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-rw-r--r--gfx/angle/checkout/src/libGLESv2/entry_points_gles_3_1_autogen.cpp2098
1 files changed, 2098 insertions, 0 deletions
diff --git a/gfx/angle/checkout/src/libGLESv2/entry_points_gles_3_1_autogen.cpp b/gfx/angle/checkout/src/libGLESv2/entry_points_gles_3_1_autogen.cpp
new file mode 100644
index 0000000000..a1345d5a62
--- /dev/null
+++ b/gfx/angle/checkout/src/libGLESv2/entry_points_gles_3_1_autogen.cpp
@@ -0,0 +1,2098 @@
+// GENERATED FILE - DO NOT EDIT.
+// Generated by generate_entry_points.py using data from gl.xml.
+//
+// Copyright 2020 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// entry_points_gles_3_1_autogen.cpp:
+// Defines the GLES 3.1 entry points.
+
+#include "libGLESv2/entry_points_gles_3_1_autogen.h"
+
+#include "common/entry_points_enum_autogen.h"
+#include "libANGLE/Context.h"
+#include "libANGLE/Context.inl.h"
+#include "libANGLE/capture/capture_gles_3_1_autogen.h"
+#include "libANGLE/capture/gl_enum_utils.h"
+#include "libANGLE/entry_points_utils.h"
+#include "libANGLE/validationES31.h"
+#include "libGLESv2/global_state.h"
+
+using namespace gl;
+
+extern "C" {
+void GL_APIENTRY GL_ActiveShaderProgram(GLuint pipeline, GLuint program)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLActiveShaderProgram, "context = %d, pipeline = %u, program = %u", CID(context),
+ pipeline, program);
+
+ if (context)
+ {
+ ProgramPipelineID pipelinePacked = PackParam<ProgramPipelineID>(pipeline);
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateActiveShaderProgram(context, angle::EntryPoint::GLActiveShaderProgram,
+ pipelinePacked, programPacked));
+ if (isCallValid)
+ {
+ context->activeShaderProgram(pipelinePacked, programPacked);
+ }
+ ANGLE_CAPTURE_GL(ActiveShaderProgram, isCallValid, context, pipelinePacked, programPacked);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_BindImageTexture(GLuint unit,
+ GLuint texture,
+ GLint level,
+ GLboolean layered,
+ GLint layer,
+ GLenum access,
+ GLenum format)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLBindImageTexture,
+ "context = %d, unit = %u, texture = %u, level = %d, layered = %s, layer = %d, access = "
+ "%s, format = %s",
+ CID(context), unit, texture, level, GLbooleanToString(layered), layer,
+ GLenumToString(GLESEnum::BufferAccessARB, access),
+ GLenumToString(GLESEnum::InternalFormat, format));
+
+ if (context)
+ {
+ TextureID texturePacked = PackParam<TextureID>(texture);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateBindImageTexture(context, angle::EntryPoint::GLBindImageTexture, unit,
+ texturePacked, level, layered, layer, access, format));
+ if (isCallValid)
+ {
+ context->bindImageTexture(unit, texturePacked, level, layered, layer, access, format);
+ }
+ ANGLE_CAPTURE_GL(BindImageTexture, isCallValid, context, unit, texturePacked, level,
+ layered, layer, access, format);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_BindProgramPipeline(GLuint pipeline)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLBindProgramPipeline, "context = %d, pipeline = %u", CID(context), pipeline);
+
+ if (context)
+ {
+ ProgramPipelineID pipelinePacked = PackParam<ProgramPipelineID>(pipeline);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateBindProgramPipeline(
+ context, angle::EntryPoint::GLBindProgramPipeline, pipelinePacked));
+ if (isCallValid)
+ {
+ context->bindProgramPipeline(pipelinePacked);
+ }
+ ANGLE_CAPTURE_GL(BindProgramPipeline, isCallValid, context, pipelinePacked);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_BindVertexBuffer(GLuint bindingindex,
+ GLuint buffer,
+ GLintptr offset,
+ GLsizei stride)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLBindVertexBuffer,
+ "context = %d, bindingindex = %u, buffer = %u, offset = %llu, stride = %d", CID(context),
+ bindingindex, buffer, static_cast<unsigned long long>(offset), stride);
+
+ if (context)
+ {
+ BufferID bufferPacked = PackParam<BufferID>(buffer);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateBindVertexBuffer(context, angle::EntryPoint::GLBindVertexBuffer,
+ bindingindex, bufferPacked, offset, stride));
+ if (isCallValid)
+ {
+ context->bindVertexBuffer(bindingindex, bufferPacked, offset, stride);
+ }
+ ANGLE_CAPTURE_GL(BindVertexBuffer, isCallValid, context, bindingindex, bufferPacked, offset,
+ stride);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+GLuint GL_APIENTRY GL_CreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLCreateShaderProgramv,
+ "context = %d, type = %s, count = %d, strings = 0x%016" PRIxPTR "", CID(context),
+ GLenumToString(GLESEnum::ShaderType, type), count, (uintptr_t)strings);
+
+ GLuint returnValue;
+ if (context)
+ {
+ ShaderType typePacked = PackParam<ShaderType>(type);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateCreateShaderProgramv(context, angle::EntryPoint::GLCreateShaderProgramv,
+ typePacked, count, strings));
+ if (isCallValid)
+ {
+ returnValue = context->createShaderProgramv(typePacked, count, strings);
+ }
+ else
+ {
+ returnValue =
+ GetDefaultReturnValue<angle::EntryPoint::GLCreateShaderProgramv, GLuint>();
+ }
+ ANGLE_CAPTURE_GL(CreateShaderProgramv, isCallValid, context, typePacked, count, strings,
+ returnValue);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ returnValue = GetDefaultReturnValue<angle::EntryPoint::GLCreateShaderProgramv, GLuint>();
+ }
+ return returnValue;
+}
+
+void GL_APIENTRY GL_DeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLDeleteProgramPipelines, "context = %d, n = %d, pipelines = 0x%016" PRIxPTR "",
+ CID(context), n, (uintptr_t)pipelines);
+
+ if (context)
+ {
+ const ProgramPipelineID *pipelinesPacked = PackParam<const ProgramPipelineID *>(pipelines);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateDeleteProgramPipelines(context, angle::EntryPoint::GLDeleteProgramPipelines, n,
+ pipelinesPacked));
+ if (isCallValid)
+ {
+ context->deleteProgramPipelines(n, pipelinesPacked);
+ }
+ ANGLE_CAPTURE_GL(DeleteProgramPipelines, isCallValid, context, n, pipelinesPacked);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_DispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLDispatchCompute,
+ "context = %d, num_groups_x = %u, num_groups_y = %u, num_groups_z = %u", CID(context),
+ num_groups_x, num_groups_y, num_groups_z);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateDispatchCompute(context, angle::EntryPoint::GLDispatchCompute,
+ num_groups_x, num_groups_y, num_groups_z));
+ if (isCallValid)
+ {
+ context->dispatchCompute(num_groups_x, num_groups_y, num_groups_z);
+ }
+ ANGLE_CAPTURE_GL(DispatchCompute, isCallValid, context, num_groups_x, num_groups_y,
+ num_groups_z);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_DispatchComputeIndirect(GLintptr indirect)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLDispatchComputeIndirect, "context = %d, indirect = %llu", CID(context),
+ static_cast<unsigned long long>(indirect));
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateDispatchComputeIndirect(
+ context, angle::EntryPoint::GLDispatchComputeIndirect, indirect));
+ if (isCallValid)
+ {
+ context->dispatchComputeIndirect(indirect);
+ }
+ ANGLE_CAPTURE_GL(DispatchComputeIndirect, isCallValid, context, indirect);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_DrawArraysIndirect(GLenum mode, const void *indirect)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLDrawArraysIndirect, "context = %d, mode = %s, indirect = 0x%016" PRIxPTR "",
+ CID(context), GLenumToString(GLESEnum::PrimitiveType, mode), (uintptr_t)indirect);
+
+ if (context)
+ {
+ PrimitiveMode modePacked = PackParam<PrimitiveMode>(mode);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateDrawArraysIndirect(context, angle::EntryPoint::GLDrawArraysIndirect,
+ modePacked, indirect));
+ if (isCallValid)
+ {
+ context->drawArraysIndirect(modePacked, indirect);
+ }
+ ANGLE_CAPTURE_GL(DrawArraysIndirect, isCallValid, context, modePacked, indirect);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_DrawElementsIndirect(GLenum mode, GLenum type, const void *indirect)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLDrawElementsIndirect,
+ "context = %d, mode = %s, type = %s, indirect = 0x%016" PRIxPTR "", CID(context),
+ GLenumToString(GLESEnum::PrimitiveType, mode),
+ GLenumToString(GLESEnum::DrawElementsType, type), (uintptr_t)indirect);
+
+ if (context)
+ {
+ PrimitiveMode modePacked = PackParam<PrimitiveMode>(mode);
+ DrawElementsType typePacked = PackParam<DrawElementsType>(type);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateDrawElementsIndirect(context, angle::EntryPoint::GLDrawElementsIndirect,
+ modePacked, typePacked, indirect));
+ if (isCallValid)
+ {
+ context->drawElementsIndirect(modePacked, typePacked, indirect);
+ }
+ ANGLE_CAPTURE_GL(DrawElementsIndirect, isCallValid, context, modePacked, typePacked,
+ indirect);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_FramebufferParameteri(GLenum target, GLenum pname, GLint param)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLFramebufferParameteri, "context = %d, target = %s, pname = %s, param = %d",
+ CID(context), GLenumToString(GLESEnum::FramebufferTarget, target),
+ GLenumToString(GLESEnum::FramebufferParameterName, pname), param);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateFramebufferParameteri(context, angle::EntryPoint::GLFramebufferParameteri,
+ target, pname, param));
+ if (isCallValid)
+ {
+ context->framebufferParameteri(target, pname, param);
+ }
+ ANGLE_CAPTURE_GL(FramebufferParameteri, isCallValid, context, target, pname, param);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_GenProgramPipelines(GLsizei n, GLuint *pipelines)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGenProgramPipelines, "context = %d, n = %d, pipelines = 0x%016" PRIxPTR "",
+ CID(context), n, (uintptr_t)pipelines);
+
+ if (context)
+ {
+ ProgramPipelineID *pipelinesPacked = PackParam<ProgramPipelineID *>(pipelines);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateGenProgramPipelines(context, angle::EntryPoint::GLGenProgramPipelines, n,
+ pipelinesPacked));
+ if (isCallValid)
+ {
+ context->genProgramPipelines(n, pipelinesPacked);
+ }
+ ANGLE_CAPTURE_GL(GenProgramPipelines, isCallValid, context, n, pipelinesPacked);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_GetBooleani_v(GLenum target, GLuint index, GLboolean *data)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGetBooleani_v,
+ "context = %d, target = %s, index = %u, data = 0x%016" PRIxPTR "", CID(context),
+ GLenumToString(GLESEnum::BufferTargetARB, target), index, (uintptr_t)data);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateGetBooleani_v(context, angle::EntryPoint::GLGetBooleani_v,
+ target, index, data));
+ if (isCallValid)
+ {
+ context->getBooleani_v(target, index, data);
+ }
+ ANGLE_CAPTURE_GL(GetBooleani_v, isCallValid, context, target, index, data);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_GetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGetFramebufferParameteriv,
+ "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context),
+ GLenumToString(GLESEnum::FramebufferTarget, target),
+ GLenumToString(GLESEnum::FramebufferAttachmentParameterName, pname), (uintptr_t)params);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateGetFramebufferParameteriv(
+ context, angle::EntryPoint::GLGetFramebufferParameteriv, target, pname, params));
+ if (isCallValid)
+ {
+ context->getFramebufferParameteriv(target, pname, params);
+ }
+ ANGLE_CAPTURE_GL(GetFramebufferParameteriv, isCallValid, context, target, pname, params);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_GetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGetMultisamplefv,
+ "context = %d, pname = %s, index = %u, val = 0x%016" PRIxPTR "", CID(context),
+ GLenumToString(GLESEnum::AllEnums, pname), index, (uintptr_t)val);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateGetMultisamplefv(context, angle::EntryPoint::GLGetMultisamplefv,
+ pname, index, val));
+ if (isCallValid)
+ {
+ context->getMultisamplefv(pname, index, val);
+ }
+ ANGLE_CAPTURE_GL(GetMultisamplefv, isCallValid, context, pname, index, val);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_GetProgramInterfaceiv(GLuint program,
+ GLenum programInterface,
+ GLenum pname,
+ GLint *params)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGetProgramInterfaceiv,
+ "context = %d, program = %u, programInterface = %s, pname = %s, params = 0x%016" PRIxPTR
+ "",
+ CID(context), program, GLenumToString(GLESEnum::ProgramInterface, programInterface),
+ GLenumToString(GLESEnum::ProgramInterfacePName, pname), (uintptr_t)params);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateGetProgramInterfaceiv(context, angle::EntryPoint::GLGetProgramInterfaceiv,
+ programPacked, programInterface, pname, params));
+ if (isCallValid)
+ {
+ context->getProgramInterfaceiv(programPacked, programInterface, pname, params);
+ }
+ ANGLE_CAPTURE_GL(GetProgramInterfaceiv, isCallValid, context, programPacked,
+ programInterface, pname, params);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_GetProgramPipelineInfoLog(GLuint pipeline,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *infoLog)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGetProgramPipelineInfoLog,
+ "context = %d, pipeline = %u, bufSize = %d, length = 0x%016" PRIxPTR
+ ", infoLog = 0x%016" PRIxPTR "",
+ CID(context), pipeline, bufSize, (uintptr_t)length, (uintptr_t)infoLog);
+
+ if (context)
+ {
+ ProgramPipelineID pipelinePacked = PackParam<ProgramPipelineID>(pipeline);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateGetProgramPipelineInfoLog(
+ context, angle::EntryPoint::GLGetProgramPipelineInfoLog,
+ pipelinePacked, bufSize, length, infoLog));
+ if (isCallValid)
+ {
+ context->getProgramPipelineInfoLog(pipelinePacked, bufSize, length, infoLog);
+ }
+ ANGLE_CAPTURE_GL(GetProgramPipelineInfoLog, isCallValid, context, pipelinePacked, bufSize,
+ length, infoLog);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGetProgramPipelineiv,
+ "context = %d, pipeline = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context),
+ pipeline, GLenumToString(GLESEnum::PipelineParameterName, pname), (uintptr_t)params);
+
+ if (context)
+ {
+ ProgramPipelineID pipelinePacked = PackParam<ProgramPipelineID>(pipeline);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateGetProgramPipelineiv(context, angle::EntryPoint::GLGetProgramPipelineiv,
+ pipelinePacked, pname, params));
+ if (isCallValid)
+ {
+ context->getProgramPipelineiv(pipelinePacked, pname, params);
+ }
+ ANGLE_CAPTURE_GL(GetProgramPipelineiv, isCallValid, context, pipelinePacked, pname, params);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+GLuint GL_APIENTRY GL_GetProgramResourceIndex(GLuint program,
+ GLenum programInterface,
+ const GLchar *name)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGetProgramResourceIndex,
+ "context = %d, program = %u, programInterface = %s, name = 0x%016" PRIxPTR "",
+ CID(context), program, GLenumToString(GLESEnum::ProgramInterface, programInterface),
+ (uintptr_t)name);
+
+ GLuint returnValue;
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateGetProgramResourceIndex(context, angle::EntryPoint::GLGetProgramResourceIndex,
+ programPacked, programInterface, name));
+ if (isCallValid)
+ {
+ returnValue = context->getProgramResourceIndex(programPacked, programInterface, name);
+ }
+ else
+ {
+ returnValue =
+ GetDefaultReturnValue<angle::EntryPoint::GLGetProgramResourceIndex, GLuint>();
+ }
+ ANGLE_CAPTURE_GL(GetProgramResourceIndex, isCallValid, context, programPacked,
+ programInterface, name, returnValue);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ returnValue = GetDefaultReturnValue<angle::EntryPoint::GLGetProgramResourceIndex, GLuint>();
+ }
+ return returnValue;
+}
+
+GLint GL_APIENTRY GL_GetProgramResourceLocation(GLuint program,
+ GLenum programInterface,
+ const GLchar *name)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGetProgramResourceLocation,
+ "context = %d, program = %u, programInterface = %s, name = 0x%016" PRIxPTR "",
+ CID(context), program, GLenumToString(GLESEnum::ProgramInterface, programInterface),
+ (uintptr_t)name);
+
+ GLint returnValue;
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateGetProgramResourceLocation(
+ context, angle::EntryPoint::GLGetProgramResourceLocation,
+ programPacked, programInterface, name));
+ if (isCallValid)
+ {
+ returnValue =
+ context->getProgramResourceLocation(programPacked, programInterface, name);
+ }
+ else
+ {
+ returnValue =
+ GetDefaultReturnValue<angle::EntryPoint::GLGetProgramResourceLocation, GLint>();
+ }
+ ANGLE_CAPTURE_GL(GetProgramResourceLocation, isCallValid, context, programPacked,
+ programInterface, name, returnValue);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ returnValue =
+ GetDefaultReturnValue<angle::EntryPoint::GLGetProgramResourceLocation, GLint>();
+ }
+ return returnValue;
+}
+
+void GL_APIENTRY GL_GetProgramResourceName(GLuint program,
+ GLenum programInterface,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *name)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGetProgramResourceName,
+ "context = %d, program = %u, programInterface = %s, index = %u, bufSize = %d, length = "
+ "0x%016" PRIxPTR ", name = 0x%016" PRIxPTR "",
+ CID(context), program, GLenumToString(GLESEnum::ProgramInterface, programInterface),
+ index, bufSize, (uintptr_t)length, (uintptr_t)name);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateGetProgramResourceName(
+ context, angle::EntryPoint::GLGetProgramResourceName, programPacked,
+ programInterface, index, bufSize, length, name));
+ if (isCallValid)
+ {
+ context->getProgramResourceName(programPacked, programInterface, index, bufSize, length,
+ name);
+ }
+ ANGLE_CAPTURE_GL(GetProgramResourceName, isCallValid, context, programPacked,
+ programInterface, index, bufSize, length, name);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_GetProgramResourceiv(GLuint program,
+ GLenum programInterface,
+ GLuint index,
+ GLsizei propCount,
+ const GLenum *props,
+ GLsizei count,
+ GLsizei *length,
+ GLint *params)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGetProgramResourceiv,
+ "context = %d, program = %u, programInterface = %s, index = %u, propCount = %d, props = "
+ "0x%016" PRIxPTR ", count = %d, length = 0x%016" PRIxPTR ", params = 0x%016" PRIxPTR "",
+ CID(context), program, GLenumToString(GLESEnum::ProgramInterface, programInterface),
+ index, propCount, (uintptr_t)props, count, (uintptr_t)length, (uintptr_t)params);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateGetProgramResourceiv(
+ context, angle::EntryPoint::GLGetProgramResourceiv, programPacked,
+ programInterface, index, propCount, props, count, length, params));
+ if (isCallValid)
+ {
+ context->getProgramResourceiv(programPacked, programInterface, index, propCount, props,
+ count, length, params);
+ }
+ ANGLE_CAPTURE_GL(GetProgramResourceiv, isCallValid, context, programPacked,
+ programInterface, index, propCount, props, count, length, params);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_GetTexLevelParameterfv(GLenum target,
+ GLint level,
+ GLenum pname,
+ GLfloat *params)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGetTexLevelParameterfv,
+ "context = %d, target = %s, level = %d, pname = %s, params = 0x%016" PRIxPTR "",
+ CID(context), GLenumToString(GLESEnum::TextureTarget, target), level,
+ GLenumToString(GLESEnum::GetTextureParameter, pname), (uintptr_t)params);
+
+ if (context)
+ {
+ TextureTarget targetPacked = PackParam<TextureTarget>(target);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateGetTexLevelParameterfv(context, angle::EntryPoint::GLGetTexLevelParameterfv,
+ targetPacked, level, pname, params));
+ if (isCallValid)
+ {
+ context->getTexLevelParameterfv(targetPacked, level, pname, params);
+ }
+ ANGLE_CAPTURE_GL(GetTexLevelParameterfv, isCallValid, context, targetPacked, level, pname,
+ params);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_GetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLGetTexLevelParameteriv,
+ "context = %d, target = %s, level = %d, pname = %s, params = 0x%016" PRIxPTR "",
+ CID(context), GLenumToString(GLESEnum::TextureTarget, target), level,
+ GLenumToString(GLESEnum::GetTextureParameter, pname), (uintptr_t)params);
+
+ if (context)
+ {
+ TextureTarget targetPacked = PackParam<TextureTarget>(target);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateGetTexLevelParameteriv(context, angle::EntryPoint::GLGetTexLevelParameteriv,
+ targetPacked, level, pname, params));
+ if (isCallValid)
+ {
+ context->getTexLevelParameteriv(targetPacked, level, pname, params);
+ }
+ ANGLE_CAPTURE_GL(GetTexLevelParameteriv, isCallValid, context, targetPacked, level, pname,
+ params);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+GLboolean GL_APIENTRY GL_IsProgramPipeline(GLuint pipeline)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLIsProgramPipeline, "context = %d, pipeline = %u", CID(context), pipeline);
+
+ GLboolean returnValue;
+ if (context)
+ {
+ ProgramPipelineID pipelinePacked = PackParam<ProgramPipelineID>(pipeline);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateIsProgramPipeline(
+ context, angle::EntryPoint::GLIsProgramPipeline, pipelinePacked));
+ if (isCallValid)
+ {
+ returnValue = context->isProgramPipeline(pipelinePacked);
+ }
+ else
+ {
+ returnValue =
+ GetDefaultReturnValue<angle::EntryPoint::GLIsProgramPipeline, GLboolean>();
+ }
+ ANGLE_CAPTURE_GL(IsProgramPipeline, isCallValid, context, pipelinePacked, returnValue);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ returnValue = GetDefaultReturnValue<angle::EntryPoint::GLIsProgramPipeline, GLboolean>();
+ }
+ return returnValue;
+}
+
+void GL_APIENTRY GL_MemoryBarrier(GLbitfield barriers)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLMemoryBarrier, "context = %d, barriers = %s", CID(context),
+ GLbitfieldToString(GLESEnum::MemoryBarrierMask, barriers).c_str());
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateMemoryBarrier(context, angle::EntryPoint::GLMemoryBarrier, barriers));
+ if (isCallValid)
+ {
+ context->memoryBarrier(barriers);
+ }
+ ANGLE_CAPTURE_GL(MemoryBarrier, isCallValid, context, barriers);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_MemoryBarrierByRegion(GLbitfield barriers)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLMemoryBarrierByRegion, "context = %d, barriers = %s", CID(context),
+ GLbitfieldToString(GLESEnum::MemoryBarrierMask, barriers).c_str());
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateMemoryBarrierByRegion(
+ context, angle::EntryPoint::GLMemoryBarrierByRegion, barriers));
+ if (isCallValid)
+ {
+ context->memoryBarrierByRegion(barriers);
+ }
+ ANGLE_CAPTURE_GL(MemoryBarrierByRegion, isCallValid, context, barriers);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_ProgramUniform1f(GLuint program, GLint location, GLfloat v0)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLProgramUniform1f, "context = %d, program = %u, location = %d, v0 = %f",
+ CID(context), program, location, v0);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateProgramUniform1f(context, angle::EntryPoint::GLProgramUniform1f,
+ programPacked, locationPacked, v0));
+ if (isCallValid)
+ {
+ context->programUniform1f(programPacked, locationPacked, v0);
+ }
+ ANGLE_CAPTURE_GL(ProgramUniform1f, isCallValid, context, programPacked, locationPacked, v0);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_ProgramUniform1fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLfloat *value)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLProgramUniform1fv,
+ "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "",
+ CID(context), program, location, count, (uintptr_t)value);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateProgramUniform1fv(context, angle::EntryPoint::GLProgramUniform1fv,
+ programPacked, locationPacked, count, value));
+ if (isCallValid)
+ {
+ context->programUniform1fv(programPacked, locationPacked, count, value);
+ }
+ ANGLE_CAPTURE_GL(ProgramUniform1fv, isCallValid, context, programPacked, locationPacked,
+ count, value);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_ProgramUniform1i(GLuint program, GLint location, GLint v0)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLProgramUniform1i, "context = %d, program = %u, location = %d, v0 = %d",
+ CID(context), program, location, v0);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateProgramUniform1i(context, angle::EntryPoint::GLProgramUniform1i,
+ programPacked, locationPacked, v0));
+ if (isCallValid)
+ {
+ context->programUniform1i(programPacked, locationPacked, v0);
+ }
+ ANGLE_CAPTURE_GL(ProgramUniform1i, isCallValid, context, programPacked, locationPacked, v0);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_ProgramUniform1iv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLint *value)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLProgramUniform1iv,
+ "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "",
+ CID(context), program, location, count, (uintptr_t)value);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateProgramUniform1iv(context, angle::EntryPoint::GLProgramUniform1iv,
+ programPacked, locationPacked, count, value));
+ if (isCallValid)
+ {
+ context->programUniform1iv(programPacked, locationPacked, count, value);
+ }
+ ANGLE_CAPTURE_GL(ProgramUniform1iv, isCallValid, context, programPacked, locationPacked,
+ count, value);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_ProgramUniform1ui(GLuint program, GLint location, GLuint v0)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLProgramUniform1ui, "context = %d, program = %u, location = %d, v0 = %u",
+ CID(context), program, location, v0);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateProgramUniform1ui(context, angle::EntryPoint::GLProgramUniform1ui,
+ programPacked, locationPacked, v0));
+ if (isCallValid)
+ {
+ context->programUniform1ui(programPacked, locationPacked, v0);
+ }
+ ANGLE_CAPTURE_GL(ProgramUniform1ui, isCallValid, context, programPacked, locationPacked,
+ v0);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_ProgramUniform1uiv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLuint *value)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLProgramUniform1uiv,
+ "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "",
+ CID(context), program, location, count, (uintptr_t)value);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateProgramUniform1uiv(context, angle::EntryPoint::GLProgramUniform1uiv,
+ programPacked, locationPacked, count, value));
+ if (isCallValid)
+ {
+ context->programUniform1uiv(programPacked, locationPacked, count, value);
+ }
+ ANGLE_CAPTURE_GL(ProgramUniform1uiv, isCallValid, context, programPacked, locationPacked,
+ count, value);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_ProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLProgramUniform2f,
+ "context = %d, program = %u, location = %d, v0 = %f, v1 = %f", CID(context), program,
+ location, v0, v1);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateProgramUniform2f(context, angle::EntryPoint::GLProgramUniform2f,
+ programPacked, locationPacked, v0, v1));
+ if (isCallValid)
+ {
+ context->programUniform2f(programPacked, locationPacked, v0, v1);
+ }
+ ANGLE_CAPTURE_GL(ProgramUniform2f, isCallValid, context, programPacked, locationPacked, v0,
+ v1);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_ProgramUniform2fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLfloat *value)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLProgramUniform2fv,
+ "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "",
+ CID(context), program, location, count, (uintptr_t)value);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateProgramUniform2fv(context, angle::EntryPoint::GLProgramUniform2fv,
+ programPacked, locationPacked, count, value));
+ if (isCallValid)
+ {
+ context->programUniform2fv(programPacked, locationPacked, count, value);
+ }
+ ANGLE_CAPTURE_GL(ProgramUniform2fv, isCallValid, context, programPacked, locationPacked,
+ count, value);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLProgramUniform2i,
+ "context = %d, program = %u, location = %d, v0 = %d, v1 = %d", CID(context), program,
+ location, v0, v1);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateProgramUniform2i(context, angle::EntryPoint::GLProgramUniform2i,
+ programPacked, locationPacked, v0, v1));
+ if (isCallValid)
+ {
+ context->programUniform2i(programPacked, locationPacked, v0, v1);
+ }
+ ANGLE_CAPTURE_GL(ProgramUniform2i, isCallValid, context, programPacked, locationPacked, v0,
+ v1);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_ProgramUniform2iv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLint *value)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLProgramUniform2iv,
+ "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "",
+ CID(context), program, location, count, (uintptr_t)value);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateProgramUniform2iv(context, angle::EntryPoint::GLProgramUniform2iv,
+ programPacked, locationPacked, count, value));
+ if (isCallValid)
+ {
+ context->programUniform2iv(programPacked, locationPacked, count, value);
+ }
+ ANGLE_CAPTURE_GL(ProgramUniform2iv, isCallValid, context, programPacked, locationPacked,
+ count, value);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_ProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLProgramUniform2ui,
+ "context = %d, program = %u, location = %d, v0 = %u, v1 = %u", CID(context), program,
+ location, v0, v1);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateProgramUniform2ui(context, angle::EntryPoint::GLProgramUniform2ui,
+ programPacked, locationPacked, v0, v1));
+ if (isCallValid)
+ {
+ context->programUniform2ui(programPacked, locationPacked, v0, v1);
+ }
+ ANGLE_CAPTURE_GL(ProgramUniform2ui, isCallValid, context, programPacked, locationPacked, v0,
+ v1);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_ProgramUniform2uiv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLuint *value)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLProgramUniform2uiv,
+ "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "",
+ CID(context), program, location, count, (uintptr_t)value);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateProgramUniform2uiv(context, angle::EntryPoint::GLProgramUniform2uiv,
+ programPacked, locationPacked, count, value));
+ if (isCallValid)
+ {
+ context->programUniform2uiv(programPacked, locationPacked, count, value);
+ }
+ ANGLE_CAPTURE_GL(ProgramUniform2uiv, isCallValid, context, programPacked, locationPacked,
+ count, value);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY
+GL_ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLProgramUniform3f,
+ "context = %d, program = %u, location = %d, v0 = %f, v1 = %f, v2 = %f", CID(context),
+ program, location, v0, v1, v2);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateProgramUniform3f(context, angle::EntryPoint::GLProgramUniform3f,
+ programPacked, locationPacked, v0, v1, v2));
+ if (isCallValid)
+ {
+ context->programUniform3f(programPacked, locationPacked, v0, v1, v2);
+ }
+ ANGLE_CAPTURE_GL(ProgramUniform3f, isCallValid, context, programPacked, locationPacked, v0,
+ v1, v2);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_ProgramUniform3fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLfloat *value)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLProgramUniform3fv,
+ "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "",
+ CID(context), program, location, count, (uintptr_t)value);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateProgramUniform3fv(context, angle::EntryPoint::GLProgramUniform3fv,
+ programPacked, locationPacked, count, value));
+ if (isCallValid)
+ {
+ context->programUniform3fv(programPacked, locationPacked, count, value);
+ }
+ ANGLE_CAPTURE_GL(ProgramUniform3fv, isCallValid, context, programPacked, locationPacked,
+ count, value);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLProgramUniform3i,
+ "context = %d, program = %u, location = %d, v0 = %d, v1 = %d, v2 = %d", CID(context),
+ program, location, v0, v1, v2);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateProgramUniform3i(context, angle::EntryPoint::GLProgramUniform3i,
+ programPacked, locationPacked, v0, v1, v2));
+ if (isCallValid)
+ {
+ context->programUniform3i(programPacked, locationPacked, v0, v1, v2);
+ }
+ ANGLE_CAPTURE_GL(ProgramUniform3i, isCallValid, context, programPacked, locationPacked, v0,
+ v1, v2);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_ProgramUniform3iv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLint *value)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLProgramUniform3iv,
+ "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "",
+ CID(context), program, location, count, (uintptr_t)value);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateProgramUniform3iv(context, angle::EntryPoint::GLProgramUniform3iv,
+ programPacked, locationPacked, count, value));
+ if (isCallValid)
+ {
+ context->programUniform3iv(programPacked, locationPacked, count, value);
+ }
+ ANGLE_CAPTURE_GL(ProgramUniform3iv, isCallValid, context, programPacked, locationPacked,
+ count, value);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY
+GL_ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLProgramUniform3ui,
+ "context = %d, program = %u, location = %d, v0 = %u, v1 = %u, v2 = %u", CID(context),
+ program, location, v0, v1, v2);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateProgramUniform3ui(context, angle::EntryPoint::GLProgramUniform3ui,
+ programPacked, locationPacked, v0, v1, v2));
+ if (isCallValid)
+ {
+ context->programUniform3ui(programPacked, locationPacked, v0, v1, v2);
+ }
+ ANGLE_CAPTURE_GL(ProgramUniform3ui, isCallValid, context, programPacked, locationPacked, v0,
+ v1, v2);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_ProgramUniform3uiv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLuint *value)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLProgramUniform3uiv,
+ "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "",
+ CID(context), program, location, count, (uintptr_t)value);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateProgramUniform3uiv(context, angle::EntryPoint::GLProgramUniform3uiv,
+ programPacked, locationPacked, count, value));
+ if (isCallValid)
+ {
+ context->programUniform3uiv(programPacked, locationPacked, count, value);
+ }
+ ANGLE_CAPTURE_GL(ProgramUniform3uiv, isCallValid, context, programPacked, locationPacked,
+ count, value);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY
+GL_ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLProgramUniform4f,
+ "context = %d, program = %u, location = %d, v0 = %f, v1 = %f, v2 = %f, v3 = %f",
+ CID(context), program, location, v0, v1, v2, v3);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateProgramUniform4f(context, angle::EntryPoint::GLProgramUniform4f, programPacked,
+ locationPacked, v0, v1, v2, v3));
+ if (isCallValid)
+ {
+ context->programUniform4f(programPacked, locationPacked, v0, v1, v2, v3);
+ }
+ ANGLE_CAPTURE_GL(ProgramUniform4f, isCallValid, context, programPacked, locationPacked, v0,
+ v1, v2, v3);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_ProgramUniform4fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLfloat *value)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLProgramUniform4fv,
+ "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "",
+ CID(context), program, location, count, (uintptr_t)value);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateProgramUniform4fv(context, angle::EntryPoint::GLProgramUniform4fv,
+ programPacked, locationPacked, count, value));
+ if (isCallValid)
+ {
+ context->programUniform4fv(programPacked, locationPacked, count, value);
+ }
+ ANGLE_CAPTURE_GL(ProgramUniform4fv, isCallValid, context, programPacked, locationPacked,
+ count, value);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY
+GL_ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLProgramUniform4i,
+ "context = %d, program = %u, location = %d, v0 = %d, v1 = %d, v2 = %d, v3 = %d",
+ CID(context), program, location, v0, v1, v2, v3);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateProgramUniform4i(context, angle::EntryPoint::GLProgramUniform4i, programPacked,
+ locationPacked, v0, v1, v2, v3));
+ if (isCallValid)
+ {
+ context->programUniform4i(programPacked, locationPacked, v0, v1, v2, v3);
+ }
+ ANGLE_CAPTURE_GL(ProgramUniform4i, isCallValid, context, programPacked, locationPacked, v0,
+ v1, v2, v3);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_ProgramUniform4iv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLint *value)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLProgramUniform4iv,
+ "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "",
+ CID(context), program, location, count, (uintptr_t)value);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateProgramUniform4iv(context, angle::EntryPoint::GLProgramUniform4iv,
+ programPacked, locationPacked, count, value));
+ if (isCallValid)
+ {
+ context->programUniform4iv(programPacked, locationPacked, count, value);
+ }
+ ANGLE_CAPTURE_GL(ProgramUniform4iv, isCallValid, context, programPacked, locationPacked,
+ count, value);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY
+GL_ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLProgramUniform4ui,
+ "context = %d, program = %u, location = %d, v0 = %u, v1 = %u, v2 = %u, v3 = %u",
+ CID(context), program, location, v0, v1, v2, v3);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateProgramUniform4ui(context, angle::EntryPoint::GLProgramUniform4ui,
+ programPacked, locationPacked, v0, v1, v2, v3));
+ if (isCallValid)
+ {
+ context->programUniform4ui(programPacked, locationPacked, v0, v1, v2, v3);
+ }
+ ANGLE_CAPTURE_GL(ProgramUniform4ui, isCallValid, context, programPacked, locationPacked, v0,
+ v1, v2, v3);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_ProgramUniform4uiv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLuint *value)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLProgramUniform4uiv,
+ "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "",
+ CID(context), program, location, count, (uintptr_t)value);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateProgramUniform4uiv(context, angle::EntryPoint::GLProgramUniform4uiv,
+ programPacked, locationPacked, count, value));
+ if (isCallValid)
+ {
+ context->programUniform4uiv(programPacked, locationPacked, count, value);
+ }
+ ANGLE_CAPTURE_GL(ProgramUniform4uiv, isCallValid, context, programPacked, locationPacked,
+ count, value);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_ProgramUniformMatrix2fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLProgramUniformMatrix2fv,
+ "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = "
+ "0x%016" PRIxPTR "",
+ CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateProgramUniformMatrix2fv(
+ context, angle::EntryPoint::GLProgramUniformMatrix2fv,
+ programPacked, locationPacked, count, transpose, value));
+ if (isCallValid)
+ {
+ context->programUniformMatrix2fv(programPacked, locationPacked, count, transpose,
+ value);
+ }
+ ANGLE_CAPTURE_GL(ProgramUniformMatrix2fv, isCallValid, context, programPacked,
+ locationPacked, count, transpose, value);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_ProgramUniformMatrix2x3fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLProgramUniformMatrix2x3fv,
+ "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = "
+ "0x%016" PRIxPTR "",
+ CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateProgramUniformMatrix2x3fv(
+ context, angle::EntryPoint::GLProgramUniformMatrix2x3fv,
+ programPacked, locationPacked, count, transpose, value));
+ if (isCallValid)
+ {
+ context->programUniformMatrix2x3fv(programPacked, locationPacked, count, transpose,
+ value);
+ }
+ ANGLE_CAPTURE_GL(ProgramUniformMatrix2x3fv, isCallValid, context, programPacked,
+ locationPacked, count, transpose, value);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_ProgramUniformMatrix2x4fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLProgramUniformMatrix2x4fv,
+ "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = "
+ "0x%016" PRIxPTR "",
+ CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateProgramUniformMatrix2x4fv(
+ context, angle::EntryPoint::GLProgramUniformMatrix2x4fv,
+ programPacked, locationPacked, count, transpose, value));
+ if (isCallValid)
+ {
+ context->programUniformMatrix2x4fv(programPacked, locationPacked, count, transpose,
+ value);
+ }
+ ANGLE_CAPTURE_GL(ProgramUniformMatrix2x4fv, isCallValid, context, programPacked,
+ locationPacked, count, transpose, value);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_ProgramUniformMatrix3fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLProgramUniformMatrix3fv,
+ "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = "
+ "0x%016" PRIxPTR "",
+ CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateProgramUniformMatrix3fv(
+ context, angle::EntryPoint::GLProgramUniformMatrix3fv,
+ programPacked, locationPacked, count, transpose, value));
+ if (isCallValid)
+ {
+ context->programUniformMatrix3fv(programPacked, locationPacked, count, transpose,
+ value);
+ }
+ ANGLE_CAPTURE_GL(ProgramUniformMatrix3fv, isCallValid, context, programPacked,
+ locationPacked, count, transpose, value);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_ProgramUniformMatrix3x2fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLProgramUniformMatrix3x2fv,
+ "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = "
+ "0x%016" PRIxPTR "",
+ CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateProgramUniformMatrix3x2fv(
+ context, angle::EntryPoint::GLProgramUniformMatrix3x2fv,
+ programPacked, locationPacked, count, transpose, value));
+ if (isCallValid)
+ {
+ context->programUniformMatrix3x2fv(programPacked, locationPacked, count, transpose,
+ value);
+ }
+ ANGLE_CAPTURE_GL(ProgramUniformMatrix3x2fv, isCallValid, context, programPacked,
+ locationPacked, count, transpose, value);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_ProgramUniformMatrix3x4fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLProgramUniformMatrix3x4fv,
+ "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = "
+ "0x%016" PRIxPTR "",
+ CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateProgramUniformMatrix3x4fv(
+ context, angle::EntryPoint::GLProgramUniformMatrix3x4fv,
+ programPacked, locationPacked, count, transpose, value));
+ if (isCallValid)
+ {
+ context->programUniformMatrix3x4fv(programPacked, locationPacked, count, transpose,
+ value);
+ }
+ ANGLE_CAPTURE_GL(ProgramUniformMatrix3x4fv, isCallValid, context, programPacked,
+ locationPacked, count, transpose, value);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_ProgramUniformMatrix4fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLProgramUniformMatrix4fv,
+ "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = "
+ "0x%016" PRIxPTR "",
+ CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateProgramUniformMatrix4fv(
+ context, angle::EntryPoint::GLProgramUniformMatrix4fv,
+ programPacked, locationPacked, count, transpose, value));
+ if (isCallValid)
+ {
+ context->programUniformMatrix4fv(programPacked, locationPacked, count, transpose,
+ value);
+ }
+ ANGLE_CAPTURE_GL(ProgramUniformMatrix4fv, isCallValid, context, programPacked,
+ locationPacked, count, transpose, value);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_ProgramUniformMatrix4x2fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLProgramUniformMatrix4x2fv,
+ "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = "
+ "0x%016" PRIxPTR "",
+ CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateProgramUniformMatrix4x2fv(
+ context, angle::EntryPoint::GLProgramUniformMatrix4x2fv,
+ programPacked, locationPacked, count, transpose, value));
+ if (isCallValid)
+ {
+ context->programUniformMatrix4x2fv(programPacked, locationPacked, count, transpose,
+ value);
+ }
+ ANGLE_CAPTURE_GL(ProgramUniformMatrix4x2fv, isCallValid, context, programPacked,
+ locationPacked, count, transpose, value);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_ProgramUniformMatrix4x3fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLProgramUniformMatrix4x3fv,
+ "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = "
+ "0x%016" PRIxPTR "",
+ CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value);
+
+ if (context)
+ {
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ UniformLocation locationPacked = PackParam<UniformLocation>(location);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateProgramUniformMatrix4x3fv(
+ context, angle::EntryPoint::GLProgramUniformMatrix4x3fv,
+ programPacked, locationPacked, count, transpose, value));
+ if (isCallValid)
+ {
+ context->programUniformMatrix4x3fv(programPacked, locationPacked, count, transpose,
+ value);
+ }
+ ANGLE_CAPTURE_GL(ProgramUniformMatrix4x3fv, isCallValid, context, programPacked,
+ locationPacked, count, transpose, value);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_SampleMaski(GLuint maskNumber, GLbitfield mask)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLSampleMaski, "context = %d, maskNumber = %u, mask = %s", CID(context),
+ maskNumber, GLbitfieldToString(GLESEnum::AllEnums, mask).c_str());
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateSampleMaski(context, angle::EntryPoint::GLSampleMaski, maskNumber, mask));
+ if (isCallValid)
+ {
+ context->sampleMaski(maskNumber, mask);
+ }
+ ANGLE_CAPTURE_GL(SampleMaski, isCallValid, context, maskNumber, mask);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_TexStorage2DMultisample(GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLboolean fixedsamplelocations)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLTexStorage2DMultisample,
+ "context = %d, target = %s, samples = %d, internalformat = %s, width = %d, height = %d, "
+ "fixedsamplelocations = %s",
+ CID(context), GLenumToString(GLESEnum::TextureTarget, target), samples,
+ GLenumToString(GLESEnum::SizedInternalFormat, internalformat), width, height,
+ GLbooleanToString(fixedsamplelocations));
+
+ if (context)
+ {
+ TextureType targetPacked = PackParam<TextureType>(target);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateTexStorage2DMultisample(
+ context, angle::EntryPoint::GLTexStorage2DMultisample, targetPacked,
+ samples, internalformat, width, height, fixedsamplelocations));
+ if (isCallValid)
+ {
+ context->texStorage2DMultisample(targetPacked, samples, internalformat, width, height,
+ fixedsamplelocations);
+ }
+ ANGLE_CAPTURE_GL(TexStorage2DMultisample, isCallValid, context, targetPacked, samples,
+ internalformat, width, height, fixedsamplelocations);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLUseProgramStages, "context = %d, pipeline = %u, stages = %s, program = %u",
+ CID(context), pipeline, GLbitfieldToString(GLESEnum::UseProgramStageMask, stages).c_str(),
+ program);
+
+ if (context)
+ {
+ ProgramPipelineID pipelinePacked = PackParam<ProgramPipelineID>(pipeline);
+ ShaderProgramID programPacked = PackParam<ShaderProgramID>(program);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid = (context->skipValidation() ||
+ ValidateUseProgramStages(context, angle::EntryPoint::GLUseProgramStages,
+ pipelinePacked, stages, programPacked));
+ if (isCallValid)
+ {
+ context->useProgramStages(pipelinePacked, stages, programPacked);
+ }
+ ANGLE_CAPTURE_GL(UseProgramStages, isCallValid, context, pipelinePacked, stages,
+ programPacked);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_ValidateProgramPipeline(GLuint pipeline)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLValidateProgramPipeline, "context = %d, pipeline = %u", CID(context),
+ pipeline);
+
+ if (context)
+ {
+ ProgramPipelineID pipelinePacked = PackParam<ProgramPipelineID>(pipeline);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateValidateProgramPipeline(context, angle::EntryPoint::GLValidateProgramPipeline,
+ pipelinePacked));
+ if (isCallValid)
+ {
+ context->validateProgramPipeline(pipelinePacked);
+ }
+ ANGLE_CAPTURE_GL(ValidateProgramPipeline, isCallValid, context, pipelinePacked);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_VertexAttribBinding(GLuint attribindex, GLuint bindingindex)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLVertexAttribBinding, "context = %d, attribindex = %u, bindingindex = %u",
+ CID(context), attribindex, bindingindex);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateVertexAttribBinding(context, angle::EntryPoint::GLVertexAttribBinding,
+ attribindex, bindingindex));
+ if (isCallValid)
+ {
+ context->vertexAttribBinding(attribindex, bindingindex);
+ }
+ ANGLE_CAPTURE_GL(VertexAttribBinding, isCallValid, context, attribindex, bindingindex);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_VertexAttribFormat(GLuint attribindex,
+ GLint size,
+ GLenum type,
+ GLboolean normalized,
+ GLuint relativeoffset)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLVertexAttribFormat,
+ "context = %d, attribindex = %u, size = %d, type = %s, normalized = %s, relativeoffset = "
+ "%u",
+ CID(context), attribindex, size, GLenumToString(GLESEnum::VertexAttribType, type),
+ GLbooleanToString(normalized), relativeoffset);
+
+ if (context)
+ {
+ VertexAttribType typePacked = PackParam<VertexAttribType>(type);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateVertexAttribFormat(context, angle::EntryPoint::GLVertexAttribFormat,
+ attribindex, size, typePacked, normalized, relativeoffset));
+ if (isCallValid)
+ {
+ context->vertexAttribFormat(attribindex, size, typePacked, normalized, relativeoffset);
+ }
+ ANGLE_CAPTURE_GL(VertexAttribFormat, isCallValid, context, attribindex, size, typePacked,
+ normalized, relativeoffset);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_VertexAttribIFormat(GLuint attribindex,
+ GLint size,
+ GLenum type,
+ GLuint relativeoffset)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLVertexAttribIFormat,
+ "context = %d, attribindex = %u, size = %d, type = %s, relativeoffset = %u", CID(context),
+ attribindex, size, GLenumToString(GLESEnum::VertexAttribIType, type), relativeoffset);
+
+ if (context)
+ {
+ VertexAttribType typePacked = PackParam<VertexAttribType>(type);
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateVertexAttribIFormat(context, angle::EntryPoint::GLVertexAttribIFormat,
+ attribindex, size, typePacked, relativeoffset));
+ if (isCallValid)
+ {
+ context->vertexAttribIFormat(attribindex, size, typePacked, relativeoffset);
+ }
+ ANGLE_CAPTURE_GL(VertexAttribIFormat, isCallValid, context, attribindex, size, typePacked,
+ relativeoffset);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+void GL_APIENTRY GL_VertexBindingDivisor(GLuint bindingindex, GLuint divisor)
+{
+ Context *context = GetValidGlobalContext();
+ EVENT(context, GLVertexBindingDivisor, "context = %d, bindingindex = %u, divisor = %u",
+ CID(context), bindingindex, divisor);
+
+ if (context)
+ {
+ SCOPED_SHARE_CONTEXT_LOCK(context);
+ bool isCallValid =
+ (context->skipValidation() ||
+ ValidateVertexBindingDivisor(context, angle::EntryPoint::GLVertexBindingDivisor,
+ bindingindex, divisor));
+ if (isCallValid)
+ {
+ context->vertexBindingDivisor(bindingindex, divisor);
+ }
+ ANGLE_CAPTURE_GL(VertexBindingDivisor, isCallValid, context, bindingindex, divisor);
+ }
+ else
+ {
+ GenerateContextLostErrorOnCurrentGlobalContext();
+ }
+}
+
+} // extern "C"