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-rw-r--r--gfx/angle/checkout/src/libGLESv2/entry_points_gles_3_0_autogen.cpp3057
1 files changed, 3057 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libGLESv2/entry_points_gles_3_0_autogen.cpp b/gfx/angle/checkout/src/libGLESv2/entry_points_gles_3_0_autogen.cpp
new file mode 100644
index 0000000000..a5d8c1172e
--- /dev/null
+++ b/gfx/angle/checkout/src/libGLESv2/entry_points_gles_3_0_autogen.cpp
@@ -0,0 +1,3057 @@
+// GENERATED FILE - DO NOT EDIT.
+// Generated by generate_entry_points.py using data from gl.xml.
+//
+// Copyright 2020 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// entry_points_gles_3_0_autogen.cpp:
+// Defines the GLES 3.0 entry points.
+
+#include "libGLESv2/entry_points_gles_3_0_autogen.h"
+
+#include "common/entry_points_enum_autogen.h"
+#include "libANGLE/Context.h"
+#include "libANGLE/Context.inl.h"
+#include "libANGLE/capture/capture_gles_3_0_autogen.h"
+#include "libANGLE/capture/gl_enum_utils.h"
+#include "libANGLE/entry_points_utils.h"
+#include "libANGLE/validationES3.h"
+#include "libGLESv2/global_state.h"
+
+using namespace gl;
+
+extern "C" {
+void GL_APIENTRY GL_BeginQuery(GLenum target, GLuint id)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLBeginQuery, "context = %d, target = %s, id = %u", CID(context),
+ GLenumToString(GLESEnum::QueryTarget, target), id);
+
+ if (context)
+ {
+ QueryType targetPacked = PackParam<QueryType>(target);
+ QueryID idPacked = PackParam<QueryID>(id);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateBeginQuery(context, angle::EntryPoint::GLBeginQuery, targetPacked, idPacked));
+ if (isCallValid)
+ {
+ context->beginQuery(targetPacked, idPacked);
+ }
+ ANGLE_CAPTURE_GL(BeginQuery, isCallValid, context, targetPacked, idPacked);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_BeginTransformFeedback(GLenum primitiveMode)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLBeginTransformFeedback, "context = %d, primitiveMode = %s", CID(context),
+ GLenumToString(GLESEnum::PrimitiveType, primitiveMode));
+
+ if (context)
+ {
+ PrimitiveMode primitiveModePacked = PackParam<PrimitiveMode>(primitiveMode);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateBeginTransformFeedback(context, angle::EntryPoint::GLBeginTransformFeedback,
+ primitiveModePacked));
+ if (isCallValid)
+ {
+ context->beginTransformFeedback(primitiveModePacked);
+ }
+ ANGLE_CAPTURE_GL(BeginTransformFeedback, isCallValid, context, primitiveModePacked);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_BindBufferBase(GLenum target, GLuint index, GLuint buffer)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLBindBufferBase, "context = %d, target = %s, index = %u, buffer = %u",
+ CID(context), GLenumToString(GLESEnum::BufferTargetARB, target), index, buffer);
+
+ if (context)
+ {
+ BufferBinding targetPacked = PackParam<BufferBinding>(target);
+ BufferID bufferPacked = PackParam<BufferID>(buffer);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateBindBufferBase(context, angle::EntryPoint::GLBindBufferBase,
+ targetPacked, index, bufferPacked));
+ if (isCallValid)
+ {
+ context->bindBufferBase(targetPacked, index, bufferPacked);
+ }
+ ANGLE_CAPTURE_GL(BindBufferBase, isCallValid, context, targetPacked, index, bufferPacked);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY
+GL_BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLBindBufferRange,
+ "context = %d, target = %s, index = %u, buffer = %u, offset = %llu, size = %llu",
+ CID(context), GLenumToString(GLESEnum::BufferTargetARB, target), index, buffer,
+ static_cast<unsigned long long>(offset), static_cast<unsigned long long>(size));
+
+ if (context)
+ {
+ BufferBinding targetPacked = PackParam<BufferBinding>(target);
+ BufferID bufferPacked = PackParam<BufferID>(buffer);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateBindBufferRange(context, angle::EntryPoint::GLBindBufferRange, targetPacked,
+ index, bufferPacked, offset, size));
+ if (isCallValid)
+ {
+ context->bindBufferRange(targetPacked, index, bufferPacked, offset, size);
+ }
+ ANGLE_CAPTURE_GL(BindBufferRange, isCallValid, context, targetPacked, index, bufferPacked,
+ offset, size);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_BindSampler(GLuint unit, GLuint sampler)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLBindSampler, "context = %d, unit = %u, sampler = %u", CID(context), unit,
+ sampler);
+
+ if (context)
+ {
+ SamplerID samplerPacked = PackParam<SamplerID>(sampler);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateBindSampler(context, angle::EntryPoint::GLBindSampler, unit, samplerPacked));
+ if (isCallValid)
+ {
+ context->bindSampler(unit, samplerPacked);
+ }
+ ANGLE_CAPTURE_GL(BindSampler, isCallValid, context, unit, samplerPacked);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_BindTransformFeedback(GLenum target, GLuint id)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLBindTransformFeedback, "context = %d, target = %s, id = %u", CID(context),
+ GLenumToString(GLESEnum::BindTransformFeedbackTarget, target), id);
+
+ if (context)
+ {
+ TransformFeedbackID idPacked = PackParam<TransformFeedbackID>(id);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateBindTransformFeedback(context, angle::EntryPoint::GLBindTransformFeedback,
+ target, idPacked));
+ if (isCallValid)
+ {
+ context->bindTransformFeedback(target, idPacked);
+ }
+ ANGLE_CAPTURE_GL(BindTransformFeedback, isCallValid, context, target, idPacked);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_BindVertexArray(GLuint array)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLBindVertexArray, "context = %d, array = %u", CID(context), array);
+
+ if (context)
+ {
+ VertexArrayID arrayPacked = PackParam<VertexArrayID>(array);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateBindVertexArray(context, angle::EntryPoint::GLBindVertexArray, arrayPacked));
+ if (isCallValid)
+ {
+ context->bindVertexArray(arrayPacked);
+ }
+ ANGLE_CAPTURE_GL(BindVertexArray, isCallValid, context, arrayPacked);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_BlitFramebuffer(GLint srcX0,
+ GLint srcY0,
+ GLint srcX1,
+ GLint srcY1,
+ GLint dstX0,
+ GLint dstY0,
+ GLint dstX1,
+ GLint dstY1,
+ GLbitfield mask,
+ GLenum filter)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLBlitFramebuffer,
+ "context = %d, srcX0 = %d, srcY0 = %d, srcX1 = %d, srcY1 = %d, dstX0 = %d, dstY0 = %d, "
+ "dstX1 = %d, dstY1 = %d, mask = %s, filter = %s",
+ CID(context), srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
+ GLbitfieldToString(GLESEnum::ClearBufferMask, mask).c_str(),
+ GLenumToString(GLESEnum::BlitFramebufferFilter, filter));
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateBlitFramebuffer(context, angle::EntryPoint::GLBlitFramebuffer, srcX0, srcY0,
+ srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter));
+ if (isCallValid)
+ {
+ context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask,
+ filter);
+ }
+ ANGLE_CAPTURE_GL(BlitFramebuffer, isCallValid, context, srcX0, srcY0, srcX1, srcY1, dstX0,
+ dstY0, dstX1, dstY1, mask, filter);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLClearBufferfi,
+ "context = %d, buffer = %s, drawbuffer = %d, depth = %f, stencil = %d", CID(context),
+ GLenumToString(GLESEnum::Buffer, buffer), drawbuffer, depth, stencil);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateClearBufferfi(context, angle::EntryPoint::GLClearBufferfi,
+ buffer, drawbuffer, depth, stencil));
+ if (isCallValid)
+ {
+ context->clearBufferfi(buffer, drawbuffer, depth, stencil);
+ }
+ ANGLE_CAPTURE_GL(ClearBufferfi, isCallValid, context, buffer, drawbuffer, depth, stencil);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLClearBufferfv,
+ "context = %d, buffer = %s, drawbuffer = %d, value = 0x%016" PRIxPTR "", CID(context),
+ GLenumToString(GLESEnum::Buffer, buffer), drawbuffer, (uintptr_t)value);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateClearBufferfv(context, angle::EntryPoint::GLClearBufferfv,
+ buffer, drawbuffer, value));
+ if (isCallValid)
+ {
+ context->clearBufferfv(buffer, drawbuffer, value);
+ }
+ ANGLE_CAPTURE_GL(ClearBufferfv, isCallValid, context, buffer, drawbuffer, value);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLClearBufferiv,
+ "context = %d, buffer = %s, drawbuffer = %d, value = 0x%016" PRIxPTR "", CID(context),
+ GLenumToString(GLESEnum::Buffer, buffer), drawbuffer, (uintptr_t)value);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateClearBufferiv(context, angle::EntryPoint::GLClearBufferiv,
+ buffer, drawbuffer, value));
+ if (isCallValid)
+ {
+ context->clearBufferiv(buffer, drawbuffer, value);
+ }
+ ANGLE_CAPTURE_GL(ClearBufferiv, isCallValid, context, buffer, drawbuffer, value);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLClearBufferuiv,
+ "context = %d, buffer = %s, drawbuffer = %d, value = 0x%016" PRIxPTR "", CID(context),
+ GLenumToString(GLESEnum::Buffer, buffer), drawbuffer, (uintptr_t)value);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateClearBufferuiv(context, angle::EntryPoint::GLClearBufferuiv,
+ buffer, drawbuffer, value));
+ if (isCallValid)
+ {
+ context->clearBufferuiv(buffer, drawbuffer, value);
+ }
+ ANGLE_CAPTURE_GL(ClearBufferuiv, isCallValid, context, buffer, drawbuffer, value);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+GLenum GL_APIENTRY GL_ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLClientWaitSync,
+ "context = %d, sync = 0x%016" PRIxPTR ", flags = %s, timeout = %llu", CID(context),
+ (uintptr_t)sync, GLbitfieldToString(GLESEnum::SyncObjectMask, flags).c_str(),
+ static_cast<unsigned long long>(timeout));
+
+ GLenum returnValue;
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateClientWaitSync(context, angle::EntryPoint::GLClientWaitSync,
+ sync, flags, timeout));
+ if (isCallValid)
+ {
+ returnValue = context->clientWaitSync(sync, flags, timeout);
+ }
+ else
+ {
+ returnValue = GetDefaultReturnValue<angle::EntryPoint::GLClientWaitSync, GLenum>();
+ }
+ ANGLE_CAPTURE_GL(ClientWaitSync, isCallValid, context, sync, flags, timeout, returnValue);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ returnValue = GetDefaultReturnValue<angle::EntryPoint::GLClientWaitSync, GLenum>();
+ }
+ return returnValue;
+}
+
+void GL_APIENTRY GL_CompressedTexImage3D(GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLsizei imageSize,
+ const void *data)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLCompressedTexImage3D,
+ "context = %d, target = %s, level = %d, internalformat = %s, width = %d, height = %d, "
+ "depth = %d, border = %d, imageSize = %d, data = 0x%016" PRIxPTR "",
+ CID(context), GLenumToString(GLESEnum::TextureTarget, target), level,
+ GLenumToString(GLESEnum::InternalFormat, internalformat), width, height, depth, border,
+ imageSize, (uintptr_t)data);
+
+ if (context)
+ {
+ TextureTarget targetPacked = PackParam<TextureTarget>(target);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateCompressedTexImage3D(context, angle::EntryPoint::GLCompressedTexImage3D,
+ targetPacked, level, internalformat, width, height, depth,
+ border, imageSize, data));
+ if (isCallValid)
+ {
+ context->compressedTexImage3D(targetPacked, level, internalformat, width, height, depth,
+ border, imageSize, data);
+ }
+ ANGLE_CAPTURE_GL(CompressedTexImage3D, isCallValid, context, targetPacked, level,
+ internalformat, width, height, depth, border, imageSize, data);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_CompressedTexSubImage3D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLsizei imageSize,
+ const void *data)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLCompressedTexSubImage3D,
+ "context = %d, target = %s, level = %d, xoffset = %d, yoffset = %d, zoffset = %d, width "
+ "= %d, height = %d, depth = %d, format = %s, imageSize = %d, data = 0x%016" PRIxPTR "",
+ CID(context), GLenumToString(GLESEnum::TextureTarget, target), level, xoffset, yoffset,
+ zoffset, width, height, depth, GLenumToString(GLESEnum::InternalFormat, format),
+ imageSize, (uintptr_t)data);
+
+ if (context)
+ {
+ TextureTarget targetPacked = PackParam<TextureTarget>(target);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateCompressedTexSubImage3D(context, angle::EntryPoint::GLCompressedTexSubImage3D,
+ targetPacked, level, xoffset, yoffset, zoffset, width,
+ height, depth, format, imageSize, data));
+ if (isCallValid)
+ {
+ context->compressedTexSubImage3D(targetPacked, level, xoffset, yoffset, zoffset, width,
+ height, depth, format, imageSize, data);
+ }
+ ANGLE_CAPTURE_GL(CompressedTexSubImage3D, isCallValid, context, targetPacked, level,
+ xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_CopyBufferSubData(GLenum readTarget,
+ GLenum writeTarget,
+ GLintptr readOffset,
+ GLintptr writeOffset,
+ GLsizeiptr size)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLCopyBufferSubData,
+ "context = %d, readTarget = %s, writeTarget = %s, readOffset = %llu, writeOffset = %llu, "
+ "size = %llu",
+ CID(context), GLenumToString(GLESEnum::CopyBufferSubDataTarget, readTarget),
+ GLenumToString(GLESEnum::CopyBufferSubDataTarget, writeTarget),
+ static_cast<unsigned long long>(readOffset), static_cast<unsigned long long>(writeOffset),
+ static_cast<unsigned long long>(size));
+
+ if (context)
+ {
+ BufferBinding readTargetPacked = PackParam<BufferBinding>(readTarget);
+ BufferBinding writeTargetPacked = PackParam<BufferBinding>(writeTarget);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateCopyBufferSubData(
+ context, angle::EntryPoint::GLCopyBufferSubData, readTargetPacked,
+ writeTargetPacked, readOffset, writeOffset, size));
+ if (isCallValid)
+ {
+ context->copyBufferSubData(readTargetPacked, writeTargetPacked, readOffset, writeOffset,
+ size);
+ }
+ ANGLE_CAPTURE_GL(CopyBufferSubData, isCallValid, context, readTargetPacked,
+ writeTargetPacked, readOffset, writeOffset, size);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_CopyTexSubImage3D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLCopyTexSubImage3D,
+ "context = %d, target = %s, level = %d, xoffset = %d, yoffset = %d, zoffset = %d, x = "
+ "%d, y = %d, width = %d, height = %d",
+ CID(context), GLenumToString(GLESEnum::TextureTarget, target), level, xoffset, yoffset,
+ zoffset, x, y, width, height);
+
+ if (context)
+ {
+ TextureTarget targetPacked = PackParam<TextureTarget>(target);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateCopyTexSubImage3D(
+ context, angle::EntryPoint::GLCopyTexSubImage3D, targetPacked,
+ level, xoffset, yoffset, zoffset, x, y, width, height));
+ if (isCallValid)
+ {
+ context->copyTexSubImage3D(targetPacked, level, xoffset, yoffset, zoffset, x, y, width,
+ height);
+ }
+ ANGLE_CAPTURE_GL(CopyTexSubImage3D, isCallValid, context, targetPacked, level, xoffset,
+ yoffset, zoffset, x, y, width, height);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_DeleteQueries(GLsizei n, const GLuint *ids)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLDeleteQueries, "context = %d, n = %d, ids = 0x%016" PRIxPTR "", CID(context),
+ n, (uintptr_t)ids);
+
+ if (context)
+ {
+ const QueryID *idsPacked = PackParam<const QueryID *>(ids);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateDeleteQueries(context, angle::EntryPoint::GLDeleteQueries, n, idsPacked));
+ if (isCallValid)
+ {
+ context->deleteQueries(n, idsPacked);
+ }
+ ANGLE_CAPTURE_GL(DeleteQueries, isCallValid, context, n, idsPacked);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_DeleteSamplers(GLsizei count, const GLuint *samplers)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLDeleteSamplers, "context = %d, count = %d, samplers = 0x%016" PRIxPTR "",
+ CID(context), count, (uintptr_t)samplers);
+
+ if (context)
+ {
+ const SamplerID *samplersPacked = PackParam<const SamplerID *>(samplers);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateDeleteSamplers(context, angle::EntryPoint::GLDeleteSamplers,
+ count, samplersPacked));
+ if (isCallValid)
+ {
+ context->deleteSamplers(count, samplersPacked);
+ }
+ ANGLE_CAPTURE_GL(DeleteSamplers, isCallValid, context, count, samplersPacked);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_DeleteSync(GLsync sync)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLDeleteSync, "context = %d, sync = 0x%016" PRIxPTR "", CID(context),
+ (uintptr_t)sync);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateDeleteSync(context, angle::EntryPoint::GLDeleteSync, sync));
+ if (isCallValid)
+ {
+ context->deleteSync(sync);
+ }
+ ANGLE_CAPTURE_GL(DeleteSync, isCallValid, context, sync);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_DeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLDeleteTransformFeedbacks, "context = %d, n = %d, ids = 0x%016" PRIxPTR "",
+ CID(context), n, (uintptr_t)ids);
+
+ if (context)
+ {
+ const TransformFeedbackID *idsPacked = PackParam<const TransformFeedbackID *>(ids);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateDeleteTransformFeedbacks(
+ context, angle::EntryPoint::GLDeleteTransformFeedbacks, n, idsPacked));
+ if (isCallValid)
+ {
+ context->deleteTransformFeedbacks(n, idsPacked);
+ }
+ ANGLE_CAPTURE_GL(DeleteTransformFeedbacks, isCallValid, context, n, idsPacked);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_DeleteVertexArrays(GLsizei n, const GLuint *arrays)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLDeleteVertexArrays, "context = %d, n = %d, arrays = 0x%016" PRIxPTR "",
+ CID(context), n, (uintptr_t)arrays);
+
+ if (context)
+ {
+ const VertexArrayID *arraysPacked = PackParam<const VertexArrayID *>(arrays);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateDeleteVertexArrays(
+ context, angle::EntryPoint::GLDeleteVertexArrays, n, arraysPacked));
+ if (isCallValid)
+ {
+ context->deleteVertexArrays(n, arraysPacked);
+ }
+ ANGLE_CAPTURE_GL(DeleteVertexArrays, isCallValid, context, n, arraysPacked);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_DrawArraysInstanced(GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei instancecount)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLDrawArraysInstanced,
+ "context = %d, mode = %s, first = %d, count = %d, instancecount = %d", CID(context),
+ GLenumToString(GLESEnum::PrimitiveType, mode), first, count, instancecount);
+
+ if (context)
+ {
+ PrimitiveMode modePacked = PackParam<PrimitiveMode>(mode);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateDrawArraysInstanced(context, angle::EntryPoint::GLDrawArraysInstanced,
+ modePacked, first, count, instancecount));
+ if (isCallValid)
+ {
+ context->drawArraysInstanced(modePacked, first, count, instancecount);
+ }
+ ANGLE_CAPTURE_GL(DrawArraysInstanced, isCallValid, context, modePacked, first, count,
+ instancecount);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_DrawBuffers(GLsizei n, const GLenum *bufs)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLDrawBuffers, "context = %d, n = %d, bufs = 0x%016" PRIxPTR "", CID(context), n,
+ (uintptr_t)bufs);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateDrawBuffers(context, angle::EntryPoint::GLDrawBuffers, n, bufs));
+ if (isCallValid)
+ {
+ context->drawBuffers(n, bufs);
+ }
+ ANGLE_CAPTURE_GL(DrawBuffers, isCallValid, context, n, bufs);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_DrawElementsInstanced(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const void *indices,
+ GLsizei instancecount)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLDrawElementsInstanced,
+ "context = %d, mode = %s, count = %d, type = %s, indices = 0x%016" PRIxPTR
+ ", instancecount = %d",
+ CID(context), GLenumToString(GLESEnum::PrimitiveType, mode), count,
+ GLenumToString(GLESEnum::DrawElementsType, type), (uintptr_t)indices, instancecount);
+
+ if (context)
+ {
+ PrimitiveMode modePacked = PackParam<PrimitiveMode>(mode);
+ DrawElementsType typePacked = PackParam<DrawElementsType>(type);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateDrawElementsInstanced(context, angle::EntryPoint::GLDrawElementsInstanced,
+ modePacked, count, typePacked, indices, instancecount));
+ if (isCallValid)
+ {
+ context->drawElementsInstanced(modePacked, count, typePacked, indices, instancecount);
+ }
+ ANGLE_CAPTURE_GL(DrawElementsInstanced, isCallValid, context, modePacked, count, typePacked,
+ indices, instancecount);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_DrawRangeElements(GLenum mode,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ GLenum type,
+ const void *indices)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLDrawRangeElements,
+ "context = %d, mode = %s, start = %u, end = %u, count = %d, type = %s, indices = "
+ "0x%016" PRIxPTR "",
+ CID(context), GLenumToString(GLESEnum::PrimitiveType, mode), start, end, count,
+ GLenumToString(GLESEnum::DrawElementsType, type), (uintptr_t)indices);
+
+ if (context)
+ {
+ PrimitiveMode modePacked = PackParam<PrimitiveMode>(mode);
+ DrawElementsType typePacked = PackParam<DrawElementsType>(type);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateDrawRangeElements(context, angle::EntryPoint::GLDrawRangeElements, modePacked,
+ start, end, count, typePacked, indices));
+ if (isCallValid)
+ {
+ context->drawRangeElements(modePacked, start, end, count, typePacked, indices);
+ }
+ ANGLE_CAPTURE_GL(DrawRangeElements, isCallValid, context, modePacked, start, end, count,
+ typePacked, indices);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_EndQuery(GLenum target)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLEndQuery, "context = %d, target = %s", CID(context),
+ GLenumToString(GLESEnum::QueryTarget, target));
+
+ if (context)
+ {
+ QueryType targetPacked = PackParam<QueryType>(target);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateEndQuery(context, angle::EntryPoint::GLEndQuery, targetPacked));
+ if (isCallValid)
+ {
+ context->endQuery(targetPacked);
+ }
+ ANGLE_CAPTURE_GL(EndQuery, isCallValid, context, targetPacked);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_EndTransformFeedback()
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLEndTransformFeedback, "context = %d", CID(context));
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateEndTransformFeedback(context, angle::EntryPoint::GLEndTransformFeedback));
+ if (isCallValid)
+ {
+ context->endTransformFeedback();
+ }
+ ANGLE_CAPTURE_GL(EndTransformFeedback, isCallValid, context);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+GLsync GL_APIENTRY GL_FenceSync(GLenum condition, GLbitfield flags)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLFenceSync, "context = %d, condition = %s, flags = %s", CID(context),
+ GLenumToString(GLESEnum::SyncCondition, condition),
+ GLbitfieldToString(GLESEnum::SyncBehaviorFlags, flags).c_str());
+
+ GLsync returnValue;
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateFenceSync(context, angle::EntryPoint::GLFenceSync, condition, flags));
+ if (isCallValid)
+ {
+ returnValue = context->fenceSync(condition, flags);
+ }
+ else
+ {
+ returnValue = GetDefaultReturnValue<angle::EntryPoint::GLFenceSync, GLsync>();
+ }
+ ANGLE_CAPTURE_GL(FenceSync, isCallValid, context, condition, flags, returnValue);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ returnValue = GetDefaultReturnValue<angle::EntryPoint::GLFenceSync, GLsync>();
+ }
+ return returnValue;
+}
+
+void GL_APIENTRY GL_FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLFlushMappedBufferRange,
+ "context = %d, target = %s, offset = %llu, length = %llu", CID(context),
+ GLenumToString(GLESEnum::BufferTargetARB, target),
+ static_cast<unsigned long long>(offset), static_cast<unsigned long long>(length));
+
+ if (context)
+ {
+ BufferBinding targetPacked = PackParam<BufferBinding>(target);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateFlushMappedBufferRange(context, angle::EntryPoint::GLFlushMappedBufferRange,
+ targetPacked, offset, length));
+ if (isCallValid)
+ {
+ context->flushMappedBufferRange(targetPacked, offset, length);
+ }
+ ANGLE_CAPTURE_GL(FlushMappedBufferRange, isCallValid, context, targetPacked, offset,
+ length);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_FramebufferTextureLayer(GLenum target,
+ GLenum attachment,
+ GLuint texture,
+ GLint level,
+ GLint layer)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLFramebufferTextureLayer,
+ "context = %d, target = %s, attachment = %s, texture = %u, level = %d, layer = %d",
+ CID(context), GLenumToString(GLESEnum::FramebufferTarget, target),
+ GLenumToString(GLESEnum::FramebufferAttachment, attachment), texture, level, layer);
+
+ if (context)
+ {
+ TextureID texturePacked = PackParam<TextureID>(texture);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateFramebufferTextureLayer(context, angle::EntryPoint::GLFramebufferTextureLayer,
+ target, attachment, texturePacked, level, layer));
+ if (isCallValid)
+ {
+ context->framebufferTextureLayer(target, attachment, texturePacked, level, layer);
+ }
+ ANGLE_CAPTURE_GL(FramebufferTextureLayer, isCallValid, context, target, attachment,
+ texturePacked, level, layer);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_GenQueries(GLsizei n, GLuint *ids)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGenQueries, "context = %d, n = %d, ids = 0x%016" PRIxPTR "", CID(context), n,
+ (uintptr_t)ids);
+
+ if (context)
+ {
+ QueryID *idsPacked = PackParam<QueryID *>(ids);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateGenQueries(context, angle::EntryPoint::GLGenQueries, n, idsPacked));
+ if (isCallValid)
+ {
+ context->genQueries(n, idsPacked);
+ }
+ ANGLE_CAPTURE_GL(GenQueries, isCallValid, context, n, idsPacked);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_GenSamplers(GLsizei count, GLuint *samplers)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGenSamplers, "context = %d, count = %d, samplers = 0x%016" PRIxPTR "",
+ CID(context), count, (uintptr_t)samplers);
+
+ if (context)
+ {
+ SamplerID *samplersPacked = PackParam<SamplerID *>(samplers);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateGenSamplers(context, angle::EntryPoint::GLGenSamplers, count, samplersPacked));
+ if (isCallValid)
+ {
+ context->genSamplers(count, samplersPacked);
+ }
+ ANGLE_CAPTURE_GL(GenSamplers, isCallValid, context, count, samplersPacked);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_GenTransformFeedbacks(GLsizei n, GLuint *ids)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGenTransformFeedbacks, "context = %d, n = %d, ids = 0x%016" PRIxPTR "",
+ CID(context), n, (uintptr_t)ids);
+
+ if (context)
+ {
+ TransformFeedbackID *idsPacked = PackParam<TransformFeedbackID *>(ids);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateGenTransformFeedbacks(
+ context, angle::EntryPoint::GLGenTransformFeedbacks, n, idsPacked));
+ if (isCallValid)
+ {
+ context->genTransformFeedbacks(n, idsPacked);
+ }
+ ANGLE_CAPTURE_GL(GenTransformFeedbacks, isCallValid, context, n, idsPacked);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_GenVertexArrays(GLsizei n, GLuint *arrays)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGenVertexArrays, "context = %d, n = %d, arrays = 0x%016" PRIxPTR "",
+ CID(context), n, (uintptr_t)arrays);
+
+ if (context)
+ {
+ VertexArrayID *arraysPacked = PackParam<VertexArrayID *>(arrays);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateGenVertexArrays(context, angle::EntryPoint::GLGenVertexArrays,
+ n, arraysPacked));
+ if (isCallValid)
+ {
+ context->genVertexArrays(n, arraysPacked);
+ }
+ ANGLE_CAPTURE_GL(GenVertexArrays, isCallValid, context, n, arraysPacked);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_GetActiveUniformBlockName(GLuint program,
+ GLuint uniformBlockIndex,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *uniformBlockName)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(
+ context, GLGetActiveUniformBlockName,
+ "context = %d, program = %u, uniformBlockIndex = %u, bufSize = %d, length = 0x%016" PRIxPTR
+ ", uniformBlockName = 0x%016" PRIxPTR "",
+ CID(context), program, uniformBlockIndex, bufSize, (uintptr_t)length,
+ (uintptr_t)uniformBlockName);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ UniformBlockIndex uniformBlockIndexPacked = PackParam<UniformBlockIndex>(uniformBlockIndex);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateGetActiveUniformBlockName(
+ context, angle::EntryPoint::GLGetActiveUniformBlockName, programPacked,
+ uniformBlockIndexPacked, bufSize, length, uniformBlockName));
+ if (isCallValid)
+ {
+ context->getActiveUniformBlockName(programPacked, uniformBlockIndexPacked, bufSize,
+ length, uniformBlockName);
+ }
+ ANGLE_CAPTURE_GL(GetActiveUniformBlockName, isCallValid, context, programPacked,
+ uniformBlockIndexPacked, bufSize, length, uniformBlockName);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_GetActiveUniformBlockiv(GLuint program,
+ GLuint uniformBlockIndex,
+ GLenum pname,
+ GLint *params)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGetActiveUniformBlockiv,
+ "context = %d, program = %u, uniformBlockIndex = %u, pname = %s, params = 0x%016" PRIxPTR
+ "",
+ CID(context), program, uniformBlockIndex,
+ GLenumToString(GLESEnum::UniformBlockPName, pname), (uintptr_t)params);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ UniformBlockIndex uniformBlockIndexPacked = PackParam<UniformBlockIndex>(uniformBlockIndex);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateGetActiveUniformBlockiv(
+ context, angle::EntryPoint::GLGetActiveUniformBlockiv,
+ programPacked, uniformBlockIndexPacked, pname, params));
+ if (isCallValid)
+ {
+ context->getActiveUniformBlockiv(programPacked, uniformBlockIndexPacked, pname, params);
+ }
+ ANGLE_CAPTURE_GL(GetActiveUniformBlockiv, isCallValid, context, programPacked,
+ uniformBlockIndexPacked, pname, params);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_GetActiveUniformsiv(GLuint program,
+ GLsizei uniformCount,
+ const GLuint *uniformIndices,
+ GLenum pname,
+ GLint *params)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGetActiveUniformsiv,
+ "context = %d, program = %u, uniformCount = %d, uniformIndices = 0x%016" PRIxPTR
+ ", pname = %s, params = 0x%016" PRIxPTR "",
+ CID(context), program, uniformCount, (uintptr_t)uniformIndices,
+ GLenumToString(GLESEnum::UniformPName, pname), (uintptr_t)params);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateGetActiveUniformsiv(
+ context, angle::EntryPoint::GLGetActiveUniformsiv, programPacked,
+ uniformCount, uniformIndices, pname, params));
+ if (isCallValid)
+ {
+ context->getActiveUniformsiv(programPacked, uniformCount, uniformIndices, pname,
+ params);
+ }
+ ANGLE_CAPTURE_GL(GetActiveUniformsiv, isCallValid, context, programPacked, uniformCount,
+ uniformIndices, pname, params);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGetBufferParameteri64v,
+ "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context),
+ GLenumToString(GLESEnum::BufferTargetARB, target),
+ GLenumToString(GLESEnum::AllEnums, pname), (uintptr_t)params);
+
+ if (context)
+ {
+ BufferBinding targetPacked = PackParam<BufferBinding>(target);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateGetBufferParameteri64v(context, angle::EntryPoint::GLGetBufferParameteri64v,
+ targetPacked, pname, params));
+ if (isCallValid)
+ {
+ context->getBufferParameteri64v(targetPacked, pname, params);
+ }
+ ANGLE_CAPTURE_GL(GetBufferParameteri64v, isCallValid, context, targetPacked, pname, params);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_GetBufferPointerv(GLenum target, GLenum pname, void **params)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGetBufferPointerv,
+ "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context),
+ GLenumToString(GLESEnum::BufferTargetARB, target),
+ GLenumToString(GLESEnum::AllEnums, pname), (uintptr_t)params);
+
+ if (context)
+ {
+ BufferBinding targetPacked = PackParam<BufferBinding>(target);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateGetBufferPointerv(context, angle::EntryPoint::GLGetBufferPointerv,
+ targetPacked, pname, params));
+ if (isCallValid)
+ {
+ context->getBufferPointerv(targetPacked, pname, params);
+ }
+ ANGLE_CAPTURE_GL(GetBufferPointerv, isCallValid, context, targetPacked, pname, params);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+GLint GL_APIENTRY GL_GetFragDataLocation(GLuint program, const GLchar *name)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGetFragDataLocation, "context = %d, program = %u, name = 0x%016" PRIxPTR "",
+ CID(context), program, (uintptr_t)name);
+
+ GLint returnValue;
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateGetFragDataLocation(context, angle::EntryPoint::GLGetFragDataLocation,
+ programPacked, name));
+ if (isCallValid)
+ {
+ returnValue = context->getFragDataLocation(programPacked, name);
+ }
+ else
+ {
+ returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetFragDataLocation, GLint>();
+ }
+ ANGLE_CAPTURE_GL(GetFragDataLocation, isCallValid, context, programPacked, name,
+ returnValue);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetFragDataLocation, GLint>();
+ }
+ return returnValue;
+}
+
+void GL_APIENTRY GL_GetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGetInteger64i_v,
+ "context = %d, target = %s, index = %u, data = 0x%016" PRIxPTR "", CID(context),
+ GLenumToString(GLESEnum::GetPName, target), index, (uintptr_t)data);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateGetInteger64i_v(context, angle::EntryPoint::GLGetInteger64i_v,
+ target, index, data));
+ if (isCallValid)
+ {
+ context->getInteger64i_v(target, index, data);
+ }
+ ANGLE_CAPTURE_GL(GetInteger64i_v, isCallValid, context, target, index, data);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_GetInteger64v(GLenum pname, GLint64 *data)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGetInteger64v, "context = %d, pname = %s, data = 0x%016" PRIxPTR "",
+ CID(context), GLenumToString(GLESEnum::GetPName, pname), (uintptr_t)data);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateGetInteger64v(context, angle::EntryPoint::GLGetInteger64v, pname, data));
+ if (isCallValid)
+ {
+ context->getInteger64v(pname, data);
+ }
+ ANGLE_CAPTURE_GL(GetInteger64v, isCallValid, context, pname, data);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_GetIntegeri_v(GLenum target, GLuint index, GLint *data)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGetIntegeri_v,
+ "context = %d, target = %s, index = %u, data = 0x%016" PRIxPTR "", CID(context),
+ GLenumToString(GLESEnum::GetPName, target), index, (uintptr_t)data);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateGetIntegeri_v(context, angle::EntryPoint::GLGetIntegeri_v,
+ target, index, data));
+ if (isCallValid)
+ {
+ context->getIntegeri_v(target, index, data);
+ }
+ ANGLE_CAPTURE_GL(GetIntegeri_v, isCallValid, context, target, index, data);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_GetInternalformativ(GLenum target,
+ GLenum internalformat,
+ GLenum pname,
+ GLsizei count,
+ GLint *params)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGetInternalformativ,
+ "context = %d, target = %s, internalformat = %s, pname = %s, count = %d, params = "
+ "0x%016" PRIxPTR "",
+ CID(context), GLenumToString(GLESEnum::TextureTarget, target),
+ GLenumToString(GLESEnum::InternalFormat, internalformat),
+ GLenumToString(GLESEnum::InternalFormatPName, pname), count, (uintptr_t)params);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateGetInternalformativ(context, angle::EntryPoint::GLGetInternalformativ, target,
+ internalformat, pname, count, params));
+ if (isCallValid)
+ {
+ context->getInternalformativ(target, internalformat, pname, count, params);
+ }
+ ANGLE_CAPTURE_GL(GetInternalformativ, isCallValid, context, target, internalformat, pname,
+ count, params);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_GetProgramBinary(GLuint program,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLenum *binaryFormat,
+ void *binary)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGetProgramBinary,
+ "context = %d, program = %u, bufSize = %d, length = 0x%016" PRIxPTR
+ ", binaryFormat = 0x%016" PRIxPTR ", binary = 0x%016" PRIxPTR "",
+ CID(context), program, bufSize, (uintptr_t)length, (uintptr_t)binaryFormat,
+ (uintptr_t)binary);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateGetProgramBinary(context, angle::EntryPoint::GLGetProgramBinary, programPacked,
+ bufSize, length, binaryFormat, binary));
+ if (isCallValid)
+ {
+ context->getProgramBinary(programPacked, bufSize, length, binaryFormat, binary);
+ }
+ ANGLE_CAPTURE_GL(GetProgramBinary, isCallValid, context, programPacked, bufSize, length,
+ binaryFormat, binary);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_GetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGetQueryObjectuiv,
+ "context = %d, id = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), id,
+ GLenumToString(GLESEnum::QueryObjectParameterName, pname), (uintptr_t)params);
+
+ if (context)
+ {
+ QueryID idPacked = PackParam<QueryID>(id);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateGetQueryObjectuiv(context, angle::EntryPoint::GLGetQueryObjectuiv, idPacked,
+ pname, params));
+ if (isCallValid)
+ {
+ context->getQueryObjectuiv(idPacked, pname, params);
+ }
+ ANGLE_CAPTURE_GL(GetQueryObjectuiv, isCallValid, context, idPacked, pname, params);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_GetQueryiv(GLenum target, GLenum pname, GLint *params)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGetQueryiv,
+ "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context),
+ GLenumToString(GLESEnum::QueryTarget, target),
+ GLenumToString(GLESEnum::QueryParameterName, pname), (uintptr_t)params);
+
+ if (context)
+ {
+ QueryType targetPacked = PackParam<QueryType>(target);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateGetQueryiv(context, angle::EntryPoint::GLGetQueryiv,
+ targetPacked, pname, params));
+ if (isCallValid)
+ {
+ context->getQueryiv(targetPacked, pname, params);
+ }
+ ANGLE_CAPTURE_GL(GetQueryiv, isCallValid, context, targetPacked, pname, params);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGetSamplerParameterfv,
+ "context = %d, sampler = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context),
+ sampler, GLenumToString(GLESEnum::SamplerParameterF, pname), (uintptr_t)params);
+
+ if (context)
+ {
+ SamplerID samplerPacked = PackParam<SamplerID>(sampler);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateGetSamplerParameterfv(context, angle::EntryPoint::GLGetSamplerParameterfv,
+ samplerPacked, pname, params));
+ if (isCallValid)
+ {
+ context->getSamplerParameterfv(samplerPacked, pname, params);
+ }
+ ANGLE_CAPTURE_GL(GetSamplerParameterfv, isCallValid, context, samplerPacked, pname, params);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGetSamplerParameteriv,
+ "context = %d, sampler = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context),
+ sampler, GLenumToString(GLESEnum::SamplerParameterI, pname), (uintptr_t)params);
+
+ if (context)
+ {
+ SamplerID samplerPacked = PackParam<SamplerID>(sampler);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateGetSamplerParameteriv(context, angle::EntryPoint::GLGetSamplerParameteriv,
+ samplerPacked, pname, params));
+ if (isCallValid)
+ {
+ context->getSamplerParameteriv(samplerPacked, pname, params);
+ }
+ ANGLE_CAPTURE_GL(GetSamplerParameteriv, isCallValid, context, samplerPacked, pname, params);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+const GLubyte *GL_APIENTRY GL_GetStringi(GLenum name, GLuint index)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGetStringi, "context = %d, name = %s, index = %u", CID(context),
+ GLenumToString(GLESEnum::StringName, name), index);
+
+ const GLubyte *returnValue;
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateGetStringi(context, angle::EntryPoint::GLGetStringi, name, index));
+ if (isCallValid)
+ {
+ returnValue = context->getStringi(name, index);
+ }
+ else
+ {
+ returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetStringi, const GLubyte *>();
+ }
+ ANGLE_CAPTURE_GL(GetStringi, isCallValid, context, name, index, returnValue);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetStringi, const GLubyte *>();
+ }
+ return returnValue;
+}
+
+void GL_APIENTRY
+GL_GetSynciv(GLsync sync, GLenum pname, GLsizei count, GLsizei *length, GLint *values)
+{
+ Context *context = GetGlobalContext();
+ EVENT(context, GLGetSynciv,
+ "context = %d, sync = 0x%016" PRIxPTR ", pname = %s, count = %d, length = 0x%016" PRIxPTR
+ ", values = 0x%016" PRIxPTR "",
+ CID(context), (uintptr_t)sync, GLenumToString(GLESEnum::SyncParameterName, pname), count,
+ (uintptr_t)length, (uintptr_t)values);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() || ValidateGetSynciv(context, angle::EntryPoint::GLGetSynciv,
+ sync, pname, count, length, values));
+ if (isCallValid)
+ {
+ context->getSynciv(sync, pname, count, length, values);
+ }
+ ANGLE_CAPTURE_GL(GetSynciv, isCallValid, context, sync, pname, count, length, values);
+ }
+ else
+ {}
+}
+
+void GL_APIENTRY GL_GetTransformFeedbackVarying(GLuint program,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLsizei *size,
+ GLenum *type,
+ GLchar *name)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGetTransformFeedbackVarying,
+ "context = %d, program = %u, index = %u, bufSize = %d, length = 0x%016" PRIxPTR
+ ", size = 0x%016" PRIxPTR ", type = 0x%016" PRIxPTR ", name = 0x%016" PRIxPTR "",
+ CID(context), program, index, bufSize, (uintptr_t)length, (uintptr_t)size,
+ (uintptr_t)type, (uintptr_t)name);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateGetTransformFeedbackVarying(
+ context, angle::EntryPoint::GLGetTransformFeedbackVarying,
+ programPacked, index, bufSize, length, size, type, name));
+ if (isCallValid)
+ {
+ context->getTransformFeedbackVarying(programPacked, index, bufSize, length, size, type,
+ name);
+ }
+ ANGLE_CAPTURE_GL(GetTransformFeedbackVarying, isCallValid, context, programPacked, index,
+ bufSize, length, size, type, name);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+GLuint GL_APIENTRY GL_GetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGetUniformBlockIndex,
+ "context = %d, program = %u, uniformBlockName = 0x%016" PRIxPTR "", CID(context), program,
+ (uintptr_t)uniformBlockName);
+
+ GLuint returnValue;
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateGetUniformBlockIndex(context, angle::EntryPoint::GLGetUniformBlockIndex,
+ programPacked, uniformBlockName));
+ if (isCallValid)
+ {
+ returnValue = context->getUniformBlockIndex(programPacked, uniformBlockName);
+ }
+ else
+ {
+ returnValue =
+ GetDefaultReturnValue<angle::EntryPoint::GLGetUniformBlockIndex, GLuint>();
+ }
+ ANGLE_CAPTURE_GL(GetUniformBlockIndex, isCallValid, context, programPacked,
+ uniformBlockName, returnValue);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetUniformBlockIndex, GLuint>();
+ }
+ return returnValue;
+}
+
+void GL_APIENTRY GL_GetUniformIndices(GLuint program,
+ GLsizei uniformCount,
+ const GLchar *const *uniformNames,
+ GLuint *uniformIndices)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGetUniformIndices,
+ "context = %d, program = %u, uniformCount = %d, uniformNames = 0x%016" PRIxPTR
+ ", uniformIndices = 0x%016" PRIxPTR "",
+ CID(context), program, uniformCount, (uintptr_t)uniformNames, (uintptr_t)uniformIndices);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateGetUniformIndices(context, angle::EntryPoint::GLGetUniformIndices,
+ programPacked, uniformCount, uniformNames, uniformIndices));
+ if (isCallValid)
+ {
+ context->getUniformIndices(programPacked, uniformCount, uniformNames, uniformIndices);
+ }
+ ANGLE_CAPTURE_GL(GetUniformIndices, isCallValid, context, programPacked, uniformCount,
+ uniformNames, uniformIndices);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_GetUniformuiv(GLuint program, GLint location, GLuint *params)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGetUniformuiv,
+ "context = %d, program = %u, location = %d, params = 0x%016" PRIxPTR "", CID(context),
+ program, location, (uintptr_t)params);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateGetUniformuiv(context, angle::EntryPoint::GLGetUniformuiv,
+ programPacked, locationPacked, params));
+ if (isCallValid)
+ {
+ context->getUniformuiv(programPacked, locationPacked, params);
+ }
+ ANGLE_CAPTURE_GL(GetUniformuiv, isCallValid, context, programPacked, locationPacked,
+ params);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGetVertexAttribIiv,
+ "context = %d, index = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), index,
+ GLenumToString(GLESEnum::VertexAttribEnum, pname), (uintptr_t)params);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateGetVertexAttribIiv(context, angle::EntryPoint::GLGetVertexAttribIiv, index,
+ pname, params));
+ if (isCallValid)
+ {
+ context->getVertexAttribIiv(index, pname, params);
+ }
+ ANGLE_CAPTURE_GL(GetVertexAttribIiv, isCallValid, context, index, pname, params);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGetVertexAttribIuiv,
+ "context = %d, index = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), index,
+ GLenumToString(GLESEnum::VertexAttribEnum, pname), (uintptr_t)params);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateGetVertexAttribIuiv(context, angle::EntryPoint::GLGetVertexAttribIuiv, index,
+ pname, params));
+ if (isCallValid)
+ {
+ context->getVertexAttribIuiv(index, pname, params);
+ }
+ ANGLE_CAPTURE_GL(GetVertexAttribIuiv, isCallValid, context, index, pname, params);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_InvalidateFramebuffer(GLenum target,
+ GLsizei numAttachments,
+ const GLenum *attachments)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLInvalidateFramebuffer,
+ "context = %d, target = %s, numAttachments = %d, attachments = 0x%016" PRIxPTR "",
+ CID(context), GLenumToString(GLESEnum::FramebufferTarget, target), numAttachments,
+ (uintptr_t)attachments);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateInvalidateFramebuffer(context, angle::EntryPoint::GLInvalidateFramebuffer,
+ target, numAttachments, attachments));
+ if (isCallValid)
+ {
+ context->invalidateFramebuffer(target, numAttachments, attachments);
+ }
+ ANGLE_CAPTURE_GL(InvalidateFramebuffer, isCallValid, context, target, numAttachments,
+ attachments);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_InvalidateSubFramebuffer(GLenum target,
+ GLsizei numAttachments,
+ const GLenum *attachments,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLInvalidateSubFramebuffer,
+ "context = %d, target = %s, numAttachments = %d, attachments = 0x%016" PRIxPTR
+ ", x = %d, y = %d, width = %d, height = %d",
+ CID(context), GLenumToString(GLESEnum::FramebufferTarget, target), numAttachments,
+ (uintptr_t)attachments, x, y, width, height);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateInvalidateSubFramebuffer(
+ context, angle::EntryPoint::GLInvalidateSubFramebuffer, target,
+ numAttachments, attachments, x, y, width, height));
+ if (isCallValid)
+ {
+ context->invalidateSubFramebuffer(target, numAttachments, attachments, x, y, width,
+ height);
+ }
+ ANGLE_CAPTURE_GL(InvalidateSubFramebuffer, isCallValid, context, target, numAttachments,
+ attachments, x, y, width, height);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+GLboolean GL_APIENTRY GL_IsQuery(GLuint id)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLIsQuery, "context = %d, id = %u", CID(context), id);
+
+ GLboolean returnValue;
+ if (context)
+ {
+ QueryID idPacked = PackParam<QueryID>(id);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateIsQuery(context, angle::EntryPoint::GLIsQuery, idPacked));
+ if (isCallValid)
+ {
+ returnValue = context->isQuery(idPacked);
+ }
+ else
+ {
+ returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsQuery, GLboolean>();
+ }
+ ANGLE_CAPTURE_GL(IsQuery, isCallValid, context, idPacked, returnValue);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsQuery, GLboolean>();
+ }
+ return returnValue;
+}
+
+GLboolean GL_APIENTRY GL_IsSampler(GLuint sampler)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLIsSampler, "context = %d, sampler = %u", CID(context), sampler);
+
+ GLboolean returnValue;
+ if (context)
+ {
+ SamplerID samplerPacked = PackParam<SamplerID>(sampler);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateIsSampler(context, angle::EntryPoint::GLIsSampler, samplerPacked));
+ if (isCallValid)
+ {
+ returnValue = context->isSampler(samplerPacked);
+ }
+ else
+ {
+ returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsSampler, GLboolean>();
+ }
+ ANGLE_CAPTURE_GL(IsSampler, isCallValid, context, samplerPacked, returnValue);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsSampler, GLboolean>();
+ }
+ return returnValue;
+}
+
+GLboolean GL_APIENTRY GL_IsSync(GLsync sync)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLIsSync, "context = %d, sync = 0x%016" PRIxPTR "", CID(context),
+ (uintptr_t)sync);
+
+ GLboolean returnValue;
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateIsSync(context, angle::EntryPoint::GLIsSync, sync));
+ if (isCallValid)
+ {
+ returnValue = context->isSync(sync);
+ }
+ else
+ {
+ returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsSync, GLboolean>();
+ }
+ ANGLE_CAPTURE_GL(IsSync, isCallValid, context, sync, returnValue);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsSync, GLboolean>();
+ }
+ return returnValue;
+}
+
+GLboolean GL_APIENTRY GL_IsTransformFeedback(GLuint id)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLIsTransformFeedback, "context = %d, id = %u", CID(context), id);
+
+ GLboolean returnValue;
+ if (context)
+ {
+ TransformFeedbackID idPacked = PackParam<TransformFeedbackID>(id);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateIsTransformFeedback(
+ context, angle::EntryPoint::GLIsTransformFeedback, idPacked));
+ if (isCallValid)
+ {
+ returnValue = context->isTransformFeedback(idPacked);
+ }
+ else
+ {
+ returnValue =
+ GetDefaultReturnValue<angle::EntryPoint::GLIsTransformFeedback, GLboolean>();
+ }
+ ANGLE_CAPTURE_GL(IsTransformFeedback, isCallValid, context, idPacked, returnValue);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsTransformFeedback, GLboolean>();
+ }
+ return returnValue;
+}
+
+GLboolean GL_APIENTRY GL_IsVertexArray(GLuint array)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLIsVertexArray, "context = %d, array = %u", CID(context), array);
+
+ GLboolean returnValue;
+ if (context)
+ {
+ VertexArrayID arrayPacked = PackParam<VertexArrayID>(array);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateIsVertexArray(context, angle::EntryPoint::GLIsVertexArray, arrayPacked));
+ if (isCallValid)
+ {
+ returnValue = context->isVertexArray(arrayPacked);
+ }
+ else
+ {
+ returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsVertexArray, GLboolean>();
+ }
+ ANGLE_CAPTURE_GL(IsVertexArray, isCallValid, context, arrayPacked, returnValue);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsVertexArray, GLboolean>();
+ }
+ return returnValue;
+}
+
+void *GL_APIENTRY GL_MapBufferRange(GLenum target,
+ GLintptr offset,
+ GLsizeiptr length,
+ GLbitfield access)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLMapBufferRange,
+ "context = %d, target = %s, offset = %llu, length = %llu, access = %s", CID(context),
+ GLenumToString(GLESEnum::BufferTargetARB, target),
+ static_cast<unsigned long long>(offset), static_cast<unsigned long long>(length),
+ GLbitfieldToString(GLESEnum::MapBufferAccessMask, access).c_str());
+
+ void *returnValue;
+ if (context)
+ {
+ BufferBinding targetPacked = PackParam<BufferBinding>(target);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateMapBufferRange(context, angle::EntryPoint::GLMapBufferRange,
+ targetPacked, offset, length, access));
+ if (isCallValid)
+ {
+ returnValue = context->mapBufferRange(targetPacked, offset, length, access);
+ }
+ else
+ {
+ returnValue = GetDefaultReturnValue<angle::EntryPoint::GLMapBufferRange, void *>();
+ }
+ ANGLE_CAPTURE_GL(MapBufferRange, isCallValid, context, targetPacked, offset, length, access,
+ returnValue);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ returnValue = GetDefaultReturnValue<angle::EntryPoint::GLMapBufferRange, void *>();
+ }
+ return returnValue;
+}
+
+void GL_APIENTRY GL_PauseTransformFeedback()
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLPauseTransformFeedback, "context = %d", CID(context));
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidatePauseTransformFeedback(context, angle::EntryPoint::GLPauseTransformFeedback));
+ if (isCallValid)
+ {
+ context->pauseTransformFeedback();
+ }
+ ANGLE_CAPTURE_GL(PauseTransformFeedback, isCallValid, context);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_ProgramBinary(GLuint program,
+ GLenum binaryFormat,
+ const void *binary,
+ GLsizei length)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLProgramBinary,
+ "context = %d, program = %u, binaryFormat = %s, binary = 0x%016" PRIxPTR ", length = %d",
+ CID(context), program, GLenumToString(GLESEnum::AllEnums, binaryFormat),
+ (uintptr_t)binary, length);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateProgramBinary(context, angle::EntryPoint::GLProgramBinary,
+ programPacked, binaryFormat, binary, length));
+ if (isCallValid)
+ {
+ context->programBinary(programPacked, binaryFormat, binary, length);
+ }
+ ANGLE_CAPTURE_GL(ProgramBinary, isCallValid, context, programPacked, binaryFormat, binary,
+ length);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_ProgramParameteri(GLuint program, GLenum pname, GLint value)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLProgramParameteri, "context = %d, program = %u, pname = %s, value = %d",
+ CID(context), program, GLenumToString(GLESEnum::ProgramParameterPName, pname), value);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateProgramParameteri(context, angle::EntryPoint::GLProgramParameteri,
+ programPacked, pname, value));
+ if (isCallValid)
+ {
+ context->programParameteri(programPacked, pname, value);
+ }
+ ANGLE_CAPTURE_GL(ProgramParameteri, isCallValid, context, programPacked, pname, value);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_ReadBuffer(GLenum src)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLReadBuffer, "context = %d, src = %s", CID(context),
+ GLenumToString(GLESEnum::ReadBufferMode, src));
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateReadBuffer(context, angle::EntryPoint::GLReadBuffer, src));
+ if (isCallValid)
+ {
+ context->readBuffer(src);
+ }
+ ANGLE_CAPTURE_GL(ReadBuffer, isCallValid, context, src);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_RenderbufferStorageMultisample(GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLRenderbufferStorageMultisample,
+ "context = %d, target = %s, samples = %d, internalformat = %s, width = %d, height = %d",
+ CID(context), GLenumToString(GLESEnum::RenderbufferTarget, target), samples,
+ GLenumToString(GLESEnum::InternalFormat, internalformat), width, height);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateRenderbufferStorageMultisample(
+ context, angle::EntryPoint::GLRenderbufferStorageMultisample,
+ target, samples, internalformat, width, height));
+ if (isCallValid)
+ {
+ context->renderbufferStorageMultisample(target, samples, internalformat, width, height);
+ }
+ ANGLE_CAPTURE_GL(RenderbufferStorageMultisample, isCallValid, context, target, samples,
+ internalformat, width, height);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_ResumeTransformFeedback()
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLResumeTransformFeedback, "context = %d", CID(context));
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateResumeTransformFeedback(
+ context, angle::EntryPoint::GLResumeTransformFeedback));
+ if (isCallValid)
+ {
+ context->resumeTransformFeedback();
+ }
+ ANGLE_CAPTURE_GL(ResumeTransformFeedback, isCallValid, context);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLSamplerParameterf, "context = %d, sampler = %u, pname = %s, param = %f",
+ CID(context), sampler, GLenumToString(GLESEnum::SamplerParameterF, pname), param);
+
+ if (context)
+ {
+ SamplerID samplerPacked = PackParam<SamplerID>(sampler);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateSamplerParameterf(context, angle::EntryPoint::GLSamplerParameterf,
+ samplerPacked, pname, param));
+ if (isCallValid)
+ {
+ context->samplerParameterf(samplerPacked, pname, param);
+ }
+ ANGLE_CAPTURE_GL(SamplerParameterf, isCallValid, context, samplerPacked, pname, param);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLSamplerParameterfv,
+ "context = %d, sampler = %u, pname = %s, param = 0x%016" PRIxPTR "", CID(context),
+ sampler, GLenumToString(GLESEnum::SamplerParameterF, pname), (uintptr_t)param);
+
+ if (context)
+ {
+ SamplerID samplerPacked = PackParam<SamplerID>(sampler);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateSamplerParameterfv(context, angle::EntryPoint::GLSamplerParameterfv,
+ samplerPacked, pname, param));
+ if (isCallValid)
+ {
+ context->samplerParameterfv(samplerPacked, pname, param);
+ }
+ ANGLE_CAPTURE_GL(SamplerParameterfv, isCallValid, context, samplerPacked, pname, param);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_SamplerParameteri(GLuint sampler, GLenum pname, GLint param)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLSamplerParameteri, "context = %d, sampler = %u, pname = %s, param = %d",
+ CID(context), sampler, GLenumToString(GLESEnum::SamplerParameterI, pname), param);
+
+ if (context)
+ {
+ SamplerID samplerPacked = PackParam<SamplerID>(sampler);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateSamplerParameteri(context, angle::EntryPoint::GLSamplerParameteri,
+ samplerPacked, pname, param));
+ if (isCallValid)
+ {
+ context->samplerParameteri(samplerPacked, pname, param);
+ }
+ ANGLE_CAPTURE_GL(SamplerParameteri, isCallValid, context, samplerPacked, pname, param);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_SamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLSamplerParameteriv,
+ "context = %d, sampler = %u, pname = %s, param = 0x%016" PRIxPTR "", CID(context),
+ sampler, GLenumToString(GLESEnum::SamplerParameterI, pname), (uintptr_t)param);
+
+ if (context)
+ {
+ SamplerID samplerPacked = PackParam<SamplerID>(sampler);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateSamplerParameteriv(context, angle::EntryPoint::GLSamplerParameteriv,
+ samplerPacked, pname, param));
+ if (isCallValid)
+ {
+ context->samplerParameteriv(samplerPacked, pname, param);
+ }
+ ANGLE_CAPTURE_GL(SamplerParameteriv, isCallValid, context, samplerPacked, pname, param);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_TexImage3D(GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const void *pixels)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLTexImage3D,
+ "context = %d, target = %s, level = %d, internalformat = %d, width = %d, height = %d, "
+ "depth = %d, border = %d, format = %s, type = %s, pixels = 0x%016" PRIxPTR "",
+ CID(context), GLenumToString(GLESEnum::TextureTarget, target), level, internalformat,
+ width, height, depth, border, GLenumToString(GLESEnum::PixelFormat, format),
+ GLenumToString(GLESEnum::PixelType, type), (uintptr_t)pixels);
+
+ if (context)
+ {
+ TextureTarget targetPacked = PackParam<TextureTarget>(target);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateTexImage3D(context, angle::EntryPoint::GLTexImage3D,
+ targetPacked, level, internalformat, width, height,
+ depth, border, format, type, pixels));
+ if (isCallValid)
+ {
+ context->texImage3D(targetPacked, level, internalformat, width, height, depth, border,
+ format, type, pixels);
+ }
+ ANGLE_CAPTURE_GL(TexImage3D, isCallValid, context, targetPacked, level, internalformat,
+ width, height, depth, border, format, type, pixels);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY
+GL_TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLTexStorage2D,
+ "context = %d, target = %s, levels = %d, internalformat = %s, width = %d, height = %d",
+ CID(context), GLenumToString(GLESEnum::TextureTarget, target), levels,
+ GLenumToString(GLESEnum::SizedInternalFormat, internalformat), width, height);
+
+ if (context)
+ {
+ TextureType targetPacked = PackParam<TextureType>(target);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateTexStorage2D(context, angle::EntryPoint::GLTexStorage2D, targetPacked, levels,
+ internalformat, width, height));
+ if (isCallValid)
+ {
+ context->texStorage2D(targetPacked, levels, internalformat, width, height);
+ }
+ ANGLE_CAPTURE_GL(TexStorage2D, isCallValid, context, targetPacked, levels, internalformat,
+ width, height);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_TexStorage3D(GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLTexStorage3D,
+ "context = %d, target = %s, levels = %d, internalformat = %s, width = %d, height = %d, "
+ "depth = %d",
+ CID(context), GLenumToString(GLESEnum::TextureTarget, target), levels,
+ GLenumToString(GLESEnum::SizedInternalFormat, internalformat), width, height, depth);
+
+ if (context)
+ {
+ TextureType targetPacked = PackParam<TextureType>(target);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateTexStorage3D(context, angle::EntryPoint::GLTexStorage3D, targetPacked, levels,
+ internalformat, width, height, depth));
+ if (isCallValid)
+ {
+ context->texStorage3D(targetPacked, levels, internalformat, width, height, depth);
+ }
+ ANGLE_CAPTURE_GL(TexStorage3D, isCallValid, context, targetPacked, levels, internalformat,
+ width, height, depth);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_TexSubImage3D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type,
+ const void *pixels)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLTexSubImage3D,
+ "context = %d, target = %s, level = %d, xoffset = %d, yoffset = %d, zoffset = %d, width "
+ "= %d, height = %d, depth = %d, format = %s, type = %s, pixels = 0x%016" PRIxPTR "",
+ CID(context), GLenumToString(GLESEnum::TextureTarget, target), level, xoffset, yoffset,
+ zoffset, width, height, depth, GLenumToString(GLESEnum::PixelFormat, format),
+ GLenumToString(GLESEnum::PixelType, type), (uintptr_t)pixels);
+
+ if (context)
+ {
+ TextureTarget targetPacked = PackParam<TextureTarget>(target);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateTexSubImage3D(context, angle::EntryPoint::GLTexSubImage3D,
+ targetPacked, level, xoffset, yoffset, zoffset,
+ width, height, depth, format, type, pixels));
+ if (isCallValid)
+ {
+ context->texSubImage3D(targetPacked, level, xoffset, yoffset, zoffset, width, height,
+ depth, format, type, pixels);
+ }
+ ANGLE_CAPTURE_GL(TexSubImage3D, isCallValid, context, targetPacked, level, xoffset, yoffset,
+ zoffset, width, height, depth, format, type, pixels);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_TransformFeedbackVaryings(GLuint program,
+ GLsizei count,
+ const GLchar *const *varyings,
+ GLenum bufferMode)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLTransformFeedbackVaryings,
+ "context = %d, program = %u, count = %d, varyings = 0x%016" PRIxPTR ", bufferMode = %s",
+ CID(context), program, count, (uintptr_t)varyings,
+ GLenumToString(GLESEnum::TransformFeedbackBufferMode, bufferMode));
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateTransformFeedbackVaryings(
+ context, angle::EntryPoint::GLTransformFeedbackVaryings,
+ programPacked, count, varyings, bufferMode));
+ if (isCallValid)
+ {
+ context->transformFeedbackVaryings(programPacked, count, varyings, bufferMode);
+ }
+ ANGLE_CAPTURE_GL(TransformFeedbackVaryings, isCallValid, context, programPacked, count,
+ varyings, bufferMode);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_Uniform1ui(GLint location, GLuint v0)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLUniform1ui, "context = %d, location = %d, v0 = %u", CID(context), location,
+ v0);
+
+ if (context)
+ {
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateUniform1ui(context, angle::EntryPoint::GLUniform1ui, locationPacked, v0));
+ if (isCallValid)
+ {
+ context->uniform1ui(locationPacked, v0);
+ }
+ ANGLE_CAPTURE_GL(Uniform1ui, isCallValid, context, locationPacked, v0);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_Uniform1uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLUniform1uiv,
+ "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context),
+ location, count, (uintptr_t)value);
+
+ if (context)
+ {
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateUniform1uiv(context, angle::EntryPoint::GLUniform1uiv,
+ locationPacked, count, value));
+ if (isCallValid)
+ {
+ context->uniform1uiv(locationPacked, count, value);
+ }
+ ANGLE_CAPTURE_GL(Uniform1uiv, isCallValid, context, locationPacked, count, value);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_Uniform2ui(GLint location, GLuint v0, GLuint v1)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLUniform2ui, "context = %d, location = %d, v0 = %u, v1 = %u", CID(context),
+ location, v0, v1);
+
+ if (context)
+ {
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateUniform2ui(context, angle::EntryPoint::GLUniform2ui, locationPacked, v0, v1));
+ if (isCallValid)
+ {
+ context->uniform2ui(locationPacked, v0, v1);
+ }
+ ANGLE_CAPTURE_GL(Uniform2ui, isCallValid, context, locationPacked, v0, v1);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_Uniform2uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLUniform2uiv,
+ "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context),
+ location, count, (uintptr_t)value);
+
+ if (context)
+ {
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateUniform2uiv(context, angle::EntryPoint::GLUniform2uiv,
+ locationPacked, count, value));
+ if (isCallValid)
+ {
+ context->uniform2uiv(locationPacked, count, value);
+ }
+ ANGLE_CAPTURE_GL(Uniform2uiv, isCallValid, context, locationPacked, count, value);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLUniform3ui, "context = %d, location = %d, v0 = %u, v1 = %u, v2 = %u",
+ CID(context), location, v0, v1, v2);
+
+ if (context)
+ {
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateUniform3ui(context, angle::EntryPoint::GLUniform3ui,
+ locationPacked, v0, v1, v2));
+ if (isCallValid)
+ {
+ context->uniform3ui(locationPacked, v0, v1, v2);
+ }
+ ANGLE_CAPTURE_GL(Uniform3ui, isCallValid, context, locationPacked, v0, v1, v2);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_Uniform3uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLUniform3uiv,
+ "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context),
+ location, count, (uintptr_t)value);
+
+ if (context)
+ {
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateUniform3uiv(context, angle::EntryPoint::GLUniform3uiv,
+ locationPacked, count, value));
+ if (isCallValid)
+ {
+ context->uniform3uiv(locationPacked, count, value);
+ }
+ ANGLE_CAPTURE_GL(Uniform3uiv, isCallValid, context, locationPacked, count, value);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLUniform4ui, "context = %d, location = %d, v0 = %u, v1 = %u, v2 = %u, v3 = %u",
+ CID(context), location, v0, v1, v2, v3);
+
+ if (context)
+ {
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateUniform4ui(context, angle::EntryPoint::GLUniform4ui,
+ locationPacked, v0, v1, v2, v3));
+ if (isCallValid)
+ {
+ context->uniform4ui(locationPacked, v0, v1, v2, v3);
+ }
+ ANGLE_CAPTURE_GL(Uniform4ui, isCallValid, context, locationPacked, v0, v1, v2, v3);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_Uniform4uiv(GLint location, GLsizei count, const GLuint *value)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLUniform4uiv,
+ "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context),
+ location, count, (uintptr_t)value);
+
+ if (context)
+ {
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateUniform4uiv(context, angle::EntryPoint::GLUniform4uiv,
+ locationPacked, count, value));
+ if (isCallValid)
+ {
+ context->uniform4uiv(locationPacked, count, value);
+ }
+ ANGLE_CAPTURE_GL(Uniform4uiv, isCallValid, context, locationPacked, count, value);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_UniformBlockBinding(GLuint program,
+ GLuint uniformBlockIndex,
+ GLuint uniformBlockBinding)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLUniformBlockBinding,
+ "context = %d, program = %u, uniformBlockIndex = %u, uniformBlockBinding = %u",
+ CID(context), program, uniformBlockIndex, uniformBlockBinding);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ UniformBlockIndex uniformBlockIndexPacked = PackParam<UniformBlockIndex>(uniformBlockIndex);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateUniformBlockBinding(
+ context, angle::EntryPoint::GLUniformBlockBinding, programPacked,
+ uniformBlockIndexPacked, uniformBlockBinding));
+ if (isCallValid)
+ {
+ context->uniformBlockBinding(programPacked, uniformBlockIndexPacked,
+ uniformBlockBinding);
+ }
+ ANGLE_CAPTURE_GL(UniformBlockBinding, isCallValid, context, programPacked,
+ uniformBlockIndexPacked, uniformBlockBinding);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_UniformMatrix2x3fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLUniformMatrix2x3fv,
+ "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "",
+ CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
+
+ if (context)
+ {
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateUniformMatrix2x3fv(context, angle::EntryPoint::GLUniformMatrix2x3fv,
+ locationPacked, count, transpose, value));
+ if (isCallValid)
+ {
+ context->uniformMatrix2x3fv(locationPacked, count, transpose, value);
+ }
+ ANGLE_CAPTURE_GL(UniformMatrix2x3fv, isCallValid, context, locationPacked, count, transpose,
+ value);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_UniformMatrix2x4fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLUniformMatrix2x4fv,
+ "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "",
+ CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
+
+ if (context)
+ {
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateUniformMatrix2x4fv(context, angle::EntryPoint::GLUniformMatrix2x4fv,
+ locationPacked, count, transpose, value));
+ if (isCallValid)
+ {
+ context->uniformMatrix2x4fv(locationPacked, count, transpose, value);
+ }
+ ANGLE_CAPTURE_GL(UniformMatrix2x4fv, isCallValid, context, locationPacked, count, transpose,
+ value);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_UniformMatrix3x2fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLUniformMatrix3x2fv,
+ "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "",
+ CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
+
+ if (context)
+ {
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateUniformMatrix3x2fv(context, angle::EntryPoint::GLUniformMatrix3x2fv,
+ locationPacked, count, transpose, value));
+ if (isCallValid)
+ {
+ context->uniformMatrix3x2fv(locationPacked, count, transpose, value);
+ }
+ ANGLE_CAPTURE_GL(UniformMatrix3x2fv, isCallValid, context, locationPacked, count, transpose,
+ value);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_UniformMatrix3x4fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLUniformMatrix3x4fv,
+ "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "",
+ CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
+
+ if (context)
+ {
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateUniformMatrix3x4fv(context, angle::EntryPoint::GLUniformMatrix3x4fv,
+ locationPacked, count, transpose, value));
+ if (isCallValid)
+ {
+ context->uniformMatrix3x4fv(locationPacked, count, transpose, value);
+ }
+ ANGLE_CAPTURE_GL(UniformMatrix3x4fv, isCallValid, context, locationPacked, count, transpose,
+ value);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_UniformMatrix4x2fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLUniformMatrix4x2fv,
+ "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "",
+ CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
+
+ if (context)
+ {
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateUniformMatrix4x2fv(context, angle::EntryPoint::GLUniformMatrix4x2fv,
+ locationPacked, count, transpose, value));
+ if (isCallValid)
+ {
+ context->uniformMatrix4x2fv(locationPacked, count, transpose, value);
+ }
+ ANGLE_CAPTURE_GL(UniformMatrix4x2fv, isCallValid, context, locationPacked, count, transpose,
+ value);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_UniformMatrix4x3fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLUniformMatrix4x3fv,
+ "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "",
+ CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value);
+
+ if (context)
+ {
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateUniformMatrix4x3fv(context, angle::EntryPoint::GLUniformMatrix4x3fv,
+ locationPacked, count, transpose, value));
+ if (isCallValid)
+ {
+ context->uniformMatrix4x3fv(locationPacked, count, transpose, value);
+ }
+ ANGLE_CAPTURE_GL(UniformMatrix4x3fv, isCallValid, context, locationPacked, count, transpose,
+ value);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+GLboolean GL_APIENTRY GL_UnmapBuffer(GLenum target)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLUnmapBuffer, "context = %d, target = %s", CID(context),
+ GLenumToString(GLESEnum::BufferTargetARB, target));
+
+ GLboolean returnValue;
+ if (context)
+ {
+ BufferBinding targetPacked = PackParam<BufferBinding>(target);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateUnmapBuffer(context, angle::EntryPoint::GLUnmapBuffer, targetPacked));
+ if (isCallValid)
+ {
+ returnValue = context->unmapBuffer(targetPacked);
+ }
+ else
+ {
+ returnValue = GetDefaultReturnValue<angle::EntryPoint::GLUnmapBuffer, GLboolean>();
+ }
+ ANGLE_CAPTURE_GL(UnmapBuffer, isCallValid, context, targetPacked, returnValue);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ returnValue = GetDefaultReturnValue<angle::EntryPoint::GLUnmapBuffer, GLboolean>();
+ }
+ return returnValue;
+}
+
+void GL_APIENTRY GL_VertexAttribDivisor(GLuint index, GLuint divisor)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLVertexAttribDivisor, "context = %d, index = %u, divisor = %u", CID(context),
+ index, divisor);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateVertexAttribDivisor(
+ context, angle::EntryPoint::GLVertexAttribDivisor, index, divisor));
+ if (isCallValid)
+ {
+ context->vertexAttribDivisor(index, divisor);
+ }
+ ANGLE_CAPTURE_GL(VertexAttribDivisor, isCallValid, context, index, divisor);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLVertexAttribI4i, "context = %d, index = %u, x = %d, y = %d, z = %d, w = %d",
+ CID(context), index, x, y, z, w);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateVertexAttribI4i(context, angle::EntryPoint::GLVertexAttribI4i,
+ index, x, y, z, w));
+ if (isCallValid)
+ {
+ context->vertexAttribI4i(index, x, y, z, w);
+ }
+ ANGLE_CAPTURE_GL(VertexAttribI4i, isCallValid, context, index, x, y, z, w);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_VertexAttribI4iv(GLuint index, const GLint *v)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLVertexAttribI4iv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
+ CID(context), index, (uintptr_t)v);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateVertexAttribI4iv(context, angle::EntryPoint::GLVertexAttribI4iv, index, v));
+ if (isCallValid)
+ {
+ context->vertexAttribI4iv(index, v);
+ }
+ ANGLE_CAPTURE_GL(VertexAttribI4iv, isCallValid, context, index, v);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLVertexAttribI4ui, "context = %d, index = %u, x = %u, y = %u, z = %u, w = %u",
+ CID(context), index, x, y, z, w);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateVertexAttribI4ui(context, angle::EntryPoint::GLVertexAttribI4ui,
+ index, x, y, z, w));
+ if (isCallValid)
+ {
+ context->vertexAttribI4ui(index, x, y, z, w);
+ }
+ ANGLE_CAPTURE_GL(VertexAttribI4ui, isCallValid, context, index, x, y, z, w);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_VertexAttribI4uiv(GLuint index, const GLuint *v)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLVertexAttribI4uiv, "context = %d, index = %u, v = 0x%016" PRIxPTR "",
+ CID(context), index, (uintptr_t)v);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateVertexAttribI4uiv(context, angle::EntryPoint::GLVertexAttribI4uiv, index, v));
+ if (isCallValid)
+ {
+ context->vertexAttribI4uiv(index, v);
+ }
+ ANGLE_CAPTURE_GL(VertexAttribI4uiv, isCallValid, context, index, v);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY
+GL_VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLVertexAttribIPointer,
+ "context = %d, index = %u, size = %d, type = %s, stride = %d, pointer = 0x%016" PRIxPTR
+ "",
+ CID(context), index, size, GLenumToString(GLESEnum::VertexAttribIType, type), stride,
+ (uintptr_t)pointer);
+
+ if (context)
+ {
+ VertexAttribType typePacked = PackParam<VertexAttribType>(type);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateVertexAttribIPointer(context, angle::EntryPoint::GLVertexAttribIPointer, index,
+ size, typePacked, stride, pointer));
+ if (isCallValid)
+ {
+ context->vertexAttribIPointer(index, size, typePacked, stride, pointer);
+ }
+ ANGLE_CAPTURE_GL(VertexAttribIPointer, isCallValid, context, index, size, typePacked,
+ stride, pointer);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLWaitSync, "context = %d, sync = 0x%016" PRIxPTR ", flags = %s, timeout = %llu",
+ CID(context), (uintptr_t)sync,
+ GLbitfieldToString(GLESEnum::SyncBehaviorFlags, flags).c_str(),
+ static_cast<unsigned long long>(timeout));
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateWaitSync(context, angle::EntryPoint::GLWaitSync, sync, flags, timeout));
+ if (isCallValid)
+ {
+ context->waitSync(sync, flags, timeout);
+ }
+ ANGLE_CAPTURE_GL(WaitSync, isCallValid, context, sync, flags, timeout);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+} // extern "C"