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diff --git a/gfx/angle/checkout/src/libGLESv2/entry_points_gles_3_1_autogen.h b/gfx/angle/checkout/src/libGLESv2/entry_points_gles_3_1_autogen.h
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+++ b/gfx/angle/checkout/src/libGLESv2/entry_points_gles_3_1_autogen.h
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+// GENERATED FILE - DO NOT EDIT.
+// Generated by generate_entry_points.py using data from gl.xml.
+//
+// Copyright 2020 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// entry_points_gles_3_1_autogen.h:
+// Defines the GLES 3.1 entry points.
+
+#ifndef LIBGLESV2_ENTRY_POINTS_GLES_3_1_AUTOGEN_H_
+#define LIBGLESV2_ENTRY_POINTS_GLES_3_1_AUTOGEN_H_
+
+#include <GLES3/gl31.h>
+#include <export.h>
+#include "common/platform.h"
+
+extern "C" {
+ANGLE_EXPORT void GL_APIENTRY GL_ActiveShaderProgram(GLuint pipeline, GLuint program);
+ANGLE_EXPORT void GL_APIENTRY GL_BindImageTexture(GLuint unit,
+ GLuint texture,
+ GLint level,
+ GLboolean layered,
+ GLint layer,
+ GLenum access,
+ GLenum format);
+ANGLE_EXPORT void GL_APIENTRY GL_BindProgramPipeline(GLuint pipeline);
+ANGLE_EXPORT void GL_APIENTRY GL_BindVertexBuffer(GLuint bindingindex,
+ GLuint buffer,
+ GLintptr offset,
+ GLsizei stride);
+ANGLE_EXPORT GLuint GL_APIENTRY GL_CreateShaderProgramv(GLenum type,
+ GLsizei count,
+ const GLchar *const *strings);
+ANGLE_EXPORT void GL_APIENTRY GL_DeleteProgramPipelines(GLsizei n, const GLuint *pipelines);
+ANGLE_EXPORT void GL_APIENTRY GL_DispatchCompute(GLuint num_groups_x,
+ GLuint num_groups_y,
+ GLuint num_groups_z);
+ANGLE_EXPORT void GL_APIENTRY GL_DispatchComputeIndirect(GLintptr indirect);
+ANGLE_EXPORT void GL_APIENTRY GL_DrawArraysIndirect(GLenum mode, const void *indirect);
+ANGLE_EXPORT void GL_APIENTRY GL_DrawElementsIndirect(GLenum mode,
+ GLenum type,
+ const void *indirect);
+ANGLE_EXPORT void GL_APIENTRY GL_FramebufferParameteri(GLenum target, GLenum pname, GLint param);
+ANGLE_EXPORT void GL_APIENTRY GL_GenProgramPipelines(GLsizei n, GLuint *pipelines);
+ANGLE_EXPORT void GL_APIENTRY GL_GetBooleani_v(GLenum target, GLuint index, GLboolean *data);
+ANGLE_EXPORT void GL_APIENTRY GL_GetFramebufferParameteriv(GLenum target,
+ GLenum pname,
+ GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GL_GetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
+ANGLE_EXPORT void GL_APIENTRY GL_GetProgramInterfaceiv(GLuint program,
+ GLenum programInterface,
+ GLenum pname,
+ GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GL_GetProgramPipelineInfoLog(GLuint pipeline,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *infoLog);
+ANGLE_EXPORT void GL_APIENTRY GL_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params);
+ANGLE_EXPORT GLuint GL_APIENTRY GL_GetProgramResourceIndex(GLuint program,
+ GLenum programInterface,
+ const GLchar *name);
+ANGLE_EXPORT GLint GL_APIENTRY GL_GetProgramResourceLocation(GLuint program,
+ GLenum programInterface,
+ const GLchar *name);
+ANGLE_EXPORT void GL_APIENTRY GL_GetProgramResourceName(GLuint program,
+ GLenum programInterface,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *name);
+ANGLE_EXPORT void GL_APIENTRY GL_GetProgramResourceiv(GLuint program,
+ GLenum programInterface,
+ GLuint index,
+ GLsizei propCount,
+ const GLenum *props,
+ GLsizei count,
+ GLsizei *length,
+ GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GL_GetTexLevelParameterfv(GLenum target,
+ GLint level,
+ GLenum pname,
+ GLfloat *params);
+ANGLE_EXPORT void GL_APIENTRY GL_GetTexLevelParameteriv(GLenum target,
+ GLint level,
+ GLenum pname,
+ GLint *params);
+ANGLE_EXPORT GLboolean GL_APIENTRY GL_IsProgramPipeline(GLuint pipeline);
+ANGLE_EXPORT void GL_APIENTRY GL_MemoryBarrier(GLbitfield barriers);
+ANGLE_EXPORT void GL_APIENTRY GL_MemoryBarrierByRegion(GLbitfield barriers);
+ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1f(GLuint program, GLint location, GLfloat v0);
+ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLfloat *value);
+ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1i(GLuint program, GLint location, GLint v0);
+ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1iv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLint *value);
+ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1ui(GLuint program, GLint location, GLuint v0);
+ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform1uiv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLuint *value);
+ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2f(GLuint program,
+ GLint location,
+ GLfloat v0,
+ GLfloat v1);
+ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLfloat *value);
+ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2i(GLuint program,
+ GLint location,
+ GLint v0,
+ GLint v1);
+ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2iv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLint *value);
+ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2ui(GLuint program,
+ GLint location,
+ GLuint v0,
+ GLuint v1);
+ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform2uiv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLuint *value);
+ANGLE_EXPORT void GL_APIENTRY
+GL_ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform3fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLfloat *value);
+ANGLE_EXPORT void GL_APIENTRY
+GL_ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform3iv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLint *value);
+ANGLE_EXPORT void GL_APIENTRY
+GL_ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform3uiv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLuint *value);
+ANGLE_EXPORT void GL_APIENTRY
+GL_ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform4fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLfloat *value);
+ANGLE_EXPORT void GL_APIENTRY
+GL_ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform4iv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLint *value);
+ANGLE_EXPORT void GL_APIENTRY
+GL_ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniform4uiv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLuint *value);
+ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix2fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix2x3fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix2x4fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix3fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix3x2fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix3x4fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix4fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix4x2fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+ANGLE_EXPORT void GL_APIENTRY GL_ProgramUniformMatrix4x3fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+ANGLE_EXPORT void GL_APIENTRY GL_SampleMaski(GLuint maskNumber, GLbitfield mask);
+ANGLE_EXPORT void GL_APIENTRY GL_TexStorage2DMultisample(GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLboolean fixedsamplelocations);
+ANGLE_EXPORT void GL_APIENTRY GL_UseProgramStages(GLuint pipeline,
+ GLbitfield stages,
+ GLuint program);
+ANGLE_EXPORT void GL_APIENTRY GL_ValidateProgramPipeline(GLuint pipeline);
+ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribBinding(GLuint attribindex, GLuint bindingindex);
+ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribFormat(GLuint attribindex,
+ GLint size,
+ GLenum type,
+ GLboolean normalized,
+ GLuint relativeoffset);
+ANGLE_EXPORT void GL_APIENTRY GL_VertexAttribIFormat(GLuint attribindex,
+ GLint size,
+ GLenum type,
+ GLuint relativeoffset);
+ANGLE_EXPORT void GL_APIENTRY GL_VertexBindingDivisor(GLuint bindingindex, GLuint divisor);
+} // extern "C"
+
+#endif // LIBGLESV2_ENTRY_POINTS_GLES_3_1_AUTOGEN_H_