summaryrefslogtreecommitdiffstats
path: root/gfx/angle/checkout/src/libANGLE/validationGL2.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'gfx/angle/checkout/src/libANGLE/validationGL2.cpp')
-rw-r--r--gfx/angle/checkout/src/libANGLE/validationGL2.cpp262
1 files changed, 262 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libANGLE/validationGL2.cpp b/gfx/angle/checkout/src/libANGLE/validationGL2.cpp
new file mode 100644
index 0000000000..9eb97b2f94
--- /dev/null
+++ b/gfx/angle/checkout/src/libANGLE/validationGL2.cpp
@@ -0,0 +1,262 @@
+//
+// Copyright 2019 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// validationGL2.cpp: Validation functions for OpenGL 2.0 entry point parameters
+
+#include "libANGLE/validationGL2_autogen.h"
+
+namespace gl
+{
+
+bool ValidateGetVertexAttribdv(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ GLenum pname,
+ const GLdouble *params)
+{
+ return true;
+}
+
+bool ValidateVertexAttrib1d(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ GLdouble x)
+{
+ return true;
+}
+
+bool ValidateVertexAttrib1dv(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ const GLdouble *v)
+{
+ return true;
+}
+
+bool ValidateVertexAttrib1s(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ GLshort x)
+{
+ return true;
+}
+
+bool ValidateVertexAttrib1sv(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ const GLshort *v)
+{
+ return true;
+}
+
+bool ValidateVertexAttrib2d(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ GLdouble x,
+ GLdouble y)
+{
+ return true;
+}
+
+bool ValidateVertexAttrib2dv(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ const GLdouble *v)
+{
+ return true;
+}
+
+bool ValidateVertexAttrib2s(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ GLshort x,
+ GLshort y)
+{
+ return true;
+}
+
+bool ValidateVertexAttrib2sv(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ const GLshort *v)
+{
+ return true;
+}
+
+bool ValidateVertexAttrib3d(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ GLdouble x,
+ GLdouble y,
+ GLdouble z)
+{
+ return true;
+}
+
+bool ValidateVertexAttrib3dv(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ const GLdouble *v)
+{
+ return true;
+}
+
+bool ValidateVertexAttrib3s(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ GLshort x,
+ GLshort y,
+ GLshort z)
+{
+ return true;
+}
+
+bool ValidateVertexAttrib3sv(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ const GLshort *v)
+{
+ return true;
+}
+
+bool ValidateVertexAttrib4Nbv(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ const GLbyte *v)
+{
+ return true;
+}
+
+bool ValidateVertexAttrib4Niv(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ const GLint *v)
+{
+ return true;
+}
+
+bool ValidateVertexAttrib4Nsv(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ const GLshort *v)
+{
+ return true;
+}
+
+bool ValidateVertexAttrib4Nub(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ GLubyte x,
+ GLubyte y,
+ GLubyte z,
+ GLubyte w)
+{
+ return true;
+}
+
+bool ValidateVertexAttrib4Nubv(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ const GLubyte *v)
+{
+ return true;
+}
+
+bool ValidateVertexAttrib4Nuiv(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ const GLuint *v)
+{
+ return true;
+}
+
+bool ValidateVertexAttrib4Nusv(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ const GLushort *v)
+{
+ return true;
+}
+
+bool ValidateVertexAttrib4bv(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ const GLbyte *v)
+{
+ return true;
+}
+
+bool ValidateVertexAttrib4d(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ GLdouble x,
+ GLdouble y,
+ GLdouble z,
+ GLdouble w)
+{
+ return true;
+}
+
+bool ValidateVertexAttrib4dv(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ const GLdouble *v)
+{
+ return true;
+}
+
+bool ValidateVertexAttrib4iv(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ const GLint *v)
+{
+ return true;
+}
+
+bool ValidateVertexAttrib4s(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ GLshort x,
+ GLshort y,
+ GLshort z,
+ GLshort w)
+{
+ return true;
+}
+
+bool ValidateVertexAttrib4sv(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ const GLshort *v)
+{
+ return true;
+}
+
+bool ValidateVertexAttrib4ubv(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ const GLubyte *v)
+{
+ return true;
+}
+
+bool ValidateVertexAttrib4uiv(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ const GLuint *v)
+{
+ return true;
+}
+
+bool ValidateVertexAttrib4usv(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ const GLushort *v)
+{
+ return true;
+}
+
+} // namespace gl