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+//
+// Copyright 2018 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// validationES3.h:
+// Inlined validation functions for OpenGL ES 3.0 entry points.
+
+#ifndef LIBANGLE_VALIDATION_ES3_H_
+#define LIBANGLE_VALIDATION_ES3_H_
+
+#include "libANGLE/ErrorStrings.h"
+#include "libANGLE/validationES3_autogen.h"
+
+namespace gl
+{
+bool ValidateES3TexImageParametersBase(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureTarget target,
+ GLint level,
+ GLenum internalformat,
+ bool isCompressed,
+ bool isSubImage,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ GLsizei imageSize,
+ const void *pixels);
+
+bool ValidateES3TexStorageParametersLevel(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType target,
+ GLsizei levels,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth);
+
+bool ValidateES3TexStorageParametersExtent(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType target,
+ GLsizei levels,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth);
+
+bool ValidateES3TexStorageParametersTexObject(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType target);
+
+bool ValidateES3TexStorageParametersFormat(const Context *context,
+ angle::EntryPoint entryPoint,
+ TextureType target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth);
+
+bool ValidateProgramParameteriBase(const Context *context,
+ angle::EntryPoint entryPoint,
+ ShaderProgramID program,
+ GLenum pname,
+ GLint value);
+} // namespace gl
+
+#endif // LIBANGLE_VALIDATION_ES3_H_