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-rw-r--r--gfx/angle/checkout/src/libGLESv2/entry_points_gles_2_0_autogen.cpp3864
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diff --git a/gfx/angle/checkout/src/libGLESv2/entry_points_gles_2_0_autogen.cpp b/gfx/angle/checkout/src/libGLESv2/entry_points_gles_2_0_autogen.cpp
new file mode 100644
index 0000000000..fd49217e16
--- /dev/null
+++ b/gfx/angle/checkout/src/libGLESv2/entry_points_gles_2_0_autogen.cpp
@@ -0,0 +1,3864 @@
+// GENERATED FILE - DO NOT EDIT.
+// Generated by generate_entry_points.py using data from gl.xml.
+//
+// Copyright 2020 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// entry_points_gles_2_0_autogen.cpp:
+// Defines the GLES 2.0 entry points.
+
+#include "libGLESv2/entry_points_gles_2_0_autogen.h"
+
+#include "common/entry_points_enum_autogen.h"
+#include "libANGLE/Context.h"
+#include "libANGLE/Context.inl.h"
+#include "libANGLE/capture/capture_gles_2_0_autogen.h"
+#include "libANGLE/capture/gl_enum_utils.h"
+#include "libANGLE/entry_points_utils.h"
+#include "libANGLE/validationES2.h"
+#include "libGLESv2/global_state.h"
+
+using namespace gl;
+
+extern "C" {
+void GL_APIENTRY GL_ActiveTexture(GLenum texture)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLActiveTexture, "context = %d, texture = %s", CID(context),
+ GLenumToString(GLESEnum::TextureUnit, texture));
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateActiveTexture(context, angle::EntryPoint::GLActiveTexture, texture));
+ if (isCallValid)
+ {
+ context->activeTexture(texture);
+ }
+ ANGLE_CAPTURE_GL(ActiveTexture, isCallValid, context, texture);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_AttachShader(GLuint program, GLuint shader)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLAttachShader, "context = %d, program = %u, shader = %u", CID(context), program,
+ shader);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ ShaderProgramID shaderPacked = PackParam<ShaderProgramID>(shader);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateAttachShader(context, angle::EntryPoint::GLAttachShader,
+ programPacked, shaderPacked));
+ if (isCallValid)
+ {
+ context->attachShader(programPacked, shaderPacked);
+ }
+ ANGLE_CAPTURE_GL(AttachShader, isCallValid, context, programPacked, shaderPacked);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_BindAttribLocation(GLuint program, GLuint index, const GLchar *name)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLBindAttribLocation,
+ "context = %d, program = %u, index = %u, name = 0x%016" PRIxPTR "", CID(context), program,
+ index, (uintptr_t)name);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateBindAttribLocation(context, angle::EntryPoint::GLBindAttribLocation,
+ programPacked, index, name));
+ if (isCallValid)
+ {
+ context->bindAttribLocation(programPacked, index, name);
+ }
+ ANGLE_CAPTURE_GL(BindAttribLocation, isCallValid, context, programPacked, index, name);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_BindBuffer(GLenum target, GLuint buffer)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLBindBuffer, "context = %d, target = %s, buffer = %u", CID(context),
+ GLenumToString(GLESEnum::BufferTargetARB, target), buffer);
+
+ if (context)
+ {
+ BufferBinding targetPacked = PackParam<BufferBinding>(target);
+ BufferID bufferPacked = PackParam<BufferID>(buffer);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateBindBuffer(context, angle::EntryPoint::GLBindBuffer,
+ targetPacked, bufferPacked));
+ if (isCallValid)
+ {
+ context->bindBuffer(targetPacked, bufferPacked);
+ }
+ ANGLE_CAPTURE_GL(BindBuffer, isCallValid, context, targetPacked, bufferPacked);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_BindFramebuffer(GLenum target, GLuint framebuffer)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLBindFramebuffer, "context = %d, target = %s, framebuffer = %u", CID(context),
+ GLenumToString(GLESEnum::FramebufferTarget, target), framebuffer);
+
+ if (context)
+ {
+ FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateBindFramebuffer(context, angle::EntryPoint::GLBindFramebuffer,
+ target, framebufferPacked));
+ if (isCallValid)
+ {
+ context->bindFramebuffer(target, framebufferPacked);
+ }
+ ANGLE_CAPTURE_GL(BindFramebuffer, isCallValid, context, target, framebufferPacked);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_BindRenderbuffer(GLenum target, GLuint renderbuffer)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLBindRenderbuffer, "context = %d, target = %s, renderbuffer = %u", CID(context),
+ GLenumToString(GLESEnum::RenderbufferTarget, target), renderbuffer);
+
+ if (context)
+ {
+ RenderbufferID renderbufferPacked = PackParam<RenderbufferID>(renderbuffer);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateBindRenderbuffer(context, angle::EntryPoint::GLBindRenderbuffer,
+ target, renderbufferPacked));
+ if (isCallValid)
+ {
+ context->bindRenderbuffer(target, renderbufferPacked);
+ }
+ ANGLE_CAPTURE_GL(BindRenderbuffer, isCallValid, context, target, renderbufferPacked);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_BindTexture(GLenum target, GLuint texture)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLBindTexture, "context = %d, target = %s, texture = %u", CID(context),
+ GLenumToString(GLESEnum::TextureTarget, target), texture);
+
+ if (context)
+ {
+ TextureType targetPacked = PackParam<TextureType>(target);
+ TextureID texturePacked = PackParam<TextureID>(texture);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateBindTexture(context, angle::EntryPoint::GLBindTexture,
+ targetPacked, texturePacked));
+ if (isCallValid)
+ {
+ context->bindTexture(targetPacked, texturePacked);
+ }
+ ANGLE_CAPTURE_GL(BindTexture, isCallValid, context, targetPacked, texturePacked);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLBlendColor, "context = %d, red = %f, green = %f, blue = %f, alpha = %f",
+ CID(context), red, green, blue, alpha);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateBlendColor(context, angle::EntryPoint::GLBlendColor, red, green, blue, alpha));
+ if (isCallValid)
+ {
+ context->blendColor(red, green, blue, alpha);
+ }
+ ANGLE_CAPTURE_GL(BlendColor, isCallValid, context, red, green, blue, alpha);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_BlendEquation(GLenum mode)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLBlendEquation, "context = %d, mode = %s", CID(context),
+ GLenumToString(GLESEnum::BlendEquationModeEXT, mode));
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateBlendEquation(context, angle::EntryPoint::GLBlendEquation, mode));
+ if (isCallValid)
+ {
+ context->blendEquation(mode);
+ }
+ ANGLE_CAPTURE_GL(BlendEquation, isCallValid, context, mode);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLBlendEquationSeparate, "context = %d, modeRGB = %s, modeAlpha = %s",
+ CID(context), GLenumToString(GLESEnum::BlendEquationModeEXT, modeRGB),
+ GLenumToString(GLESEnum::BlendEquationModeEXT, modeAlpha));
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateBlendEquationSeparate(context, angle::EntryPoint::GLBlendEquationSeparate,
+ modeRGB, modeAlpha));
+ if (isCallValid)
+ {
+ context->blendEquationSeparate(modeRGB, modeAlpha);
+ }
+ ANGLE_CAPTURE_GL(BlendEquationSeparate, isCallValid, context, modeRGB, modeAlpha);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_BlendFunc(GLenum sfactor, GLenum dfactor)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLBlendFunc, "context = %d, sfactor = %s, dfactor = %s", CID(context),
+ GLenumToString(GLESEnum::BlendingFactor, sfactor),
+ GLenumToString(GLESEnum::BlendingFactor, dfactor));
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateBlendFunc(context, angle::EntryPoint::GLBlendFunc, sfactor, dfactor));
+ if (isCallValid)
+ {
+ context->blendFunc(sfactor, dfactor);
+ }
+ ANGLE_CAPTURE_GL(BlendFunc, isCallValid, context, sfactor, dfactor);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_BlendFuncSeparate(GLenum sfactorRGB,
+ GLenum dfactorRGB,
+ GLenum sfactorAlpha,
+ GLenum dfactorAlpha)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLBlendFuncSeparate,
+ "context = %d, sfactorRGB = %s, dfactorRGB = %s, sfactorAlpha = %s, dfactorAlpha = %s",
+ CID(context), GLenumToString(GLESEnum::BlendingFactor, sfactorRGB),
+ GLenumToString(GLESEnum::BlendingFactor, dfactorRGB),
+ GLenumToString(GLESEnum::BlendingFactor, sfactorAlpha),
+ GLenumToString(GLESEnum::BlendingFactor, dfactorAlpha));
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateBlendFuncSeparate(context, angle::EntryPoint::GLBlendFuncSeparate, sfactorRGB,
+ dfactorRGB, sfactorAlpha, dfactorAlpha));
+ if (isCallValid)
+ {
+ context->blendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
+ }
+ ANGLE_CAPTURE_GL(BlendFuncSeparate, isCallValid, context, sfactorRGB, dfactorRGB,
+ sfactorAlpha, dfactorAlpha);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_BufferData(GLenum target, GLsizeiptr size, const void *data, GLenum usage)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLBufferData,
+ "context = %d, target = %s, size = %llu, data = 0x%016" PRIxPTR ", usage = %s",
+ CID(context), GLenumToString(GLESEnum::BufferTargetARB, target),
+ static_cast<unsigned long long>(size), (uintptr_t)data,
+ GLenumToString(GLESEnum::BufferUsageARB, usage));
+
+ if (context)
+ {
+ BufferBinding targetPacked = PackParam<BufferBinding>(target);
+ BufferUsage usagePacked = PackParam<BufferUsage>(usage);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateBufferData(context, angle::EntryPoint::GLBufferData,
+ targetPacked, size, data, usagePacked));
+ if (isCallValid)
+ {
+ context->bufferData(targetPacked, size, data, usagePacked);
+ }
+ ANGLE_CAPTURE_GL(BufferData, isCallValid, context, targetPacked, size, data, usagePacked);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const void *data)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLBufferSubData,
+ "context = %d, target = %s, offset = %llu, size = %llu, data = 0x%016" PRIxPTR "",
+ CID(context), GLenumToString(GLESEnum::BufferTargetARB, target),
+ static_cast<unsigned long long>(offset), static_cast<unsigned long long>(size),
+ (uintptr_t)data);
+
+ if (context)
+ {
+ BufferBinding targetPacked = PackParam<BufferBinding>(target);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateBufferSubData(context, angle::EntryPoint::GLBufferSubData,
+ targetPacked, offset, size, data));
+ if (isCallValid)
+ {
+ context->bufferSubData(targetPacked, offset, size, data);
+ }
+ ANGLE_CAPTURE_GL(BufferSubData, isCallValid, context, targetPacked, offset, size, data);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+GLenum GL_APIENTRY GL_CheckFramebufferStatus(GLenum target)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLCheckFramebufferStatus, "context = %d, target = %s", CID(context),
+ GLenumToString(GLESEnum::FramebufferTarget, target));
+
+ GLenum returnValue;
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateCheckFramebufferStatus(
+ context, angle::EntryPoint::GLCheckFramebufferStatus, target));
+ if (isCallValid)
+ {
+ returnValue = context->checkFramebufferStatus(target);
+ }
+ else
+ {
+ returnValue =
+ GetDefaultReturnValue<angle::EntryPoint::GLCheckFramebufferStatus, GLenum>();
+ }
+ ANGLE_CAPTURE_GL(CheckFramebufferStatus, isCallValid, context, target, returnValue);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ returnValue = GetDefaultReturnValue<angle::EntryPoint::GLCheckFramebufferStatus, GLenum>();
+ }
+ return returnValue;
+}
+
+void GL_APIENTRY GL_Clear(GLbitfield mask)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLClear, "context = %d, mask = %s", CID(context),
+ GLbitfieldToString(GLESEnum::ClearBufferMask, mask).c_str());
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() || ValidateClear(context, angle::EntryPoint::GLClear, mask));
+ if (isCallValid)
+ {
+ context->clear(mask);
+ }
+ ANGLE_CAPTURE_GL(Clear, isCallValid, context, mask);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLClearColor, "context = %d, red = %f, green = %f, blue = %f, alpha = %f",
+ CID(context), red, green, blue, alpha);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateClearColor(context, angle::EntryPoint::GLClearColor, red, green, blue, alpha));
+ if (isCallValid)
+ {
+ context->clearColor(red, green, blue, alpha);
+ }
+ ANGLE_CAPTURE_GL(ClearColor, isCallValid, context, red, green, blue, alpha);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_ClearDepthf(GLfloat d)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLClearDepthf, "context = %d, d = %f", CID(context), d);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateClearDepthf(context, angle::EntryPoint::GLClearDepthf, d));
+ if (isCallValid)
+ {
+ context->clearDepthf(d);
+ }
+ ANGLE_CAPTURE_GL(ClearDepthf, isCallValid, context, d);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_ClearStencil(GLint s)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLClearStencil, "context = %d, s = %d", CID(context), s);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateClearStencil(context, angle::EntryPoint::GLClearStencil, s));
+ if (isCallValid)
+ {
+ context->clearStencil(s);
+ }
+ ANGLE_CAPTURE_GL(ClearStencil, isCallValid, context, s);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLColorMask, "context = %d, red = %s, green = %s, blue = %s, alpha = %s",
+ CID(context), GLbooleanToString(red), GLbooleanToString(green), GLbooleanToString(blue),
+ GLbooleanToString(alpha));
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateColorMask(context, angle::EntryPoint::GLColorMask, red, green, blue, alpha));
+ if (isCallValid)
+ {
+ context->colorMask(red, green, blue, alpha);
+ }
+ ANGLE_CAPTURE_GL(ColorMask, isCallValid, context, red, green, blue, alpha);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_CompileShader(GLuint shader)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLCompileShader, "context = %d, shader = %u", CID(context), shader);
+
+ if (context)
+ {
+ ShaderProgramID shaderPacked = PackParam<ShaderProgramID>(shader);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateCompileShader(context, angle::EntryPoint::GLCompileShader, shaderPacked));
+ if (isCallValid)
+ {
+ context->compileShader(shaderPacked);
+ }
+ ANGLE_CAPTURE_GL(CompileShader, isCallValid, context, shaderPacked);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_CompressedTexImage2D(GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLsizei imageSize,
+ const void *data)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLCompressedTexImage2D,
+ "context = %d, target = %s, level = %d, internalformat = %s, width = %d, height = %d, "
+ "border = %d, imageSize = %d, data = 0x%016" PRIxPTR "",
+ CID(context), GLenumToString(GLESEnum::TextureTarget, target), level,
+ GLenumToString(GLESEnum::InternalFormat, internalformat), width, height, border,
+ imageSize, (uintptr_t)data);
+
+ if (context)
+ {
+ TextureTarget targetPacked = PackParam<TextureTarget>(target);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateCompressedTexImage2D(
+ context, angle::EntryPoint::GLCompressedTexImage2D, targetPacked,
+ level, internalformat, width, height, border, imageSize, data));
+ if (isCallValid)
+ {
+ context->compressedTexImage2D(targetPacked, level, internalformat, width, height,
+ border, imageSize, data);
+ }
+ ANGLE_CAPTURE_GL(CompressedTexImage2D, isCallValid, context, targetPacked, level,
+ internalformat, width, height, border, imageSize, data);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_CompressedTexSubImage2D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLsizei imageSize,
+ const void *data)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLCompressedTexSubImage2D,
+ "context = %d, target = %s, level = %d, xoffset = %d, yoffset = %d, width = %d, height = "
+ "%d, format = %s, imageSize = %d, data = 0x%016" PRIxPTR "",
+ CID(context), GLenumToString(GLESEnum::TextureTarget, target), level, xoffset, yoffset,
+ width, height, GLenumToString(GLESEnum::InternalFormat, format), imageSize,
+ (uintptr_t)data);
+
+ if (context)
+ {
+ TextureTarget targetPacked = PackParam<TextureTarget>(target);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateCompressedTexSubImage2D(
+ context, angle::EntryPoint::GLCompressedTexSubImage2D, targetPacked,
+ level, xoffset, yoffset, width, height, format, imageSize, data));
+ if (isCallValid)
+ {
+ context->compressedTexSubImage2D(targetPacked, level, xoffset, yoffset, width, height,
+ format, imageSize, data);
+ }
+ ANGLE_CAPTURE_GL(CompressedTexSubImage2D, isCallValid, context, targetPacked, level,
+ xoffset, yoffset, width, height, format, imageSize, data);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_CopyTexImage2D(GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLCopyTexImage2D,
+ "context = %d, target = %s, level = %d, internalformat = %s, x = %d, y = %d, width = %d, "
+ "height = %d, border = %d",
+ CID(context), GLenumToString(GLESEnum::TextureTarget, target), level,
+ GLenumToString(GLESEnum::InternalFormat, internalformat), x, y, width, height, border);
+
+ if (context)
+ {
+ TextureTarget targetPacked = PackParam<TextureTarget>(target);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateCopyTexImage2D(context, angle::EntryPoint::GLCopyTexImage2D, targetPacked,
+ level, internalformat, x, y, width, height, border));
+ if (isCallValid)
+ {
+ context->copyTexImage2D(targetPacked, level, internalformat, x, y, width, height,
+ border);
+ }
+ ANGLE_CAPTURE_GL(CopyTexImage2D, isCallValid, context, targetPacked, level, internalformat,
+ x, y, width, height, border);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_CopyTexSubImage2D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLCopyTexSubImage2D,
+ "context = %d, target = %s, level = %d, xoffset = %d, yoffset = %d, x = %d, y = %d, "
+ "width = %d, height = %d",
+ CID(context), GLenumToString(GLESEnum::TextureTarget, target), level, xoffset, yoffset, x,
+ y, width, height);
+
+ if (context)
+ {
+ TextureTarget targetPacked = PackParam<TextureTarget>(target);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateCopyTexSubImage2D(context, angle::EntryPoint::GLCopyTexSubImage2D,
+ targetPacked, level, xoffset, yoffset, x, y, width, height));
+ if (isCallValid)
+ {
+ context->copyTexSubImage2D(targetPacked, level, xoffset, yoffset, x, y, width, height);
+ }
+ ANGLE_CAPTURE_GL(CopyTexSubImage2D, isCallValid, context, targetPacked, level, xoffset,
+ yoffset, x, y, width, height);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+GLuint GL_APIENTRY GL_CreateProgram()
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLCreateProgram, "context = %d", CID(context));
+
+ GLuint returnValue;
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateCreateProgram(context, angle::EntryPoint::GLCreateProgram));
+ if (isCallValid)
+ {
+ returnValue = context->createProgram();
+ }
+ else
+ {
+ returnValue = GetDefaultReturnValue<angle::EntryPoint::GLCreateProgram, GLuint>();
+ }
+ ANGLE_CAPTURE_GL(CreateProgram, isCallValid, context, returnValue);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ returnValue = GetDefaultReturnValue<angle::EntryPoint::GLCreateProgram, GLuint>();
+ }
+ return returnValue;
+}
+
+GLuint GL_APIENTRY GL_CreateShader(GLenum type)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLCreateShader, "context = %d, type = %s", CID(context),
+ GLenumToString(GLESEnum::ShaderType, type));
+
+ GLuint returnValue;
+ if (context)
+ {
+ ShaderType typePacked = PackParam<ShaderType>(type);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateCreateShader(context, angle::EntryPoint::GLCreateShader, typePacked));
+ if (isCallValid)
+ {
+ returnValue = context->createShader(typePacked);
+ }
+ else
+ {
+ returnValue = GetDefaultReturnValue<angle::EntryPoint::GLCreateShader, GLuint>();
+ }
+ ANGLE_CAPTURE_GL(CreateShader, isCallValid, context, typePacked, returnValue);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ returnValue = GetDefaultReturnValue<angle::EntryPoint::GLCreateShader, GLuint>();
+ }
+ return returnValue;
+}
+
+void GL_APIENTRY GL_CullFace(GLenum mode)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLCullFace, "context = %d, mode = %s", CID(context),
+ GLenumToString(GLESEnum::TriangleFace, mode));
+
+ if (context)
+ {
+ CullFaceMode modePacked = PackParam<CullFaceMode>(mode);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateCullFace(context, angle::EntryPoint::GLCullFace, modePacked));
+ if (isCallValid)
+ {
+ context->cullFace(modePacked);
+ }
+ ANGLE_CAPTURE_GL(CullFace, isCallValid, context, modePacked);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_DeleteBuffers(GLsizei n, const GLuint *buffers)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLDeleteBuffers, "context = %d, n = %d, buffers = 0x%016" PRIxPTR "",
+ CID(context), n, (uintptr_t)buffers);
+
+ if (context)
+ {
+ const BufferID *buffersPacked = PackParam<const BufferID *>(buffers);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateDeleteBuffers(context, angle::EntryPoint::GLDeleteBuffers, n, buffersPacked));
+ if (isCallValid)
+ {
+ context->deleteBuffers(n, buffersPacked);
+ }
+ ANGLE_CAPTURE_GL(DeleteBuffers, isCallValid, context, n, buffersPacked);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_DeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLDeleteFramebuffers, "context = %d, n = %d, framebuffers = 0x%016" PRIxPTR "",
+ CID(context), n, (uintptr_t)framebuffers);
+
+ if (context)
+ {
+ const FramebufferID *framebuffersPacked = PackParam<const FramebufferID *>(framebuffers);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateDeleteFramebuffers(context, angle::EntryPoint::GLDeleteFramebuffers, n,
+ framebuffersPacked));
+ if (isCallValid)
+ {
+ context->deleteFramebuffers(n, framebuffersPacked);
+ }
+ ANGLE_CAPTURE_GL(DeleteFramebuffers, isCallValid, context, n, framebuffersPacked);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_DeleteProgram(GLuint program)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLDeleteProgram, "context = %d, program = %u", CID(context), program);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateDeleteProgram(context, angle::EntryPoint::GLDeleteProgram, programPacked));
+ if (isCallValid)
+ {
+ context->deleteProgram(programPacked);
+ }
+ ANGLE_CAPTURE_GL(DeleteProgram, isCallValid, context, programPacked);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLDeleteRenderbuffers, "context = %d, n = %d, renderbuffers = 0x%016" PRIxPTR "",
+ CID(context), n, (uintptr_t)renderbuffers);
+
+ if (context)
+ {
+ const RenderbufferID *renderbuffersPacked =
+ PackParam<const RenderbufferID *>(renderbuffers);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateDeleteRenderbuffers(context, angle::EntryPoint::GLDeleteRenderbuffers, n,
+ renderbuffersPacked));
+ if (isCallValid)
+ {
+ context->deleteRenderbuffers(n, renderbuffersPacked);
+ }
+ ANGLE_CAPTURE_GL(DeleteRenderbuffers, isCallValid, context, n, renderbuffersPacked);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_DeleteShader(GLuint shader)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLDeleteShader, "context = %d, shader = %u", CID(context), shader);
+
+ if (context)
+ {
+ ShaderProgramID shaderPacked = PackParam<ShaderProgramID>(shader);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateDeleteShader(context, angle::EntryPoint::GLDeleteShader, shaderPacked));
+ if (isCallValid)
+ {
+ context->deleteShader(shaderPacked);
+ }
+ ANGLE_CAPTURE_GL(DeleteShader, isCallValid, context, shaderPacked);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_DeleteTextures(GLsizei n, const GLuint *textures)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLDeleteTextures, "context = %d, n = %d, textures = 0x%016" PRIxPTR "",
+ CID(context), n, (uintptr_t)textures);
+
+ if (context)
+ {
+ const TextureID *texturesPacked = PackParam<const TextureID *>(textures);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateDeleteTextures(context, angle::EntryPoint::GLDeleteTextures, n,
+ texturesPacked));
+ if (isCallValid)
+ {
+ context->deleteTextures(n, texturesPacked);
+ }
+ ANGLE_CAPTURE_GL(DeleteTextures, isCallValid, context, n, texturesPacked);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_DepthFunc(GLenum func)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLDepthFunc, "context = %d, func = %s", CID(context),
+ GLenumToString(GLESEnum::DepthFunction, func));
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateDepthFunc(context, angle::EntryPoint::GLDepthFunc, func));
+ if (isCallValid)
+ {
+ context->depthFunc(func);
+ }
+ ANGLE_CAPTURE_GL(DepthFunc, isCallValid, context, func);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_DepthMask(GLboolean flag)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLDepthMask, "context = %d, flag = %s", CID(context), GLbooleanToString(flag));
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateDepthMask(context, angle::EntryPoint::GLDepthMask, flag));
+ if (isCallValid)
+ {
+ context->depthMask(flag);
+ }
+ ANGLE_CAPTURE_GL(DepthMask, isCallValid, context, flag);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_DepthRangef(GLfloat n, GLfloat f)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLDepthRangef, "context = %d, n = %f, f = %f", CID(context), n, f);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateDepthRangef(context, angle::EntryPoint::GLDepthRangef, n, f));
+ if (isCallValid)
+ {
+ context->depthRangef(n, f);
+ }
+ ANGLE_CAPTURE_GL(DepthRangef, isCallValid, context, n, f);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_DetachShader(GLuint program, GLuint shader)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLDetachShader, "context = %d, program = %u, shader = %u", CID(context), program,
+ shader);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ ShaderProgramID shaderPacked = PackParam<ShaderProgramID>(shader);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateDetachShader(context, angle::EntryPoint::GLDetachShader,
+ programPacked, shaderPacked));
+ if (isCallValid)
+ {
+ context->detachShader(programPacked, shaderPacked);
+ }
+ ANGLE_CAPTURE_GL(DetachShader, isCallValid, context, programPacked, shaderPacked);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_Disable(GLenum cap)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLDisable, "context = %d, cap = %s", CID(context),
+ GLenumToString(GLESEnum::EnableCap, cap));
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateDisable(context, angle::EntryPoint::GLDisable, cap));
+ if (isCallValid)
+ {
+ context->disable(cap);
+ }
+ ANGLE_CAPTURE_GL(Disable, isCallValid, context, cap);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_DisableVertexAttribArray(GLuint index)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLDisableVertexAttribArray, "context = %d, index = %u", CID(context), index);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateDisableVertexAttribArray(
+ context, angle::EntryPoint::GLDisableVertexAttribArray, index));
+ if (isCallValid)
+ {
+ context->disableVertexAttribArray(index);
+ }
+ ANGLE_CAPTURE_GL(DisableVertexAttribArray, isCallValid, context, index);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_DrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLDrawArrays, "context = %d, mode = %s, first = %d, count = %d", CID(context),
+ GLenumToString(GLESEnum::PrimitiveType, mode), first, count);
+
+ if (context)
+ {
+ PrimitiveMode modePacked = PackParam<PrimitiveMode>(mode);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateDrawArrays(context, angle::EntryPoint::GLDrawArrays, modePacked,
+ first, count));
+ if (isCallValid)
+ {
+ context->drawArrays(modePacked, first, count);
+ }
+ ANGLE_CAPTURE_GL(DrawArrays, isCallValid, context, modePacked, first, count);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_DrawElements(GLenum mode, GLsizei count, GLenum type, const void *indices)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLDrawElements,
+ "context = %d, mode = %s, count = %d, type = %s, indices = 0x%016" PRIxPTR "",
+ CID(context), GLenumToString(GLESEnum::PrimitiveType, mode), count,
+ GLenumToString(GLESEnum::DrawElementsType, type), (uintptr_t)indices);
+
+ if (context)
+ {
+ PrimitiveMode modePacked = PackParam<PrimitiveMode>(mode);
+ DrawElementsType typePacked = PackParam<DrawElementsType>(type);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateDrawElements(context, angle::EntryPoint::GLDrawElements,
+ modePacked, count, typePacked, indices));
+ if (isCallValid)
+ {
+ context->drawElements(modePacked, count, typePacked, indices);
+ }
+ ANGLE_CAPTURE_GL(DrawElements, isCallValid, context, modePacked, count, typePacked,
+ indices);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_Enable(GLenum cap)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLEnable, "context = %d, cap = %s", CID(context),
+ GLenumToString(GLESEnum::EnableCap, cap));
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateEnable(context, angle::EntryPoint::GLEnable, cap));
+ if (isCallValid)
+ {
+ context->enable(cap);
+ }
+ ANGLE_CAPTURE_GL(Enable, isCallValid, context, cap);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_EnableVertexAttribArray(GLuint index)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLEnableVertexAttribArray, "context = %d, index = %u", CID(context), index);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateEnableVertexAttribArray(
+ context, angle::EntryPoint::GLEnableVertexAttribArray, index));
+ if (isCallValid)
+ {
+ context->enableVertexAttribArray(index);
+ }
+ ANGLE_CAPTURE_GL(EnableVertexAttribArray, isCallValid, context, index);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_Finish()
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLFinish, "context = %d", CID(context));
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() || ValidateFinish(context, angle::EntryPoint::GLFinish));
+ if (isCallValid)
+ {
+ context->finish();
+ }
+ ANGLE_CAPTURE_GL(Finish, isCallValid, context);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_Flush()
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLFlush, "context = %d", CID(context));
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() || ValidateFlush(context, angle::EntryPoint::GLFlush));
+ if (isCallValid)
+ {
+ context->flush();
+ }
+ ANGLE_CAPTURE_GL(Flush, isCallValid, context);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_FramebufferRenderbuffer(GLenum target,
+ GLenum attachment,
+ GLenum renderbuffertarget,
+ GLuint renderbuffer)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLFramebufferRenderbuffer,
+ "context = %d, target = %s, attachment = %s, renderbuffertarget = %s, renderbuffer = %u",
+ CID(context), GLenumToString(GLESEnum::FramebufferTarget, target),
+ GLenumToString(GLESEnum::FramebufferAttachment, attachment),
+ GLenumToString(GLESEnum::RenderbufferTarget, renderbuffertarget), renderbuffer);
+
+ if (context)
+ {
+ RenderbufferID renderbufferPacked = PackParam<RenderbufferID>(renderbuffer);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateFramebufferRenderbuffer(
+ context, angle::EntryPoint::GLFramebufferRenderbuffer, target,
+ attachment, renderbuffertarget, renderbufferPacked));
+ if (isCallValid)
+ {
+ context->framebufferRenderbuffer(target, attachment, renderbuffertarget,
+ renderbufferPacked);
+ }
+ ANGLE_CAPTURE_GL(FramebufferRenderbuffer, isCallValid, context, target, attachment,
+ renderbuffertarget, renderbufferPacked);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_FramebufferTexture2D(GLenum target,
+ GLenum attachment,
+ GLenum textarget,
+ GLuint texture,
+ GLint level)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLFramebufferTexture2D,
+ "context = %d, target = %s, attachment = %s, textarget = %s, texture = %u, level = %d",
+ CID(context), GLenumToString(GLESEnum::FramebufferTarget, target),
+ GLenumToString(GLESEnum::FramebufferAttachment, attachment),
+ GLenumToString(GLESEnum::TextureTarget, textarget), texture, level);
+
+ if (context)
+ {
+ TextureTarget textargetPacked = PackParam<TextureTarget>(textarget);
+ TextureID texturePacked = PackParam<TextureID>(texture);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateFramebufferTexture2D(
+ context, angle::EntryPoint::GLFramebufferTexture2D, target,
+ attachment, textargetPacked, texturePacked, level));
+ if (isCallValid)
+ {
+ context->framebufferTexture2D(target, attachment, textargetPacked, texturePacked,
+ level);
+ }
+ ANGLE_CAPTURE_GL(FramebufferTexture2D, isCallValid, context, target, attachment,
+ textargetPacked, texturePacked, level);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_FrontFace(GLenum mode)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLFrontFace, "context = %d, mode = %s", CID(context),
+ GLenumToString(GLESEnum::FrontFaceDirection, mode));
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateFrontFace(context, angle::EntryPoint::GLFrontFace, mode));
+ if (isCallValid)
+ {
+ context->frontFace(mode);
+ }
+ ANGLE_CAPTURE_GL(FrontFace, isCallValid, context, mode);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_GenBuffers(GLsizei n, GLuint *buffers)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGenBuffers, "context = %d, n = %d, buffers = 0x%016" PRIxPTR "", CID(context),
+ n, (uintptr_t)buffers);
+
+ if (context)
+ {
+ BufferID *buffersPacked = PackParam<BufferID *>(buffers);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateGenBuffers(context, angle::EntryPoint::GLGenBuffers, n, buffersPacked));
+ if (isCallValid)
+ {
+ context->genBuffers(n, buffersPacked);
+ }
+ ANGLE_CAPTURE_GL(GenBuffers, isCallValid, context, n, buffersPacked);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_GenFramebuffers(GLsizei n, GLuint *framebuffers)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGenFramebuffers, "context = %d, n = %d, framebuffers = 0x%016" PRIxPTR "",
+ CID(context), n, (uintptr_t)framebuffers);
+
+ if (context)
+ {
+ FramebufferID *framebuffersPacked = PackParam<FramebufferID *>(framebuffers);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateGenFramebuffers(context, angle::EntryPoint::GLGenFramebuffers,
+ n, framebuffersPacked));
+ if (isCallValid)
+ {
+ context->genFramebuffers(n, framebuffersPacked);
+ }
+ ANGLE_CAPTURE_GL(GenFramebuffers, isCallValid, context, n, framebuffersPacked);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_GenRenderbuffers(GLsizei n, GLuint *renderbuffers)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGenRenderbuffers, "context = %d, n = %d, renderbuffers = 0x%016" PRIxPTR "",
+ CID(context), n, (uintptr_t)renderbuffers);
+
+ if (context)
+ {
+ RenderbufferID *renderbuffersPacked = PackParam<RenderbufferID *>(renderbuffers);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateGenRenderbuffers(context, angle::EntryPoint::GLGenRenderbuffers,
+ n, renderbuffersPacked));
+ if (isCallValid)
+ {
+ context->genRenderbuffers(n, renderbuffersPacked);
+ }
+ ANGLE_CAPTURE_GL(GenRenderbuffers, isCallValid, context, n, renderbuffersPacked);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_GenTextures(GLsizei n, GLuint *textures)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGenTextures, "context = %d, n = %d, textures = 0x%016" PRIxPTR "",
+ CID(context), n, (uintptr_t)textures);
+
+ if (context)
+ {
+ TextureID *texturesPacked = PackParam<TextureID *>(textures);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateGenTextures(context, angle::EntryPoint::GLGenTextures, n, texturesPacked));
+ if (isCallValid)
+ {
+ context->genTextures(n, texturesPacked);
+ }
+ ANGLE_CAPTURE_GL(GenTextures, isCallValid, context, n, texturesPacked);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_GenerateMipmap(GLenum target)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGenerateMipmap, "context = %d, target = %s", CID(context),
+ GLenumToString(GLESEnum::TextureTarget, target));
+
+ if (context)
+ {
+ TextureType targetPacked = PackParam<TextureType>(target);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateGenerateMipmap(context, angle::EntryPoint::GLGenerateMipmap, targetPacked));
+ if (isCallValid)
+ {
+ context->generateMipmap(targetPacked);
+ }
+ ANGLE_CAPTURE_GL(GenerateMipmap, isCallValid, context, targetPacked);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_GetActiveAttrib(GLuint program,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *size,
+ GLenum *type,
+ GLchar *name)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGetActiveAttrib,
+ "context = %d, program = %u, index = %u, bufSize = %d, length = 0x%016" PRIxPTR
+ ", size = 0x%016" PRIxPTR ", type = 0x%016" PRIxPTR ", name = 0x%016" PRIxPTR "",
+ CID(context), program, index, bufSize, (uintptr_t)length, (uintptr_t)size,
+ (uintptr_t)type, (uintptr_t)name);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateGetActiveAttrib(context, angle::EntryPoint::GLGetActiveAttrib, programPacked,
+ index, bufSize, length, size, type, name));
+ if (isCallValid)
+ {
+ context->getActiveAttrib(programPacked, index, bufSize, length, size, type, name);
+ }
+ ANGLE_CAPTURE_GL(GetActiveAttrib, isCallValid, context, programPacked, index, bufSize,
+ length, size, type, name);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_GetActiveUniform(GLuint program,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *size,
+ GLenum *type,
+ GLchar *name)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGetActiveUniform,
+ "context = %d, program = %u, index = %u, bufSize = %d, length = 0x%016" PRIxPTR
+ ", size = 0x%016" PRIxPTR ", type = 0x%016" PRIxPTR ", name = 0x%016" PRIxPTR "",
+ CID(context), program, index, bufSize, (uintptr_t)length, (uintptr_t)size,
+ (uintptr_t)type, (uintptr_t)name);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateGetActiveUniform(context, angle::EntryPoint::GLGetActiveUniform, programPacked,
+ index, bufSize, length, size, type, name));
+ if (isCallValid)
+ {
+ context->getActiveUniform(programPacked, index, bufSize, length, size, type, name);
+ }
+ ANGLE_CAPTURE_GL(GetActiveUniform, isCallValid, context, programPacked, index, bufSize,
+ length, size, type, name);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_GetAttachedShaders(GLuint program,
+ GLsizei maxCount,
+ GLsizei *count,
+ GLuint *shaders)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGetAttachedShaders,
+ "context = %d, program = %u, maxCount = %d, count = 0x%016" PRIxPTR
+ ", shaders = 0x%016" PRIxPTR "",
+ CID(context), program, maxCount, (uintptr_t)count, (uintptr_t)shaders);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ ShaderProgramID *shadersPacked = PackParam<ShaderProgramID *>(shaders);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateGetAttachedShaders(context, angle::EntryPoint::GLGetAttachedShaders,
+ programPacked, maxCount, count, shadersPacked));
+ if (isCallValid)
+ {
+ context->getAttachedShaders(programPacked, maxCount, count, shadersPacked);
+ }
+ ANGLE_CAPTURE_GL(GetAttachedShaders, isCallValid, context, programPacked, maxCount, count,
+ shadersPacked);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+GLint GL_APIENTRY GL_GetAttribLocation(GLuint program, const GLchar *name)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGetAttribLocation, "context = %d, program = %u, name = 0x%016" PRIxPTR "",
+ CID(context), program, (uintptr_t)name);
+
+ GLint returnValue;
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateGetAttribLocation(context, angle::EntryPoint::GLGetAttribLocation,
+ programPacked, name));
+ if (isCallValid)
+ {
+ returnValue = context->getAttribLocation(programPacked, name);
+ }
+ else
+ {
+ returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetAttribLocation, GLint>();
+ }
+ ANGLE_CAPTURE_GL(GetAttribLocation, isCallValid, context, programPacked, name, returnValue);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetAttribLocation, GLint>();
+ }
+ return returnValue;
+}
+
+void GL_APIENTRY GL_GetBooleanv(GLenum pname, GLboolean *data)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGetBooleanv, "context = %d, pname = %s, data = 0x%016" PRIxPTR "",
+ CID(context), GLenumToString(GLESEnum::GetPName, pname), (uintptr_t)data);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateGetBooleanv(context, angle::EntryPoint::GLGetBooleanv, pname, data));
+ if (isCallValid)
+ {
+ context->getBooleanv(pname, data);
+ }
+ ANGLE_CAPTURE_GL(GetBooleanv, isCallValid, context, pname, data);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_GetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGetBufferParameteriv,
+ "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context),
+ GLenumToString(GLESEnum::BufferTargetARB, target),
+ GLenumToString(GLESEnum::AllEnums, pname), (uintptr_t)params);
+
+ if (context)
+ {
+ BufferBinding targetPacked = PackParam<BufferBinding>(target);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateGetBufferParameteriv(context, angle::EntryPoint::GLGetBufferParameteriv,
+ targetPacked, pname, params));
+ if (isCallValid)
+ {
+ context->getBufferParameteriv(targetPacked, pname, params);
+ }
+ ANGLE_CAPTURE_GL(GetBufferParameteriv, isCallValid, context, targetPacked, pname, params);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+GLenum GL_APIENTRY GL_GetError()
+{
+ Context *context = GetGlobalContext();
+ EVENT(context, GLGetError, "context = %d", CID(context));
+
+ GLenum returnValue;
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() || ValidateGetError(context, angle::EntryPoint::GLGetError));
+ if (isCallValid)
+ {
+ returnValue = context->getError();
+ }
+ else
+ {
+ returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetError, GLenum>();
+ }
+ ANGLE_CAPTURE_GL(GetError, isCallValid, context, returnValue);
+ }
+ else
+ {
+
+ returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetError, GLenum>();
+ }
+ return returnValue;
+}
+
+void GL_APIENTRY GL_GetFloatv(GLenum pname, GLfloat *data)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGetFloatv, "context = %d, pname = %s, data = 0x%016" PRIxPTR "", CID(context),
+ GLenumToString(GLESEnum::GetPName, pname), (uintptr_t)data);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateGetFloatv(context, angle::EntryPoint::GLGetFloatv, pname, data));
+ if (isCallValid)
+ {
+ context->getFloatv(pname, data);
+ }
+ ANGLE_CAPTURE_GL(GetFloatv, isCallValid, context, pname, data);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_GetFramebufferAttachmentParameteriv(GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLint *params)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGetFramebufferAttachmentParameteriv,
+ "context = %d, target = %s, attachment = %s, pname = %s, params = 0x%016" PRIxPTR "",
+ CID(context), GLenumToString(GLESEnum::FramebufferTarget, target),
+ GLenumToString(GLESEnum::FramebufferAttachment, attachment),
+ GLenumToString(GLESEnum::FramebufferAttachmentParameterName, pname), (uintptr_t)params);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateGetFramebufferAttachmentParameteriv(
+ context, angle::EntryPoint::GLGetFramebufferAttachmentParameteriv,
+ target, attachment, pname, params));
+ if (isCallValid)
+ {
+ context->getFramebufferAttachmentParameteriv(target, attachment, pname, params);
+ }
+ ANGLE_CAPTURE_GL(GetFramebufferAttachmentParameteriv, isCallValid, context, target,
+ attachment, pname, params);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_GetIntegerv(GLenum pname, GLint *data)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGetIntegerv, "context = %d, pname = %s, data = 0x%016" PRIxPTR "",
+ CID(context), GLenumToString(GLESEnum::GetPName, pname), (uintptr_t)data);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateGetIntegerv(context, angle::EntryPoint::GLGetIntegerv, pname, data));
+ if (isCallValid)
+ {
+ context->getIntegerv(pname, data);
+ }
+ ANGLE_CAPTURE_GL(GetIntegerv, isCallValid, context, pname, data);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_GetProgramInfoLog(GLuint program,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *infoLog)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGetProgramInfoLog,
+ "context = %d, program = %u, bufSize = %d, length = 0x%016" PRIxPTR
+ ", infoLog = 0x%016" PRIxPTR "",
+ CID(context), program, bufSize, (uintptr_t)length, (uintptr_t)infoLog);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateGetProgramInfoLog(context, angle::EntryPoint::GLGetProgramInfoLog,
+ programPacked, bufSize, length, infoLog));
+ if (isCallValid)
+ {
+ context->getProgramInfoLog(programPacked, bufSize, length, infoLog);
+ }
+ ANGLE_CAPTURE_GL(GetProgramInfoLog, isCallValid, context, programPacked, bufSize, length,
+ infoLog);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_GetProgramiv(GLuint program, GLenum pname, GLint *params)
+{
+ Context *context = GetGlobalContext();
+ EVENT(context, GLGetProgramiv,
+ "context = %d, program = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context),
+ program, GLenumToString(GLESEnum::ProgramPropertyARB, pname), (uintptr_t)params);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateGetProgramiv(context, angle::EntryPoint::GLGetProgramiv,
+ programPacked, pname, params));
+ if (isCallValid)
+ {
+ context->getProgramiv(programPacked, pname, params);
+ }
+ ANGLE_CAPTURE_GL(GetProgramiv, isCallValid, context, programPacked, pname, params);
+ }
+ else
+ {}
+}
+
+void GL_APIENTRY GL_GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGetRenderbufferParameteriv,
+ "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context),
+ GLenumToString(GLESEnum::RenderbufferTarget, target),
+ GLenumToString(GLESEnum::RenderbufferParameterName, pname), (uintptr_t)params);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateGetRenderbufferParameteriv(
+ context, angle::EntryPoint::GLGetRenderbufferParameteriv, target, pname, params));
+ if (isCallValid)
+ {
+ context->getRenderbufferParameteriv(target, pname, params);
+ }
+ ANGLE_CAPTURE_GL(GetRenderbufferParameteriv, isCallValid, context, target, pname, params);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_GetShaderInfoLog(GLuint shader,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *infoLog)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGetShaderInfoLog,
+ "context = %d, shader = %u, bufSize = %d, length = 0x%016" PRIxPTR
+ ", infoLog = 0x%016" PRIxPTR "",
+ CID(context), shader, bufSize, (uintptr_t)length, (uintptr_t)infoLog);
+
+ if (context)
+ {
+ ShaderProgramID shaderPacked = PackParam<ShaderProgramID>(shader);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateGetShaderInfoLog(context, angle::EntryPoint::GLGetShaderInfoLog,
+ shaderPacked, bufSize, length, infoLog));
+ if (isCallValid)
+ {
+ context->getShaderInfoLog(shaderPacked, bufSize, length, infoLog);
+ }
+ ANGLE_CAPTURE_GL(GetShaderInfoLog, isCallValid, context, shaderPacked, bufSize, length,
+ infoLog);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_GetShaderPrecisionFormat(GLenum shadertype,
+ GLenum precisiontype,
+ GLint *range,
+ GLint *precision)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGetShaderPrecisionFormat,
+ "context = %d, shadertype = %s, precisiontype = %s, range = 0x%016" PRIxPTR
+ ", precision = 0x%016" PRIxPTR "",
+ CID(context), GLenumToString(GLESEnum::ShaderType, shadertype),
+ GLenumToString(GLESEnum::PrecisionType, precisiontype), (uintptr_t)range,
+ (uintptr_t)precision);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateGetShaderPrecisionFormat(
+ context, angle::EntryPoint::GLGetShaderPrecisionFormat, shadertype,
+ precisiontype, range, precision));
+ if (isCallValid)
+ {
+ context->getShaderPrecisionFormat(shadertype, precisiontype, range, precision);
+ }
+ ANGLE_CAPTURE_GL(GetShaderPrecisionFormat, isCallValid, context, shadertype, precisiontype,
+ range, precision);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_GetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGetShaderSource,
+ "context = %d, shader = %u, bufSize = %d, length = 0x%016" PRIxPTR
+ ", source = 0x%016" PRIxPTR "",
+ CID(context), shader, bufSize, (uintptr_t)length, (uintptr_t)source);
+
+ if (context)
+ {
+ ShaderProgramID shaderPacked = PackParam<ShaderProgramID>(shader);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateGetShaderSource(context, angle::EntryPoint::GLGetShaderSource,
+ shaderPacked, bufSize, length, source));
+ if (isCallValid)
+ {
+ context->getShaderSource(shaderPacked, bufSize, length, source);
+ }
+ ANGLE_CAPTURE_GL(GetShaderSource, isCallValid, context, shaderPacked, bufSize, length,
+ source);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_GetShaderiv(GLuint shader, GLenum pname, GLint *params)
+{
+ Context *context = GetGlobalContext();
+ EVENT(context, GLGetShaderiv,
+ "context = %d, shader = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), shader,
+ GLenumToString(GLESEnum::ShaderParameterName, pname), (uintptr_t)params);
+
+ if (context)
+ {
+ ShaderProgramID shaderPacked = PackParam<ShaderProgramID>(shader);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateGetShaderiv(context, angle::EntryPoint::GLGetShaderiv,
+ shaderPacked, pname, params));
+ if (isCallValid)
+ {
+ context->getShaderiv(shaderPacked, pname, params);
+ }
+ ANGLE_CAPTURE_GL(GetShaderiv, isCallValid, context, shaderPacked, pname, params);
+ }
+ else
+ {}
+}
+
+const GLubyte *GL_APIENTRY GL_GetString(GLenum name)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGetString, "context = %d, name = %s", CID(context),
+ GLenumToString(GLESEnum::StringName, name));
+
+ const GLubyte *returnValue;
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateGetString(context, angle::EntryPoint::GLGetString, name));
+ if (isCallValid)
+ {
+ returnValue = context->getString(name);
+ }
+ else
+ {
+ returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetString, const GLubyte *>();
+ }
+ ANGLE_CAPTURE_GL(GetString, isCallValid, context, name, returnValue);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetString, const GLubyte *>();
+ }
+ return returnValue;
+}
+
+void GL_APIENTRY GL_GetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGetTexParameterfv,
+ "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context),
+ GLenumToString(GLESEnum::TextureTarget, target),
+ GLenumToString(GLESEnum::GetTextureParameter, pname), (uintptr_t)params);
+
+ if (context)
+ {
+ TextureType targetPacked = PackParam<TextureType>(target);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateGetTexParameterfv(context, angle::EntryPoint::GLGetTexParameterfv,
+ targetPacked, pname, params));
+ if (isCallValid)
+ {
+ context->getTexParameterfv(targetPacked, pname, params);
+ }
+ ANGLE_CAPTURE_GL(GetTexParameterfv, isCallValid, context, targetPacked, pname, params);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_GetTexParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGetTexParameteriv,
+ "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context),
+ GLenumToString(GLESEnum::TextureTarget, target),
+ GLenumToString(GLESEnum::GetTextureParameter, pname), (uintptr_t)params);
+
+ if (context)
+ {
+ TextureType targetPacked = PackParam<TextureType>(target);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateGetTexParameteriv(context, angle::EntryPoint::GLGetTexParameteriv,
+ targetPacked, pname, params));
+ if (isCallValid)
+ {
+ context->getTexParameteriv(targetPacked, pname, params);
+ }
+ ANGLE_CAPTURE_GL(GetTexParameteriv, isCallValid, context, targetPacked, pname, params);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+GLint GL_APIENTRY GL_GetUniformLocation(GLuint program, const GLchar *name)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGetUniformLocation, "context = %d, program = %u, name = 0x%016" PRIxPTR "",
+ CID(context), program, (uintptr_t)name);
+
+ GLint returnValue;
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateGetUniformLocation(context, angle::EntryPoint::GLGetUniformLocation,
+ programPacked, name));
+ if (isCallValid)
+ {
+ returnValue = context->getUniformLocation(programPacked, name);
+ }
+ else
+ {
+ returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetUniformLocation, GLint>();
+ }
+ ANGLE_CAPTURE_GL(GetUniformLocation, isCallValid, context, programPacked, name,
+ returnValue);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetUniformLocation, GLint>();
+ }
+ return returnValue;
+}
+
+void GL_APIENTRY GL_GetUniformfv(GLuint program, GLint location, GLfloat *params)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGetUniformfv,
+ "context = %d, program = %u, location = %d, params = 0x%016" PRIxPTR "", CID(context),
+ program, location, (uintptr_t)params);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateGetUniformfv(context, angle::EntryPoint::GLGetUniformfv,
+ programPacked, locationPacked, params));
+ if (isCallValid)
+ {
+ context->getUniformfv(programPacked, locationPacked, params);
+ }
+ ANGLE_CAPTURE_GL(GetUniformfv, isCallValid, context, programPacked, locationPacked, params);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_GetUniformiv(GLuint program, GLint location, GLint *params)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGetUniformiv,
+ "context = %d, program = %u, location = %d, params = 0x%016" PRIxPTR "", CID(context),
+ program, location, (uintptr_t)params);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateGetUniformiv(context, angle::EntryPoint::GLGetUniformiv,
+ programPacked, locationPacked, params));
+ if (isCallValid)
+ {
+ context->getUniformiv(programPacked, locationPacked, params);
+ }
+ ANGLE_CAPTURE_GL(GetUniformiv, isCallValid, context, programPacked, locationPacked, params);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_GetVertexAttribPointerv(GLuint index, GLenum pname, void **pointer)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGetVertexAttribPointerv,
+ "context = %d, index = %u, pname = %s, pointer = 0x%016" PRIxPTR "", CID(context), index,
+ GLenumToString(GLESEnum::AllEnums, pname), (uintptr_t)pointer);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateGetVertexAttribPointerv(context, angle::EntryPoint::GLGetVertexAttribPointerv,
+ index, pname, pointer));
+ if (isCallValid)
+ {
+ context->getVertexAttribPointerv(index, pname, pointer);
+ }
+ ANGLE_CAPTURE_GL(GetVertexAttribPointerv, isCallValid, context, index, pname, pointer);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_GetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGetVertexAttribfv,
+ "context = %d, index = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), index,
+ GLenumToString(GLESEnum::AllEnums, pname), (uintptr_t)params);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateGetVertexAttribfv(context, angle::EntryPoint::GLGetVertexAttribfv, index,
+ pname, params));
+ if (isCallValid)
+ {
+ context->getVertexAttribfv(index, pname, params);
+ }
+ ANGLE_CAPTURE_GL(GetVertexAttribfv, isCallValid, context, index, pname, params);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_GetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGetVertexAttribiv,
+ "context = %d, index = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), index,
+ GLenumToString(GLESEnum::AllEnums, pname), (uintptr_t)params);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateGetVertexAttribiv(context, angle::EntryPoint::GLGetVertexAttribiv, index,
+ pname, params));
+ if (isCallValid)
+ {
+ context->getVertexAttribiv(index, pname, params);
+ }
+ ANGLE_CAPTURE_GL(GetVertexAttribiv, isCallValid, context, index, pname, params);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_Hint(GLenum target, GLenum mode)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLHint, "context = %d, target = %s, mode = %s", CID(context),
+ GLenumToString(GLESEnum::HintTarget, target), GLenumToString(GLESEnum::HintMode, mode));
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateHint(context, angle::EntryPoint::GLHint, target, mode));
+ if (isCallValid)
+ {
+ context->hint(target, mode);
+ }
+ ANGLE_CAPTURE_GL(Hint, isCallValid, context, target, mode);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+GLboolean GL_APIENTRY GL_IsBuffer(GLuint buffer)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLIsBuffer, "context = %d, buffer = %u", CID(context), buffer);
+
+ GLboolean returnValue;
+ if (context)
+ {
+ BufferID bufferPacked = PackParam<BufferID>(buffer);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateIsBuffer(context, angle::EntryPoint::GLIsBuffer, bufferPacked));
+ if (isCallValid)
+ {
+ returnValue = context->isBuffer(bufferPacked);
+ }
+ else
+ {
+ returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsBuffer, GLboolean>();
+ }
+ ANGLE_CAPTURE_GL(IsBuffer, isCallValid, context, bufferPacked, returnValue);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsBuffer, GLboolean>();
+ }
+ return returnValue;
+}
+
+GLboolean GL_APIENTRY GL_IsEnabled(GLenum cap)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLIsEnabled, "context = %d, cap = %s", CID(context),
+ GLenumToString(GLESEnum::EnableCap, cap));
+
+ GLboolean returnValue;
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateIsEnabled(context, angle::EntryPoint::GLIsEnabled, cap));
+ if (isCallValid)
+ {
+ returnValue = context->isEnabled(cap);
+ }
+ else
+ {
+ returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsEnabled, GLboolean>();
+ }
+ ANGLE_CAPTURE_GL(IsEnabled, isCallValid, context, cap, returnValue);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsEnabled, GLboolean>();
+ }
+ return returnValue;
+}
+
+GLboolean GL_APIENTRY GL_IsFramebuffer(GLuint framebuffer)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLIsFramebuffer, "context = %d, framebuffer = %u", CID(context), framebuffer);
+
+ GLboolean returnValue;
+ if (context)
+ {
+ FramebufferID framebufferPacked = PackParam<FramebufferID>(framebuffer);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateIsFramebuffer(context, angle::EntryPoint::GLIsFramebuffer, framebufferPacked));
+ if (isCallValid)
+ {
+ returnValue = context->isFramebuffer(framebufferPacked);
+ }
+ else
+ {
+ returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsFramebuffer, GLboolean>();
+ }
+ ANGLE_CAPTURE_GL(IsFramebuffer, isCallValid, context, framebufferPacked, returnValue);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsFramebuffer, GLboolean>();
+ }
+ return returnValue;
+}
+
+GLboolean GL_APIENTRY GL_IsProgram(GLuint program)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLIsProgram, "context = %d, program = %u", CID(context), program);
+
+ GLboolean returnValue;
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateIsProgram(context, angle::EntryPoint::GLIsProgram, programPacked));
+ if (isCallValid)
+ {
+ returnValue = context->isProgram(programPacked);
+ }
+ else
+ {
+ returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsProgram, GLboolean>();
+ }
+ ANGLE_CAPTURE_GL(IsProgram, isCallValid, context, programPacked, returnValue);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsProgram, GLboolean>();
+ }
+ return returnValue;
+}
+
+GLboolean GL_APIENTRY GL_IsRenderbuffer(GLuint renderbuffer)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLIsRenderbuffer, "context = %d, renderbuffer = %u", CID(context), renderbuffer);
+
+ GLboolean returnValue;
+ if (context)
+ {
+ RenderbufferID renderbufferPacked = PackParam<RenderbufferID>(renderbuffer);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateIsRenderbuffer(context, angle::EntryPoint::GLIsRenderbuffer,
+ renderbufferPacked));
+ if (isCallValid)
+ {
+ returnValue = context->isRenderbuffer(renderbufferPacked);
+ }
+ else
+ {
+ returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsRenderbuffer, GLboolean>();
+ }
+ ANGLE_CAPTURE_GL(IsRenderbuffer, isCallValid, context, renderbufferPacked, returnValue);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsRenderbuffer, GLboolean>();
+ }
+ return returnValue;
+}
+
+GLboolean GL_APIENTRY GL_IsShader(GLuint shader)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLIsShader, "context = %d, shader = %u", CID(context), shader);
+
+ GLboolean returnValue;
+ if (context)
+ {
+ ShaderProgramID shaderPacked = PackParam<ShaderProgramID>(shader);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateIsShader(context, angle::EntryPoint::GLIsShader, shaderPacked));
+ if (isCallValid)
+ {
+ returnValue = context->isShader(shaderPacked);
+ }
+ else
+ {
+ returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsShader, GLboolean>();
+ }
+ ANGLE_CAPTURE_GL(IsShader, isCallValid, context, shaderPacked, returnValue);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsShader, GLboolean>();
+ }
+ return returnValue;
+}
+
+GLboolean GL_APIENTRY GL_IsTexture(GLuint texture)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLIsTexture, "context = %d, texture = %u", CID(context), texture);
+
+ GLboolean returnValue;
+ if (context)
+ {
+ TextureID texturePacked = PackParam<TextureID>(texture);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateIsTexture(context, angle::EntryPoint::GLIsTexture, texturePacked));
+ if (isCallValid)
+ {
+ returnValue = context->isTexture(texturePacked);
+ }
+ else
+ {
+ returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsTexture, GLboolean>();
+ }
+ ANGLE_CAPTURE_GL(IsTexture, isCallValid, context, texturePacked, returnValue);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsTexture, GLboolean>();
+ }
+ return returnValue;
+}
+
+void GL_APIENTRY GL_LineWidth(GLfloat width)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLLineWidth, "context = %d, width = %f", CID(context), width);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateLineWidth(context, angle::EntryPoint::GLLineWidth, width));
+ if (isCallValid)
+ {
+ context->lineWidth(width);
+ }
+ ANGLE_CAPTURE_GL(LineWidth, isCallValid, context, width);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_LinkProgram(GLuint program)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLLinkProgram, "context = %d, program = %u", CID(context), program);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateLinkProgram(context, angle::EntryPoint::GLLinkProgram, programPacked));
+ if (isCallValid)
+ {
+ context->linkProgram(programPacked);
+ }
+ ANGLE_CAPTURE_GL(LinkProgram, isCallValid, context, programPacked);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_PixelStorei(GLenum pname, GLint param)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLPixelStorei, "context = %d, pname = %s, param = %d", CID(context),
+ GLenumToString(GLESEnum::PixelStoreParameter, pname), param);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidatePixelStorei(context, angle::EntryPoint::GLPixelStorei, pname, param));
+ if (isCallValid)
+ {
+ context->pixelStorei(pname, param);
+ }
+ ANGLE_CAPTURE_GL(PixelStorei, isCallValid, context, pname, param);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_PolygonOffset(GLfloat factor, GLfloat units)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLPolygonOffset, "context = %d, factor = %f, units = %f", CID(context), factor,
+ units);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidatePolygonOffset(context, angle::EntryPoint::GLPolygonOffset, factor, units));
+ if (isCallValid)
+ {
+ context->polygonOffset(factor, units);
+ }
+ ANGLE_CAPTURE_GL(PolygonOffset, isCallValid, context, factor, units);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_ReadPixels(GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ void *pixels)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLReadPixels,
+ "context = %d, x = %d, y = %d, width = %d, height = %d, format = %s, type = %s, pixels = "
+ "0x%016" PRIxPTR "",
+ CID(context), x, y, width, height, GLenumToString(GLESEnum::PixelFormat, format),
+ GLenumToString(GLESEnum::PixelType, type), (uintptr_t)pixels);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateReadPixels(context, angle::EntryPoint::GLReadPixels, x, y,
+ width, height, format, type, pixels));
+ if (isCallValid)
+ {
+ context->readPixels(x, y, width, height, format, type, pixels);
+ }
+ ANGLE_CAPTURE_GL(ReadPixels, isCallValid, context, x, y, width, height, format, type,
+ pixels);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_ReleaseShaderCompiler()
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLReleaseShaderCompiler, "context = %d", CID(context));
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateReleaseShaderCompiler(context, angle::EntryPoint::GLReleaseShaderCompiler));
+ if (isCallValid)
+ {
+ context->releaseShaderCompiler();
+ }
+ ANGLE_CAPTURE_GL(ReleaseShaderCompiler, isCallValid, context);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_RenderbufferStorage(GLenum target,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLRenderbufferStorage,
+ "context = %d, target = %s, internalformat = %s, width = %d, height = %d", CID(context),
+ GLenumToString(GLESEnum::RenderbufferTarget, target),
+ GLenumToString(GLESEnum::InternalFormat, internalformat), width, height);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateRenderbufferStorage(context, angle::EntryPoint::GLRenderbufferStorage, target,
+ internalformat, width, height));
+ if (isCallValid)
+ {
+ context->renderbufferStorage(target, internalformat, width, height);
+ }
+ ANGLE_CAPTURE_GL(RenderbufferStorage, isCallValid, context, target, internalformat, width,
+ height);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_SampleCoverage(GLfloat value, GLboolean invert)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLSampleCoverage, "context = %d, value = %f, invert = %s", CID(context), value,
+ GLbooleanToString(invert));
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateSampleCoverage(context, angle::EntryPoint::GLSampleCoverage, value, invert));
+ if (isCallValid)
+ {
+ context->sampleCoverage(value, invert);
+ }
+ ANGLE_CAPTURE_GL(SampleCoverage, isCallValid, context, value, invert);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_Scissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLScissor, "context = %d, x = %d, y = %d, width = %d, height = %d", CID(context),
+ x, y, width, height);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateScissor(context, angle::EntryPoint::GLScissor, x, y, width, height));
+ if (isCallValid)
+ {
+ context->scissor(x, y, width, height);
+ }
+ ANGLE_CAPTURE_GL(Scissor, isCallValid, context, x, y, width, height);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_ShaderBinary(GLsizei count,
+ const GLuint *shaders,
+ GLenum binaryFormat,
+ const void *binary,
+ GLsizei length)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLShaderBinary,
+ "context = %d, count = %d, shaders = 0x%016" PRIxPTR
+ ", binaryFormat = %s, binary = 0x%016" PRIxPTR ", length = %d",
+ CID(context), count, (uintptr_t)shaders,
+ GLenumToString(GLESEnum::ShaderBinaryFormat, binaryFormat), (uintptr_t)binary, length);
+
+ if (context)
+ {
+ const ShaderProgramID *shadersPacked = PackParam<const ShaderProgramID *>(shaders);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateShaderBinary(context, angle::EntryPoint::GLShaderBinary, count,
+ shadersPacked, binaryFormat, binary, length));
+ if (isCallValid)
+ {
+ context->shaderBinary(count, shadersPacked, binaryFormat, binary, length);
+ }
+ ANGLE_CAPTURE_GL(ShaderBinary, isCallValid, context, count, shadersPacked, binaryFormat,
+ binary, length);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_ShaderSource(GLuint shader,
+ GLsizei count,
+ const GLchar *const *string,
+ const GLint *length)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLShaderSource,
+ "context = %d, shader = %u, count = %d, string = 0x%016" PRIxPTR
+ ", length = 0x%016" PRIxPTR "",
+ CID(context), shader, count, (uintptr_t)string, (uintptr_t)length);
+
+ if (context)
+ {
+ ShaderProgramID shaderPacked = PackParam<ShaderProgramID>(shader);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateShaderSource(context, angle::EntryPoint::GLShaderSource,
+ shaderPacked, count, string, length));
+ if (isCallValid)
+ {
+ context->shaderSource(shaderPacked, count, string, length);
+ }
+ ANGLE_CAPTURE_GL(ShaderSource, isCallValid, context, shaderPacked, count, string, length);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_StencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLStencilFunc, "context = %d, func = %s, ref = %d, mask = %u", CID(context),
+ GLenumToString(GLESEnum::StencilFunction, func), ref, mask);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateStencilFunc(context, angle::EntryPoint::GLStencilFunc, func, ref, mask));
+ if (isCallValid)
+ {
+ context->stencilFunc(func, ref, mask);
+ }
+ ANGLE_CAPTURE_GL(StencilFunc, isCallValid, context, func, ref, mask);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLStencilFuncSeparate, "context = %d, face = %s, func = %s, ref = %d, mask = %u",
+ CID(context), GLenumToString(GLESEnum::TriangleFace, face),
+ GLenumToString(GLESEnum::StencilFunction, func), ref, mask);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateStencilFuncSeparate(context, angle::EntryPoint::GLStencilFuncSeparate, face,
+ func, ref, mask));
+ if (isCallValid)
+ {
+ context->stencilFuncSeparate(face, func, ref, mask);
+ }
+ ANGLE_CAPTURE_GL(StencilFuncSeparate, isCallValid, context, face, func, ref, mask);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_StencilMask(GLuint mask)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLStencilMask, "context = %d, mask = %u", CID(context), mask);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateStencilMask(context, angle::EntryPoint::GLStencilMask, mask));
+ if (isCallValid)
+ {
+ context->stencilMask(mask);
+ }
+ ANGLE_CAPTURE_GL(StencilMask, isCallValid, context, mask);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_StencilMaskSeparate(GLenum face, GLuint mask)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLStencilMaskSeparate, "context = %d, face = %s, mask = %u", CID(context),
+ GLenumToString(GLESEnum::TriangleFace, face), mask);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateStencilMaskSeparate(
+ context, angle::EntryPoint::GLStencilMaskSeparate, face, mask));
+ if (isCallValid)
+ {
+ context->stencilMaskSeparate(face, mask);
+ }
+ ANGLE_CAPTURE_GL(StencilMaskSeparate, isCallValid, context, face, mask);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLStencilOp, "context = %d, fail = %s, zfail = %s, zpass = %s", CID(context),
+ GLenumToString(GLESEnum::StencilOp, fail), GLenumToString(GLESEnum::StencilOp, zfail),
+ GLenumToString(GLESEnum::StencilOp, zpass));
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateStencilOp(context, angle::EntryPoint::GLStencilOp, fail, zfail, zpass));
+ if (isCallValid)
+ {
+ context->stencilOp(fail, zfail, zpass);
+ }
+ ANGLE_CAPTURE_GL(StencilOp, isCallValid, context, fail, zfail, zpass);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLStencilOpSeparate,
+ "context = %d, face = %s, sfail = %s, dpfail = %s, dppass = %s", CID(context),
+ GLenumToString(GLESEnum::TriangleFace, face), GLenumToString(GLESEnum::StencilOp, sfail),
+ GLenumToString(GLESEnum::StencilOp, dpfail), GLenumToString(GLESEnum::StencilOp, dppass));
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateStencilOpSeparate(context, angle::EntryPoint::GLStencilOpSeparate, face, sfail,
+ dpfail, dppass));
+ if (isCallValid)
+ {
+ context->stencilOpSeparate(face, sfail, dpfail, dppass);
+ }
+ ANGLE_CAPTURE_GL(StencilOpSeparate, isCallValid, context, face, sfail, dpfail, dppass);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_TexImage2D(GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void *pixels)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLTexImage2D,
+ "context = %d, target = %s, level = %d, internalformat = %d, width = %d, height = %d, "
+ "border = %d, format = %s, type = %s, pixels = 0x%016" PRIxPTR "",
+ CID(context), GLenumToString(GLESEnum::TextureTarget, target), level, internalformat,
+ width, height, border, GLenumToString(GLESEnum::PixelFormat, format),
+ GLenumToString(GLESEnum::PixelType, type), (uintptr_t)pixels);
+
+ if (context)
+ {
+ TextureTarget targetPacked = PackParam<TextureTarget>(target);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateTexImage2D(context, angle::EntryPoint::GLTexImage2D, targetPacked, level,
+ internalformat, width, height, border, format, type, pixels));
+ if (isCallValid)
+ {
+ context->texImage2D(targetPacked, level, internalformat, width, height, border, format,
+ type, pixels);
+ }
+ ANGLE_CAPTURE_GL(TexImage2D, isCallValid, context, targetPacked, level, internalformat,
+ width, height, border, format, type, pixels);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_TexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLTexParameterf, "context = %d, target = %s, pname = %s, param = %f",
+ CID(context), GLenumToString(GLESEnum::TextureTarget, target),
+ GLenumToString(GLESEnum::TextureParameterName, pname), param);
+
+ if (context)
+ {
+ TextureType targetPacked = PackParam<TextureType>(target);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateTexParameterf(context, angle::EntryPoint::GLTexParameterf,
+ targetPacked, pname, param));
+ if (isCallValid)
+ {
+ context->texParameterf(targetPacked, pname, param);
+ }
+ ANGLE_CAPTURE_GL(TexParameterf, isCallValid, context, targetPacked, pname, param);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_TexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLTexParameterfv,
+ "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context),
+ GLenumToString(GLESEnum::TextureTarget, target),
+ GLenumToString(GLESEnum::TextureParameterName, pname), (uintptr_t)params);
+
+ if (context)
+ {
+ TextureType targetPacked = PackParam<TextureType>(target);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateTexParameterfv(context, angle::EntryPoint::GLTexParameterfv,
+ targetPacked, pname, params));
+ if (isCallValid)
+ {
+ context->texParameterfv(targetPacked, pname, params);
+ }
+ ANGLE_CAPTURE_GL(TexParameterfv, isCallValid, context, targetPacked, pname, params);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_TexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLTexParameteri, "context = %d, target = %s, pname = %s, param = %d",
+ CID(context), GLenumToString(GLESEnum::TextureTarget, target),
+ GLenumToString(GLESEnum::TextureParameterName, pname), param);
+
+ if (context)
+ {
+ TextureType targetPacked = PackParam<TextureType>(target);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateTexParameteri(context, angle::EntryPoint::GLTexParameteri,
+ targetPacked, pname, param));
+ if (isCallValid)
+ {
+ context->texParameteri(targetPacked, pname, param);
+ }
+ ANGLE_CAPTURE_GL(TexParameteri, isCallValid, context, targetPacked, pname, param);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_TexParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLTexParameteriv,
+ "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context),
+ GLenumToString(GLESEnum::TextureTarget, target),
+ GLenumToString(GLESEnum::TextureParameterName, pname), (uintptr_t)params);
+
+ if (context)
+ {
+ TextureType targetPacked = PackParam<TextureType>(target);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateTexParameteriv(context, angle::EntryPoint::GLTexParameteriv,
+ targetPacked, pname, params));
+ if (isCallValid)
+ {
+ context->texParameteriv(targetPacked, pname, params);
+ }
+ ANGLE_CAPTURE_GL(TexParameteriv, isCallValid, context, targetPacked, pname, params);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_TexSubImage2D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ const void *pixels)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLTexSubImage2D,
+ "context = %d, target = %s, level = %d, xoffset = %d, yoffset = %d, width = %d, height = "
+ "%d, format = %s, type = %s, pixels = 0x%016" PRIxPTR "",
+ CID(context), GLenumToString(GLESEnum::TextureTarget, target), level, xoffset, yoffset,
+ width, height, GLenumToString(GLESEnum::PixelFormat, format),
+ GLenumToString(GLESEnum::PixelType, type), (uintptr_t)pixels);
+
+ if (context)
+ {
+ TextureTarget targetPacked = PackParam<TextureTarget>(target);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateTexSubImage2D(context, angle::EntryPoint::GLTexSubImage2D, targetPacked, level,
+ xoffset, yoffset, width, height, format, type, pixels));
+ if (isCallValid)
+ {
+ context->texSubImage2D(targetPacked, level, xoffset, yoffset, width, height, format,
+ type, pixels);
+ }
+ ANGLE_CAPTURE_GL(TexSubImage2D, isCallValid, context, targetPacked, level, xoffset, yoffset,
+ width, height, format, type, pixels);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_Uniform1f(GLint location, GLfloat v0)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLUniform1f, "context = %d, location = %d, v0 = %f", CID(context), location, v0);
+
+ if (context)
+ {
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateUniform1f(context, angle::EntryPoint::GLUniform1f, locationPacked, v0));
+ if (isCallValid)
+ {
+ context->uniform1f(locationPacked, v0);
+ }
+ ANGLE_CAPTURE_GL(Uniform1f, isCallValid, context, locationPacked, v0);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_Uniform1fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLUniform1fv,
+ "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context),
+ location, count, (uintptr_t)value);
+
+ if (context)
+ {
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateUniform1fv(context, angle::EntryPoint::GLUniform1fv,
+ locationPacked, count, value));
+ if (isCallValid)
+ {
+ context->uniform1fv(locationPacked, count, value);
+ }
+ ANGLE_CAPTURE_GL(Uniform1fv, isCallValid, context, locationPacked, count, value);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_Uniform1i(GLint location, GLint v0)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLUniform1i, "context = %d, location = %d, v0 = %d", CID(context), location, v0);
+
+ if (context)
+ {
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateUniform1i(context, angle::EntryPoint::GLUniform1i, locationPacked, v0));
+ if (isCallValid)
+ {
+ context->uniform1i(locationPacked, v0);
+ }
+ ANGLE_CAPTURE_GL(Uniform1i, isCallValid, context, locationPacked, v0);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_Uniform1iv(GLint location, GLsizei count, const GLint *value)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLUniform1iv,
+ "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context),
+ location, count, (uintptr_t)value);
+
+ if (context)
+ {
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateUniform1iv(context, angle::EntryPoint::GLUniform1iv,
+ locationPacked, count, value));
+ if (isCallValid)
+ {
+ context->uniform1iv(locationPacked, count, value);
+ }
+ ANGLE_CAPTURE_GL(Uniform1iv, isCallValid, context, locationPacked, count, value);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_Uniform2f(GLint location, GLfloat v0, GLfloat v1)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLUniform2f, "context = %d, location = %d, v0 = %f, v1 = %f", CID(context),
+ location, v0, v1);
+
+ if (context)
+ {
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateUniform2f(context, angle::EntryPoint::GLUniform2f, locationPacked, v0, v1));
+ if (isCallValid)
+ {
+ context->uniform2f(locationPacked, v0, v1);
+ }
+ ANGLE_CAPTURE_GL(Uniform2f, isCallValid, context, locationPacked, v0, v1);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_Uniform2fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLUniform2fv,
+ "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context),
+ location, count, (uintptr_t)value);
+
+ if (context)
+ {
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateUniform2fv(context, angle::EntryPoint::GLUniform2fv,
+ locationPacked, count, value));
+ if (isCallValid)
+ {
+ context->uniform2fv(locationPacked, count, value);
+ }
+ ANGLE_CAPTURE_GL(Uniform2fv, isCallValid, context, locationPacked, count, value);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_Uniform2i(GLint location, GLint v0, GLint v1)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLUniform2i, "context = %d, location = %d, v0 = %d, v1 = %d", CID(context),
+ location, v0, v1);
+
+ if (context)
+ {
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateUniform2i(context, angle::EntryPoint::GLUniform2i, locationPacked, v0, v1));
+ if (isCallValid)
+ {
+ context->uniform2i(locationPacked, v0, v1);
+ }
+ ANGLE_CAPTURE_GL(Uniform2i, isCallValid, context, locationPacked, v0, v1);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_Uniform2iv(GLint location, GLsizei count, const GLint *value)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLUniform2iv,
+ "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context),
+ location, count, (uintptr_t)value);
+
+ if (context)
+ {
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateUniform2iv(context, angle::EntryPoint::GLUniform2iv,
+ locationPacked, count, value));
+ if (isCallValid)
+ {
+ context->uniform2iv(locationPacked, count, value);
+ }
+ ANGLE_CAPTURE_GL(Uniform2iv, isCallValid, context, locationPacked, count, value);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_Uniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLUniform3f, "context = %d, location = %d, v0 = %f, v1 = %f, v2 = %f",
+ CID(context), location, v0, v1, v2);
+
+ if (context)
+ {
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() || ValidateUniform3f(context, angle::EntryPoint::GLUniform3f,
+ locationPacked, v0, v1, v2));
+ if (isCallValid)
+ {
+ context->uniform3f(locationPacked, v0, v1, v2);
+ }
+ ANGLE_CAPTURE_GL(Uniform3f, isCallValid, context, locationPacked, v0, v1, v2);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_Uniform3fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLUniform3fv,
+ "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context),
+ location, count, (uintptr_t)value);
+
+ if (context)
+ {
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateUniform3fv(context, angle::EntryPoint::GLUniform3fv,
+ locationPacked, count, value));
+ if (isCallValid)
+ {
+ context->uniform3fv(locationPacked, count, value);
+ }
+ ANGLE_CAPTURE_GL(Uniform3fv, isCallValid, context, locationPacked, count, value);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_Uniform3i(GLint location, GLint v0, GLint v1, GLint v2)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLUniform3i, "context = %d, location = %d, v0 = %d, v1 = %d, v2 = %d",
+ CID(context), location, v0, v1, v2);
+
+ if (context)
+ {
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() || ValidateUniform3i(context, angle::EntryPoint::GLUniform3i,
+ locationPacked, v0, v1, v2));
+ if (isCallValid)
+ {
+ context->uniform3i(locationPacked, v0, v1, v2);
+ }
+ ANGLE_CAPTURE_GL(Uniform3i, isCallValid, context, locationPacked, v0, v1, v2);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_Uniform3iv(GLint location, GLsizei count, const GLint *value)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLUniform3iv,
+ "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context),
+ location, count, (uintptr_t)value);
+
+ if (context)
+ {
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateUniform3iv(context, angle::EntryPoint::GLUniform3iv,
+ locationPacked, count, value));
+ if (isCallValid)
+ {
+ context->uniform3iv(locationPacked, count, value);
+ }
+ ANGLE_CAPTURE_GL(Uniform3iv, isCallValid, context, locationPacked, count, value);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_Uniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLUniform4f, "context = %d, location = %d, v0 = %f, v1 = %f, v2 = %f, v3 = %f",
+ CID(context), location, v0, v1, v2, v3);
+
+ if (context)
+ {
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() || ValidateUniform4f(context, angle::EntryPoint::GLUniform4f,
+ locationPacked, v0, v1, v2, v3));
+ if (isCallValid)
+ {
+ context->uniform4f(locationPacked, v0, v1, v2, v3);
+ }
+ ANGLE_CAPTURE_GL(Uniform4f, isCallValid, context, locationPacked, v0, v1, v2, v3);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_Uniform4fv(GLint location, GLsizei count, const GLfloat *value)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLUniform4fv,
+ "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context),
+ location, count, (uintptr_t)value);
+
+ if (context)
+ {
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateUniform4fv(context, angle::EntryPoint::GLUniform4fv,
+ locationPacked, count, value));
+ if (isCallValid)
+ {
+ context->uniform4fv(locationPacked, count, value);
+ }
+ ANGLE_CAPTURE_GL(Uniform4fv, isCallValid, context, locationPacked, count, value);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_Uniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLUniform4i, "context = %d, location = %d, v0 = %d, v1 = %d, v2 = %d, v3 = %d",
+ CID(context), location, v0, v1, v2, v3);
+
+ if (context)
+ {
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() || ValidateUniform4i(context, angle::EntryPoint::GLUniform4i,
+ locationPacked, v0, v1, v2, v3));
+ if (isCallValid)
+ {
+ context->uniform4i(locationPacked, v0, v1, v2, v3);
+ }
+ ANGLE_CAPTURE_GL(Uniform4i, isCallValid, context, locationPacked, v0, v1, v2, v3);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_Uniform4iv(GLint location, GLsizei count, const GLint *value)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLUniform4iv,
+ "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context),
+ location, count, (uintptr_t)value);
+
+ if (context)
+ {
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateUniform4iv(context, angle::EntryPoint::GLUniform4iv,
+ locationPacked, count, value));
+ if (isCallValid)
+ {
+ context->uniform4iv(locationPacked, count, value);
+ }
+ ANGLE_CAPTURE_GL(Uniform4iv, isCallValid, context, locationPacked, count, value);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_UniformMatrix2fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLUniformMatrix2fv,
+ "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "",
+ CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
+
+ if (context)
+ {
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateUniformMatrix2fv(context, angle::EntryPoint::GLUniformMatrix2fv,
+ locationPacked, count, transpose, value));
+ if (isCallValid)
+ {
+ context->uniformMatrix2fv(locationPacked, count, transpose, value);
+ }
+ ANGLE_CAPTURE_GL(UniformMatrix2fv, isCallValid, context, locationPacked, count, transpose,
+ value);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_UniformMatrix3fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLUniformMatrix3fv,
+ "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "",
+ CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
+
+ if (context)
+ {
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateUniformMatrix3fv(context, angle::EntryPoint::GLUniformMatrix3fv,
+ locationPacked, count, transpose, value));
+ if (isCallValid)
+ {
+ context->uniformMatrix3fv(locationPacked, count, transpose, value);
+ }
+ ANGLE_CAPTURE_GL(UniformMatrix3fv, isCallValid, context, locationPacked, count, transpose,
+ value);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_UniformMatrix4fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLUniformMatrix4fv,
+ "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "",
+ CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
+
+ if (context)
+ {
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateUniformMatrix4fv(context, angle::EntryPoint::GLUniformMatrix4fv,
+ locationPacked, count, transpose, value));
+ if (isCallValid)
+ {
+ context->uniformMatrix4fv(locationPacked, count, transpose, value);
+ }
+ ANGLE_CAPTURE_GL(UniformMatrix4fv, isCallValid, context, locationPacked, count, transpose,
+ value);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_UseProgram(GLuint program)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLUseProgram, "context = %d, program = %u", CID(context), program);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateUseProgram(context, angle::EntryPoint::GLUseProgram, programPacked));
+ if (isCallValid)
+ {
+ context->useProgram(programPacked);
+ }
+ ANGLE_CAPTURE_GL(UseProgram, isCallValid, context, programPacked);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_ValidateProgram(GLuint program)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLValidateProgram, "context = %d, program = %u", CID(context), program);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateValidateProgram(context, angle::EntryPoint::GLValidateProgram, programPacked));
+ if (isCallValid)
+ {
+ context->validateProgram(programPacked);
+ }
+ ANGLE_CAPTURE_GL(ValidateProgram, isCallValid, context, programPacked);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_VertexAttrib1f(GLuint index, GLfloat x)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLVertexAttrib1f, "context = %d, index = %u, x = %f", CID(context), index, x);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateVertexAttrib1f(context, angle::EntryPoint::GLVertexAttrib1f, index, x));
+ if (isCallValid)
+ {
+ context->vertexAttrib1f(index, x);
+ }
+ ANGLE_CAPTURE_GL(VertexAttrib1f, isCallValid, context, index, x);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_VertexAttrib1fv(GLuint index, const GLfloat *v)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLVertexAttrib1fv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
+ CID(context), index, (uintptr_t)v);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateVertexAttrib1fv(context, angle::EntryPoint::GLVertexAttrib1fv, index, v));
+ if (isCallValid)
+ {
+ context->vertexAttrib1fv(index, v);
+ }
+ ANGLE_CAPTURE_GL(VertexAttrib1fv, isCallValid, context, index, v);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_VertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLVertexAttrib2f, "context = %d, index = %u, x = %f, y = %f", CID(context),
+ index, x, y);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateVertexAttrib2f(context, angle::EntryPoint::GLVertexAttrib2f, index, x, y));
+ if (isCallValid)
+ {
+ context->vertexAttrib2f(index, x, y);
+ }
+ ANGLE_CAPTURE_GL(VertexAttrib2f, isCallValid, context, index, x, y);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_VertexAttrib2fv(GLuint index, const GLfloat *v)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLVertexAttrib2fv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
+ CID(context), index, (uintptr_t)v);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateVertexAttrib2fv(context, angle::EntryPoint::GLVertexAttrib2fv, index, v));
+ if (isCallValid)
+ {
+ context->vertexAttrib2fv(index, v);
+ }
+ ANGLE_CAPTURE_GL(VertexAttrib2fv, isCallValid, context, index, v);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_VertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLVertexAttrib3f, "context = %d, index = %u, x = %f, y = %f, z = %f",
+ CID(context), index, x, y, z);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateVertexAttrib3f(context, angle::EntryPoint::GLVertexAttrib3f, index, x, y, z));
+ if (isCallValid)
+ {
+ context->vertexAttrib3f(index, x, y, z);
+ }
+ ANGLE_CAPTURE_GL(VertexAttrib3f, isCallValid, context, index, x, y, z);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_VertexAttrib3fv(GLuint index, const GLfloat *v)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLVertexAttrib3fv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
+ CID(context), index, (uintptr_t)v);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateVertexAttrib3fv(context, angle::EntryPoint::GLVertexAttrib3fv, index, v));
+ if (isCallValid)
+ {
+ context->vertexAttrib3fv(index, v);
+ }
+ ANGLE_CAPTURE_GL(VertexAttrib3fv, isCallValid, context, index, v);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLVertexAttrib4f, "context = %d, index = %u, x = %f, y = %f, z = %f, w = %f",
+ CID(context), index, x, y, z, w);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateVertexAttrib4f(context, angle::EntryPoint::GLVertexAttrib4f,
+ index, x, y, z, w));
+ if (isCallValid)
+ {
+ context->vertexAttrib4f(index, x, y, z, w);
+ }
+ ANGLE_CAPTURE_GL(VertexAttrib4f, isCallValid, context, index, x, y, z, w);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_VertexAttrib4fv(GLuint index, const GLfloat *v)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLVertexAttrib4fv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
+ CID(context), index, (uintptr_t)v);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateVertexAttrib4fv(context, angle::EntryPoint::GLVertexAttrib4fv, index, v));
+ if (isCallValid)
+ {
+ context->vertexAttrib4fv(index, v);
+ }
+ ANGLE_CAPTURE_GL(VertexAttrib4fv, isCallValid, context, index, v);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_VertexAttribPointer(GLuint index,
+ GLint size,
+ GLenum type,
+ GLboolean normalized,
+ GLsizei stride,
+ const void *pointer)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLVertexAttribPointer,
+ "context = %d, index = %u, size = %d, type = %s, normalized = %s, stride = %d, pointer = "
+ "0x%016" PRIxPTR "",
+ CID(context), index, size, GLenumToString(GLESEnum::VertexAttribPointerType, type),
+ GLbooleanToString(normalized), stride, (uintptr_t)pointer);
+
+ if (context)
+ {
+ VertexAttribType typePacked = PackParam<VertexAttribType>(type);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateVertexAttribPointer(context, angle::EntryPoint::GLVertexAttribPointer, index,
+ size, typePacked, normalized, stride, pointer));
+ if (isCallValid)
+ {
+ context->vertexAttribPointer(index, size, typePacked, normalized, stride, pointer);
+ }
+ ANGLE_CAPTURE_GL(VertexAttribPointer, isCallValid, context, index, size, typePacked,
+ normalized, stride, pointer);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_Viewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLViewport, "context = %d, x = %d, y = %d, width = %d, height = %d",
+ CID(context), x, y, width, height);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateViewport(context, angle::EntryPoint::GLViewport, x, y, width, height));
+ if (isCallValid)
+ {
+ context->viewport(x, y, width, height);
+ }
+ ANGLE_CAPTURE_GL(Viewport, isCallValid, context, x, y, width, height);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+} // extern "C"