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diff --git a/gfx/angle/checkout/src/libANGLE/validationGL2_autogen.h b/gfx/angle/checkout/src/libANGLE/validationGL2_autogen.h
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+// GENERATED FILE - DO NOT EDIT.
+// Generated by generate_entry_points.py using data from gl.xml.
+//
+// Copyright 2020 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// validationGL2_autogen.h:
+// Validation functions for the OpenGL Desktop GL 2.x entry points.
+
+#ifndef LIBANGLE_VALIDATION_GL2_AUTOGEN_H_
+#define LIBANGLE_VALIDATION_GL2_AUTOGEN_H_
+
+#include "common/PackedEnums.h"
+#include "common/entry_points_enum_autogen.h"
+
+namespace gl
+{
+class Context;
+
+// GL 2.0
+bool ValidateGetVertexAttribdv(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ GLenum pname,
+ const GLdouble *params);
+bool ValidateVertexAttrib1d(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ GLdouble x);
+bool ValidateVertexAttrib1dv(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ const GLdouble *v);
+bool ValidateVertexAttrib1s(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ GLshort x);
+bool ValidateVertexAttrib1sv(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ const GLshort *v);
+bool ValidateVertexAttrib2d(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ GLdouble x,
+ GLdouble y);
+bool ValidateVertexAttrib2dv(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ const GLdouble *v);
+bool ValidateVertexAttrib2s(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ GLshort x,
+ GLshort y);
+bool ValidateVertexAttrib2sv(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ const GLshort *v);
+bool ValidateVertexAttrib3d(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ GLdouble x,
+ GLdouble y,
+ GLdouble z);
+bool ValidateVertexAttrib3dv(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ const GLdouble *v);
+bool ValidateVertexAttrib3s(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ GLshort x,
+ GLshort y,
+ GLshort z);
+bool ValidateVertexAttrib3sv(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ const GLshort *v);
+bool ValidateVertexAttrib4Nbv(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ const GLbyte *v);
+bool ValidateVertexAttrib4Niv(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ const GLint *v);
+bool ValidateVertexAttrib4Nsv(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ const GLshort *v);
+bool ValidateVertexAttrib4Nub(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ GLubyte x,
+ GLubyte y,
+ GLubyte z,
+ GLubyte w);
+bool ValidateVertexAttrib4Nubv(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ const GLubyte *v);
+bool ValidateVertexAttrib4Nuiv(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ const GLuint *v);
+bool ValidateVertexAttrib4Nusv(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ const GLushort *v);
+bool ValidateVertexAttrib4bv(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ const GLbyte *v);
+bool ValidateVertexAttrib4d(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ GLdouble x,
+ GLdouble y,
+ GLdouble z,
+ GLdouble w);
+bool ValidateVertexAttrib4dv(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ const GLdouble *v);
+bool ValidateVertexAttrib4iv(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ const GLint *v);
+bool ValidateVertexAttrib4s(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ GLshort x,
+ GLshort y,
+ GLshort z,
+ GLshort w);
+bool ValidateVertexAttrib4sv(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ const GLshort *v);
+bool ValidateVertexAttrib4ubv(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ const GLubyte *v);
+bool ValidateVertexAttrib4uiv(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ const GLuint *v);
+bool ValidateVertexAttrib4usv(const Context *context,
+ angle::EntryPoint entryPoint,
+ GLuint index,
+ const GLushort *v);
+
+// GL 2.1
+} // namespace gl
+
+#endif // LIBANGLE_VALIDATION_GL2_AUTOGEN_H_