage(ShaderType::TessEvaluation))
+ {
+ // Similarly with tessellation shaders, but only if no geometry shader is present. With
+ // tessellation shaders, only triangles are possibly output.
+ return transformFeedbackPrimitiveMode == PrimitiveMode::Triangles &&
+ executable->getTessGenMode() == GL_TRIANGLES;
+ }
+
+ // [GL_EXT_geometry_shader] Table 12.1gs
+ switch (renderPrimitiveMode)
+ {
+ case PrimitiveMode::Points:
+ return transformFeedbackPrimitiveMode == PrimitiveMode::Points;
+ case PrimitiveMode::Lines:
+ case PrimitiveMode::LineStrip:
+ case PrimitiveMode::LineLoop:
+ return transformFeedbackPrimitiveMode == PrimitiveMode::Lines;
+ case PrimitiveMode::Triangles:
+ case PrimitiveMode::TriangleFan:
+ case PrimitiveMode::TriangleStrip:
+ return transformFeedbackPrimitiveMode == PrimitiveMode::Triangles;
+ case PrimitiveMode::Patches:
+ return transformFeedbackPrimitiveMode == PrimitiveMode::Patches;
+ default:
+ UNREACHABLE();
+ return false;
+ }
+}
+
+bool ValidateDrawElementsInstancedBase(const Context *context,
+ angle::EntryPoint entryPoint,
+ PrimitiveMode mode,
+ GLsizei count,
+ DrawElementsType type,
+ const void *indices,
+ GLsizei primcount)
+{
+ if (primcount <= 0)
+ {
+ if (primcount < 0)
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kNegativePrimcount);
+ return false;
+ }
+
+ // Early exit.
+ return ValidateDrawElementsCommon(context, entryPoint, mode, count, type, indices,
+ primcount);
+ }
+
+ if (!ValidateDrawElementsCommon(context, entryPoint, mode, count, type, indices, primcount))
+ {
+ return false;
+ }
+
+ if (count == 0)
+ {
+ // Early exit.
+ return true;
+ }
+
+ return ValidateDrawInstancedAttribs(context, entryPoint, primcount);
+}
+
+bool ValidateDrawArraysInstancedBase(const Context *context,
+ angle::EntryPoint entryPoint,
+ PrimitiveMode mode,
+ GLint first,
+ GLsizei count,
+ GLsizei primcount)
+{
+ if (primcount <= 0)
+ {
+ if (primcount < 0)
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kNegativePrimcount);
+ return false;
+ }
+
+ // Early exit.
+ return ValidateDrawArraysCommon(context, entryPoint, mode, first, count, primcount);
+ }
+
+ if (!ValidateDrawArraysCommon(context, entryPoint, mode, first, count, primcount))
+ {
+ return false;
+ }
+
+ if (count == 0)
+ {
+ // Early exit.
+ return true;
+ }
+
+ return ValidateDrawInstancedAttribs(context, entryPoint, primcount);
+}
+
+bool ValidateDrawInstancedANGLE(const Context *context, angle::EntryPoint entryPoint)
+{
+ // Verify there is at least one active attribute with a divisor of zero
+ const State &state = context->getState();
+ const ProgramExecutable *executable = state.getLinkedProgramExecutable(context);
+
+ if (!executable)
+ {
+ // No executable means there is no Program/PPO bound, which is undefined behavior, but isn't
+ // an error.
+ context->getState().getDebug().insertMessage(
+ GL_DEBUG_SOURCE_API, GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR, 0, GL_DEBUG_SEVERITY_HIGH,
+ std::string("Attempting to draw without a program"), gl::LOG_WARN, entryPoint);
+ return true;
+ }
+
+ const auto &attribs = state.getVertexArray()->getVertexAttributes();
+ const auto &bindings = state.getVertexArray()->getVertexBindings();
+ for (size_t attributeIndex = 0; attributeIndex < attribs.size(); attributeIndex++)
+ {
+ const VertexAttribute &attrib = attribs[attributeIndex];
+ const VertexBinding &binding = bindings[attrib.bindingIndex];
+ if (executable->isAttribLocationActive(attributeIndex) && binding.getDivisor() == 0)
+ {
+ return true;
+ }
+ }
+
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kNoZeroDivisor);
+ return false;
+}
+
+bool ValidTexture3DDestinationTarget(const Context *context, TextureTarget target)
+{
+ switch (target)
+ {
+ case TextureTarget::_3D:
+ case TextureTarget::_2DArray:
+ return true;
+ case TextureTarget::CubeMapArray:
+ return (context->getClientVersion() >= Version(3, 2) ||
+ context->getExtensions().textureCubeMapArrayAny());
+ default:
+ return false;
+ }
+}
+
+bool ValidTexLevelDestinationTarget(const Context *context, TextureType type)
+{
+ switch (type)
+ {
+ case TextureType::_2D:
+ case TextureType::_2DArray:
+ case TextureType::_2DMultisample:
+ case TextureType::CubeMap:
+ case TextureType::_3D:
+ return true;
+ case TextureType::CubeMapArray:
+ return (context->getClientVersion() >= Version(3, 2) ||
+ context->getExtensions().textureCubeMapArrayAny());
+ case TextureType::Rectangle:
+ return context->getExtensions().textureRectangleANGLE;
+ case TextureType::_2DMultisampleArray:
+ return context->getExtensions().textureStorageMultisample2dArrayOES;
+ case TextureType::Buffer:
+ return (context->getClientVersion() >= Version(3, 2) ||
+ context->getExtensions().textureBufferAny());
+ default:
+ return false;
+ }
+}
+
+bool ValidFramebufferTarget(const Context *context, GLenum target)
+{
+ static_assert(GL_DRAW_FRAMEBUFFER_ANGLE == GL_DRAW_FRAMEBUFFER &&
+ GL_READ_FRAMEBUFFER_ANGLE == GL_READ_FRAMEBUFFER,
+ "ANGLE framebuffer enums must equal the ES3 framebuffer enums.");
+
+ switch (target)
+ {
+ case GL_FRAMEBUFFER:
+ return true;
+
+ case GL_READ_FRAMEBUFFER:
+ case GL_DRAW_FRAMEBUFFER:
+ return (context->getExtensions().framebufferBlitAny() ||
+ context->getClientMajorVersion() >= 3);
+
+ default:
+ return false;
+ }
+}
+
+bool ValidMipLevel(const Context *context, TextureType type, GLint level)
+{
+ const auto &caps = context->getCaps();
+ int maxDimension = 0;
+ switch (type)
+ {
+ case TextureType::_2D:
+ case TextureType::_2DArray:
+ case TextureType::_2DMultisample:
+ case TextureType::_2DMultisampleArray:
+ // TODO(http://anglebug.com/2775): It's a bit unclear what the "maximum allowable
+ // level-of-detail" for multisample textures should be. Could maybe make it zero.
+ maxDimension = caps.max2DTextureSize;
+ break;
+
+ case TextureType::CubeMap:
+ case TextureType::CubeMapArray:
+ maxDimension = caps.maxCubeMapTextureSize;
+ break;
+
+ case TextureType::External:
+ case TextureType::Rectangle:
+ case TextureType::VideoImage:
+ case TextureType::Buffer:
+ return level == 0;
+
+ case TextureType::_3D:
+ maxDimension = caps.max3DTextureSize;
+ break;
+
+ default:
+ UNREACHABLE();
+ }
+
+ return level <= log2(maxDimension) && level >= 0;
+}
+
+bool ValidImageSizeParameters(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType target,
+ GLint level,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ bool isSubImage)
+{
+ if (width < 0 || height < 0 || depth < 0)
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kNegativeSize);
+ return false;
+ }
+ // TexSubImage parameters can be NPOT without textureNPOT extension,
+ // as long as the destination texture is POT.
+ bool hasNPOTSupport =
+ context->getExtensions().textureNpotOES || context->getClientVersion() >= Version(3, 0);
+ if (!isSubImage && !hasNPOTSupport &&
+ (level != 0 && (!isPow2(width) || !isPow2(height) || !isPow2(depth))))
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kTextureNotPow2);
+ return false;
+ }
+
+ if (!ValidMipLevel(context, target, level))
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidMipLevel);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidCompressedBaseLevel(GLsizei size, GLuint blockSize, GLint level)
+{
+ // Already checked in ValidMipLevel.
+ ASSERT(level < 32);
+ // This function is used only for 4x4 BC formats.
+ ASSERT(blockSize == 4);
+ // Use the constant value to avoid division.
+ return ((size << level) % 4) == 0;
+}
+
+bool ValidCompressedImageSize(const Context *context,
+ GLenum internalFormat,
+ GLint level,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth)
+{
+ if (width < 0 || height < 0)
+ {
+ return false;
+ }
+
+ const InternalFormat &formatInfo = GetSizedInternalFormatInfo(internalFormat);
+
+ if (!formatInfo.compressed && !formatInfo.paletted)
+ {
+ return false;
+ }
+
+ // A texture format can not be both block-compressed and paletted
+ ASSERT(!(formatInfo.compressed && formatInfo.paletted));
+
+ if (formatInfo.compressed)
+ {
+ // Only PVRTC1 requires dimensions to be powers of two
+ if (IsPVRTC1Format(internalFormat))
+ {
+ if (!isPow2(width) || !isPow2(height))
+ {
+ return false;
+ }
+
+ if (context->getLimitations().squarePvrtc1)
+ {
+ if (width != height)
+ {
+ return false;
+ }
+ }
+ }
+
+ if (CompressedTextureFormatRequiresExactSize(internalFormat))
+ {
+ // In WebGL compatibility mode and D3D, enforce that the base level implied
+ // by the compressed texture's mip level would conform to the block
+ // size.
+ if (context->isWebGL() ||
+ context->getLimitations().compressedBaseMipLevelMultipleOfFour)
+ {
+ // This check is performed only for BC formats.
+ ASSERT(formatInfo.compressedBlockDepth == 1);
+ if (!ValidCompressedBaseLevel(width, formatInfo.compressedBlockWidth, level) ||
+ !ValidCompressedBaseLevel(height, formatInfo.compressedBlockHeight, level))
+ {
+ return false;
+ }
+ }
+ // non-WebGL and non-D3D check is not necessary for the following formats
+ // From EXT_texture_compression_s3tc specification:
+ // If the width or height is not a multiple of four, there will be 4x4 blocks at the
+ // edge of the image that contain "extra" texels that are not part of the image. From
+ // EXT_texture_compression_bptc & EXT_texture_compression_rgtc specification: If an
+ // RGTC/BPTC image has a width or height that is not a multiple of four, the data
+ // corresponding to texels outside the image are irrelevant and undefined.
+ }
+ }
+
+ if (formatInfo.paletted)
+ {
+ // TODO(http://anglebug.com/7688): multi-level paletted images
+ if (level != 0)
+ {
+ return false;
+ }
+
+ if (!isPow2(width) || !isPow2(height))
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidCompressedSubImageSize(const Context *context,
+ GLenum internalFormat,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ size_t textureWidth,
+ size_t textureHeight,
+ size_t textureDepth)
+{
+ const InternalFormat &formatInfo = GetSizedInternalFormatInfo(internalFormat);
+ if (!formatInfo.compressed)
+ {
+ return false;
+ }
+
+ if (xoffset < 0 || yoffset < 0 || zoffset < 0 || width < 0 || height < 0 || depth < 0)
+ {
+ return false;
+ }
+
+ // ANGLE does not support compressed 3D blocks (provided exclusively by ASTC 3D formats), so
+ // there is no need to check the depth here. Only width and height determine whether a 2D array
+ // element or a 2D slice of a sliced 3D texture fill the entire level.
+ bool fillsEntireMip = xoffset == 0 && yoffset == 0 &&
+ static_cast<size_t>(width) == textureWidth &&
+ static_cast<size_t>(height) == textureHeight;
+
+ if (CompressedFormatRequiresWholeImage(internalFormat))
+ {
+ return fillsEntireMip;
+ }
+
+ if (CompressedSubTextureFormatRequiresExactSize(internalFormat))
+ {
+ if (xoffset % formatInfo.compressedBlockWidth != 0 ||
+ yoffset % formatInfo.compressedBlockHeight != 0 ||
+ zoffset % formatInfo.compressedBlockDepth != 0)
+ {
+ return false;
+ }
+
+ // Allowed to either have data that is a multiple of block size or is smaller than the block
+ // size but fills the entire mip
+ bool sizeMultipleOfBlockSize = (width % formatInfo.compressedBlockWidth) == 0 &&
+ (height % formatInfo.compressedBlockHeight) == 0 &&
+ (depth % formatInfo.compressedBlockDepth) == 0;
+ if (!sizeMultipleOfBlockSize && !fillsEntireMip)
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidImageDataSize(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType texType,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type,
+ const void *pixels,
+ GLsizei imageSize)
+{
+ Buffer *pixelUnpackBuffer = context->getState().getTargetBuffer(BufferBinding::PixelUnpack);
+ if (pixelUnpackBuffer == nullptr && imageSize < 0)
+ {
+ // Checks are not required
+ return true;
+ }
+
+ // ...the data would be unpacked from the buffer object such that the memory reads required
+ // would exceed the data store size.
+ const InternalFormat &formatInfo = GetInternalFormatInfo(format, type);
+ ASSERT(formatInfo.internalFormat != GL_NONE);
+ const Extents size(width, height, depth);
+ const auto &unpack = context->getState().getUnpackState();
+
+ bool targetIs3D = texType == TextureType::_3D || texType == TextureType::_2DArray;
+ GLuint endByte = 0;
+ if (!formatInfo.computePackUnpackEndByte(type, size, unpack, targetIs3D, &endByte))
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kIntegerOverflow);
+ return false;
+ }
+
+ if (pixelUnpackBuffer)
+ {
+ CheckedNumeric<size_t> checkedEndByte(endByte);
+ CheckedNumeric<size_t> checkedOffset(reinterpret_cast<size_t>(pixels));
+ checkedEndByte += checkedOffset;
+
+ if (!checkedEndByte.IsValid() ||
+ (checkedEndByte.ValueOrDie() > static_cast<size_t>(pixelUnpackBuffer->getSize())))
+ {
+ // Overflow past the end of the buffer
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kIntegerOverflow);
+ return false;
+ }
+ if (pixelUnpackBuffer->hasWebGLXFBBindingConflict(context->isWebGL()))
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION,
+ kPixelUnpackBufferBoundForTransformFeedback);
+ return false;
+ }
+ }
+ else
+ {
+ ASSERT(imageSize >= 0);
+ if (pixels == nullptr && imageSize != 0)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kImageSizeMustBeZero);
+ return false;
+ }
+
+ if (pixels != nullptr && endByte > static_cast<GLuint>(imageSize))
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kImageSizeTooSmall);
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidQueryType(const Context *context, QueryType queryType)
+{
+ switch (queryType)
+ {
+ case QueryType::AnySamples:
+ case QueryType::AnySamplesConservative:
+ return context->getClientMajorVersion() >= 3 ||
+ context->getExtensions().occlusionQueryBooleanEXT;
+ case QueryType::TransformFeedbackPrimitivesWritten:
+ return (context->getClientMajorVersion() >= 3);
+ case QueryType::TimeElapsed:
+ return context->getExtensions().disjointTimerQueryEXT;
+ case QueryType::CommandsCompleted:
+ return context->getExtensions().syncQueryCHROMIUM;
+ case QueryType::PrimitivesGenerated:
+ return context->getClientVersion() >= ES_3_2 ||
+ context->getExtensions().geometryShaderAny();
+ default:
+ return false;
+ }
+}
+
+bool ValidateWebGLVertexAttribPointer(const Context *context,
+ angle::EntryPoint entryPoint,
+ VertexAttribType type,
+ GLboolean normalized,
+ GLsizei stride,
+ const void *ptr,
+ bool pureInteger)
+{
+ ASSERT(context->isWebGL());
+ // WebGL 1.0 [Section 6.11] Vertex Attribute Data Stride
+ // The WebGL API supports vertex attribute data strides up to 255 bytes. A call to
+ // vertexAttribPointer will generate an INVALID_VALUE error if the value for the stride
+ // parameter exceeds 255.
+ constexpr GLsizei kMaxWebGLStride = 255;
+ if (stride > kMaxWebGLStride)
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kStrideExceedsWebGLLimit);
+ return false;
+ }
+
+ // WebGL 1.0 [Section 6.4] Buffer Offset and Stride Requirements
+ // The offset arguments to drawElements and vertexAttribPointer, and the stride argument to
+ // vertexAttribPointer, must be a multiple of the size of the data type passed to the call,
+ // or an INVALID_OPERATION error is generated.
+ angle::FormatID internalType = GetVertexFormatID(type, normalized, 1, pureInteger);
+ size_t typeSize = GetVertexFormatSize(internalType);
+
+ ASSERT(isPow2(typeSize) && typeSize > 0);
+ size_t sizeMask = (typeSize - 1);
+ if ((reinterpret_cast<intptr_t>(ptr) & sizeMask) != 0)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kOffsetMustBeMultipleOfType);
+ return false;
+ }
+
+ if ((stride & sizeMask) != 0)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kStrideMustBeMultipleOfType);
+ return false;
+ }
+
+ return true;
+}
+
+Program *GetValidProgramNoResolve(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID id)
+{
+ // ES3 spec (section 2.11.1) -- "Commands that accept shader or program object names will
+ // generate the error INVALID_VALUE if the provided name is not the name of either a shader
+ // or program object and INVALID_OPERATION if the provided name identifies an object
+ // that is not the expected type."
+
+ Program *validProgram = context->getProgramNoResolveLink(id);
+
+ if (!validProgram)
+ {
+ if (context->getShader(id))
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kExpectedProgramName);
+ }
+ else
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidProgramName);
+ }
+ }
+
+ return validProgram;
+}
+
+Program *GetValidProgram(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID id)
+{
+ Program *program = GetValidProgramNoResolve(context, entryPoint, id);
+ if (program)
+ {
+ program->resolveLink(context);
+ }
+ return program;
+}
+
+Shader *GetValidShader(const Context *context, angle::EntryPoint entryPoint, ShaderProgramID id)
+{
+ // See ValidProgram for spec details.
+
+ Shader *validShader = context->getShader(id);
+
+ if (!validShader)
+ {
+ if (context->getProgramNoResolveLink(id))
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kExpectedShaderName);
+ }
+ else
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidShaderName);
+ }
+ }
+
+ return validShader;
+}
+
+bool ValidateAttachmentTarget(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum attachment)
+{
+ if (attachment >= GL_COLOR_ATTACHMENT1_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
+ {
+ if (context->getClientMajorVersion() < 3 && !context->getExtensions().drawBuffersEXT)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidAttachment);
+ return false;
+ }
+
+ // Color attachment 0 is validated below because it is always valid
+ const int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
+ if (colorAttachment >= context->getCaps().maxColorAttachments)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidAttachment);
+ return false;
+ }
+ }
+ else
+ {
+ switch (attachment)
+ {
+ case GL_COLOR_ATTACHMENT0:
+ case GL_DEPTH_ATTACHMENT:
+ case GL_STENCIL_ATTACHMENT:
+ break;
+
+ case GL_DEPTH_STENCIL_ATTACHMENT:
+ if (!context->isWebGL() && context->getClientMajorVersion() < 3)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidAttachment);
+ return false;
+ }
+ break;
+
+ default:
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidAttachment);
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateRenderbufferStorageParametersBase(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height)
+{
+ switch (target)
+ {
+ case GL_RENDERBUFFER:
+ break;
+ default:
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidRenderbufferTarget);
+ return false;
+ }
+
+ if (width < 0 || height < 0 || samples < 0)
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidRenderbufferWidthHeight);
+ return false;
+ }
+
+ // Hack for the special WebGL 1 "DEPTH_STENCIL" internal format.
+ GLenum convertedInternalFormat = context->getConvertedRenderbufferFormat(internalformat);
+
+ const TextureCaps &formatCaps = context->getTextureCaps().get(convertedInternalFormat);
+ if (!formatCaps.renderbuffer)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidRenderbufferInternalFormat);
+ return false;
+ }
+
+ // ANGLE_framebuffer_multisample does not explicitly state that the internal format must be
+ // sized but it does state that the format must be in the ES2.0 spec table 4.5 which contains
+ // only sized internal formats.
+ const InternalFormat &formatInfo = GetSizedInternalFormatInfo(convertedInternalFormat);
+ if (formatInfo.internalFormat == GL_NONE)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidRenderbufferInternalFormat);
+ return false;
+ }
+
+ if (std::max(width, height) > context->getCaps().maxRenderbufferSize)
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kResourceMaxRenderbufferSize);
+ return false;
+ }
+
+ RenderbufferID id = context->getState().getRenderbufferId();
+ if (id.value == 0)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidRenderbufferTarget);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateBlitFramebufferParameters(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLint srcX0,
+ GLint srcY0,
+ GLint srcX1,
+ GLint srcY1,
+ GLint dstX0,
+ GLint dstY0,
+ GLint dstX1,
+ GLint dstY1,
+ GLbitfield mask,
+ GLenum filter)
+{
+ switch (filter)
+ {
+ case GL_NEAREST:
+ break;
+ case GL_LINEAR:
+ break;
+ default:
+ context->validationError(entryPoint, GL_INVALID_ENUM, kBlitInvalidFilter);
+ return false;
+ }
+
+ if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0)
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kBlitInvalidMask);
+ return false;
+ }
+
+ // ES3.0 spec, section 4.3.2 states that linear filtering is only available for the
+ // color buffer, leaving only nearest being unfiltered from above
+ if ((mask & ~GL_COLOR_BUFFER_BIT) != 0 && filter != GL_NEAREST)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kBlitOnlyNearestForNonColor);
+ return false;
+ }
+
+ const auto &glState = context->getState();
+ Framebuffer *readFramebuffer = glState.getReadFramebuffer();
+ Framebuffer *drawFramebuffer = glState.getDrawFramebuffer();
+
+ if (!readFramebuffer || !drawFramebuffer)
+ {
+ context->validationError(entryPoint, GL_INVALID_FRAMEBUFFER_OPERATION,
+ kBlitFramebufferMissing);
+ return false;
+ }
+
+ if (!ValidateFramebufferComplete(context, entryPoint, readFramebuffer))
+ {
+ return false;
+ }
+
+ if (!ValidateFramebufferComplete(context, entryPoint, drawFramebuffer))
+ {
+ return false;
+ }
+
+ // EXT_YUV_target disallows blitting to or from a YUV framebuffer
+ if ((mask & GL_COLOR_BUFFER_BIT) != 0 &&
+ (readFramebuffer->hasYUVAttachment() || drawFramebuffer->hasYUVAttachment()))
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kBlitYUVFramebuffer);
+ return false;
+ }
+
+ // The draw and read framebuffers can only match if:
+ // - They are the default framebuffer AND
+ // - The read/draw surfaces are different
+ if ((readFramebuffer->id() == drawFramebuffer->id()) &&
+ ((drawFramebuffer->id() != Framebuffer::kDefaultDrawFramebufferHandle) ||
+ (context->getCurrentDrawSurface() == context->getCurrentReadSurface())))
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kBlitFeedbackLoop);
+ return false;
+ }
+
+ // Not allow blitting to MS buffers, therefore if renderToTextureSamples exist,
+ // consider it MS. checkReadBufferResourceSamples = false
+ if (!ValidateFramebufferNotMultisampled(context, entryPoint, drawFramebuffer, false))
+ {
+ return false;
+ }
+
+ // This validation is specified in the WebGL 2.0 spec and not in the GLES 3.0.5 spec, but we
+ // always run it in order to avoid triggering driver bugs.
+ if (DifferenceCanOverflow(srcX0, srcX1) || DifferenceCanOverflow(srcY0, srcY1) ||
+ DifferenceCanOverflow(dstX0, dstX1) || DifferenceCanOverflow(dstY0, dstY1))
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kBlitDimensionsOutOfRange);
+ return false;
+ }
+
+ bool sameBounds = srcX0 == dstX0 && srcY0 == dstY0 && srcX1 == dstX1 && srcY1 == dstY1;
+
+ if (mask & GL_COLOR_BUFFER_BIT)
+ {
+ const FramebufferAttachment *readColorBuffer = readFramebuffer->getReadColorAttachment();
+ const Extensions &extensions = context->getExtensions();
+
+ if (readColorBuffer)
+ {
+ const Format &readFormat = readColorBuffer->getFormat();
+
+ for (size_t drawbufferIdx = 0;
+ drawbufferIdx < drawFramebuffer->getDrawbufferStateCount(); ++drawbufferIdx)
+ {
+ const FramebufferAttachment *attachment =
+ drawFramebuffer->getDrawBuffer(drawbufferIdx);
+ if (attachment)
+ {
+ const Format &drawFormat = attachment->getFormat();
+
+ // The GL ES 3.0.2 spec (pg 193) states that:
+ // 1) If the read buffer is fixed point format, the draw buffer must be as well
+ // 2) If the read buffer is an unsigned integer format, the draw buffer must be
+ // as well
+ // 3) If the read buffer is a signed integer format, the draw buffer must be as
+ // well
+ // Changes with EXT_color_buffer_float:
+ // Case 1) is changed to fixed point OR floating point
+ GLenum readComponentType = readFormat.info->componentType;
+ GLenum drawComponentType = drawFormat.info->componentType;
+ bool readFixedPoint = (readComponentType == GL_UNSIGNED_NORMALIZED ||
+ readComponentType == GL_SIGNED_NORMALIZED);
+ bool drawFixedPoint = (drawComponentType == GL_UNSIGNED_NORMALIZED ||
+ drawComponentType == GL_SIGNED_NORMALIZED);
+
+ if (extensions.colorBufferFloatEXT)
+ {
+ bool readFixedOrFloat = (readFixedPoint || readComponentType == GL_FLOAT);
+ bool drawFixedOrFloat = (drawFixedPoint || drawComponentType == GL_FLOAT);
+
+ if (readFixedOrFloat != drawFixedOrFloat)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION,
+ kBlitTypeMismatchFixedOrFloat);
+ return false;
+ }
+ }
+ else if (readFixedPoint != drawFixedPoint)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION,
+ kBlitTypeMismatchFixedPoint);
+ return false;
+ }
+
+ if (readComponentType == GL_UNSIGNED_INT &&
+ drawComponentType != GL_UNSIGNED_INT)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION,
+ kBlitTypeMismatchUnsignedInteger);
+ return false;
+ }
+
+ if (readComponentType == GL_INT && drawComponentType != GL_INT)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION,
+ kBlitTypeMismatchSignedInteger);
+ return false;
+ }
+
+ if (readColorBuffer->getResourceSamples() > 0 &&
+ (!Format::EquivalentForBlit(readFormat, drawFormat) || !sameBounds))
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION,
+ kBlitMultisampledFormatOrBoundsMismatch);
+ return false;
+ }
+
+ if (context->isWebGL() && *readColorBuffer == *attachment)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION,
+ kBlitSameImageColor);
+ return false;
+ }
+ }
+ }
+
+ if (readFormat.info->isInt() && filter == GL_LINEAR)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION,
+ kBlitIntegerWithLinearFilter);
+ return false;
+ }
+ }
+ // WebGL 2.0 BlitFramebuffer when blitting from a missing attachment
+ // In OpenGL ES it is undefined what happens when an operation tries to blit from a missing
+ // attachment and WebGL defines it to be an error. We do the check unconditionally as the
+ // situation is an application error that would lead to a crash in ANGLE.
+ else if (drawFramebuffer->hasEnabledDrawBuffer())
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kBlitMissingColor);
+ return false;
+ }
+ }
+
+ GLenum masks[] = {GL_DEPTH_BUFFER_BIT, GL_STENCIL_BUFFER_BIT};
+ GLenum attachments[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT};
+ for (size_t i = 0; i < 2; i++)
+ {
+ if (mask & masks[i])
+ {
+ const FramebufferAttachment *readBuffer =
+ readFramebuffer->getAttachment(context, attachments[i]);
+ const FramebufferAttachment *drawBuffer =
+ drawFramebuffer->getAttachment(context, attachments[i]);
+
+ if (readBuffer && drawBuffer)
+ {
+ if (!Format::EquivalentForBlit(readBuffer->getFormat(), drawBuffer->getFormat()))
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION,
+ kBlitDepthOrStencilFormatMismatch);
+ return false;
+ }
+
+ if (readBuffer->getResourceSamples() > 0 && !sameBounds)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION,
+ kBlitMultisampledBoundsMismatch);
+ return false;
+ }
+
+ if (context->isWebGL() && *readBuffer == *drawBuffer)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION,
+ kBlitSameImageDepthOrStencil);
+ return false;
+ }
+ }
+ // WebGL 2.0 BlitFramebuffer when blitting from a missing attachment
+ else if (drawBuffer)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION,
+ kBlitMissingDepthOrStencil);
+ return false;
+ }
+ }
+ }
+
+ // OVR_multiview2:
+ // Calling BlitFramebuffer will result in an INVALID_FRAMEBUFFER_OPERATION error if the
+ // current draw framebuffer isMultiview() or the number of
+ // views in the current read framebuffer is more than one.
+ if (readFramebuffer->readDisallowedByMultiview())
+ {
+ context->validationError(entryPoint, GL_INVALID_FRAMEBUFFER_OPERATION, kBlitFromMultiview);
+ return false;
+ }
+ if (drawFramebuffer->isMultiview())
+ {
+ context->validationError(entryPoint, GL_INVALID_FRAMEBUFFER_OPERATION, kBlitToMultiview);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateBindFramebufferBase(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum target,
+ FramebufferID framebuffer)
+{
+ if (!ValidFramebufferTarget(context, target))
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidFramebufferTarget);
+ return false;
+ }
+
+ if (!context->getState().isBindGeneratesResourceEnabled() &&
+ !context->isFramebufferGenerated(framebuffer))
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kObjectNotGenerated);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateBindRenderbufferBase(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum target,
+ RenderbufferID renderbuffer)
+{
+ if (target != GL_RENDERBUFFER)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidRenderbufferTarget);
+ return false;
+ }
+
+ if (!context->getState().isBindGeneratesResourceEnabled() &&
+ !context->isRenderbufferGenerated(renderbuffer))
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kObjectNotGenerated);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateFramebufferParameteriBase(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum target,
+ GLenum pname,
+ GLint param)
+{
+ if (!ValidFramebufferTarget(context, target))
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidFramebufferTarget);
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_FRAMEBUFFER_DEFAULT_WIDTH:
+ {
+ GLint maxWidth = context->getCaps().maxFramebufferWidth;
+ if (param < 0 || param > maxWidth)
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kExceedsFramebufferWidth);
+ return false;
+ }
+ break;
+ }
+ case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
+ {
+ GLint maxHeight = context->getCaps().maxFramebufferHeight;
+ if (param < 0 || param > maxHeight)
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kExceedsFramebufferHeight);
+ return false;
+ }
+ break;
+ }
+ case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
+ {
+ GLint maxSamples = context->getCaps().maxFramebufferSamples;
+ if (param < 0 || param > maxSamples)
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kExceedsFramebufferSamples);
+ return false;
+ }
+ break;
+ }
+ case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
+ {
+ break;
+ }
+ case GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT:
+ {
+ if (!context->getExtensions().geometryShaderAny() &&
+ context->getClientVersion() < ES_3_2)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM,
+ kGeometryShaderExtensionNotEnabled);
+ return false;
+ }
+ GLint maxLayers = context->getCaps().maxFramebufferLayers;
+ if (param < 0 || param > maxLayers)
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidFramebufferLayer);
+ return false;
+ }
+ break;
+ }
+ case GL_FRAMEBUFFER_FLIP_Y_MESA:
+ {
+ if (!context->getExtensions().framebufferFlipYMESA)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidPname);
+ return false;
+ }
+ break;
+ }
+ default:
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidPname);
+ return false;
+ }
+ }
+
+ const Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
+ ASSERT(framebuffer);
+ if (framebuffer->isDefault())
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kDefaultFramebuffer);
+ return false;
+ }
+ return true;
+}
+
+bool ValidateFramebufferRenderbufferBase(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum target,
+ GLenum attachment,
+ GLenum renderbuffertarget,
+ RenderbufferID renderbuffer)
+{
+ if (!ValidFramebufferTarget(context, target))
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidFramebufferTarget);
+ return false;
+ }
+
+ if (renderbuffertarget != GL_RENDERBUFFER)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidRenderbufferTarget);
+ return false;
+ }
+
+ Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
+
+ ASSERT(framebuffer);
+ if (framebuffer->isDefault())
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kDefaultFramebufferTarget);
+ return false;
+ }
+
+ if (!ValidateAttachmentTarget(context, entryPoint, attachment))
+ {
+ return false;
+ }
+
+ // [OpenGL ES 2.0.25] Section 4.4.3 page 112
+ // [OpenGL ES 3.0.2] Section 4.4.2 page 201
+ // 'renderbuffer' must be either zero or the name of an existing renderbuffer object of
+ // type 'renderbuffertarget', otherwise an INVALID_OPERATION error is generated.
+ if (renderbuffer.value != 0)
+ {
+ if (!context->getRenderbuffer(renderbuffer))
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidRenderbufferTarget);
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateFramebufferTextureBase(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum target,
+ GLenum attachment,
+ TextureID texture,
+ GLint level)
+{
+ if (!ValidFramebufferTarget(context, target))
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidFramebufferTarget);
+ return false;
+ }
+
+ if (!ValidateAttachmentTarget(context, entryPoint, attachment))
+ {
+ return false;
+ }
+
+ if (texture.value != 0)
+ {
+ Texture *tex = context->getTexture(texture);
+
+ if (tex == nullptr)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kMissingTexture);
+ return false;
+ }
+
+ if (level < 0)
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidMipLevel);
+ return false;
+ }
+
+ // GLES spec 3.1, Section 9.2.8 "Attaching Texture Images to a Framebuffer"
+ // An INVALID_VALUE error is generated if texture is not zero and level is
+ // not a supported texture level for textarget
+
+ // Common criteria for not supported texture levels(other criteria are handled case by case
+ // in non base functions): If texture refers to an immutable-format texture, level must be
+ // greater than or equal to zero and smaller than the value of TEXTURE_IMMUTABLE_LEVELS for
+ // texture.
+ if (tex->getImmutableFormat() && context->getClientVersion() >= ES_3_1)
+ {
+ if (level >= static_cast<GLint>(tex->getImmutableLevels()))
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidMipLevel);
+ return false;
+ }
+ }
+
+ // GLES spec 3.2, Section 9.2.8 "Attaching Texture Images to a Framebuffer"
+ // An INVALID_OPERATION error is generated if <texture> is the name of a buffer texture.
+ if ((context->getClientVersion() >= ES_3_2 ||
+ context->getExtensions().textureBufferAny()) &&
+ tex->getType() == TextureType::Buffer)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidTextureTarget);
+ return false;
+ }
+
+ if (tex->getState().hasProtectedContent() != context->getState().hasProtectedContent())
+ {
+ context->validationError(
+ entryPoint, GL_INVALID_OPERATION,
+ "Mismatch between Texture and Context Protected Content state");
+ return false;
+ }
+ }
+
+ const Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
+ ASSERT(framebuffer);
+
+ if (framebuffer->isDefault())
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kDefaultFramebufferTarget);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGenerateMipmapBase(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType target)
+{
+ if (!ValidTextureTarget(context, target))
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidTextureTarget);
+ return false;
+ }
+
+ Texture *texture = context->getTextureByType(target);
+
+ if (texture == nullptr)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kTextureNotBound);
+ return false;
+ }
+
+ const GLuint effectiveBaseLevel = texture->getTextureState().getEffectiveBaseLevel();
+
+ // This error isn't spelled out in the spec in a very explicit way, but we interpret the spec so
+ // that out-of-range base level has a non-color-renderable / non-texture-filterable format.
+ if (effectiveBaseLevel >= IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kBaseLevelOutOfRange);
+ return false;
+ }
+
+ TextureTarget baseTarget = (target == TextureType::CubeMap)
+ ? TextureTarget::CubeMapPositiveX
+ : NonCubeTextureTypeToTarget(target);
+ const auto &format = *(texture->getFormat(baseTarget, effectiveBaseLevel).info);
+ if (format.sizedInternalFormat == GL_NONE || format.compressed || format.depthBits > 0 ||
+ format.stencilBits > 0)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kGenerateMipmapNotAllowed);
+ return false;
+ }
+
+ // GenerateMipmap accepts formats that are unsized or both color renderable and filterable.
+ bool formatUnsized = !format.sized;
+ bool formatColorRenderableAndFilterable =
+ format.filterSupport(context->getClientVersion(), context->getExtensions()) &&
+ format.textureAttachmentSupport(context->getClientVersion(), context->getExtensions());
+ if (!formatUnsized && !formatColorRenderableAndFilterable)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kGenerateMipmapNotAllowed);
+ return false;
+ }
+
+ // GL_EXT_sRGB adds an unsized SRGB (no alpha) format which has explicitly disabled mipmap
+ // generation
+ if (format.colorEncoding == GL_SRGB && format.format == GL_RGB)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kGenerateMipmapNotAllowed);
+ return false;
+ }
+
+ // According to the OpenGL extension spec EXT_sRGB.txt, EXT_SRGB is based on ES 2.0 and
+ // generateMipmap is not allowed if texture format is SRGB_EXT or SRGB_ALPHA_EXT.
+ if (context->getClientVersion() < Version(3, 0) && format.colorEncoding == GL_SRGB)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kGenerateMipmapNotAllowed);
+ return false;
+ }
+
+ // Non-power of 2 ES2 check
+ if (context->getClientVersion() < Version(3, 0) && !context->getExtensions().textureNpotOES &&
+ (!isPow2(static_cast<int>(texture->getWidth(baseTarget, 0))) ||
+ !isPow2(static_cast<int>(texture->getHeight(baseTarget, 0)))))
+ {
+ ASSERT(target == TextureType::_2D || target == TextureType::Rectangle ||
+ target == TextureType::CubeMap);
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kTextureNotPow2);
+ return false;
+ }
+
+ // Cube completeness check
+ if (target == TextureType::CubeMap && !texture->getTextureState().isCubeComplete())
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kCubemapIncomplete);
+ return false;
+ }
+
+ if (context->isWebGL() && (texture->getWidth(baseTarget, effectiveBaseLevel) == 0 ||
+ texture->getHeight(baseTarget, effectiveBaseLevel) == 0))
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kGenerateMipmapZeroSize);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateReadPixelsRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLsizei *columns,
+ const GLsizei *rows,
+ const void *pixels)
+{
+ if (!ValidateRobustEntryPoint(context, entryPoint, bufSize))
+ {
+ return false;
+ }
+
+ GLsizei writeLength = 0;
+ GLsizei writeColumns = 0;
+ GLsizei writeRows = 0;
+
+ if (!ValidateReadPixelsBase(context, entryPoint, x, y, width, height, format, type, bufSize,
+ &writeLength, &writeColumns, &writeRows, pixels))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, entryPoint, bufSize, writeLength))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, writeLength);
+ SetRobustLengthParam(columns, writeColumns);
+ SetRobustLengthParam(rows, writeRows);
+
+ return true;
+}
+
+bool ValidateReadnPixelsEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const void *pixels)
+{
+ if (bufSize < 0)
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kNegativeBufferSize);
+ return false;
+ }
+
+ return ValidateReadPixelsBase(context, entryPoint, x, y, width, height, format, type, bufSize,
+ nullptr, nullptr, nullptr, pixels);
+}
+
+bool ValidateReadnPixelsRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLsizei *columns,
+ const GLsizei *rows,
+ const void *data)
+{
+ GLsizei writeLength = 0;
+ GLsizei writeColumns = 0;
+ GLsizei writeRows = 0;
+
+ if (!ValidateRobustEntryPoint(context, entryPoint, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateReadPixelsBase(context, entryPoint, x, y, width, height, format, type, bufSize,
+ &writeLength, &writeColumns, &writeRows, data))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, entryPoint, bufSize, writeLength))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, writeLength);
+ SetRobustLengthParam(columns, writeColumns);
+ SetRobustLengthParam(rows, writeRows);
+
+ return true;
+}
+
+bool ValidateGenQueriesEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLsizei n,
+ const QueryID *ids)
+{
+ if (!context->getExtensions().occlusionQueryBooleanEXT &&
+ !context->getExtensions().disjointTimerQueryEXT)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kQueryExtensionNotEnabled);
+ return false;
+ }
+
+ return ValidateGenOrDelete(context, entryPoint, n);
+}
+
+bool ValidateDeleteQueriesEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLsizei n,
+ const QueryID *ids)
+{
+ if (!context->getExtensions().occlusionQueryBooleanEXT &&
+ !context->getExtensions().disjointTimerQueryEXT)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kQueryExtensionNotEnabled);
+ return false;
+ }
+
+ return ValidateGenOrDelete(context, entryPoint, n);
+}
+
+bool ValidateIsQueryEXT(const Context *context, angle::EntryPoint entryPoint, QueryID id)
+{
+ if (!context->getExtensions().occlusionQueryBooleanEXT &&
+ !context->getExtensions().disjointTimerQueryEXT)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kQueryExtensionNotEnabled);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateBeginQueryBase(const Context *context,
+ angle::EntryPoint entryPoint,
+ QueryType target,
+ QueryID id)
+{
+ if (!ValidQueryType(context, target))
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidQueryType);
+ return false;
+ }
+
+ if (id.value == 0)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidQueryId);
+ return false;
+ }
+
+ // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
+ // of zero, if the active query object name for <target> is non-zero (for the
+ // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
+ // the active query for either target is non-zero), if <id> is the name of an
+ // existing query object whose type does not match <target>, or if <id> is the
+ // active query object name for any query type, the error INVALID_OPERATION is
+ // generated.
+
+ // Ensure no other queries are active
+ // NOTE: If other queries than occlusion are supported, we will need to check
+ // separately that:
+ // a) The query ID passed is not the current active query for any target/type
+ // b) There are no active queries for the requested target (and in the case
+ // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
+ // no query may be active for either if glBeginQuery targets either.
+
+ if (context->getState().isQueryActive(target))
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kOtherQueryActive);
+ return false;
+ }
+
+ // check that name was obtained with glGenQueries
+ if (!context->isQueryGenerated(id))
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidQueryId);
+ return false;
+ }
+
+ // Check for type mismatch. If query is not yet started we're good to go.
+ Query *queryObject = context->getQuery(id);
+ if (queryObject && queryObject->getType() != target)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kQueryTargetMismatch);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateBeginQueryEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ QueryType target,
+ QueryID id)
+{
+ if (!context->getExtensions().occlusionQueryBooleanEXT &&
+ !context->getExtensions().disjointTimerQueryEXT &&
+ !context->getExtensions().syncQueryCHROMIUM)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kQueryExtensionNotEnabled);
+ return false;
+ }
+
+ return ValidateBeginQueryBase(context, entryPoint, target, id);
+}
+
+bool ValidateEndQueryBase(const Context *context, angle::EntryPoint entryPoint, QueryType target)
+{
+ if (!ValidQueryType(context, target))
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidQueryType);
+ return false;
+ }
+
+ const Query *queryObject = context->getState().getActiveQuery(target);
+
+ if (queryObject == nullptr)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kQueryInactive);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateEndQueryEXT(const Context *context, angle::EntryPoint entryPoint, QueryType target)
+{
+ if (!context->getExtensions().occlusionQueryBooleanEXT &&
+ !context->getExtensions().disjointTimerQueryEXT &&
+ !context->getExtensions().syncQueryCHROMIUM)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kQueryExtensionNotEnabled);
+ return false;
+ }
+
+ return ValidateEndQueryBase(context, entryPoint, target);
+}
+
+bool ValidateQueryCounterEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ QueryID id,
+ QueryType target)
+{
+ if (!context->getExtensions().disjointTimerQueryEXT)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled);
+ return false;
+ }
+
+ if (target != QueryType::Timestamp)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidQueryTarget);
+ return false;
+ }
+
+ if (!context->isQueryGenerated(id))
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidQueryId);
+ return false;
+ }
+
+ // If query object is not started, that's fine.
+ Query *queryObject = context->getQuery(id);
+ if (queryObject && context->getState().isQueryActive(queryObject))
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kQueryActive);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetQueryivBase(const Context *context,
+ angle::EntryPoint entryPoint,
+ QueryType target,
+ GLenum pname,
+ GLsizei *numParams)
+{
+ if (numParams)
+ {
+ *numParams = 0;
+ }
+
+ if (!ValidQueryType(context, target) && target != QueryType::Timestamp)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidQueryType);
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_CURRENT_QUERY_EXT:
+ if (target == QueryType::Timestamp)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidQueryTarget);
+ return false;
+ }
+ break;
+ case GL_QUERY_COUNTER_BITS_EXT:
+ if (!context->getExtensions().disjointTimerQueryEXT ||
+ (target != QueryType::Timestamp && target != QueryType::TimeElapsed))
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidPname);
+ return false;
+ }
+ break;
+ default:
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidPname);
+ return false;
+ }
+
+ if (numParams)
+ {
+ // All queries return only one value
+ *numParams = 1;
+ }
+
+ return true;
+}
+
+bool ValidateGetQueryivEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ QueryType target,
+ GLenum pname,
+ const GLint *params)
+{
+ if (!context->getExtensions().occlusionQueryBooleanEXT &&
+ !context->getExtensions().disjointTimerQueryEXT &&
+ !context->getExtensions().syncQueryCHROMIUM)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled);
+ return false;
+ }
+
+ return ValidateGetQueryivBase(context, entryPoint, target, pname, nullptr);
+}
+
+bool ValidateGetQueryivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ QueryType target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, entryPoint, bufSize))
+ {
+ return false;
+ }
+
+ GLsizei numParams = 0;
+
+ if (!ValidateGetQueryivBase(context, entryPoint, target, pname, &numParams))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, entryPoint, bufSize, numParams))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, numParams);
+
+ return true;
+}
+
+bool ValidateGetQueryObjectValueBase(const Context *context,
+ angle::EntryPoint entryPoint,
+ QueryID id,
+ GLenum pname,
+ GLsizei *numParams)
+{
+ if (numParams)
+ {
+ *numParams = 1;
+ }
+
+ if (context->isContextLost())
+ {
+ context->validationError(entryPoint, GL_CONTEXT_LOST, kContextLost);
+
+ if (pname == GL_QUERY_RESULT_AVAILABLE_EXT)
+ {
+ // Generate an error but still return true, the context still needs to return a
+ // value in this case.
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ Query *queryObject = context->getQuery(id);
+
+ if (!queryObject)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidQueryId);
+ return false;
+ }
+
+ if (context->getState().isQueryActive(queryObject))
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kQueryActive);
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_QUERY_RESULT_EXT:
+ case GL_QUERY_RESULT_AVAILABLE_EXT:
+ break;
+
+ default:
+ context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, pname);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetQueryObjectivEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ QueryID id,
+ GLenum pname,
+ const GLint *params)
+{
+ if (!context->getExtensions().disjointTimerQueryEXT)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled);
+ return false;
+ }
+ return ValidateGetQueryObjectValueBase(context, entryPoint, id, pname, nullptr);
+}
+
+bool ValidateGetQueryObjectivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ QueryID id,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLint *params)
+{
+ if (!context->getExtensions().disjointTimerQueryEXT)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled);
+ return false;
+ }
+
+ if (!ValidateRobustEntryPoint(context, entryPoint, bufSize))
+ {
+ return false;
+ }
+
+ GLsizei numParams = 0;
+
+ if (!ValidateGetQueryObjectValueBase(context, entryPoint, id, pname, &numParams))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, entryPoint, bufSize, numParams))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, numParams);
+
+ return true;
+}
+
+bool ValidateGetQueryObjectuivEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ QueryID id,
+ GLenum pname,
+ const GLuint *params)
+{
+ if (!context->getExtensions().disjointTimerQueryEXT &&
+ !context->getExtensions().occlusionQueryBooleanEXT &&
+ !context->getExtensions().syncQueryCHROMIUM)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled);
+ return false;
+ }
+ return ValidateGetQueryObjectValueBase(context, entryPoint, id, pname, nullptr);
+}
+
+bool ValidateGetQueryObjectuivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ QueryID id,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLuint *params)
+{
+ if (!context->getExtensions().disjointTimerQueryEXT &&
+ !context->getExtensions().occlusionQueryBooleanEXT &&
+ !context->getExtensions().syncQueryCHROMIUM)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled);
+ return false;
+ }
+
+ if (!ValidateRobustEntryPoint(context, entryPoint, bufSize))
+ {
+ return false;
+ }
+
+ GLsizei numParams = 0;
+
+ if (!ValidateGetQueryObjectValueBase(context, entryPoint, id, pname, &numParams))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, entryPoint, bufSize, numParams))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, numParams);
+
+ return true;
+}
+
+bool ValidateGetQueryObjecti64vEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ QueryID id,
+ GLenum pname,
+ GLint64 *params)
+{
+ if (!context->getExtensions().disjointTimerQueryEXT)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled);
+ return false;
+ }
+ return ValidateGetQueryObjectValueBase(context, entryPoint, id, pname, nullptr);
+}
+
+bool ValidateGetQueryObjecti64vRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ QueryID id,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ GLint64 *params)
+{
+ if (!context->getExtensions().disjointTimerQueryEXT)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled);
+ return false;
+ }
+
+ if (!ValidateRobustEntryPoint(context, entryPoint, bufSize))
+ {
+ return false;
+ }
+
+ GLsizei numParams = 0;
+
+ if (!ValidateGetQueryObjectValueBase(context, entryPoint, id, pname, &numParams))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, entryPoint, bufSize, numParams))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, numParams);
+
+ return true;
+}
+
+bool ValidateGetQueryObjectui64vEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ QueryID id,
+ GLenum pname,
+ GLuint64 *params)
+{
+ if (!context->getExtensions().disjointTimerQueryEXT)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled);
+ return false;
+ }
+ return ValidateGetQueryObjectValueBase(context, entryPoint, id, pname, nullptr);
+}
+
+bool ValidateGetQueryObjectui64vRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ QueryID id,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ GLuint64 *params)
+{
+ if (!context->getExtensions().disjointTimerQueryEXT)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled);
+ return false;
+ }
+
+ if (!ValidateRobustEntryPoint(context, entryPoint, bufSize))
+ {
+ return false;
+ }
+
+ GLsizei numParams = 0;
+
+ if (!ValidateGetQueryObjectValueBase(context, entryPoint, id, pname, &numParams))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, entryPoint, bufSize, numParams))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, numParams);
+
+ return true;
+}
+
+bool ValidateUniformCommonBase(const Context *context,
+ angle::EntryPoint entryPoint,
+ const Program *program,
+ UniformLocation location,
+ GLsizei count,
+ const LinkedUniform **uniformOut)
+{
+ // TODO(Jiajia): Add image uniform check in future.
+ if (count < 0)
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kNegativeCount);
+ return false;
+ }
+
+ if (!program)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidProgramName);
+ return false;
+ }
+
+ if (!program->isLinked())
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kProgramNotLinked);
+ return false;
+ }
+
+ if (location.value == -1)
+ {
+ // Silently ignore the uniform command
+ return false;
+ }
+
+ const auto &uniformLocations = program->getUniformLocations();
+ size_t castedLocation = static_cast<size_t>(location.value);
+ if (castedLocation >= uniformLocations.size())
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidUniformLocation);
+ return false;
+ }
+
+ const auto &uniformLocation = uniformLocations[castedLocation];
+ if (uniformLocation.ignored)
+ {
+ // Silently ignore the uniform command
+ return false;
+ }
+
+ if (!uniformLocation.used())
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidUniformLocation);
+ return false;
+ }
+
+ const auto &uniform = program->getUniformByIndex(uniformLocation.index);
+
+ // attempting to write an array to a non-array uniform is an INVALID_OPERATION
+ if (count > 1 && !uniform.isArray())
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidUniformCount);
+ return false;
+ }
+
+ *uniformOut = &uniform;
+ return true;
+}
+
+bool ValidateUniform1ivValue(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum uniformType,
+ GLsizei count,
+ const GLint *value)
+{
+ // Value type is GL_INT, because we only get here from glUniform1i{v}.
+ // It is compatible with INT or BOOL.
+ // Do these cheap tests first, for a little extra speed.
+ if (GL_INT == uniformType || GL_BOOL == uniformType)
+ {
+ return true;
+ }
+
+ if (IsSamplerType(uniformType))
+ {
+ // Check that the values are in range.
+ const GLint max = context->getCaps().maxCombinedTextureImageUnits;
+ for (GLsizei i = 0; i < count; ++i)
+ {
+ if (value[i] < 0 || value[i] >= max)
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE,
+ kSamplerUniformValueOutOfRange);
+ return false;
+ }
+ }
+ return true;
+ }
+
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kUniformTypeMismatch);
+ return false;
+}
+
+bool ValidateUniformMatrixValue(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum valueType,
+ GLenum uniformType)
+{
+ // Check that the value type is compatible with uniform type.
+ if (valueType == uniformType)
+ {
+ return true;
+ }
+
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kUniformTypeMismatch);
+ return false;
+}
+
+bool ValidateUniform(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum valueType,
+ UniformLocation location,
+ GLsizei count)
+{
+ const LinkedUniform *uniform = nullptr;
+ Program *programObject = context->getActiveLinkedProgram();
+ return ValidateUniformCommonBase(context, entryPoint, programObject, location, count,
+ &uniform) &&
+ ValidateUniformValue(context, entryPoint, valueType, uniform->type);
+}
+
+bool ValidateUniform1iv(const Context *context,
+ angle::EntryPoint entryPoint,
+ UniformLocation location,
+ GLsizei count,
+ const GLint *value)
+{
+ const LinkedUniform *uniform = nullptr;
+ Program *programObject = context->getActiveLinkedProgram();
+ return ValidateUniformCommonBase(context, entryPoint, programObject, location, count,
+ &uniform) &&
+ ValidateUniform1ivValue(context, entryPoint, uniform->type, count, value);
+}
+
+bool ValidateUniformMatrix(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum valueType,
+ UniformLocation location,
+ GLsizei count,
+ GLboolean transpose)
+{
+ if (ConvertToBool(transpose) && context->getClientMajorVersion() < 3)
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kES3Required);
+ return false;
+ }
+
+ const LinkedUniform *uniform = nullptr;
+ Program *programObject = context->getActiveLinkedProgram();
+ return ValidateUniformCommonBase(context, entryPoint, programObject, location, count,
+ &uniform) &&
+ ValidateUniformMatrixValue(context, entryPoint, valueType, uniform->type);
+}
+
+bool ValidateStateQuery(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum pname,
+ GLenum *nativeType,
+ unsigned int *numParams)
+{
+ if (!context->getQueryParameterInfo(pname, nativeType, numParams))
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidPname);
+ return false;
+ }
+
+ const Caps &caps = context->getCaps();
+
+ if (pname >= GL_DRAW_BUFFER0 && pname <= GL_DRAW_BUFFER15)
+ {
+ int colorAttachment = (pname - GL_DRAW_BUFFER0);
+
+ if (colorAttachment >= caps.maxDrawBuffers)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kIndexExceedsMaxDrawBuffer);
+ return false;
+ }
+ }
+
+ switch (pname)
+ {
+ case GL_TEXTURE_BINDING_2D:
+ case GL_TEXTURE_BINDING_CUBE_MAP:
+ case GL_TEXTURE_BINDING_3D:
+ case GL_TEXTURE_BINDING_2D_ARRAY:
+ case GL_TEXTURE_BINDING_2D_MULTISAMPLE:
+ break;
+ case GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY:
+ if (!context->getExtensions().textureStorageMultisample2dArrayOES)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM,
+ kMultisampleArrayExtensionRequired);
+ return false;
+ }
+ break;
+ case GL_TEXTURE_BINDING_RECTANGLE_ANGLE:
+ if (!context->getExtensions().textureRectangleANGLE)
+ {
+ context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, pname);
+ return false;
+ }
+ break;
+ case GL_TEXTURE_BINDING_EXTERNAL_OES:
+ if (!context->getExtensions().EGLStreamConsumerExternalNV &&
+ !context->getExtensions().EGLImageExternalOES)
+ {
+ context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, pname);
+ return false;
+ }
+ break;
+ case GL_TEXTURE_BUFFER_BINDING:
+ case GL_TEXTURE_BINDING_BUFFER:
+ case GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
+ case GL_MAX_TEXTURE_BUFFER_SIZE:
+ if (context->getClientVersion() < Version(3, 2) &&
+ !context->getExtensions().textureBufferAny())
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM,
+ kTextureBufferExtensionNotAvailable);
+ return false;
+ }
+ break;
+
+ case GL_IMPLEMENTATION_COLOR_READ_TYPE:
+ case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
+ {
+ Framebuffer *readFramebuffer = context->getState().getReadFramebuffer();
+ ASSERT(readFramebuffer);
+
+ if (!ValidateFramebufferComplete<GL_INVALID_OPERATION>(context, entryPoint,
+ readFramebuffer))
+ {
+ return false;
+ }
+
+ if (readFramebuffer->getReadBufferState() == GL_NONE)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kReadBufferNone);
+ return false;
+ }
+
+ const FramebufferAttachment *attachment = readFramebuffer->getReadColorAttachment();
+ if (!attachment)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kReadBufferNotAttached);
+ return false;
+ }
+ }
+ break;
+
+ case GL_PRIMITIVE_BOUNDING_BOX:
+ if (!context->getExtensions().primitiveBoundingBoxAny())
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kExtensionNotEnabled);
+ return false;
+ }
+ break;
+
+ case GL_SHADING_RATE_QCOM:
+ if (!context->getExtensions().shadingRateQCOM)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kExtensionNotEnabled);
+ return false;
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ // pname is valid, but there are no parameters to return
+ if (*numParams == 0)
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetBooleanvRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLboolean *params)
+{
+ GLenum nativeType;
+ unsigned int numParams = 0;
+
+ if (!ValidateRobustStateQuery(context, entryPoint, pname, bufSize, &nativeType, &numParams))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, numParams);
+
+ return true;
+}
+
+bool ValidateGetFloatvRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLfloat *params)
+{
+ GLenum nativeType;
+ unsigned int numParams = 0;
+
+ if (!ValidateRobustStateQuery(context, entryPoint, pname, bufSize, &nativeType, &numParams))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, numParams);
+
+ return true;
+}
+
+bool ValidateGetIntegervRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLint *data)
+{
+ GLenum nativeType;
+ unsigned int numParams = 0;
+
+ if (!ValidateRobustStateQuery(context, entryPoint, pname, bufSize, &nativeType, &numParams))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, numParams);
+
+ return true;
+}
+
+bool ValidateGetInteger64vRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ GLint64 *data)
+{
+ GLenum nativeType;
+ unsigned int numParams = 0;
+
+ if (!ValidateRobustStateQuery(context, entryPoint, pname, bufSize, &nativeType, &numParams))
+ {
+ return false;
+ }
+
+ if (nativeType == GL_INT_64_ANGLEX)
+ {
+ CastStateValues(context, nativeType, pname, numParams, data);
+ return false;
+ }
+
+ SetRobustLengthParam(length, numParams);
+ return true;
+}
+
+bool ValidateRobustStateQuery(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum pname,
+ GLsizei bufSize,
+ GLenum *nativeType,
+ unsigned int *numParams)
+{
+ if (!ValidateRobustEntryPoint(context, entryPoint, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateStateQuery(context, entryPoint, pname, nativeType, numParams))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, entryPoint, bufSize, *numParams))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateCopyImageSubDataTarget(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint name,
+ GLenum target)
+{
+ // From EXT_copy_image: INVALID_ENUM is generated if either <srcTarget> or <dstTarget> is not
+ // RENDERBUFFER or a valid non - proxy texture target, is TEXTURE_BUFFER, or is one of the
+ // cubemap face selectors described in table 3.17, or if the target does not match the type of
+ // the object. INVALID_VALUE is generated if either <srcName> or <dstName> does not correspond
+ // to a valid renderbuffer or texture object according to the corresponding target parameter.
+ switch (target)
+ {
+ case GL_RENDERBUFFER:
+ {
+ RenderbufferID renderbuffer = PackParam<RenderbufferID>(name);
+ if (!context->isRenderbuffer(renderbuffer))
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidRenderbufferName);
+ return false;
+ }
+ break;
+ }
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_3D:
+ case GL_TEXTURE_2D_ARRAY:
+ case GL_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_CUBE_MAP_ARRAY_EXT:
+ {
+ TextureID texture = PackParam<TextureID>(name);
+ if (!context->isTexture(texture))
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidTextureName);
+ return false;
+ }
+
+ Texture *textureObject = context->getTexture(texture);
+ if (textureObject && textureObject->getType() != PackParam<TextureType>(target))
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, err::kTextureTypeMismatch);
+ return false;
+ }
+ break;
+ }
+ default:
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidTarget);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateCopyImageSubDataLevel(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum target,
+ GLint level)
+{
+ switch (target)
+ {
+ case GL_RENDERBUFFER:
+ {
+ if (level != 0)
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidMipLevel);
+ return false;
+ }
+ break;
+ }
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_3D:
+ case GL_TEXTURE_2D_ARRAY:
+ case GL_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_CUBE_MAP_ARRAY_EXT:
+ {
+ if (!ValidMipLevel(context, PackParam<TextureType>(target), level))
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidMipLevel);
+ return false;
+ }
+ break;
+ }
+ default:
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidTarget);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateCopyImageSubDataTargetRegion(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint name,
+ GLenum target,
+ GLint level,
+ GLint offsetX,
+ GLint offsetY,
+ GLint offsetZ,
+ GLsizei width,
+ GLsizei height,
+ GLsizei *samples)
+{
+ // INVALID_VALUE is generated if the dimensions of the either subregion exceeds the boundaries
+ // of the corresponding image object.
+ if (offsetX < 0 || offsetY < 0 || offsetZ < 0)
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kNegativeOffset);
+ return false;
+ }
+
+ if (target == GL_RENDERBUFFER)
+ {
+ // INVALID_VALUE is generated if the dimensions of the either subregion exceeds the
+ // boundaries of the corresponding image object
+ Renderbuffer *buffer = context->getRenderbuffer(PackParam<RenderbufferID>(name));
+ if ((buffer->getWidth() - offsetX < width) || (buffer->getHeight() - offsetY < height))
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kSourceTextureTooSmall);
+ return false;
+ }
+ }
+ else
+ {
+ Texture *texture = context->getTexture(PackParam<TextureID>(name));
+
+ // INVALID_OPERATION is generated if either object is a texture and the texture is not
+ // complete
+ // This will handle the texture completeness check. Note that this ignores format-based
+ // compleness rules.
+ if (!texture->isSamplerCompleteForCopyImage(context, nullptr))
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kNotTextureComplete);
+ return false;
+ }
+
+ GLenum textureTargetToUse = target;
+ if (target == GL_TEXTURE_CUBE_MAP)
+ {
+ // Use GL_TEXTURE_CUBE_MAP_POSITIVE_X to properly gather the textureWidth/textureHeight
+ textureTargetToUse = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
+ }
+
+ const GLsizei textureWidth = static_cast<GLsizei>(
+ texture->getWidth(PackParam<TextureTarget>(textureTargetToUse), level));
+ const GLsizei textureHeight = static_cast<GLsizei>(
+ texture->getHeight(PackParam<TextureTarget>(textureTargetToUse), level));
+
+ // INVALID_VALUE is generated if the dimensions of the either subregion exceeds the
+ // boundaries of the corresponding image object
+ if ((textureWidth - offsetX < width) || (textureHeight - offsetY < height))
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kSourceTextureTooSmall);
+ return false;
+ }
+
+ *samples = texture->getSamples(PackParam<TextureTarget>(textureTargetToUse), level);
+ *samples = (*samples == 0) ? 1 : *samples;
+ }
+
+ return true;
+}
+
+bool ValidateCompressedRegion(const Context *context,
+ angle::EntryPoint entryPoint,
+ const InternalFormat &formatInfo,
+ GLsizei width,
+ GLsizei height)
+{
+ ASSERT(formatInfo.compressed);
+
+ // INVALID_VALUE is generated if the image format is compressed and the dimensions of the
+ // subregion fail to meet the alignment constraints of the format.
+ if ((width % formatInfo.compressedBlockWidth != 0) ||
+ (height % formatInfo.compressedBlockHeight != 0))
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidCompressedRegionSize);
+ return false;
+ }
+
+ return true;
+}
+
+const InternalFormat &GetTargetFormatInfo(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint name,
+ GLenum target,
+ GLint level)
+{
+ static const InternalFormat defaultInternalFormat;
+
+ switch (target)
+ {
+ case GL_RENDERBUFFER:
+ {
+ Renderbuffer *buffer = context->getRenderbuffer(PackParam<RenderbufferID>(name));
+ return *buffer->getFormat().info;
+ }
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_3D:
+ case GL_TEXTURE_2D_ARRAY:
+ case GL_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_CUBE_MAP_ARRAY_EXT:
+ {
+ Texture *texture = context->getTexture(PackParam<TextureID>(name));
+ GLenum textureTargetToUse = target;
+
+ if (target == GL_TEXTURE_CUBE_MAP)
+ {
+ // Use GL_TEXTURE_CUBE_MAP_POSITIVE_X to properly gather the
+ // textureWidth/textureHeight
+ textureTargetToUse = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
+ }
+ return *texture->getFormat(PackParam<TextureTarget>(textureTargetToUse), level).info;
+ }
+ default:
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidTarget);
+ return defaultInternalFormat;
+ }
+}
+
+bool ValidateCopyMixedFormatCompatible(GLenum uncompressedFormat, GLenum compressedFormat)
+{
+ // Validates mixed format compatibility (uncompressed and compressed) from Table 4.X.1 of the
+ // EXT_copy_image spec.
+ switch (compressedFormat)
+ {
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:
+ case GL_COMPRESSED_RED_GREEN_RGTC2_EXT:
+ case GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT:
+ case GL_COMPRESSED_RGBA_BPTC_UNORM_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT:
+ case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT:
+ case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT:
+ case GL_COMPRESSED_RGBA8_ETC2_EAC:
+ case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
+ case GL_COMPRESSED_RG11_EAC:
+ case GL_COMPRESSED_SIGNED_RG11_EAC:
+ case GL_COMPRESSED_RGBA_ASTC_4x4_KHR:
+ case GL_COMPRESSED_RGBA_ASTC_5x4_KHR:
+ case GL_COMPRESSED_RGBA_ASTC_5x5_KHR:
+ case GL_COMPRESSED_RGBA_ASTC_6x5_KHR:
+ case GL_COMPRESSED_RGBA_ASTC_6x6_KHR:
+ case GL_COMPRESSED_RGBA_ASTC_8x5_KHR:
+ case GL_COMPRESSED_RGBA_ASTC_8x6_KHR:
+ case GL_COMPRESSED_RGBA_ASTC_8x8_KHR:
+ case GL_COMPRESSED_RGBA_ASTC_10x5_KHR:
+ case GL_COMPRESSED_RGBA_ASTC_10x6_KHR:
+ case GL_COMPRESSED_RGBA_ASTC_10x8_KHR:
+ case GL_COMPRESSED_RGBA_ASTC_10x10_KHR:
+ case GL_COMPRESSED_RGBA_ASTC_12x10_KHR:
+ case GL_COMPRESSED_RGBA_ASTC_12x12_KHR:
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:
+ case GL_COMPRESSED_RGBA_ASTC_3x3x3_OES:
+ case GL_COMPRESSED_RGBA_ASTC_4x3x3_OES:
+ case GL_COMPRESSED_RGBA_ASTC_4x4x3_OES:
+ case GL_COMPRESSED_RGBA_ASTC_4x4x4_OES:
+ case GL_COMPRESSED_RGBA_ASTC_5x4x4_OES:
+ case GL_COMPRESSED_RGBA_ASTC_5x5x4_OES:
+ case GL_COMPRESSED_RGBA_ASTC_5x5x5_OES:
+ case GL_COMPRESSED_RGBA_ASTC_6x5x5_OES:
+ case GL_COMPRESSED_RGBA_ASTC_6x6x5_OES:
+ case GL_COMPRESSED_RGBA_ASTC_6x6x6_OES:
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES:
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES:
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES:
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES:
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES:
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES:
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES:
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES:
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES:
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES:
+ {
+ switch (uncompressedFormat)
+ {
+ case GL_RGBA32UI:
+ case GL_RGBA32I:
+ case GL_RGBA32F:
+ return true;
+ default:
+ return false;
+ }
+ }
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RED_RGTC1_EXT:
+ case GL_COMPRESSED_SIGNED_RED_RGTC1_EXT:
+ case GL_COMPRESSED_RGB8_ETC2:
+ case GL_COMPRESSED_SRGB8_ETC2:
+ case GL_COMPRESSED_R11_EAC:
+ case GL_COMPRESSED_SIGNED_R11_EAC:
+ case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
+ case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
+ {
+ switch (uncompressedFormat)
+ {
+ case GL_RGBA16UI:
+ case GL_RGBA16I:
+ case GL_RGBA16F:
+ case GL_RG32UI:
+ case GL_RG32I:
+ case GL_RG32F:
+ return true;
+ default:
+ return false;
+ }
+ }
+ default:
+ break;
+ }
+
+ return false;
+}
+
+bool ValidateCopyCompressedFormatCompatible(const InternalFormat &srcFormatInfo,
+ const InternalFormat &dstFormatInfo)
+{
+ // Validates compressed format compatibility from Table 4.X.2 of the EXT_copy_image spec.
+
+ ASSERT(srcFormatInfo.internalFormat != dstFormatInfo.internalFormat);
+
+ const GLenum srcFormat = srcFormatInfo.internalFormat;
+ const GLenum dstFormat = dstFormatInfo.internalFormat;
+
+ switch (srcFormat)
+ {
+ case GL_COMPRESSED_RED_RGTC1_EXT:
+ return (dstFormat == GL_COMPRESSED_SIGNED_RED_RGTC1_EXT);
+ case GL_COMPRESSED_SIGNED_RED_RGTC1_EXT:
+ return (dstFormat == GL_COMPRESSED_RED_RGTC1_EXT);
+ case GL_COMPRESSED_RED_GREEN_RGTC2_EXT:
+ return (dstFormat == GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT);
+ case GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT:
+ return (dstFormat == GL_COMPRESSED_RED_GREEN_RGTC2_EXT);
+ case GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT:
+ return (dstFormat == GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT);
+ case GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT:
+ return (dstFormat == GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT);
+ case GL_COMPRESSED_R11_EAC:
+ return (dstFormat == GL_COMPRESSED_SIGNED_R11_EAC);
+ case GL_COMPRESSED_SIGNED_R11_EAC:
+ return (dstFormat == GL_COMPRESSED_R11_EAC);
+ case GL_COMPRESSED_RG11_EAC:
+ return (dstFormat == GL_COMPRESSED_SIGNED_RG11_EAC);
+ case GL_COMPRESSED_SIGNED_RG11_EAC:
+ return (dstFormat == GL_COMPRESSED_RG11_EAC);
+ default:
+ break;
+ }
+
+ // Since they can't be the same format and are both compressed formats, one must be linear and
+ // the other nonlinear.
+ if (srcFormatInfo.colorEncoding == dstFormatInfo.colorEncoding)
+ {
+ return false;
+ }
+
+ const GLenum linearFormat = (srcFormatInfo.colorEncoding == GL_LINEAR) ? srcFormat : dstFormat;
+ const GLenum nonLinearFormat =
+ (srcFormatInfo.colorEncoding != GL_LINEAR) ? srcFormat : dstFormat;
+
+ switch (linearFormat)
+ {
+ case GL_COMPRESSED_RGBA_BPTC_UNORM_EXT:
+ return (nonLinearFormat == GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT);
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ return (nonLinearFormat == GL_COMPRESSED_SRGB_S3TC_DXT1_EXT);
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ return (nonLinearFormat == GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT);
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
+ return (nonLinearFormat == GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT);
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
+ return (nonLinearFormat == GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT);
+ case GL_COMPRESSED_RGB8_ETC2:
+ return (nonLinearFormat == GL_COMPRESSED_SRGB8_ETC2);
+ case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
+ return (nonLinearFormat == GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2);
+ case GL_COMPRESSED_RGBA8_ETC2_EAC:
+ return (nonLinearFormat == GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC);
+ case GL_COMPRESSED_RGBA_ASTC_4x4_KHR:
+ return (nonLinearFormat == GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR);
+ case GL_COMPRESSED_RGBA_ASTC_5x4_KHR:
+ return (nonLinearFormat == GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR);
+ case GL_COMPRESSED_RGBA_ASTC_5x5_KHR:
+ return (nonLinearFormat == GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR);
+ case GL_COMPRESSED_RGBA_ASTC_6x5_KHR:
+ return (nonLinearFormat == GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR);
+ case GL_COMPRESSED_RGBA_ASTC_6x6_KHR:
+ return (nonLinearFormat == GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR);
+ case GL_COMPRESSED_RGBA_ASTC_8x5_KHR:
+ return (nonLinearFormat == GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR);
+ case GL_COMPRESSED_RGBA_ASTC_8x6_KHR:
+ return (nonLinearFormat == GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR);
+ case GL_COMPRESSED_RGBA_ASTC_8x8_KHR:
+ return (nonLinearFormat == GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR);
+ case GL_COMPRESSED_RGBA_ASTC_10x5_KHR:
+ return (nonLinearFormat == GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR);
+ case GL_COMPRESSED_RGBA_ASTC_10x6_KHR:
+ return (nonLinearFormat == GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR);
+ case GL_COMPRESSED_RGBA_ASTC_10x8_KHR:
+ return (nonLinearFormat == GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR);
+ case GL_COMPRESSED_RGBA_ASTC_10x10_KHR:
+ return (nonLinearFormat == GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR);
+ case GL_COMPRESSED_RGBA_ASTC_12x10_KHR:
+ return (nonLinearFormat == GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR);
+ case GL_COMPRESSED_RGBA_ASTC_12x12_KHR:
+ return (nonLinearFormat == GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR);
+ case GL_COMPRESSED_RGBA_ASTC_3x3x3_OES:
+ return (nonLinearFormat == GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES);
+ case GL_COMPRESSED_RGBA_ASTC_4x3x3_OES:
+ return (nonLinearFormat == GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES);
+ case GL_COMPRESSED_RGBA_ASTC_4x4x3_OES:
+ return (nonLinearFormat == GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES);
+ case GL_COMPRESSED_RGBA_ASTC_4x4x4_OES:
+ return (nonLinearFormat == GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES);
+ case GL_COMPRESSED_RGBA_ASTC_5x4x4_OES:
+ return (nonLinearFormat == GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES);
+ case GL_COMPRESSED_RGBA_ASTC_5x5x4_OES:
+ return (nonLinearFormat == GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES);
+ case GL_COMPRESSED_RGBA_ASTC_5x5x5_OES:
+ return (nonLinearFormat == GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES);
+ case GL_COMPRESSED_RGBA_ASTC_6x5x5_OES:
+ return (nonLinearFormat == GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES);
+ case GL_COMPRESSED_RGBA_ASTC_6x6x5_OES:
+ return (nonLinearFormat == GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES);
+ case GL_COMPRESSED_RGBA_ASTC_6x6x6_OES:
+ return (nonLinearFormat == GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES);
+ default:
+ break;
+ }
+
+ return false;
+}
+
+bool ValidateCopyFormatCompatible(const InternalFormat &srcFormatInfo,
+ const InternalFormat &dstFormatInfo)
+{
+ // Matching source and destination formats are compatible.
+ if (srcFormatInfo.internalFormat == dstFormatInfo.internalFormat)
+ {
+ return true;
+ }
+
+ if (srcFormatInfo.compressed != dstFormatInfo.compressed)
+ {
+ GLenum uncompressedFormat = (!srcFormatInfo.compressed) ? srcFormatInfo.internalFormat
+ : dstFormatInfo.internalFormat;
+ GLenum compressedFormat = (srcFormatInfo.compressed) ? srcFormatInfo.internalFormat
+ : dstFormatInfo.internalFormat;
+
+ return ValidateCopyMixedFormatCompatible(uncompressedFormat, compressedFormat);
+ }
+
+ if (!srcFormatInfo.compressed)
+ {
+ // Source and destination are uncompressed formats.
+ return (srcFormatInfo.pixelBytes == dstFormatInfo.pixelBytes);
+ }
+
+ return ValidateCopyCompressedFormatCompatible(srcFormatInfo, dstFormatInfo);
+}
+
+bool ValidateCopyImageSubDataBase(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint srcName,
+ GLenum srcTarget,
+ GLint srcLevel,
+ GLint srcX,
+ GLint srcY,
+ GLint srcZ,
+ GLuint dstName,
+ GLenum dstTarget,
+ GLint dstLevel,
+ GLint dstX,
+ GLint dstY,
+ GLint dstZ,
+ GLsizei srcWidth,
+ GLsizei srcHeight,
+ GLsizei srcDepth)
+{
+ // INVALID_VALUE is generated if the dimensions of the either subregion exceeds the boundaries
+ // of the corresponding image object
+ if ((srcWidth < 0) || (srcHeight < 0) || (srcDepth < 0))
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kNegativeSize);
+ return false;
+ }
+
+ if (!ValidateCopyImageSubDataTarget(context, entryPoint, srcName, srcTarget))
+ {
+ return false;
+ }
+ if (!ValidateCopyImageSubDataTarget(context, entryPoint, dstName, dstTarget))
+ {
+ return false;
+ }
+
+ if (!ValidateCopyImageSubDataLevel(context, entryPoint, srcTarget, srcLevel))
+ {
+ return false;
+ }
+ if (!ValidateCopyImageSubDataLevel(context, entryPoint, dstTarget, dstLevel))
+ {
+ return false;
+ }
+
+ const InternalFormat &srcFormatInfo =
+ GetTargetFormatInfo(context, entryPoint, srcName, srcTarget, srcLevel);
+ const InternalFormat &dstFormatInfo =
+ GetTargetFormatInfo(context, entryPoint, dstName, dstTarget, dstLevel);
+ GLsizei dstWidth = srcWidth;
+ GLsizei dstHeight = srcHeight;
+ GLsizei srcSamples = 1;
+ GLsizei dstSamples = 1;
+
+ if (srcFormatInfo.internalFormat == GL_NONE || dstFormatInfo.internalFormat == GL_NONE)
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidTextureLevel);
+ return false;
+ }
+
+ if (!ValidateCopyImageSubDataTargetRegion(context, entryPoint, srcName, srcTarget, srcLevel,
+ srcX, srcY, srcZ, srcWidth, srcHeight, &srcSamples))
+ {
+ return false;
+ }
+
+ // When copying from a compressed image to an uncompressed image the image texel dimensions
+ // written to the uncompressed image will be source extent divided by the compressed texel block
+ // dimensions.
+ if ((srcFormatInfo.compressed) && (!dstFormatInfo.compressed))
+ {
+ ASSERT(srcFormatInfo.compressedBlockWidth != 0);
+ ASSERT(srcFormatInfo.compressedBlockHeight != 0);
+
+ dstWidth /= srcFormatInfo.compressedBlockWidth;
+ dstHeight /= srcFormatInfo.compressedBlockHeight;
+ }
+ // When copying from an uncompressed image to a compressed image the image texel dimensions
+ // written to the compressed image will be the source extent multiplied by the compressed texel
+ // block dimensions.
+ else if ((!srcFormatInfo.compressed) && (dstFormatInfo.compressed))
+ {
+ dstWidth *= dstFormatInfo.compressedBlockWidth;
+ dstHeight *= dstFormatInfo.compressedBlockHeight;
+ }
+
+ if (!ValidateCopyImageSubDataTargetRegion(context, entryPoint, dstName, dstTarget, dstLevel,
+ dstX, dstY, dstZ, dstWidth, dstHeight, &dstSamples))
+ {
+ return false;
+ }
+
+ bool fillsEntireMip = false;
+ gl::Texture *dstTexture = context->getTexture({dstName});
+ gl::TextureTarget dstTargetPacked = gl::PackParam<gl::TextureTarget>(dstTarget);
+ // TODO(http://anglebug.com/5643): Some targets (e.g., GL_TEXTURE_CUBE_MAP, GL_RENDERBUFFER) are
+ // unsupported when used with compressed formats due to gl::PackParam() returning
+ // TextureTarget::InvalidEnum.
+ if (dstTargetPacked != gl::TextureTarget::InvalidEnum)
+ {
+ const gl::Extents &dstExtents = dstTexture->getExtents(dstTargetPacked, dstLevel);
+ fillsEntireMip = dstX == 0 && dstY == 0 && dstZ == 0 && srcWidth == dstExtents.width &&
+ srcHeight == dstExtents.height && srcDepth == dstExtents.depth;
+ }
+
+ if (srcFormatInfo.compressed && !fillsEntireMip &&
+ !ValidateCompressedRegion(context, entryPoint, srcFormatInfo, srcWidth, srcHeight))
+ {
+ return false;
+ }
+
+ if (dstFormatInfo.compressed && !fillsEntireMip &&
+ !ValidateCompressedRegion(context, entryPoint, dstFormatInfo, dstWidth, dstHeight))
+ {
+ return false;
+ }
+
+ // From EXT_copy_image: INVALID_OPERATION is generated if the source and destination formats
+ // are not compatible, if one image is compressed and the other is uncompressed and the block
+ // size of compressed image is not equal to the texel size of the compressed image.
+ if (!ValidateCopyFormatCompatible(srcFormatInfo, dstFormatInfo))
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kIncompatibleTextures);
+ return false;
+ }
+
+ // INVALID_OPERATION is generated if the source and destination number of samples do not match
+ if (srcSamples != dstSamples)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kSamplesOutOfRange);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateCopyTexImageParametersBase(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureTarget target,
+ GLint level,
+ GLenum internalformat,
+ bool isSubImage,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ Format *textureFormatOut)
+{
+ TextureType texType = TextureTargetToType(target);
+
+ if (xoffset < 0 || yoffset < 0 || zoffset < 0)
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kNegativeOffset);
+ return false;
+ }
+
+ if (width < 0 || height < 0)
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kNegativeSize);
+ return false;
+ }
+
+ if (std::numeric_limits<GLsizei>::max() - xoffset < width ||
+ std::numeric_limits<GLsizei>::max() - yoffset < height)
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kOffsetOverflow);
+ return false;
+ }
+
+ if (std::numeric_limits<GLint>::max() - width < x ||
+ std::numeric_limits<GLint>::max() - height < y)
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kIntegerOverflow);
+ return false;
+ }
+
+ if (border != 0)
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidBorder);
+ return false;
+ }
+
+ if (!ValidMipLevel(context, texType, level))
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidMipLevel);
+ return false;
+ }
+
+ const State &state = context->getState();
+ Framebuffer *readFramebuffer = state.getReadFramebuffer();
+ if (!ValidateFramebufferComplete(context, entryPoint, readFramebuffer))
+ {
+ return false;
+ }
+
+ // checkReadBufferResourceSamples = true. Treat renderToTexture textures as single sample since
+ // they will be resolved before copying.
+ if (!readFramebuffer->isDefault() &&
+ !ValidateFramebufferNotMultisampled(context, entryPoint, readFramebuffer, true))
+ {
+ return false;
+ }
+
+ if (readFramebuffer->getReadBufferState() == GL_NONE)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kReadBufferNone);
+ return false;
+ }
+
+ // WebGL 1.0 [Section 6.26] Reading From a Missing Attachment
+ // In OpenGL ES it is undefined what happens when an operation tries to read from a missing
+ // attachment and WebGL defines it to be an error. We do the check unconditionally as the
+ // situation is an application error that would lead to a crash in ANGLE.
+ const FramebufferAttachment *source = readFramebuffer->getReadColorAttachment();
+ if (source == nullptr)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kMissingReadAttachment);
+ return false;
+ }
+
+ if (source->isYUV())
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kCopyFromYUVFramebuffer);
+ return false;
+ }
+
+ // ANGLE_multiview spec, Revision 1:
+ // Calling CopyTexSubImage3D, CopyTexImage2D, or CopyTexSubImage2D will result in an
+ // INVALID_FRAMEBUFFER_OPERATION error if the multi-view layout of the current read framebuffer
+ // is FRAMEBUFFER_MULTIVIEW_SIDE_BY_SIDE_ANGLE or the number of views in the current read
+ // framebuffer is more than one.
+ if (readFramebuffer->readDisallowedByMultiview())
+ {
+ context->validationError(entryPoint, GL_INVALID_FRAMEBUFFER_OPERATION,
+ kMultiviewReadFramebuffer);
+ return false;
+ }
+
+ const Caps &caps = context->getCaps();
+
+ GLint maxDimension = 0;
+ switch (texType)
+ {
+ case TextureType::_2D:
+ maxDimension = caps.max2DTextureSize;
+ break;
+
+ case TextureType::CubeMap:
+ case TextureType::CubeMapArray:
+ maxDimension = caps.maxCubeMapTextureSize;
+ break;
+
+ case TextureType::Rectangle:
+ maxDimension = caps.maxRectangleTextureSize;
+ break;
+
+ case TextureType::_2DArray:
+ maxDimension = caps.max2DTextureSize;
+ break;
+
+ case TextureType::_3D:
+ maxDimension = caps.max3DTextureSize;
+ break;
+
+ default:
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidTextureTarget);
+ return false;
+ }
+
+ Texture *texture = state.getTargetTexture(texType);
+ if (!texture)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kTextureNotBound);
+ return false;
+ }
+
+ if (texture->getImmutableFormat() && !isSubImage)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kTextureIsImmutable);
+ return false;
+ }
+
+ const InternalFormat &formatInfo =
+ isSubImage ? *texture->getFormat(target, level).info
+ : GetInternalFormatInfo(internalformat, GL_UNSIGNED_BYTE);
+
+ if (formatInfo.depthBits > 0 || formatInfo.compressed)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidFormat);
+ return false;
+ }
+
+ if (isSubImage)
+ {
+ if (static_cast<size_t>(xoffset + width) > texture->getWidth(target, level) ||
+ static_cast<size_t>(yoffset + height) > texture->getHeight(target, level) ||
+ static_cast<size_t>(zoffset) >= texture->getDepth(target, level))
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kOffsetOverflow);
+ return false;
+ }
+ }
+ else
+ {
+ if ((texType == TextureType::CubeMap || texType == TextureType::CubeMapArray) &&
+ width != height)
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kCubemapIncomplete);
+ return false;
+ }
+
+ if (!formatInfo.textureSupport(context->getClientVersion(), context->getExtensions()))
+ {
+ context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported,
+ internalformat);
+ return false;
+ }
+
+ int maxLevelDimension = (maxDimension >> level);
+ if (static_cast<int>(width) > maxLevelDimension ||
+ static_cast<int>(height) > maxLevelDimension)
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kResourceMaxTextureSize);
+ return false;
+ }
+ }
+
+ // Do not leak the previous texture format for non-subImage case.
+ if (textureFormatOut && isSubImage)
+ {
+ *textureFormatOut = texture->getFormat(target, level);
+ }
+
+ // Detect texture copying feedback loops for WebGL.
+ if (context->isWebGL())
+ {
+ if (readFramebuffer->formsCopyingFeedbackLoopWith(texture->id(), level, zoffset))
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kFeedbackLoop);
+ return false;
+ }
+ }
+
+ return true;
+}
+
+const char *ValidateProgramPipelineDrawStates(const Context *context,
+ const Extensions &extensions,
+ ProgramPipeline *programPipeline)
+{
+ for (const ShaderType shaderType : gl::AllShaderTypes())
+ {
+ Program *program = programPipeline->getShaderProgram(shaderType);
+ if (program)
+ {
+ const char *errorMsg = ValidateProgramDrawStates(context, extensions, program);
+ if (errorMsg)
+ {
+ return errorMsg;
+ }
+ }
+ }
+
+ return nullptr;
+}
+
+const char *ValidateProgramPipelineAttachedPrograms(ProgramPipeline *programPipeline)
+{
+ // An INVALID_OPERATION error is generated by any command that transfers vertices to the
+ // GL or launches compute work if the current set of active
+ // program objects cannot be executed, for reasons including:
+ // - There is no current program object specified by UseProgram, there is a current program
+ // pipeline object, and that object is empty (no executable code is installed for any stage).
+ // - A program object is active for at least one, but not all of the shader
+ // stages that were present when the program was linked.
+ if (!programPipeline->getExecutable().getLinkedShaderStages().any())
+ {
+ return gl::err::kNoExecutableCodeInstalled;
+ }
+ for (const ShaderType shaderType : gl::AllShaderTypes())
+ {
+ Program *shaderProgram = programPipeline->getShaderProgram(shaderType);
+ if (shaderProgram)
+ {
+ ProgramExecutable &executable = shaderProgram->getExecutable();
+ for (const ShaderType programShaderType : executable.getLinkedShaderStages())
+ {
+ if (shaderProgram != programPipeline->getShaderProgram(programShaderType))
+ {
+ return gl::err::kNotAllStagesOfSeparableProgramUsed;
+ }
+ }
+ }
+ }
+
+ // [EXT_geometry_shader] Section 11.1.gs Geometry Shaders
+ // A non-separable program object or program pipeline object that includes
+ // a geometry shader must also include a vertex shader.
+ // An INVALID_OPERATION error is generated by any command that transfers
+ // vertices to the GL if the current program state has a geometry shader
+ // but no vertex shader.
+ if (!programPipeline->getShaderProgram(ShaderType::Vertex) &&
+ programPipeline->getShaderProgram(ShaderType::Geometry))
+ {
+ return gl::err::kNoActiveGraphicsShaderStage;
+ }
+
+ return nullptr;
+}
+
+// Note all errors returned from this function are INVALID_OPERATION except for the draw framebuffer
+// completeness check.
+const char *ValidateDrawStates(const Context *context)
+{
+ const Extensions &extensions = context->getExtensions();
+ const State &state = context->getState();
+
+ // WebGL buffers cannot be mapped/unmapped because the MapBufferRange, FlushMappedBufferRange,
+ // and UnmapBuffer entry points are removed from the WebGL 2.0 API.
+ // https://www.khronos.org/registry/webgl/specs/latest/2.0/#5.14
+ VertexArray *vertexArray = state.getVertexArray();
+ ASSERT(vertexArray);
+
+ if (!extensions.webglCompatibilityANGLE && vertexArray->hasInvalidMappedArrayBuffer())
+ {
+ return kBufferMapped;
+ }
+
+ // Note: these separate values are not supported in WebGL, due to D3D's limitations. See
+ // Section 6.10 of the WebGL 1.0 spec.
+ Framebuffer *framebuffer = state.getDrawFramebuffer();
+ ASSERT(framebuffer);
+
+ if (context->getLimitations().noSeparateStencilRefsAndMasks ||
+ extensions.webglCompatibilityANGLE)
+ {
+ ASSERT(framebuffer);
+ const FramebufferAttachment *dsAttachment =
+ framebuffer->getStencilOrDepthStencilAttachment();
+ const GLuint stencilBits = dsAttachment ? dsAttachment->getStencilSize() : 0;
+ ASSERT(stencilBits <= 8);
+
+ const DepthStencilState &depthStencilState = state.getDepthStencilState();
+ if (depthStencilState.stencilTest && stencilBits > 0)
+ {
+ GLuint maxStencilValue = (1 << stencilBits) - 1;
+
+ bool differentRefs =
+ clamp(state.getStencilRef(), 0, static_cast<GLint>(maxStencilValue)) !=
+ clamp(state.getStencilBackRef(), 0, static_cast<GLint>(maxStencilValue));
+ bool differentWritemasks = (depthStencilState.stencilWritemask & maxStencilValue) !=
+ (depthStencilState.stencilBackWritemask & maxStencilValue);
+ bool differentMasks = (depthStencilState.stencilMask & maxStencilValue) !=
+ (depthStencilState.stencilBackMask & maxStencilValue);
+
+ if (differentRefs || differentWritemasks || differentMasks)
+ {
+ if (!extensions.webglCompatibilityANGLE)
+ {
+ WARN() << "This ANGLE implementation does not support separate front/back "
+ "stencil writemasks, reference values, or stencil mask values.";
+ }
+ return kStencilReferenceMaskOrMismatch;
+ }
+ }
+ }
+
+ if (!extensions.floatBlendEXT)
+ {
+ const DrawBufferMask blendEnabledActiveFloat32ColorAttachmentDrawBufferMask =
+ state.getBlendEnabledDrawBufferMask() &
+ framebuffer->getActiveFloat32ColorAttachmentDrawBufferMask();
+ if (blendEnabledActiveFloat32ColorAttachmentDrawBufferMask.any())
+ {
+ return kUnsupportedFloatBlending;
+ }
+ }
+
+ if (context->getLimitations().noSimultaneousConstantColorAndAlphaBlendFunc ||
+ extensions.webglCompatibilityANGLE)
+ {
+ if (state.hasSimultaneousConstantColorAndAlphaBlendFunc())
+ {
+ if (extensions.webglCompatibilityANGLE)
+ {
+ return kInvalidConstantColor;
+ }
+
+ WARN() << kConstantColorAlphaLimitation;
+ return kConstantColorAlphaLimitation;
+ }
+ }
+
+ if (!framebuffer->isComplete(context))
+ {
+ // Note: this error should be generated as INVALID_FRAMEBUFFER_OPERATION.
+ return kDrawFramebufferIncomplete;
+ }
+
+ bool framebufferIsYUV = framebuffer->hasYUVAttachment();
+ if (framebufferIsYUV)
+ {
+ const BlendState &blendState = state.getBlendState();
+ if (!blendState.colorMaskRed || !blendState.colorMaskGreen || !blendState.colorMaskBlue)
+ {
+ // When rendering into a YUV framebuffer, the color mask must have r g and b set to
+ // true.
+ return kInvalidColorMaskForYUV;
+ }
+
+ if (blendState.blend)
+ {
+ // When rendering into a YUV framebuffer, blending must be disabled.
+ return kInvalidBlendStateForYUV;
+ }
+ }
+ else
+ {
+ if (framebuffer->hasExternalTextureAttachment())
+ {
+ // It is an error to render into an external texture that is not YUV.
+ return kExternalTextureAttachmentNotYUV;
+ }
+ }
+
+ // Advanced blend equation can only be enabled for a single render target.
+ const BlendStateExt &blendStateExt = state.getBlendStateExt();
+ if (blendStateExt.getUsesAdvancedBlendEquationMask().any())
+ {
+ const size_t drawBufferCount = framebuffer->getDrawbufferStateCount();
+ uint32_t advancedBlendRenderTargetCount = 0;
+
+ for (size_t drawBufferIndex : blendStateExt.getUsesAdvancedBlendEquationMask())
+ {
+ if (drawBufferIndex < drawBufferCount &&
+ framebuffer->getDrawBufferState(drawBufferIndex) != GL_NONE &&
+ blendStateExt.getEnabledMask().test(drawBufferIndex) &&
+ blendStateExt.getUsesAdvancedBlendEquationMask().test(drawBufferIndex))
+ {
+ ++advancedBlendRenderTargetCount;
+ }
+ }
+
+ if (advancedBlendRenderTargetCount > 1)
+ {
+ return kAdvancedBlendEquationWithMRT;
+ }
+ }
+
+ if (context->getStateCache().hasAnyEnabledClientAttrib())
+ {
+ if (extensions.webglCompatibilityANGLE || !state.areClientArraysEnabled())
+ {
+ // [WebGL 1.0] Section 6.5 Enabled Vertex Attributes and Range Checking
+ // If a vertex attribute is enabled as an array via enableVertexAttribArray but no
+ // buffer is bound to that attribute via bindBuffer and vertexAttribPointer, then calls
+ // to drawArrays or drawElements will generate an INVALID_OPERATION error.
+ return kVertexArrayNoBuffer;
+ }
+
+ if (state.getVertexArray()->hasEnabledNullPointerClientArray())
+ {
+ // This is an application error that would normally result in a crash, but we catch it
+ // and return an error
+ return kVertexArrayNoBufferPointer;
+ }
+ }
+
+ // If we are running GLES1, there is no current program.
+ if (context->getClientVersion() >= Version(2, 0))
+ {
+ Program *program = state.getLinkedProgram(context);
+ ProgramPipeline *programPipeline = state.getLinkedProgramPipeline(context);
+ const ProgramExecutable *executable = state.getProgramExecutable();
+
+ bool programIsYUVOutput = false;
+
+ if (program)
+ {
+ const char *errorMsg = ValidateProgramDrawStates(context, extensions, program);
+ if (errorMsg)
+ {
+ return errorMsg;
+ }
+
+ programIsYUVOutput = executable->isYUVOutput();
+ }
+ else if (programPipeline)
+ {
+ const char *errorMsg = ValidateProgramPipelineAttachedPrograms(programPipeline);
+ if (errorMsg)
+ {
+ return errorMsg;
+ }
+
+ errorMsg = ValidateProgramPipelineDrawStates(context, extensions, programPipeline);
+ if (errorMsg)
+ {
+ return errorMsg;
+ }
+
+ if (!programPipeline->isLinked())
+ {
+ return kProgramPipelineLinkFailed;
+ }
+
+ programIsYUVOutput = executable->isYUVOutput();
+ }
+
+ if (executable)
+ {
+ if (!executable->validateSamplers(nullptr, context->getCaps()))
+ {
+ return kTextureTypeConflict;
+ }
+
+ if (executable->hasLinkedTessellationShader())
+ {
+ if (!executable->hasLinkedShaderStage(ShaderType::Vertex))
+ {
+ return kTessellationShaderRequiresVertexShader;
+ }
+
+ if (!executable->hasLinkedShaderStage(ShaderType::TessControl) ||
+ !executable->hasLinkedShaderStage(ShaderType::TessEvaluation))
+ {
+ return kTessellationShaderRequiresBothControlAndEvaluation;
+ }
+ }
+
+ if (state.isTransformFeedbackActive())
+ {
+ if (!ValidateProgramExecutableXFBBuffersPresent(context, executable))
+ {
+ return kTransformFeedbackBufferMissing;
+ }
+ }
+ }
+
+ if (programIsYUVOutput != framebufferIsYUV)
+ {
+ // Both the program and framebuffer must match in YUV output state.
+ return kYUVOutputMissmatch;
+ }
+
+ if (!state.validateSamplerFormats())
+ {
+ return kSamplerFormatMismatch;
+ }
+
+ // Do some additional WebGL-specific validation
+ if (extensions.webglCompatibilityANGLE)
+ {
+ const TransformFeedback *transformFeedbackObject = state.getCurrentTransformFeedback();
+ if (state.isTransformFeedbackActive() &&
+ transformFeedbackObject->buffersBoundForOtherUseInWebGL())
+ {
+ return kTransformFeedbackBufferDoubleBound;
+ }
+
+ // Detect rendering feedback loops for WebGL.
+ if (framebuffer->formsRenderingFeedbackLoopWith(context))
+ {
+ return kFeedbackLoop;
+ }
+
+ // Detect that the vertex shader input types match the attribute types
+ if (!ValidateVertexShaderAttributeTypeMatch(context))
+ {
+ return kVertexShaderTypeMismatch;
+ }
+
+ if (!context->getState().getRasterizerState().rasterizerDiscard &&
+ !context->getState().allActiveDrawBufferChannelsMasked())
+ {
+ // Detect that if there's active color buffer without fragment shader output
+ if (!ValidateFragmentShaderColorBufferMaskMatch(context))
+ {
+ return kDrawBufferMaskMismatch;
+ }
+
+ // Detect that the color buffer types match the fragment shader output types
+ if (!ValidateFragmentShaderColorBufferTypeMatch(context))
+ {
+ return kDrawBufferTypeMismatch;
+ }
+ }
+
+ const VertexArray *vao = context->getState().getVertexArray();
+ if (vao->hasTransformFeedbackBindingConflict(context))
+ {
+ return kVertexBufferBoundForTransformFeedback;
+ }
+
+ // Validate that we are rendering with a linked program.
+ if (!program->isLinked())
+ {
+ return kProgramNotLinked;
+ }
+ }
+ }
+
+ return nullptr;
+}
+
+const char *ValidateProgramPipeline(const Context *context)
+{
+ const State &state = context->getState();
+ // If we are running GLES1, there is no current program.
+ if (context->getClientVersion() >= Version(2, 0))
+ {
+ ProgramPipeline *programPipeline = state.getProgramPipeline();
+ if (programPipeline)
+ {
+ const char *errorMsg = ValidateProgramPipelineAttachedPrograms(programPipeline);
+ if (errorMsg)
+ {
+ return errorMsg;
+ }
+ }
+ }
+ return nullptr;
+}
+
+void RecordDrawModeError(const Context *context, angle::EntryPoint entryPoint, PrimitiveMode mode)
+{
+ const State &state = context->getState();
+ TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback();
+ if (state.isTransformFeedbackActiveUnpaused())
+ {
+ if (!ValidateTransformFeedbackPrimitiveMode(context, entryPoint,
+ curTransformFeedback->getPrimitiveMode(), mode))
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION,
+ kInvalidDrawModeTransformFeedback);
+ return;
+ }
+ }
+
+ const Extensions &extensions = context->getExtensions();
+
+ switch (mode)
+ {
+ case PrimitiveMode::Points:
+ case PrimitiveMode::Lines:
+ case PrimitiveMode::LineLoop:
+ case PrimitiveMode::LineStrip:
+ case PrimitiveMode::Triangles:
+ case PrimitiveMode::TriangleStrip:
+ case PrimitiveMode::TriangleFan:
+ break;
+
+ case PrimitiveMode::LinesAdjacency:
+ case PrimitiveMode::LineStripAdjacency:
+ case PrimitiveMode::TrianglesAdjacency:
+ case PrimitiveMode::TriangleStripAdjacency:
+ if (!extensions.geometryShaderAny() && context->getClientVersion() < ES_3_2)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM,
+ kGeometryShaderExtensionNotEnabled);
+ return;
+ }
+ break;
+
+ case PrimitiveMode::Patches:
+ if (!extensions.tessellationShaderEXT && context->getClientVersion() < ES_3_2)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM,
+ kTessellationShaderExtensionNotEnabled);
+ return;
+ }
+ break;
+
+ default:
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidDrawMode);
+ return;
+ }
+
+ // If we are running GLES1, there is no current program.
+ if (context->getClientVersion() >= Version(2, 0))
+ {
+ const ProgramExecutable *executable = state.getProgramExecutable();
+ ASSERT(executable);
+
+ // Do geometry shader specific validations
+ if (executable->hasLinkedShaderStage(ShaderType::Geometry))
+ {
+ if (!IsCompatibleDrawModeWithGeometryShader(
+ mode, executable->getGeometryShaderInputPrimitiveType()))
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION,
+ kIncompatibleDrawModeAgainstGeometryShader);
+ return;
+ }
+ }
+
+ if (executable->hasLinkedTessellationShader() && mode != PrimitiveMode::Patches)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION,
+ kIncompatibleDrawModeWithTessellationShader);
+ return;
+ }
+
+ if (!executable->hasLinkedTessellationShader() && mode == PrimitiveMode::Patches)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION,
+ kIncompatibleDrawModeWithoutTessellationShader);
+ return;
+ }
+ }
+
+ // An error should be recorded.
+ UNREACHABLE();
+}
+
+bool ValidateDrawArraysInstancedANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ PrimitiveMode mode,
+ GLint first,
+ GLsizei count,
+ GLsizei primcount)
+{
+ if (!context->getExtensions().instancedArraysANGLE)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled);
+ return false;
+ }
+
+ if (!ValidateDrawArraysInstancedBase(context, entryPoint, mode, first, count, primcount))
+ {
+ return false;
+ }
+
+ return ValidateDrawInstancedANGLE(context, entryPoint);
+}
+
+bool ValidateDrawArraysInstancedEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ PrimitiveMode mode,
+ GLint first,
+ GLsizei count,
+ GLsizei primcount)
+{
+ if (!context->getExtensions().instancedArraysEXT)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled);
+ return false;
+ }
+
+ if (!ValidateDrawArraysInstancedBase(context, entryPoint, mode, first, count, primcount))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+const char *ValidateDrawElementsStates(const Context *context)
+{
+ const State &state = context->getState();
+
+ if (context->getStateCache().isTransformFeedbackActiveUnpaused())
+ {
+ // EXT_geometry_shader allows transform feedback to work with all draw commands.
+ // [EXT_geometry_shader] Section 12.1, "Transform Feedback"
+ if (!context->getExtensions().geometryShaderAny() && context->getClientVersion() < ES_3_2)
+ {
+ // It is an invalid operation to call DrawElements, DrawRangeElements or
+ // DrawElementsInstanced while transform feedback is active, (3.0.2, section 2.14, pg
+ // 86)
+ return kUnsupportedDrawModeForTransformFeedback;
+ }
+ }
+
+ const VertexArray *vao = state.getVertexArray();
+ Buffer *elementArrayBuffer = vao->getElementArrayBuffer();
+
+ if (elementArrayBuffer)
+ {
+ if (elementArrayBuffer->hasWebGLXFBBindingConflict(context->isWebGL()))
+ {
+ return kElementArrayBufferBoundForTransformFeedback;
+ }
+ if (elementArrayBuffer->isMapped() &&
+ (!elementArrayBuffer->isImmutable() ||
+ (elementArrayBuffer->getAccessFlags() & GL_MAP_PERSISTENT_BIT_EXT) == 0))
+ {
+ return kBufferMapped;
+ }
+ }
+ else
+ {
+ // [WebGL 1.0] Section 6.2 No Client Side Arrays
+ // If an indexed draw command (drawElements) is called and no WebGLBuffer is bound to
+ // the ELEMENT_ARRAY_BUFFER binding point, an INVALID_OPERATION error is generated.
+ if (!context->getState().areClientArraysEnabled() || context->isWebGL())
+ {
+ return kMustHaveElementArrayBinding;
+ }
+ }
+
+ return nullptr;
+}
+
+bool ValidateDrawElementsInstancedANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ PrimitiveMode mode,
+ GLsizei count,
+ DrawElementsType type,
+ const void *indices,
+ GLsizei primcount)
+{
+ if (!context->getExtensions().instancedArraysANGLE)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled);
+ return false;
+ }
+
+ if (!ValidateDrawElementsInstancedBase(context, entryPoint, mode, count, type, indices,
+ primcount))
+ {
+ return false;
+ }
+
+ return ValidateDrawInstancedANGLE(context, entryPoint);
+}
+
+bool ValidateDrawElementsInstancedEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ PrimitiveMode mode,
+ GLsizei count,
+ DrawElementsType type,
+ const void *indices,
+ GLsizei primcount)
+{
+ if (!context->getExtensions().instancedArraysEXT)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled);
+ return false;
+ }
+
+ if (!ValidateDrawElementsInstancedBase(context, entryPoint, mode, count, type, indices,
+ primcount))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetUniformBase(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID program,
+ UniformLocation location)
+{
+ if (program.value == 0)
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kProgramDoesNotExist);
+ return false;
+ }
+
+ Program *programObject = GetValidProgram(context, entryPoint, program);
+ if (!programObject)
+ {
+ return false;
+ }
+
+ if (!programObject || !programObject->isLinked())
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kProgramNotLinked);
+ return false;
+ }
+
+ if (!programObject->isValidUniformLocation(location))
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidUniformLocation);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateSizedGetUniform(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID program,
+ UniformLocation location,
+ GLsizei bufSize,
+ GLsizei *length)
+{
+ if (length)
+ {
+ *length = 0;
+ }
+
+ if (!ValidateGetUniformBase(context, entryPoint, program, location))
+ {
+ return false;
+ }
+
+ if (bufSize < 0)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kNegativeBufferSize);
+ return false;
+ }
+
+ Program *programObject = context->getProgramResolveLink(program);
+ ASSERT(programObject);
+
+ // sized queries -- ensure the provided buffer is large enough
+ const LinkedUniform &uniform = programObject->getUniformByLocation(location);
+ size_t requiredBytes = VariableExternalSize(uniform.type);
+ if (static_cast<size_t>(bufSize) < requiredBytes)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kInsufficientBufferSize);
+ return false;
+ }
+
+ if (length)
+ {
+ *length = VariableComponentCount(uniform.type);
+ }
+ return true;
+}
+
+bool ValidateGetnUniformfvEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID program,
+ UniformLocation location,
+ GLsizei bufSize,
+ const GLfloat *params)
+{
+ return ValidateSizedGetUniform(context, entryPoint, program, location, bufSize, nullptr);
+}
+
+bool ValidateGetnUniformfvRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID program,
+ UniformLocation location,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLfloat *params)
+{
+ UNIMPLEMENTED();
+ return false;
+}
+
+bool ValidateGetnUniformivEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID program,
+ UniformLocation location,
+ GLsizei bufSize,
+ const GLint *params)
+{
+ return ValidateSizedGetUniform(context, entryPoint, program, location, bufSize, nullptr);
+}
+
+bool ValidateGetnUniformivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID program,
+ UniformLocation location,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLint *params)
+{
+ UNIMPLEMENTED();
+ return false;
+}
+
+bool ValidateGetnUniformuivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID program,
+ UniformLocation location,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLuint *params)
+{
+ UNIMPLEMENTED();
+ return false;
+}
+
+bool ValidateGetUniformfvRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID program,
+ UniformLocation location,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLfloat *params)
+{
+ if (!ValidateRobustEntryPoint(context, entryPoint, bufSize))
+ {
+ return false;
+ }
+
+ GLsizei writeLength = 0;
+
+ // bufSize is validated in ValidateSizedGetUniform
+ if (!ValidateSizedGetUniform(context, entryPoint, program, location, bufSize, &writeLength))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, writeLength);
+
+ return true;
+}
+
+bool ValidateGetUniformivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID program,
+ UniformLocation location,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, entryPoint, bufSize))
+ {
+ return false;
+ }
+
+ GLsizei writeLength = 0;
+
+ // bufSize is validated in ValidateSizedGetUniform
+ if (!ValidateSizedGetUniform(context, entryPoint, program, location, bufSize, &writeLength))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, writeLength);
+
+ return true;
+}
+
+bool ValidateGetUniformuivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID program,
+ UniformLocation location,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLuint *params)
+{
+ if (!ValidateRobustEntryPoint(context, entryPoint, bufSize))
+ {
+ return false;
+ }
+
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kES3Required);
+ return false;
+ }
+
+ GLsizei writeLength = 0;
+
+ // bufSize is validated in ValidateSizedGetUniform
+ if (!ValidateSizedGetUniform(context, entryPoint, program, location, bufSize, &writeLength))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, writeLength);
+
+ return true;
+}
+
+bool ValidateDiscardFramebufferBase(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum target,
+ GLsizei numAttachments,
+ const GLenum *attachments,
+ bool defaultFramebuffer)
+{
+ if (numAttachments < 0)
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kNegativeAttachments);
+ return false;
+ }
+
+ for (GLsizei i = 0; i < numAttachments; ++i)
+ {
+ if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT31)
+ {
+ if (defaultFramebuffer)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM,
+ kDefaultFramebufferInvalidAttachment);
+ return false;
+ }
+
+ if (attachments[i] >=
+ GL_COLOR_ATTACHMENT0 + static_cast<GLuint>(context->getCaps().maxColorAttachments))
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION,
+ kExceedsMaxColorAttachments);
+ return false;
+ }
+ }
+ else
+ {
+ switch (attachments[i])
+ {
+ case GL_DEPTH_ATTACHMENT:
+ case GL_STENCIL_ATTACHMENT:
+ case GL_DEPTH_STENCIL_ATTACHMENT:
+ if (defaultFramebuffer)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM,
+ kDefaultFramebufferInvalidAttachment);
+ return false;
+ }
+ break;
+ case GL_COLOR:
+ case GL_DEPTH:
+ case GL_STENCIL:
+ if (!defaultFramebuffer)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM,
+ kDefaultFramebufferAttachmentOnUserFBO);
+ return false;
+ }
+ break;
+ default:
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidAttachment);
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
+bool ValidateInsertEventMarkerEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLsizei length,
+ const char *marker)
+{
+ if (!context->getExtensions().debugMarkerEXT)
+ {
+ // The debug marker calls should not set error state
+ // However, it seems reasonable to set an error state if the extension is not enabled
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled);
+ return false;
+ }
+
+ // Note that debug marker calls must not set error state
+ if (length < 0)
+ {
+ return false;
+ }
+
+ if (marker == nullptr)
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidatePushGroupMarkerEXT(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLsizei length,
+ const char *marker)
+{
+ if (!context->getExtensions().debugMarkerEXT)
+ {
+ // The debug marker calls should not set error state
+ // However, it seems reasonable to set an error state if the extension is not enabled
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled);
+ return false;
+ }
+
+ // Note that debug marker calls must not set error state
+ if (length < 0)
+ {
+ return false;
+ }
+
+ if (length > 0 && marker == nullptr)
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateEGLImageObject(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType type,
+ GLeglImageOES image)
+{
+ egl::Image *imageObject = static_cast<egl::Image *>(image);
+
+ ASSERT(context->getDisplay());
+ if (!context->getDisplay()->isValidImage(imageObject))
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidEGLImage);
+ return false;
+ }
+
+ if (imageObject->getSamples() > 0)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION,
+ kEGLImageCannotCreate2DMultisampled);
+ return false;
+ }
+
+ if (!imageObject->isTexturable(context))
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION,
+ kEGLImageTextureFormatNotSupported);
+ return false;
+ }
+
+ // Validate source egl image and target texture are compatible
+ size_t depth = static_cast<size_t>(imageObject->getExtents().depth);
+ if (imageObject->isYUV() && type != TextureType::External)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION,
+ "Image is YUV, target must be TEXTURE_EXTERNAL_OES");
+ return false;
+ }
+
+ if (depth > 1 && type != TextureType::_2DArray && type != TextureType::CubeMap &&
+ type != TextureType::CubeMapArray && type != TextureType::_3D)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kEGLImageTextureTargetMismatch);
+ return false;
+ }
+
+ if (imageObject->isCubeMap() && type != TextureType::CubeMapArray &&
+ (type != TextureType::CubeMap || depth > gl::kCubeFaceCount))
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kEGLImageTextureTargetMismatch);
+ return false;
+ }
+
+ if (imageObject->getLevelCount() > 1 && type == TextureType::External)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kEGLImageTextureTargetMismatch);
+ return false;
+ }
+
+ // 3d EGLImages are currently not supported
+ if (type == TextureType::_3D)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kEGLImageTextureTargetMismatch);
+ return false;
+ }
+
+ if (imageObject->hasProtectedContent() && !context->getState().hasProtectedContent())
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION,
+ "Mismatch between Image and Context Protected Content state");
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateEGLImageTargetTexture2DOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType type,
+ GLeglImageOES image)
+{
+ if (!context->getExtensions().EGLImageOES && !context->getExtensions().EGLImageExternalOES)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled);
+ return false;
+ }
+
+ switch (type)
+ {
+ case TextureType::_2D:
+ if (!context->getExtensions().EGLImageOES)
+ {
+ context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported,
+ ToGLenum(type));
+ }
+ break;
+
+ case TextureType::_2DArray:
+ if (!context->getExtensions().EGLImageArrayEXT)
+ {
+ context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported,
+ ToGLenum(type));
+ }
+ break;
+
+ case TextureType::External:
+ if (!context->getExtensions().EGLImageExternalOES)
+ {
+ context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported,
+ ToGLenum(type));
+ }
+ break;
+
+ default:
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidTextureTarget);
+ return false;
+ }
+
+ return ValidateEGLImageObject(context, entryPoint, type, image);
+}
+
+bool ValidateEGLImageTargetRenderbufferStorageOES(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum target,
+ GLeglImageOES image)
+{
+ if (!context->getExtensions().EGLImageOES)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled);
+ return false;
+ }
+
+ switch (target)
+ {
+ case GL_RENDERBUFFER:
+ break;
+
+ default:
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidRenderbufferTarget);
+ return false;
+ }
+
+ egl::Image *imageObject = static_cast<egl::Image *>(image);
+
+ ASSERT(context->getDisplay());
+ if (!context->getDisplay()->isValidImage(imageObject))
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidEGLImage);
+ return false;
+ }
+
+ if (!imageObject->isRenderable(context))
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION,
+ kEGLImageRenderbufferFormatNotSupported);
+ return false;
+ }
+
+ if (imageObject->hasProtectedContent() != context->getState().hasProtectedContent())
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION,
+ "Mismatch between Image and Context Protected Content state");
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateProgramBinaryBase(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID program,
+ GLenum binaryFormat,
+ const void *binary,
+ GLint length)
+{
+ Program *programObject = GetValidProgram(context, entryPoint, program);
+ if (programObject == nullptr)
+ {
+ return false;
+ }
+
+ const std::vector<GLenum> &programBinaryFormats = context->getCaps().programBinaryFormats;
+ if (std::find(programBinaryFormats.begin(), programBinaryFormats.end(), binaryFormat) ==
+ programBinaryFormats.end())
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidProgramBinaryFormat);
+ return false;
+ }
+
+ if (context->hasActiveTransformFeedback(program))
+ {
+ // ES 3.0.4 section 2.15 page 91
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kTransformFeedbackProgramBinary);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetProgramBinaryBase(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID program,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLenum *binaryFormat,
+ const void *binary)
+{
+ Program *programObject = GetValidProgram(context, entryPoint, program);
+ if (programObject == nullptr)
+ {
+ return false;
+ }
+
+ if (!programObject->isLinked())
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kProgramNotLinked);
+ return false;
+ }
+
+ if (context->getCaps().programBinaryFormats.empty())
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kNoProgramBinaryFormats);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateDrawBuffersBase(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLsizei n,
+ const GLenum *bufs)
+{
+ // INVALID_VALUE is generated if n is negative or greater than value of MAX_DRAW_BUFFERS
+ if (n < 0)
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kNegativeCount);
+ return false;
+ }
+ if (n > context->getCaps().maxDrawBuffers)
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kIndexExceedsMaxDrawBuffer);
+ return false;
+ }
+
+ ASSERT(context->getState().getDrawFramebuffer());
+ FramebufferID frameBufferId = context->getState().getDrawFramebuffer()->id();
+ GLuint maxColorAttachment = GL_COLOR_ATTACHMENT0_EXT + context->getCaps().maxColorAttachments;
+
+ // This should come first before the check for the default frame buffer
+ // because when we switch to ES3.1+, invalid enums will return INVALID_ENUM
+ // rather than INVALID_OPERATION
+ for (int colorAttachment = 0; colorAttachment < n; colorAttachment++)
+ {
+ const GLenum attachment = GL_COLOR_ATTACHMENT0_EXT + colorAttachment;
+
+ if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != GL_BACK &&
+ (bufs[colorAttachment] < GL_COLOR_ATTACHMENT0 ||
+ bufs[colorAttachment] > GL_COLOR_ATTACHMENT31))
+ {
+ // Value in bufs is not NONE, BACK, or GL_COLOR_ATTACHMENTi
+ // The 3.0.4 spec says to generate GL_INVALID_OPERATION here, but this
+ // was changed to GL_INVALID_ENUM in 3.1, which dEQP also expects.
+ // 3.1 is still a bit ambiguous about the error, but future specs are
+ // expected to clarify that GL_INVALID_ENUM is the correct error.
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidDrawBuffer);
+ return false;
+ }
+ else if (bufs[colorAttachment] >= maxColorAttachment)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kExceedsMaxColorAttachments);
+ return false;
+ }
+ else if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != attachment &&
+ frameBufferId.value != 0)
+ {
+ // INVALID_OPERATION-GL is bound to buffer and ith argument
+ // is not COLOR_ATTACHMENTi or NONE
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidDrawBufferValue);
+ return false;
+ }
+ }
+
+ // INVALID_OPERATION is generated if GL is bound to the default framebuffer
+ // and n is not 1 or bufs is bound to value other than BACK and NONE
+ if (frameBufferId.value == 0)
+ {
+ if (n != 1)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION,
+ kInvalidDrawBufferCountForDefault);
+ return false;
+ }
+
+ if (bufs[0] != GL_NONE && bufs[0] != GL_BACK)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION,
+ kDefaultFramebufferInvalidDrawBuffer);
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateGetBufferPointervBase(const Context *context,
+ angle::EntryPoint entryPoint,
+ BufferBinding target,
+ GLenum pname,
+ GLsizei *length,
+ void *const *params)
+{
+ if (length)
+ {
+ *length = 0;
+ }
+
+ if (!context->isValidBufferBinding(target))
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidBufferTypes);
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_BUFFER_MAP_POINTER:
+ break;
+
+ default:
+ context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, pname);
+ return false;
+ }
+
+ // GLES 3.0 section 2.10.1: "Attempts to attempts to modify or query buffer object state for a
+ // target bound to zero generate an INVALID_OPERATION error."
+ // GLES 3.1 section 6.6 explicitly specifies this error.
+ if (context->getState().getTargetBuffer(target) == nullptr)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kBufferPointerNotAvailable);
+ return false;
+ }
+
+ if (length)
+ {
+ *length = 1;
+ }
+
+ return true;
+}
+
+bool ValidateUnmapBufferBase(const Context *context,
+ angle::EntryPoint entryPoint,
+ BufferBinding target)
+{
+ if (!context->isValidBufferBinding(target))
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidBufferTypes);
+ return false;
+ }
+
+ Buffer *buffer = context->getState().getTargetBuffer(target);
+
+ if (buffer == nullptr || !buffer->isMapped())
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kBufferNotMapped);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateMapBufferRangeBase(const Context *context,
+ angle::EntryPoint entryPoint,
+ BufferBinding target,
+ GLintptr offset,
+ GLsizeiptr length,
+ GLbitfield access)
+{
+ if (!context->isValidBufferBinding(target))
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidBufferTypes);
+ return false;
+ }
+
+ if (offset < 0)
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kNegativeOffset);
+ return false;
+ }
+
+ if (length < 0)
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kNegativeLength);
+ return false;
+ }
+
+ Buffer *buffer = context->getState().getTargetBuffer(target);
+
+ if (!buffer)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kBufferNotMappable);
+ return false;
+ }
+
+ // Check for buffer overflow
+ CheckedNumeric<size_t> checkedOffset(offset);
+ auto checkedSize = checkedOffset + length;
+
+ if (!checkedSize.IsValid() || checkedSize.ValueOrDie() > static_cast<size_t>(buffer->getSize()))
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kMapOutOfRange);
+ return false;
+ }
+
+ // Check for invalid bits in the mask
+ constexpr GLbitfield kAllAccessBits =
+ GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT |
+ GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_FLUSH_EXPLICIT_BIT | GL_MAP_UNSYNCHRONIZED_BIT;
+
+ if (buffer->isImmutable())
+ {
+ // GL_EXT_buffer_storage's additions to glMapBufferRange
+ constexpr GLbitfield kBufferStorageAccessBits =
+ kAllAccessBits | GL_MAP_PERSISTENT_BIT_EXT | GL_MAP_COHERENT_BIT_EXT;
+
+ if ((access & ~kBufferStorageAccessBits) != 0)
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidAccessBits);
+ return false;
+ }
+
+ // It is invalid if any of bufferStorageMatchedAccessBits bits are included in access,
+ // but the same bits are not included in the buffer's storage flags
+ constexpr GLbitfield kBufferStorageMatchedAccessBits = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT |
+ GL_MAP_PERSISTENT_BIT_EXT |
+ GL_MAP_COHERENT_BIT_EXT;
+ GLbitfield accessFlags = access & kBufferStorageMatchedAccessBits;
+ if ((accessFlags & buffer->getStorageExtUsageFlags()) != accessFlags)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidAccessBits);
+ return false;
+ }
+ }
+ else if ((access & ~kAllAccessBits) != 0)
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidAccessBits);
+ return false;
+ }
+
+ if (length == 0)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kLengthZero);
+ return false;
+ }
+
+ if (buffer->isMapped())
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kBufferAlreadyMapped);
+ return false;
+ }
+
+ // Check for invalid bit combinations
+ if ((access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) == 0)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidAccessBitsReadWrite);
+ return false;
+ }
+
+ GLbitfield writeOnlyBits =
+ GL_MAP_INVALIDATE_RANGE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_UNSYNCHRONIZED_BIT;
+
+ if ((access & GL_MAP_READ_BIT) != 0 && (access & writeOnlyBits) != 0)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidAccessBitsRead);
+ return false;
+ }
+
+ if ((access & GL_MAP_WRITE_BIT) == 0 && (access & GL_MAP_FLUSH_EXPLICIT_BIT) != 0)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidAccessBitsFlush);
+ return false;
+ }
+
+ return ValidateMapBufferBase(context, entryPoint, target);
+}
+
+bool ValidateFlushMappedBufferRangeBase(const Context *context,
+ angle::EntryPoint entryPoint,
+ BufferBinding target,
+ GLintptr offset,
+ GLsizeiptr length)
+{
+ if (offset < 0)
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kNegativeOffset);
+ return false;
+ }
+
+ if (length < 0)
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kNegativeLength);
+ return false;
+ }
+
+ if (!context->isValidBufferBinding(target))
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidBufferTypes);
+ return false;
+ }
+
+ Buffer *buffer = context->getState().getTargetBuffer(target);
+
+ if (buffer == nullptr)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidFlushZero);
+ return false;
+ }
+
+ if (!buffer->isMapped() || (buffer->getAccessFlags() & GL_MAP_FLUSH_EXPLICIT_BIT) == 0)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidFlushTarget);
+ return false;
+ }
+
+ // Check for buffer overflow
+ CheckedNumeric<size_t> checkedOffset(offset);
+ auto checkedSize = checkedOffset + length;
+
+ if (!checkedSize.IsValid() ||
+ checkedSize.ValueOrDie() > static_cast<size_t>(buffer->getMapLength()))
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidFlushOutOfRange);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGenOrDelete(const Context *context, angle::EntryPoint entryPoint, GLint n)
+{
+ if (n < 0)
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kNegativeCount);
+ return false;
+ }
+ return true;
+}
+
+bool ValidateRobustEntryPoint(const Context *context, angle::EntryPoint entryPoint, GLsizei bufSize)
+{
+ if (!context->getExtensions().robustClientMemoryANGLE)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled);
+ return false;
+ }
+
+ if (bufSize < 0)
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kNegativeBufferSize);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateRobustBufferSize(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLsizei bufSize,
+ GLsizei numParams)
+{
+ if (bufSize < numParams)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kInsufficientParams);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetFramebufferAttachmentParameterivBase(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLsizei *numParams)
+{
+ if (!ValidFramebufferTarget(context, target))
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidFramebufferTarget);
+ return false;
+ }
+
+ int clientVersion = context->getClientMajorVersion();
+
+ switch (pname)
+ {
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR:
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR:
+ if (clientVersion < 3 ||
+ !(context->getExtensions().multiviewOVR || context->getExtensions().multiview2OVR))
+ {
+ context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, pname);
+ return false;
+ }
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT:
+ if (!context->getExtensions().multisampledRenderToTextureEXT)
+ {
+ context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, pname);
+ return false;
+ }
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
+ if (clientVersion < 3 && !context->getExtensions().sRGBEXT)
+ {
+ context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, pname);
+ return false;
+ }
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
+ if (clientVersion < 3)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kES3Required);
+ return false;
+ }
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT:
+ if (!context->getExtensions().geometryShaderAny() &&
+ context->getClientVersion() < ES_3_2)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM,
+ kGeometryShaderExtensionNotEnabled);
+ return false;
+ }
+ break;
+
+ default:
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidPname);
+ return false;
+ }
+
+ // Determine if the attachment is a valid enum
+ switch (attachment)
+ {
+ case GL_BACK:
+ case GL_DEPTH:
+ case GL_STENCIL:
+ if (clientVersion < 3)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidAttachment);
+ return false;
+ }
+ break;
+
+ case GL_DEPTH_STENCIL_ATTACHMENT:
+ if (clientVersion < 3 && !context->isWebGL1())
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidAttachment);
+ return false;
+ }
+ break;
+
+ case GL_COLOR_ATTACHMENT0:
+ case GL_DEPTH_ATTACHMENT:
+ case GL_STENCIL_ATTACHMENT:
+ break;
+
+ default:
+ if ((clientVersion < 3 && !context->getExtensions().drawBuffersEXT) ||
+ attachment < GL_COLOR_ATTACHMENT0_EXT ||
+ (attachment - GL_COLOR_ATTACHMENT0_EXT) >=
+ static_cast<GLuint>(context->getCaps().maxColorAttachments))
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidAttachment);
+ return false;
+ }
+ break;
+ }
+
+ const Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
+ ASSERT(framebuffer);
+
+ if (framebuffer->isDefault())
+ {
+ if (clientVersion < 3)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kDefaultFramebufferTarget);
+ return false;
+ }
+
+ switch (attachment)
+ {
+ case GL_BACK:
+ case GL_DEPTH:
+ case GL_STENCIL:
+ break;
+
+ default:
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidAttachment);
+ return false;
+ }
+ }
+ else
+ {
+ if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
+ {
+ // Valid attachment query
+ }
+ else
+ {
+ switch (attachment)
+ {
+ case GL_DEPTH_ATTACHMENT:
+ case GL_STENCIL_ATTACHMENT:
+ break;
+
+ case GL_DEPTH_STENCIL_ATTACHMENT:
+ if (!framebuffer->hasValidDepthStencil() && !context->isWebGL1())
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION,
+ kInvalidAttachment);
+ return false;
+ }
+ break;
+
+ default:
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidAttachment);
+ return false;
+ }
+ }
+ }
+
+ const FramebufferAttachment *attachmentObject = framebuffer->getAttachment(context, attachment);
+ if (attachmentObject)
+ {
+ ASSERT(attachmentObject->type() == GL_RENDERBUFFER ||
+ attachmentObject->type() == GL_TEXTURE ||
+ attachmentObject->type() == GL_FRAMEBUFFER_DEFAULT);
+
+ switch (pname)
+ {
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
+ if (attachmentObject->type() != GL_RENDERBUFFER &&
+ attachmentObject->type() != GL_TEXTURE)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM,
+ kFramebufferIncompleteAttachment);
+ return false;
+ }
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
+ if (attachmentObject->type() != GL_TEXTURE)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM,
+ kFramebufferIncompleteAttachment);
+ return false;
+ }
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
+ if (attachmentObject->type() != GL_TEXTURE)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM,
+ kFramebufferIncompleteAttachment);
+ return false;
+ }
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
+ if (attachment == GL_DEPTH_STENCIL_ATTACHMENT)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidAttachment);
+ return false;
+ }
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
+ if (attachmentObject->type() != GL_TEXTURE)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM,
+ kFramebufferIncompleteAttachment);
+ return false;
+ }
+ break;
+
+ default:
+ break;
+ }
+ }
+ else
+ {
+ // ES 2.0.25 spec pg 127 states that if the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
+ // is NONE, then querying any other pname will generate INVALID_ENUM.
+
+ // ES 3.0.2 spec pg 235 states that if the attachment type is none,
+ // GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero and be an
+ // INVALID_OPERATION for all other pnames
+
+ switch (pname)
+ {
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
+ if (clientVersion < 3)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM,
+ kInvalidFramebufferAttachmentParameter);
+ return false;
+ }
+ break;
+
+ default:
+ if (clientVersion < 3)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM,
+ kInvalidFramebufferAttachmentParameter);
+ return false;
+ }
+ else
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION,
+ kInvalidFramebufferAttachmentParameter);
+ return false;
+ }
+ }
+ }
+
+ if (numParams)
+ {
+ *numParams = 1;
+ }
+
+ return true;
+}
+
+bool ValidateGetFramebufferParameterivBase(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum target,
+ GLenum pname,
+ const GLint *params)
+{
+ if (!ValidFramebufferTarget(context, target))
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidFramebufferTarget);
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_FRAMEBUFFER_DEFAULT_WIDTH:
+ case GL_FRAMEBUFFER_DEFAULT_HEIGHT:
+ case GL_FRAMEBUFFER_DEFAULT_SAMPLES:
+ case GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS:
+ break;
+ case GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT:
+ if (!context->getExtensions().geometryShaderAny() &&
+ context->getClientVersion() < ES_3_2)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM,
+ kGeometryShaderExtensionNotEnabled);
+ return false;
+ }
+ break;
+ case GL_FRAMEBUFFER_FLIP_Y_MESA:
+ if (!context->getExtensions().framebufferFlipYMESA)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidPname);
+ return false;
+ }
+ break;
+ default:
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidPname);
+ return false;
+ }
+
+ const Framebuffer *framebuffer = context->getState().getTargetFramebuffer(target);
+ ASSERT(framebuffer);
+
+ if (framebuffer->isDefault())
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kDefaultFramebuffer);
+ return false;
+ }
+ return true;
+}
+
+bool ValidateGetFramebufferAttachmentParameterivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, entryPoint, bufSize))
+ {
+ return false;
+ }
+
+ GLsizei numParams = 0;
+ if (!ValidateGetFramebufferAttachmentParameterivBase(context, entryPoint, target, attachment,
+ pname, &numParams))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, entryPoint, bufSize, numParams))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, numParams);
+
+ return true;
+}
+
+bool ValidateGetBufferParameterivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ BufferBinding target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, entryPoint, bufSize))
+ {
+ return false;
+ }
+
+ GLsizei numParams = 0;
+
+ if (!ValidateGetBufferParameterBase(context, entryPoint, target, pname, false, &numParams))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, entryPoint, bufSize, numParams))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, numParams);
+ return true;
+}
+
+bool ValidateGetBufferParameteri64vRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ BufferBinding target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLint64 *params)
+{
+ GLsizei numParams = 0;
+
+ if (!ValidateRobustEntryPoint(context, entryPoint, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetBufferParameterBase(context, entryPoint, target, pname, false, &numParams))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, entryPoint, bufSize, numParams))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, numParams);
+
+ return true;
+}
+
+bool ValidateGetProgramivBase(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID program,
+ GLenum pname,
+ GLsizei *numParams)
+{
+ // Currently, all GetProgramiv queries return 1 parameter
+ if (numParams)
+ {
+ *numParams = 1;
+ }
+
+ if (context->isContextLost())
+ {
+ context->validationError(entryPoint, GL_CONTEXT_LOST, kContextLost);
+
+ if (context->getExtensions().parallelShaderCompileKHR && pname == GL_COMPLETION_STATUS_KHR)
+ {
+ // Generate an error but still return true, the context still needs to return a
+ // value in this case.
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ // Special case for GL_COMPLETION_STATUS_KHR: don't resolve the link. Otherwise resolve it now.
+ Program *programObject = (pname == GL_COMPLETION_STATUS_KHR)
+ ? GetValidProgramNoResolve(context, entryPoint, program)
+ : GetValidProgram(context, entryPoint, program);
+ if (!programObject)
+ {
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_DELETE_STATUS:
+ case GL_LINK_STATUS:
+ case GL_VALIDATE_STATUS:
+ case GL_INFO_LOG_LENGTH:
+ case GL_ATTACHED_SHADERS:
+ case GL_ACTIVE_ATTRIBUTES:
+ case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
+ case GL_ACTIVE_UNIFORMS:
+ case GL_ACTIVE_UNIFORM_MAX_LENGTH:
+ break;
+
+ case GL_PROGRAM_BINARY_LENGTH:
+ if (context->getClientMajorVersion() < 3 &&
+ !context->getExtensions().getProgramBinaryOES)
+ {
+ context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, pname);
+ return false;
+ }
+ break;
+
+ case GL_ACTIVE_UNIFORM_BLOCKS:
+ case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH:
+ case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
+ case GL_TRANSFORM_FEEDBACK_VARYINGS:
+ case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
+ case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kEnumRequiresGLES30);
+ return false;
+ }
+ break;
+
+ case GL_PROGRAM_SEPARABLE:
+ case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS:
+ if (context->getClientVersion() < Version(3, 1))
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kEnumRequiresGLES31);
+ return false;
+ }
+ break;
+
+ case GL_COMPUTE_WORK_GROUP_SIZE:
+ if (context->getClientVersion() < Version(3, 1))
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kEnumRequiresGLES31);
+ return false;
+ }
+
+ // [OpenGL ES 3.1] Chapter 7.12 Page 122
+ // An INVALID_OPERATION error is generated if COMPUTE_WORK_GROUP_SIZE is queried for a
+ // program which has not been linked successfully, or which does not contain objects to
+ // form a compute shader.
+ if (!programObject->isLinked())
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kProgramNotLinked);
+ return false;
+ }
+ if (!programObject->getExecutable().hasLinkedShaderStage(ShaderType::Compute))
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION,
+ kNoActiveComputeShaderStage);
+ return false;
+ }
+ break;
+
+ case GL_GEOMETRY_LINKED_INPUT_TYPE_EXT:
+ case GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT:
+ case GL_GEOMETRY_LINKED_VERTICES_OUT_EXT:
+ case GL_GEOMETRY_SHADER_INVOCATIONS_EXT:
+ if (!context->getExtensions().geometryShaderAny() &&
+ context->getClientVersion() < ES_3_2)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM,
+ kGeometryShaderExtensionNotEnabled);
+ return false;
+ }
+
+ // [EXT_geometry_shader] Chapter 7.12
+ // An INVALID_OPERATION error is generated if GEOMETRY_LINKED_VERTICES_OUT_EXT,
+ // GEOMETRY_LINKED_INPUT_TYPE_EXT, GEOMETRY_LINKED_OUTPUT_TYPE_EXT, or
+ // GEOMETRY_SHADER_INVOCATIONS_EXT are queried for a program which has not been linked
+ // successfully, or which does not contain objects to form a geometry shader.
+ if (!programObject->isLinked())
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kProgramNotLinked);
+ return false;
+ }
+ if (!programObject->getExecutable().hasLinkedShaderStage(ShaderType::Geometry))
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION,
+ kNoActiveGeometryShaderStage);
+ return false;
+ }
+ break;
+
+ case GL_COMPLETION_STATUS_KHR:
+ if (!context->getExtensions().parallelShaderCompileKHR)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled);
+ return false;
+ }
+ break;
+ case GL_TESS_CONTROL_OUTPUT_VERTICES_EXT:
+ case GL_TESS_GEN_MODE_EXT:
+ case GL_TESS_GEN_SPACING_EXT:
+ case GL_TESS_GEN_VERTEX_ORDER_EXT:
+ case GL_TESS_GEN_POINT_MODE_EXT:
+ if (!context->getExtensions().tessellationShaderEXT &&
+ context->getClientVersion() < ES_3_2)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM,
+ kTessellationShaderExtensionNotEnabled);
+ return false;
+ }
+ if (!programObject->isLinked())
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kProgramNotLinked);
+ return false;
+ }
+ break;
+ default:
+ context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, pname);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetProgramivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID program,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, entryPoint, bufSize))
+ {
+ return false;
+ }
+
+ GLsizei numParams = 0;
+
+ if (!ValidateGetProgramivBase(context, entryPoint, program, pname, &numParams))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, entryPoint, bufSize, numParams))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, numParams);
+
+ return true;
+}
+
+bool ValidateGetRenderbufferParameterivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, entryPoint, bufSize))
+ {
+ return false;
+ }
+
+ GLsizei numParams = 0;
+
+ if (!ValidateGetRenderbufferParameterivBase(context, entryPoint, target, pname, &numParams))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, entryPoint, bufSize, numParams))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, numParams);
+
+ return true;
+}
+
+bool ValidateGetShaderivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID shader,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, entryPoint, bufSize))
+ {
+ return false;
+ }
+
+ GLsizei numParams = 0;
+
+ if (!ValidateGetShaderivBase(context, entryPoint, shader, pname, &numParams))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, entryPoint, bufSize, numParams))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, numParams);
+
+ return true;
+}
+
+bool ValidateGetTexParameterfvRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLfloat *params)
+{
+ if (!ValidateRobustEntryPoint(context, entryPoint, bufSize))
+ {
+ return false;
+ }
+
+ GLsizei numParams = 0;
+
+ if (!ValidateGetTexParameterBase(context, entryPoint, target, pname, &numParams))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, entryPoint, bufSize, numParams))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, numParams);
+
+ return true;
+}
+
+bool ValidateGetTexParameterivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLint *params)
+{
+
+ if (!ValidateRobustEntryPoint(context, entryPoint, bufSize))
+ {
+ return false;
+ }
+ GLsizei numParams = 0;
+ if (!ValidateGetTexParameterBase(context, entryPoint, target, pname, &numParams))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, entryPoint, bufSize, numParams))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, numParams);
+ return true;
+}
+
+bool ValidateGetTexParameterIivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLint *params)
+{
+ UNIMPLEMENTED();
+ return false;
+}
+
+bool ValidateGetTexParameterIuivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLuint *params)
+{
+ UNIMPLEMENTED();
+ return false;
+}
+
+bool ValidateTexParameterfvRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLfloat *params)
+{
+ if (!ValidateRobustEntryPoint(context, entryPoint, bufSize))
+ {
+ return false;
+ }
+
+ return ValidateTexParameterBase(context, entryPoint, target, pname, bufSize, true, params);
+}
+
+bool ValidateTexParameterivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, entryPoint, bufSize))
+ {
+ return false;
+ }
+
+ return ValidateTexParameterBase(context, entryPoint, target, pname, bufSize, true, params);
+}
+
+bool ValidateTexParameterIivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint *params)
+{
+ UNIMPLEMENTED();
+ return false;
+}
+
+bool ValidateTexParameterIuivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLuint *params)
+{
+ UNIMPLEMENTED();
+ return false;
+}
+
+bool ValidateGetSamplerParameterfvRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ SamplerID sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLfloat *params)
+{
+ if (!ValidateRobustEntryPoint(context, entryPoint, bufSize))
+ {
+ return false;
+ }
+
+ GLsizei numParams = 0;
+
+ if (!ValidateGetSamplerParameterBase(context, entryPoint, sampler, pname, &numParams))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, entryPoint, bufSize, numParams))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, numParams);
+ return true;
+}
+
+bool ValidateGetSamplerParameterivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ SamplerID sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, entryPoint, bufSize))
+ {
+ return false;
+ }
+
+ GLsizei numParams = 0;
+
+ if (!ValidateGetSamplerParameterBase(context, entryPoint, sampler, pname, &numParams))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, entryPoint, bufSize, numParams))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, numParams);
+ return true;
+}
+
+bool ValidateGetSamplerParameterIivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ SamplerID sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLint *params)
+{
+ UNIMPLEMENTED();
+ return false;
+}
+
+bool ValidateGetSamplerParameterIuivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ SamplerID sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLuint *params)
+{
+ UNIMPLEMENTED();
+ return false;
+}
+
+bool ValidateSamplerParameterfvRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ SamplerID sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLfloat *params)
+{
+ if (!ValidateRobustEntryPoint(context, entryPoint, bufSize))
+ {
+ return false;
+ }
+
+ return ValidateSamplerParameterBase(context, entryPoint, sampler, pname, bufSize, true, params);
+}
+
+bool ValidateSamplerParameterivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ SamplerID sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, entryPoint, bufSize))
+ {
+ return false;
+ }
+
+ return ValidateSamplerParameterBase(context, entryPoint, sampler, pname, bufSize, true, params);
+}
+
+bool ValidateSamplerParameterIivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ SamplerID sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint *param)
+{
+ UNIMPLEMENTED();
+ return false;
+}
+
+bool ValidateSamplerParameterIuivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ SamplerID sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLuint *param)
+{
+ UNIMPLEMENTED();
+ return false;
+}
+
+bool ValidateGetVertexAttribfvRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLfloat *params)
+{
+ if (!ValidateRobustEntryPoint(context, entryPoint, bufSize))
+ {
+ return false;
+ }
+
+ GLsizei writeLength = 0;
+
+ if (!ValidateGetVertexAttribBase(context, entryPoint, index, pname, &writeLength, false, false))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, entryPoint, bufSize, writeLength))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, writeLength);
+ return true;
+}
+
+bool ValidateGetVertexAttribivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, entryPoint, bufSize))
+ {
+ return false;
+ }
+
+ GLsizei writeLength = 0;
+
+ if (!ValidateGetVertexAttribBase(context, entryPoint, index, pname, &writeLength, false, false))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, entryPoint, bufSize, writeLength))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, writeLength);
+
+ return true;
+}
+
+bool ValidateGetVertexAttribPointervRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ void *const *pointer)
+{
+ if (!ValidateRobustEntryPoint(context, entryPoint, bufSize))
+ {
+ return false;
+ }
+
+ GLsizei writeLength = 0;
+
+ if (!ValidateGetVertexAttribBase(context, entryPoint, index, pname, &writeLength, true, false))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, entryPoint, bufSize, writeLength))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, writeLength);
+
+ return true;
+}
+
+bool ValidateGetVertexAttribIivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, entryPoint, bufSize))
+ {
+ return false;
+ }
+
+ GLsizei writeLength = 0;
+
+ if (!ValidateGetVertexAttribBase(context, entryPoint, index, pname, &writeLength, false, true))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, entryPoint, bufSize, writeLength))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, writeLength);
+
+ return true;
+}
+
+bool ValidateGetVertexAttribIuivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLuint *params)
+{
+ if (!ValidateRobustEntryPoint(context, entryPoint, bufSize))
+ {
+ return false;
+ }
+
+ GLsizei writeLength = 0;
+
+ if (!ValidateGetVertexAttribBase(context, entryPoint, index, pname, &writeLength, false, true))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, entryPoint, bufSize, writeLength))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, writeLength);
+
+ return true;
+}
+
+bool ValidateGetActiveUniformBlockivRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID program,
+ UniformBlockIndex uniformBlockIndex,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, entryPoint, bufSize))
+ {
+ return false;
+ }
+
+ GLsizei writeLength = 0;
+
+ if (!ValidateGetActiveUniformBlockivBase(context, entryPoint, program, uniformBlockIndex, pname,
+ &writeLength))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, entryPoint, bufSize, writeLength))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, writeLength);
+
+ return true;
+}
+
+bool ValidateGetInternalformativRobustANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum target,
+ GLenum internalformat,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLsizei *length,
+ const GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, entryPoint, bufSize))
+ {
+ return false;
+ }
+
+ GLsizei numParams = 0;
+
+ if (!ValidateGetInternalFormativBase(context, entryPoint, target, internalformat, pname,
+ bufSize, &numParams))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, entryPoint, bufSize, numParams))
+ {
+ return false;
+ }
+
+ SetRobustLengthParam(length, numParams);
+
+ return true;
+}
+
+// Perform validation from WebGL 2 section 5.10 "Invalid Clears":
+// In the WebGL 2 API, trying to perform a clear when there is a mismatch between the type of the
+// specified clear value and the type of a buffer that is being cleared generates an
+// INVALID_OPERATION error instead of producing undefined results
+bool ValidateWebGLFramebufferAttachmentClearType(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLint drawbuffer,
+ const GLenum *validComponentTypes,
+ size_t validComponentTypeCount)
+{
+ const FramebufferAttachment *attachment =
+ context->getState().getDrawFramebuffer()->getDrawBuffer(drawbuffer);
+ if (attachment)
+ {
+ GLenum componentType = attachment->getFormat().info->componentType;
+ const GLenum *end = validComponentTypes + validComponentTypeCount;
+ if (std::find(validComponentTypes, end, componentType) == end)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kNoDefinedClearConversion);
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateRobustCompressedTexImageBase(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLsizei imageSize,
+ GLsizei dataSize)
+{
+ if (!ValidateRobustEntryPoint(context, entryPoint, dataSize))
+ {
+ return false;
+ }
+
+ Buffer *pixelUnpackBuffer = context->getState().getTargetBuffer(BufferBinding::PixelUnpack);
+ if (pixelUnpackBuffer == nullptr)
+ {
+ if (dataSize < imageSize)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kCompressedDataSizeTooSmall);
+ }
+ }
+ return true;
+}
+
+bool ValidateGetBufferParameterBase(const Context *context,
+ angle::EntryPoint entryPoint,
+ BufferBinding target,
+ GLenum pname,
+ bool pointerVersion,
+ GLsizei *numParams)
+{
+ if (numParams)
+ {
+ *numParams = 0;
+ }
+
+ if (!context->isValidBufferBinding(target))
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidBufferTypes);
+ return false;
+ }
+
+ const Buffer *buffer = context->getState().getTargetBuffer(target);
+ if (!buffer)
+ {
+ // A null buffer means that "0" is bound to the requested buffer target
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kBufferNotBound);
+ return false;
+ }
+
+ const Extensions &extensions = context->getExtensions();
+
+ switch (pname)
+ {
+ case GL_BUFFER_USAGE:
+ case GL_BUFFER_SIZE:
+ break;
+
+ case GL_BUFFER_ACCESS_OES:
+ if (!extensions.mapbufferOES)
+ {
+ context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, pname);
+ return false;
+ }
+ break;
+
+ case GL_BUFFER_MAPPED:
+ static_assert(GL_BUFFER_MAPPED == GL_BUFFER_MAPPED_OES, "GL enums should be equal.");
+ if (context->getClientMajorVersion() < 3 && !extensions.mapbufferOES &&
+ !extensions.mapBufferRangeEXT)
+ {
+ context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, pname);
+ return false;
+ }
+ break;
+
+ case GL_BUFFER_MAP_POINTER:
+ if (!pointerVersion)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidMapPointerQuery);
+ return false;
+ }
+ break;
+
+ case GL_BUFFER_ACCESS_FLAGS:
+ case GL_BUFFER_MAP_OFFSET:
+ case GL_BUFFER_MAP_LENGTH:
+ if (context->getClientMajorVersion() < 3 && !extensions.mapBufferRangeEXT)
+ {
+ context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, pname);
+ return false;
+ }
+ break;
+
+ case GL_MEMORY_SIZE_ANGLE:
+ if (!context->getExtensions().memorySizeANGLE)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kExtensionNotEnabled);
+ return false;
+ }
+ break;
+
+ case GL_RESOURCE_INITIALIZED_ANGLE:
+ if (!context->getExtensions().robustResourceInitializationANGLE)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM,
+ kRobustResourceInitializationExtensionRequired);
+ return false;
+ }
+ break;
+
+ default:
+ context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, pname);
+ return false;
+ }
+
+ // All buffer parameter queries return one value.
+ if (numParams)
+ {
+ *numParams = 1;
+ }
+
+ return true;
+}
+
+bool ValidateGetRenderbufferParameterivBase(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum target,
+ GLenum pname,
+ GLsizei *length)
+{
+ if (length)
+ {
+ *length = 0;
+ }
+
+ if (target != GL_RENDERBUFFER)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidRenderbufferTarget);
+ return false;
+ }
+
+ Renderbuffer *renderbuffer = context->getState().getCurrentRenderbuffer();
+ if (renderbuffer == nullptr)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kRenderbufferNotBound);
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_RENDERBUFFER_WIDTH:
+ case GL_RENDERBUFFER_HEIGHT:
+ case GL_RENDERBUFFER_INTERNAL_FORMAT:
+ case GL_RENDERBUFFER_RED_SIZE:
+ case GL_RENDERBUFFER_GREEN_SIZE:
+ case GL_RENDERBUFFER_BLUE_SIZE:
+ case GL_RENDERBUFFER_ALPHA_SIZE:
+ case GL_RENDERBUFFER_DEPTH_SIZE:
+ case GL_RENDERBUFFER_STENCIL_SIZE:
+ break;
+
+ case GL_RENDERBUFFER_SAMPLES_ANGLE:
+ if (context->getClientMajorVersion() < 3 &&
+ !context->getExtensions().framebufferMultisampleANGLE)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kExtensionNotEnabled);
+ return false;
+ }
+ break;
+
+ case GL_MEMORY_SIZE_ANGLE:
+ if (!context->getExtensions().memorySizeANGLE)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kExtensionNotEnabled);
+ return false;
+ }
+ break;
+
+ case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
+ case GL_IMPLEMENTATION_COLOR_READ_TYPE:
+ if (!context->getExtensions().getImageANGLE)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kGetImageExtensionNotEnabled);
+ return false;
+ }
+ break;
+
+ case GL_RESOURCE_INITIALIZED_ANGLE:
+ if (!context->getExtensions().robustResourceInitializationANGLE)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM,
+ kRobustResourceInitializationExtensionRequired);
+ return false;
+ }
+ break;
+
+ default:
+ context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, pname);
+ return false;
+ }
+
+ if (length)
+ {
+ *length = 1;
+ }
+ return true;
+}
+
+bool ValidateGetShaderivBase(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID shader,
+ GLenum pname,
+ GLsizei *length)
+{
+ if (length)
+ {
+ *length = 0;
+ }
+
+ if (context->isContextLost())
+ {
+ context->validationError(entryPoint, GL_CONTEXT_LOST, kContextLost);
+
+ if (context->getExtensions().parallelShaderCompileKHR && pname == GL_COMPLETION_STATUS_KHR)
+ {
+ // Generate an error but still return true, the context still needs to return a
+ // value in this case.
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+ }
+
+ if (GetValidShader(context, entryPoint, shader) == nullptr)
+ {
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_SHADER_TYPE:
+ case GL_DELETE_STATUS:
+ case GL_COMPILE_STATUS:
+ case GL_INFO_LOG_LENGTH:
+ case GL_SHADER_SOURCE_LENGTH:
+ break;
+
+ case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
+ if (!context->getExtensions().translatedShaderSourceANGLE)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kExtensionNotEnabled);
+ return false;
+ }
+ break;
+
+ case GL_COMPLETION_STATUS_KHR:
+ if (!context->getExtensions().parallelShaderCompileKHR)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled);
+ return false;
+ }
+ break;
+
+ default:
+ context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, pname);
+ return false;
+ }
+
+ if (length)
+ {
+ *length = 1;
+ }
+ return true;
+}
+
+bool ValidateGetTexParameterBase(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType target,
+ GLenum pname,
+ GLsizei *length)
+{
+ if (length)
+ {
+ *length = 0;
+ }
+
+ if ((!ValidTextureTarget(context, target) && !ValidTextureExternalTarget(context, target)) ||
+ target == TextureType::Buffer)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidTextureTarget);
+ return false;
+ }
+
+ if (context->getTextureByType(target) == nullptr)
+ {
+ // Should only be possible for external textures
+ context->validationError(entryPoint, GL_INVALID_ENUM, kTextureNotBound);
+ return false;
+ }
+
+ if (context->getClientMajorVersion() == 1 && !IsValidGLES1TextureParameter(pname))
+ {
+ context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, pname);
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_TEXTURE_MAG_FILTER:
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ break;
+
+ case GL_TEXTURE_USAGE_ANGLE:
+ if (!context->getExtensions().textureUsageANGLE)
+ {
+ context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, pname);
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ if (!ValidateTextureMaxAnisotropyExtensionEnabled(context, entryPoint))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_IMMUTABLE_FORMAT:
+ if (context->getClientMajorVersion() < 3 && !context->getExtensions().textureStorageEXT)
+ {
+ context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, pname);
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_WRAP_R:
+ case GL_TEXTURE_IMMUTABLE_LEVELS:
+ case GL_TEXTURE_SWIZZLE_R:
+ case GL_TEXTURE_SWIZZLE_G:
+ case GL_TEXTURE_SWIZZLE_B:
+ case GL_TEXTURE_SWIZZLE_A:
+ case GL_TEXTURE_BASE_LEVEL:
+ case GL_TEXTURE_MAX_LEVEL:
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kEnumRequiresGLES30);
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_COMPARE_MODE:
+ case GL_TEXTURE_COMPARE_FUNC:
+ if (context->getClientMajorVersion() < 3 && !context->getExtensions().shadowSamplersEXT)
+ {
+ context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, pname);
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_SRGB_DECODE_EXT:
+ if (!context->getExtensions().textureSRGBDecodeEXT)
+ {
+ context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, pname);
+ return false;
+ }
+ break;
+
+ case GL_DEPTH_STENCIL_TEXTURE_MODE:
+ case GL_IMAGE_FORMAT_COMPATIBILITY_TYPE:
+ if (context->getClientVersion() < ES_3_1)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kEnumRequiresGLES31);
+ return false;
+ }
+ break;
+
+ case GL_GENERATE_MIPMAP:
+ case GL_TEXTURE_CROP_RECT_OES:
+ // TODO(lfy@google.com): Restrict to GL_OES_draw_texture
+ // after GL_OES_draw_texture functionality implemented
+ if (context->getClientMajorVersion() > 1)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kGLES1Only);
+ return false;
+ }
+ break;
+
+ case GL_MEMORY_SIZE_ANGLE:
+ if (!context->getExtensions().memorySizeANGLE)
+ {
+ context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, pname);
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_BORDER_COLOR:
+ if (!context->getExtensions().textureBorderClampOES &&
+ context->getClientVersion() < ES_3_2)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kExtensionNotEnabled);
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_NATIVE_ID_ANGLE:
+ if (!context->getExtensions().textureExternalUpdateANGLE)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kExtensionNotEnabled);
+ return false;
+ }
+ break;
+
+ case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
+ case GL_IMPLEMENTATION_COLOR_READ_TYPE:
+ if (!context->getExtensions().getImageANGLE)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kGetImageExtensionNotEnabled);
+ return false;
+ }
+ break;
+
+ case GL_RESOURCE_INITIALIZED_ANGLE:
+ if (!context->getExtensions().robustResourceInitializationANGLE)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM,
+ kRobustResourceInitializationExtensionRequired);
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_PROTECTED_EXT:
+ if (!context->getExtensions().protectedTexturesEXT)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM,
+ kProtectedTexturesExtensionRequired);
+ return false;
+ }
+ break;
+
+ case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES:
+ break;
+
+ default:
+ context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, pname);
+ return false;
+ }
+
+ if (length)
+ {
+ *length = GetTexParameterCount(pname);
+ }
+ return true;
+}
+
+bool ValidateGetVertexAttribBase(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ GLenum pname,
+ GLsizei *length,
+ bool pointer,
+ bool pureIntegerEntryPoint)
+{
+ if (length)
+ {
+ *length = 0;
+ }
+
+ if (pureIntegerEntryPoint && context->getClientMajorVersion() < 3)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kES3Required);
+ return false;
+ }
+
+ if (index >= static_cast<GLuint>(context->getCaps().maxVertexAttributes))
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kIndexExceedsMaxVertexAttribute);
+ return false;
+ }
+
+ if (pointer)
+ {
+ if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER)
+ {
+ context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, pname);
+ return false;
+ }
+ }
+ else
+ {
+ switch (pname)
+ {
+ case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
+ case GL_VERTEX_ATTRIB_ARRAY_SIZE:
+ case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
+ case GL_VERTEX_ATTRIB_ARRAY_TYPE:
+ case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
+ case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
+ case GL_CURRENT_VERTEX_ATTRIB:
+ break;
+
+ case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
+ static_assert(
+ GL_VERTEX_ATTRIB_ARRAY_DIVISOR == GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE,
+ "ANGLE extension enums not equal to GL enums.");
+ if (context->getClientMajorVersion() < 3 &&
+ !context->getExtensions().instancedArraysAny())
+ {
+ context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported,
+ pname);
+ return false;
+ }
+ break;
+
+ case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported,
+ pname);
+ return false;
+ }
+ break;
+
+ case GL_VERTEX_ATTRIB_BINDING:
+ case GL_VERTEX_ATTRIB_RELATIVE_OFFSET:
+ if (context->getClientVersion() < ES_3_1)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kEnumRequiresGLES31);
+ return false;
+ }
+ break;
+
+ default:
+ context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, pname);
+ return false;
+ }
+ }
+
+ if (length)
+ {
+ if (pname == GL_CURRENT_VERTEX_ATTRIB)
+ {
+ *length = 4;
+ }
+ else
+ {
+ *length = 1;
+ }
+ }
+
+ return true;
+}
+
+bool ValidatePixelPack(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum format,
+ GLenum type,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLsizei bufSize,
+ GLsizei *length,
+ const void *pixels)
+{
+ // Check for pixel pack buffer related API errors
+ Buffer *pixelPackBuffer = context->getState().getTargetBuffer(BufferBinding::PixelPack);
+ if (pixelPackBuffer != nullptr && pixelPackBuffer->isMapped())
+ {
+ // ...the buffer object's data store is currently mapped.
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kBufferMapped);
+ return false;
+ }
+ if (pixelPackBuffer != nullptr &&
+ pixelPackBuffer->hasWebGLXFBBindingConflict(context->isWebGL()))
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION,
+ kPixelPackBufferBoundForTransformFeedback);
+ return false;
+ }
+
+ // .. the data would be packed to the buffer object such that the memory writes required
+ // would exceed the data store size.
+ const InternalFormat &formatInfo = GetInternalFormatInfo(format, type);
+ const Extents size(width, height, 1);
+ const auto &pack = context->getState().getPackState();
+
+ GLuint endByte = 0;
+ if (!formatInfo.computePackUnpackEndByte(type, size, pack, false, &endByte))
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kIntegerOverflow);
+ return false;
+ }
+
+ if (bufSize >= 0)
+ {
+ if (pixelPackBuffer == nullptr && static_cast<size_t>(bufSize) < endByte)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kInsufficientBufferSize);
+ return false;
+ }
+ }
+
+ if (pixelPackBuffer != nullptr)
+ {
+ CheckedNumeric<size_t> checkedEndByte(endByte);
+ CheckedNumeric<size_t> checkedOffset(reinterpret_cast<size_t>(pixels));
+ checkedEndByte += checkedOffset;
+
+ if (checkedEndByte.ValueOrDie() > static_cast<size_t>(pixelPackBuffer->getSize()))
+ {
+ // Overflow past the end of the buffer
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kParamOverflow);
+ return false;
+ }
+ }
+
+ if (pixelPackBuffer == nullptr && length != nullptr)
+ {
+ if (endByte > static_cast<size_t>(std::numeric_limits<GLsizei>::max()))
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kIntegerOverflow);
+ return false;
+ }
+
+ *length = static_cast<GLsizei>(endByte);
+ }
+
+ if (context->isWebGL())
+ {
+ // WebGL 2.0 disallows the scenario:
+ // GL_PACK_SKIP_PIXELS + width > DataStoreWidth
+ // where:
+ // DataStoreWidth = (GL_PACK_ROW_LENGTH ? GL_PACK_ROW_LENGTH : width)
+ // Since these two pack parameters can only be set to non-zero values
+ // on WebGL 2.0 contexts, verify them for all WebGL contexts.
+ GLint dataStoreWidth = pack.rowLength ? pack.rowLength : width;
+ if (pack.skipPixels + width > dataStoreWidth)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION,
+ kInvalidPackParametersForWebGL);
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateReadPixelsBase(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLsizei *columns,
+ GLsizei *rows,
+ const void *pixels)
+{
+ if (length != nullptr)
+ {
+ *length = 0;
+ }
+ if (rows != nullptr)
+ {
+ *rows = 0;
+ }
+ if (columns != nullptr)
+ {
+ *columns = 0;
+ }
+
+ if (width < 0 || height < 0)
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kNegativeSize);
+ return false;
+ }
+
+ Framebuffer *readFramebuffer = context->getState().getReadFramebuffer();
+ ASSERT(readFramebuffer);
+
+ if (!ValidateFramebufferComplete(context, entryPoint, readFramebuffer))
+ {
+ return false;
+ }
+
+ // needIntrinsic = true. Treat renderToTexture textures as single sample since they will be
+ // resolved before reading.
+ if (!readFramebuffer->isDefault() &&
+ !ValidateFramebufferNotMultisampled(context, entryPoint, readFramebuffer, true))
+ {
+ return false;
+ }
+
+ if (readFramebuffer->getReadBufferState() == GL_NONE)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kReadBufferNone);
+ return false;
+ }
+
+ const FramebufferAttachment *readBuffer = nullptr;
+ switch (format)
+ {
+ case GL_DEPTH_COMPONENT:
+ readBuffer = readFramebuffer->getDepthAttachment();
+ break;
+ case GL_STENCIL_INDEX_OES:
+ case GL_DEPTH_STENCIL_OES:
+ readBuffer = readFramebuffer->getStencilOrDepthStencilAttachment();
+ break;
+ default:
+ readBuffer = readFramebuffer->getReadColorAttachment();
+ break;
+ }
+
+ // OVR_multiview2, Revision 1:
+ // ReadPixels generates an INVALID_FRAMEBUFFER_OPERATION error if
+ // the number of views in the current read framebuffer is more than one.
+ if (readFramebuffer->readDisallowedByMultiview())
+ {
+ context->validationError(entryPoint, GL_INVALID_FRAMEBUFFER_OPERATION,
+ kMultiviewReadFramebuffer);
+ return false;
+ }
+
+ if (context->isWebGL())
+ {
+ // The ES 2.0 spec states that the format must be "among those defined in table 3.4,
+ // excluding formats LUMINANCE and LUMINANCE_ALPHA.". This requires validating the format
+ // and type before validating the combination of format and type. However, the
+ // dEQP-GLES3.functional.negative_api.buffer.read_pixels passes GL_LUMINANCE as a format and
+ // verifies that GL_INVALID_OPERATION is generated.
+ // TODO(geofflang): Update this check to be done in all/no cases once this is resolved in
+ // dEQP/WebGL.
+ if (!ValidReadPixelsFormatEnum(context, format))
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidFormat);
+ return false;
+ }
+
+ if (!ValidReadPixelsTypeEnum(context, type))
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidType);
+ return false;
+ }
+ }
+
+ // WebGL 1.0 [Section 6.26] Reading From a Missing Attachment
+ // In OpenGL ES it is undefined what happens when an operation tries to read from a missing
+ // attachment and WebGL defines it to be an error. We do the check unconditionally as the
+ // situation is an application error that would lead to a crash in ANGLE.
+ if (readBuffer == nullptr)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kMissingReadAttachment);
+ return false;
+ }
+
+ GLenum currentFormat = GL_NONE;
+ GLenum currentType = GL_NONE;
+
+ switch (format)
+ {
+ case GL_DEPTH_COMPONENT:
+ case GL_STENCIL_INDEX_OES:
+ case GL_DEPTH_STENCIL_OES:
+ // Only rely on ValidReadPixelsFormatType for depth/stencil formats
+ break;
+ default:
+ currentFormat = readFramebuffer->getImplementationColorReadFormat(context);
+ currentType = readFramebuffer->getImplementationColorReadType(context);
+ break;
+ }
+
+ bool validFormatTypeCombination =
+ ValidReadPixelsFormatType(context, readBuffer->getFormat().info, format, type);
+
+ if (!(currentFormat == format && currentType == type) && !validFormatTypeCombination)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kMismatchedTypeAndFormat);
+ return false;
+ }
+
+ if (!ValidatePixelPack(context, entryPoint, format, type, x, y, width, height, bufSize, length,
+ pixels))
+ {
+ return false;
+ }
+
+ auto getClippedExtent = [](GLint start, GLsizei length, int bufferSize, GLsizei *outExtent) {
+ angle::CheckedNumeric<int> clippedExtent(length);
+ if (start < 0)
+ {
+ // "subtract" the area that is less than 0
+ clippedExtent += start;
+ }
+
+ angle::CheckedNumeric<int> readExtent = start;
+ readExtent += length;
+ if (!readExtent.IsValid())
+ {
+ return false;
+ }
+
+ if (readExtent.ValueOrDie() > bufferSize)
+ {
+ // Subtract the region to the right of the read buffer
+ clippedExtent -= (readExtent - bufferSize);
+ }
+
+ if (!clippedExtent.IsValid())
+ {
+ return false;
+ }
+
+ *outExtent = std::max<int>(clippedExtent.ValueOrDie(), 0);
+ return true;
+ };
+
+ GLsizei writtenColumns = 0;
+ if (!getClippedExtent(x, width, readBuffer->getSize().width, &writtenColumns))
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kIntegerOverflow);
+ return false;
+ }
+
+ GLsizei writtenRows = 0;
+ if (!getClippedExtent(y, height, readBuffer->getSize().height, &writtenRows))
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kIntegerOverflow);
+ return false;
+ }
+
+ if (columns != nullptr)
+ {
+ *columns = writtenColumns;
+ }
+
+ if (rows != nullptr)
+ {
+ *rows = writtenRows;
+ }
+
+ return true;
+}
+
+template <typename ParamType>
+bool ValidateTexParameterBase(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType target,
+ GLenum pname,
+ GLsizei bufSize,
+ bool vectorParams,
+ const ParamType *params)
+{
+ if ((!ValidTextureTarget(context, target) && !ValidTextureExternalTarget(context, target)) ||
+ target == TextureType::Buffer)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidTextureTarget);
+ return false;
+ }
+
+ if (context->getTextureByType(target) == nullptr)
+ {
+ // Should only be possible for external textures
+ context->validationError(entryPoint, GL_INVALID_ENUM, kTextureNotBound);
+ return false;
+ }
+
+ const GLsizei minBufSize = GetTexParameterCount(pname);
+ if (bufSize >= 0 && bufSize < minBufSize)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kInsufficientBufferSize);
+ return false;
+ }
+
+ if (context->getClientMajorVersion() == 1 && !IsValidGLES1TextureParameter(pname))
+ {
+ context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, pname);
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_TEXTURE_WRAP_R:
+ case GL_TEXTURE_SWIZZLE_R:
+ case GL_TEXTURE_SWIZZLE_G:
+ case GL_TEXTURE_SWIZZLE_B:
+ case GL_TEXTURE_SWIZZLE_A:
+ case GL_TEXTURE_BASE_LEVEL:
+ case GL_TEXTURE_MAX_LEVEL:
+ case GL_TEXTURE_COMPARE_MODE:
+ case GL_TEXTURE_COMPARE_FUNC:
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ if (context->getClientMajorVersion() < 3 &&
+ !(pname == GL_TEXTURE_WRAP_R && context->getExtensions().texture3DOES))
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kES3Required);
+ return false;
+ }
+ if (target == TextureType::External &&
+ !context->getExtensions().EGLImageExternalEssl3OES)
+ {
+ context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, pname);
+ return false;
+ }
+ if (target == TextureType::VideoImage && !context->getExtensions().videoTextureWEBGL)
+ {
+ context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, pname);
+ }
+ break;
+
+ case GL_GENERATE_MIPMAP:
+ case GL_TEXTURE_CROP_RECT_OES:
+ if (context->getClientMajorVersion() > 1)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kGLES1Only);
+ return false;
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ if (target == TextureType::_2DMultisample || target == TextureType::_2DMultisampleArray)
+ {
+ switch (pname)
+ {
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_MAG_FILTER:
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ case GL_TEXTURE_WRAP_R:
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ case GL_TEXTURE_COMPARE_MODE:
+ case GL_TEXTURE_COMPARE_FUNC:
+ case GL_TEXTURE_BORDER_COLOR:
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidPname);
+ return false;
+ }
+ }
+
+ switch (pname)
+ {
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ case GL_TEXTURE_WRAP_R:
+ {
+ bool restrictedWrapModes = ((target == TextureType::External &&
+ !context->getExtensions().EGLImageExternalWrapModesEXT) ||
+ target == TextureType::Rectangle);
+ if (!ValidateTextureWrapModeValue(context, entryPoint, params, restrictedWrapModes))
+ {
+ return false;
+ }
+ }
+ break;
+
+ case GL_TEXTURE_MIN_FILTER:
+ {
+ bool restrictedMinFilter =
+ target == TextureType::External || target == TextureType::Rectangle;
+ if (!ValidateTextureMinFilterValue(context, entryPoint, params, restrictedMinFilter))
+ {
+ return false;
+ }
+ }
+ break;
+
+ case GL_TEXTURE_MAG_FILTER:
+ if (!ValidateTextureMagFilterValue(context, entryPoint, params))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_USAGE_ANGLE:
+ if (!context->getExtensions().textureUsageANGLE)
+ {
+ context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, pname);
+ return false;
+ }
+
+ switch (ConvertToGLenum(params[0]))
+ {
+ case GL_NONE:
+ case GL_FRAMEBUFFER_ATTACHMENT_ANGLE:
+ break;
+
+ default:
+ context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported,
+ pname);
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ {
+ GLfloat paramValue = static_cast<GLfloat>(params[0]);
+ if (!ValidateTextureMaxAnisotropyValue(context, entryPoint, paramValue))
+ {
+ return false;
+ }
+ ASSERT(static_cast<ParamType>(paramValue) == params[0]);
+ }
+ break;
+
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ // any value is permissible
+ break;
+
+ case GL_TEXTURE_COMPARE_MODE:
+ if (!ValidateTextureCompareModeValue(context, entryPoint, params))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_COMPARE_FUNC:
+ if (!ValidateTextureCompareFuncValue(context, entryPoint, params))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_SWIZZLE_R:
+ case GL_TEXTURE_SWIZZLE_G:
+ case GL_TEXTURE_SWIZZLE_B:
+ case GL_TEXTURE_SWIZZLE_A:
+ switch (ConvertToGLenum(params[0]))
+ {
+ case GL_RED:
+ case GL_GREEN:
+ case GL_BLUE:
+ case GL_ALPHA:
+ case GL_ZERO:
+ case GL_ONE:
+ break;
+
+ default:
+ context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported,
+ pname);
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_BASE_LEVEL:
+ if (ConvertToGLint(params[0]) < 0)
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kBaseLevelNegative);
+ return false;
+ }
+ if (target == TextureType::External && static_cast<GLuint>(params[0]) != 0)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kBaseLevelNonZero);
+ return false;
+ }
+ if ((target == TextureType::_2DMultisample ||
+ target == TextureType::_2DMultisampleArray) &&
+ static_cast<GLuint>(params[0]) != 0)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kBaseLevelNonZero);
+ return false;
+ }
+ if (target == TextureType::Rectangle && static_cast<GLuint>(params[0]) != 0)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kBaseLevelNonZero);
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_MAX_LEVEL:
+ if (ConvertToGLint(params[0]) < 0)
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidMipLevel);
+ return false;
+ }
+ break;
+
+ case GL_DEPTH_STENCIL_TEXTURE_MODE:
+ if (context->getClientVersion() < Version(3, 1))
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kEnumRequiresGLES31);
+ return false;
+ }
+ switch (ConvertToGLenum(params[0]))
+ {
+ case GL_DEPTH_COMPONENT:
+ case GL_STENCIL_INDEX:
+ break;
+
+ default:
+ context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported,
+ pname);
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_SRGB_DECODE_EXT:
+ if (!ValidateTextureSRGBDecodeValue(context, entryPoint, params))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_FORMAT_SRGB_OVERRIDE_EXT:
+ if (!ValidateTextureSRGBOverrideValue(context, entryPoint, params))
+ {
+ return false;
+ }
+ break;
+
+ case GL_GENERATE_MIPMAP:
+ if (context->getClientMajorVersion() > 1)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kGLES1Only);
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_CROP_RECT_OES:
+ if (context->getClientMajorVersion() > 1)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kGLES1Only);
+ return false;
+ }
+ if (!vectorParams)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kInsufficientBufferSize);
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_BORDER_COLOR:
+ if (!context->getExtensions().textureBorderClampOES &&
+ context->getClientVersion() < ES_3_2)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kExtensionNotEnabled);
+ return false;
+ }
+ if (!vectorParams)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInsufficientBufferSize);
+ return false;
+ }
+ break;
+
+ case GL_RESOURCE_INITIALIZED_ANGLE:
+ if (!context->getExtensions().robustResourceInitializationANGLE)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM,
+ kRobustResourceInitializationExtensionRequired);
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_PROTECTED_EXT:
+ if (!context->getExtensions().protectedTexturesEXT)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM,
+ kProtectedTexturesExtensionRequired);
+ return false;
+ }
+ if (ConvertToBool(params[0]) != context->getState().hasProtectedContent())
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION,
+ "Protected Texture must match Protected Context");
+ return false;
+ }
+ break;
+
+ default:
+ context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, pname);
+ return false;
+ }
+
+ return true;
+}
+
+template bool ValidateTexParameterBase(const Context *,
+ angle::EntryPoint,
+ TextureType,
+ GLenum,
+ GLsizei,
+ bool,
+ const GLfloat *);
+template bool ValidateTexParameterBase(const Context *,
+ angle::EntryPoint,
+ TextureType,
+ GLenum,
+ GLsizei,
+ bool,
+ const GLint *);
+template bool ValidateTexParameterBase(const Context *,
+ angle::EntryPoint,
+ TextureType,
+ GLenum,
+ GLsizei,
+ bool,
+ const GLuint *);
+
+bool ValidateGetActiveUniformBlockivBase(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID program,
+ UniformBlockIndex uniformBlockIndex,
+ GLenum pname,
+ GLsizei *length)
+{
+ if (length)
+ {
+ *length = 0;
+ }
+
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kES3Required);
+ return false;
+ }
+
+ Program *programObject = GetValidProgram(context, entryPoint, program);
+ if (!programObject)
+ {
+ return false;
+ }
+
+ if (uniformBlockIndex.value >= programObject->getActiveUniformBlockCount())
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE,
+ kIndexExceedsActiveUniformBlockCount);
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_UNIFORM_BLOCK_BINDING:
+ case GL_UNIFORM_BLOCK_DATA_SIZE:
+ case GL_UNIFORM_BLOCK_NAME_LENGTH:
+ case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
+ case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
+ case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
+ case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
+ break;
+
+ default:
+ context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, pname);
+ return false;
+ }
+
+ if (length)
+ {
+ if (pname == GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES)
+ {
+ const InterfaceBlock &uniformBlock =
+ programObject->getUniformBlockByIndex(uniformBlockIndex.value);
+ *length = static_cast<GLsizei>(uniformBlock.memberIndexes.size());
+ }
+ else
+ {
+ *length = 1;
+ }
+ }
+
+ return true;
+}
+
+template <typename ParamType>
+bool ValidateSamplerParameterBase(const Context *context,
+ angle::EntryPoint entryPoint,
+ SamplerID sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ bool vectorParams,
+ const ParamType *params)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kES3Required);
+ return false;
+ }
+
+ if (!context->isSampler(sampler))
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidSampler);
+ return false;
+ }
+
+ const GLsizei minBufSize = GetSamplerParameterCount(pname);
+ if (bufSize >= 0 && bufSize < minBufSize)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kInsufficientBufferSize);
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ case GL_TEXTURE_WRAP_R:
+ if (!ValidateTextureWrapModeValue(context, entryPoint, params, false))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_MIN_FILTER:
+ if (!ValidateTextureMinFilterValue(context, entryPoint, params, false))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_MAG_FILTER:
+ if (!ValidateTextureMagFilterValue(context, entryPoint, params))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ // any value is permissible
+ break;
+
+ case GL_TEXTURE_COMPARE_MODE:
+ if (!ValidateTextureCompareModeValue(context, entryPoint, params))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_COMPARE_FUNC:
+ if (!ValidateTextureCompareFuncValue(context, entryPoint, params))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_SRGB_DECODE_EXT:
+ if (!ValidateTextureSRGBDecodeValue(context, entryPoint, params))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ {
+ GLfloat paramValue = static_cast<GLfloat>(params[0]);
+ if (!ValidateTextureMaxAnisotropyValue(context, entryPoint, paramValue))
+ {
+ return false;
+ }
+ }
+ break;
+
+ case GL_TEXTURE_BORDER_COLOR:
+ if (!context->getExtensions().textureBorderClampOES &&
+ context->getClientVersion() < ES_3_2)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kExtensionNotEnabled);
+ return false;
+ }
+ if (!vectorParams)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInsufficientBufferSize);
+ return false;
+ }
+ break;
+
+ default:
+ context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, pname);
+ return false;
+ }
+
+ return true;
+}
+
+template bool ValidateSamplerParameterBase(const Context *,
+ angle::EntryPoint,
+ SamplerID,
+ GLenum,
+ GLsizei,
+ bool,
+ const GLfloat *);
+template bool ValidateSamplerParameterBase(const Context *,
+ angle::EntryPoint,
+ SamplerID,
+ GLenum,
+ GLsizei,
+ bool,
+ const GLint *);
+template bool ValidateSamplerParameterBase(const Context *,
+ angle::EntryPoint,
+ SamplerID,
+ GLenum,
+ GLsizei,
+ bool,
+ const GLuint *);
+
+bool ValidateGetSamplerParameterBase(const Context *context,
+ angle::EntryPoint entryPoint,
+ SamplerID sampler,
+ GLenum pname,
+ GLsizei *length)
+{
+ if (length)
+ {
+ *length = 0;
+ }
+
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kES3Required);
+ return false;
+ }
+
+ if (!context->isSampler(sampler))
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kInvalidSampler);
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ case GL_TEXTURE_WRAP_R:
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_MAG_FILTER:
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ case GL_TEXTURE_COMPARE_MODE:
+ case GL_TEXTURE_COMPARE_FUNC:
+ break;
+
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ if (!ValidateTextureMaxAnisotropyExtensionEnabled(context, entryPoint))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_SRGB_DECODE_EXT:
+ if (!context->getExtensions().textureSRGBDecodeEXT)
+ {
+ context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, pname);
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_BORDER_COLOR:
+ if (!context->getExtensions().textureBorderClampOES &&
+ context->getClientVersion() < ES_3_2)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kExtensionNotEnabled);
+ return false;
+ }
+ break;
+
+ default:
+ context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, pname);
+ return false;
+ }
+
+ if (length)
+ {
+ *length = GetSamplerParameterCount(pname);
+ }
+ return true;
+}
+
+bool ValidateGetInternalFormativBase(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum target,
+ GLenum internalformat,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *numParams)
+{
+ if (numParams)
+ {
+ *numParams = 0;
+ }
+
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kES3Required);
+ return false;
+ }
+
+ const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
+ if (!formatCaps.renderbuffer)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kFormatNotRenderable);
+ return false;
+ }
+
+ switch (target)
+ {
+ case GL_RENDERBUFFER:
+ break;
+
+ case GL_TEXTURE_2D_MULTISAMPLE:
+ if (context->getClientVersion() < ES_3_1 &&
+ !context->getExtensions().textureMultisampleANGLE)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM,
+ kMultisampleTextureExtensionOrES31Required);
+ return false;
+ }
+ break;
+ case GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES:
+ if (!context->getExtensions().textureStorageMultisample2dArrayOES)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM,
+ kMultisampleArrayExtensionRequired);
+ return false;
+ }
+ break;
+ default:
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidTarget);
+ return false;
+ }
+
+ if (bufSize < 0)
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kInsufficientBufferSize);
+ return false;
+ }
+
+ GLsizei maxWriteParams = 0;
+ switch (pname)
+ {
+ case GL_NUM_SAMPLE_COUNTS:
+ maxWriteParams = 1;
+ break;
+
+ case GL_SAMPLES:
+ maxWriteParams = static_cast<GLsizei>(formatCaps.sampleCounts.size());
+ break;
+
+ default:
+ context->validationErrorF(entryPoint, GL_INVALID_ENUM, kEnumNotSupported, pname);
+ return false;
+ }
+
+ if (numParams)
+ {
+ // glGetInternalFormativ will not overflow bufSize
+ *numParams = std::min(bufSize, maxWriteParams);
+ }
+
+ return true;
+}
+
+bool ValidateFramebufferNotMultisampled(const Context *context,
+ angle::EntryPoint entryPoint,
+ const Framebuffer *framebuffer,
+ bool checkReadBufferResourceSamples)
+{
+ int samples = checkReadBufferResourceSamples
+ ? framebuffer->getReadBufferResourceSamples(context)
+ : framebuffer->getSamples(context);
+ if (samples != 0)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION,
+ kInvalidMultisampledFramebufferOperation);
+ return false;
+ }
+ return true;
+}
+
+bool ValidateMultitextureUnit(const Context *context, angle::EntryPoint entryPoint, GLenum texture)
+{
+ if (texture < GL_TEXTURE0 || texture >= GL_TEXTURE0 + context->getCaps().maxMultitextureUnits)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidMultitextureUnit);
+ return false;
+ }
+ return true;
+}
+
+bool ValidateTexStorageMultisample(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType target,
+ GLsizei samples,
+ GLint internalFormat,
+ GLsizei width,
+ GLsizei height)
+{
+ const Caps &caps = context->getCaps();
+ if (width > caps.max2DTextureSize || height > caps.max2DTextureSize)
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kTextureWidthOrHeightOutOfRange);
+ return false;
+ }
+
+ if (samples == 0)
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kSamplesZero);
+ return false;
+ }
+
+ const TextureCaps &formatCaps = context->getTextureCaps().get(internalFormat);
+ if (!formatCaps.textureAttachment)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kRenderableInternalFormat);
+ return false;
+ }
+
+ // The ES3.1 spec(section 8.8) states that an INVALID_ENUM error is generated if internalformat
+ // is one of the unsized base internalformats listed in table 8.11.
+ const InternalFormat &formatInfo = GetSizedInternalFormatInfo(internalFormat);
+ if (formatInfo.internalFormat == GL_NONE)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kUnsizedInternalFormatUnsupported);
+ return false;
+ }
+
+ if (static_cast<GLuint>(samples) > formatCaps.getMaxSamples())
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kSamplesOutOfRange);
+ return false;
+ }
+
+ Texture *texture = context->getTextureByType(target);
+ if (!texture || texture->id().value == 0)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kZeroBoundToTarget);
+ return false;
+ }
+
+ if (texture->getImmutableFormat())
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kImmutableTextureBound);
+ return false;
+ }
+ return true;
+}
+
+bool ValidateTexStorage2DMultisampleBase(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType target,
+ GLsizei samples,
+ GLint internalFormat,
+ GLsizei width,
+ GLsizei height)
+{
+ if (target != TextureType::_2DMultisample)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidTarget);
+ return false;
+ }
+
+ if (width < 1 || height < 1)
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kTextureSizeTooSmall);
+ return false;
+ }
+
+ return ValidateTexStorageMultisample(context, entryPoint, target, samples, internalFormat,
+ width, height);
+}
+
+bool ValidateGetTexLevelParameterBase(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureTarget target,
+ GLint level,
+ GLenum pname,
+ GLsizei *length)
+{
+
+ if (length)
+ {
+ *length = 0;
+ }
+
+ TextureType type = TextureTargetToType(target);
+
+ if (!ValidTexLevelDestinationTarget(context, type))
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidTextureTarget);
+ return false;
+ }
+
+ if (context->getTextureByType(type) == nullptr)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kTextureNotBound);
+ return false;
+ }
+
+ if (!ValidMipLevel(context, type, level))
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidMipLevel);
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_TEXTURE_RED_TYPE:
+ case GL_TEXTURE_GREEN_TYPE:
+ case GL_TEXTURE_BLUE_TYPE:
+ case GL_TEXTURE_ALPHA_TYPE:
+ case GL_TEXTURE_DEPTH_TYPE:
+ case GL_TEXTURE_RED_SIZE:
+ case GL_TEXTURE_GREEN_SIZE:
+ case GL_TEXTURE_BLUE_SIZE:
+ case GL_TEXTURE_ALPHA_SIZE:
+ case GL_TEXTURE_DEPTH_SIZE:
+ case GL_TEXTURE_STENCIL_SIZE:
+ case GL_TEXTURE_SHARED_SIZE:
+ case GL_TEXTURE_INTERNAL_FORMAT:
+ case GL_TEXTURE_WIDTH:
+ case GL_TEXTURE_HEIGHT:
+ case GL_TEXTURE_DEPTH:
+ case GL_TEXTURE_SAMPLES:
+ case GL_TEXTURE_FIXED_SAMPLE_LOCATIONS:
+ case GL_TEXTURE_COMPRESSED:
+ break;
+
+ case GL_RESOURCE_INITIALIZED_ANGLE:
+ if (!context->getExtensions().robustResourceInitializationANGLE)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM,
+ kRobustResourceInitializationExtensionRequired);
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_BUFFER_DATA_STORE_BINDING:
+ case GL_TEXTURE_BUFFER_OFFSET:
+ case GL_TEXTURE_BUFFER_SIZE:
+ if (context->getClientVersion() < Version(3, 2) &&
+ !context->getExtensions().textureBufferAny())
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM,
+ kTextureBufferExtensionNotAvailable);
+ return false;
+ }
+ break;
+
+ default:
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidPname);
+ return false;
+ }
+
+ if (length)
+ {
+ *length = 1;
+ }
+ return true;
+}
+
+bool ValidateGetMultisamplefvBase(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLenum pname,
+ GLuint index,
+ const GLfloat *val)
+{
+ if (pname != GL_SAMPLE_POSITION)
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidPname);
+ return false;
+ }
+
+ Framebuffer *framebuffer = context->getState().getDrawFramebuffer();
+ GLint samples = framebuffer->getSamples(context);
+
+ if (index >= static_cast<GLuint>(samples))
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kIndexExceedsSamples);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateSampleMaskiBase(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint maskNumber,
+ GLbitfield mask)
+{
+ if (maskNumber >= static_cast<GLuint>(context->getCaps().maxSampleMaskWords))
+ {
+ context->validationError(entryPoint, GL_INVALID_VALUE, kInvalidSampleMaskNumber);
+ return false;
+ }
+
+ return true;
+}
+
+void RecordDrawAttribsError(const Context *context, angle::EntryPoint entryPoint)
+{
+ // An overflow can happen when adding the offset. Check against a special constant.
+ if (context->getStateCache().getNonInstancedVertexElementLimit() ==
+ VertexAttribute::kIntegerOverflow ||
+ context->getStateCache().getInstancedVertexElementLimit() ==
+ VertexAttribute::kIntegerOverflow)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kIntegerOverflow);
+ }
+ else
+ {
+ // [OpenGL ES 3.0.2] section 2.9.4 page 40:
+ // We can return INVALID_OPERATION if our buffer does not have enough backing data.
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kInsufficientVertexBufferSize);
+ }
+}
+
+bool ValidateLoseContextCHROMIUM(const Context *context,
+ angle::EntryPoint entryPoint,
+ GraphicsResetStatus current,
+ GraphicsResetStatus other)
+{
+ if (!context->getExtensions().loseContextCHROMIUM)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled);
+ return false;
+ }
+
+ switch (current)
+ {
+ case GraphicsResetStatus::GuiltyContextReset:
+ case GraphicsResetStatus::InnocentContextReset:
+ case GraphicsResetStatus::UnknownContextReset:
+ break;
+
+ default:
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidResetStatus);
+ }
+
+ switch (other)
+ {
+ case GraphicsResetStatus::GuiltyContextReset:
+ case GraphicsResetStatus::InnocentContextReset:
+ case GraphicsResetStatus::UnknownContextReset:
+ break;
+
+ default:
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidResetStatus);
+ }
+
+ return true;
+}
+
+// GL_ANGLE_texture_storage_external
+bool ValidateTexImage2DExternalANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureTarget target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type)
+{
+ if (!context->getExtensions().textureExternalUpdateANGLE)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled);
+ return false;
+ }
+
+ if (!ValidTexture2DDestinationTarget(context, target) &&
+ !ValidTextureExternalTarget(context, target))
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidTextureTarget);
+ return false;
+ }
+
+ if (context->getClientMajorVersion() <= 2)
+ {
+ if (!ValidateES2TexImageParametersBase(context, entryPoint, target, level, internalformat,
+ false, false, 0, 0, width, height, border, format,
+ type, -1, nullptr))
+ {
+ return false;
+ }
+ }
+ else
+ {
+ if (!ValidateES3TexImageParametersBase(context, entryPoint, target, level, internalformat,
+ false, false, 0, 0, 0, width, height, 1, border,
+ format, type, -1, nullptr))
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateInvalidateTextureANGLE(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType target)
+{
+ if (!context->getExtensions().textureExternalUpdateANGLE)
+ {
+ context->validationError(entryPoint, GL_INVALID_OPERATION, kExtensionNotEnabled);
+ return false;
+ }
+
+ if (!ValidTextureTarget(context, target) && !ValidTextureExternalTarget(context, target))
+ {
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidTextureTarget);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateProgramExecutableXFBBuffersPresent(const Context *context,
+ const ProgramExecutable *programExecutable)
+{
+ size_t programXfbCount = programExecutable->getTransformFeedbackBufferCount();
+ const TransformFeedback *transformFeedback = context->getState().getCurrentTransformFeedback();
+ for (size_t programXfbIndex = 0; programXfbIndex < programXfbCount; ++programXfbIndex)
+ {
+ const OffsetBindingPointer<Buffer> &buffer =
+ transformFeedback->getIndexedBuffer(programXfbIndex);
+ if (!buffer.get())
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateLogicOpCommon(const Context *context,
+ angle::EntryPoint entryPoint,
+ LogicalOperation opcodePacked)
+{
+ switch (opcodePacked)
+ {
+ case LogicalOperation::And:
+ case LogicalOperation::AndInverted:
+ case LogicalOperation::AndReverse:
+ case LogicalOperation::Clear:
+ case LogicalOperation::Copy:
+ case LogicalOperation::CopyInverted:
+ case LogicalOperation::Equiv:
+ case LogicalOperation::Invert:
+ case LogicalOperation::Nand:
+ case LogicalOperation::Noop:
+ case LogicalOperation::Nor:
+ case LogicalOperation::Or:
+ case LogicalOperation::OrInverted:
+ case LogicalOperation::OrReverse:
+ case LogicalOperation::Set:
+ case LogicalOperation::Xor:
+ return true;
+ default:
+ context->validationError(entryPoint, GL_INVALID_ENUM, kInvalidLogicOp);
+ return false;
+ }
+}
+} // namespace gl