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-rw-r--r--gfx/gl/SharedSurfaceANGLE.cpp215
1 files changed, 215 insertions, 0 deletions
diff --git a/gfx/gl/SharedSurfaceANGLE.cpp b/gfx/gl/SharedSurfaceANGLE.cpp
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+++ b/gfx/gl/SharedSurfaceANGLE.cpp
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+/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 4; -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "SharedSurfaceANGLE.h"
+
+#include <d3d11.h>
+#include "GLContextEGL.h"
+#include "GLLibraryEGL.h"
+#include "mozilla/gfx/DeviceManagerDx.h"
+#include "mozilla/gfx/FileHandleWrapper.h"
+#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor, etc
+
+namespace mozilla {
+namespace gl {
+
+static ID3D11Device* GetD3D11DeviceOfEGLDisplay(GLContextEGL* gle) {
+ const auto& egl = gle->mEgl;
+ MOZ_ASSERT(egl);
+ if (!egl ||
+ !egl->mLib->IsExtensionSupported(gl::EGLLibExtension::EXT_device_query)) {
+ return nullptr;
+ }
+
+ // Fetch the D3D11 device.
+ EGLDeviceEXT eglDevice = nullptr;
+ egl->fQueryDisplayAttribEXT(LOCAL_EGL_DEVICE_EXT, (EGLAttrib*)&eglDevice);
+ MOZ_ASSERT(eglDevice);
+ ID3D11Device* device = nullptr;
+ egl->mLib->fQueryDeviceAttribEXT(eglDevice, LOCAL_EGL_D3D11_DEVICE_ANGLE,
+ (EGLAttrib*)&device);
+ if (!device) {
+ return nullptr;
+ }
+ return device;
+}
+
+// Returns `EGL_NO_SURFACE` (`0`) on error.
+static EGLSurface CreatePBufferSurface(EglDisplay* egl, EGLConfig config,
+ const gfx::IntSize& size,
+ RefPtr<ID3D11Texture2D> texture2D) {
+ const EGLint attribs[] = {LOCAL_EGL_WIDTH, size.width, LOCAL_EGL_HEIGHT,
+ size.height, LOCAL_EGL_NONE};
+ const auto buffer = reinterpret_cast<EGLClientBuffer>(texture2D.get());
+
+ EGLSurface surface = egl->fCreatePbufferFromClientBuffer(
+ LOCAL_EGL_D3D_TEXTURE_ANGLE, buffer, config, attribs);
+ if (!surface) {
+ EGLint err = egl->mLib->fGetError();
+ gfxCriticalError() << "Failed to create Pbuffer surface error: "
+ << gfx::hexa(err) << " Size : " << size;
+ return 0;
+ }
+
+ return surface;
+}
+
+/*static*/
+UniquePtr<SharedSurface_ANGLEShareHandle>
+SharedSurface_ANGLEShareHandle::Create(const SharedSurfaceDesc& desc) {
+ const auto& gle = GLContextEGL::Cast(desc.gl);
+ const auto& egl = gle->mEgl;
+ MOZ_ASSERT(egl);
+ MOZ_ASSERT(egl->IsExtensionSupported(
+ EGLExtension::ANGLE_surface_d3d_texture_2d_share_handle));
+
+ auto* device = GetD3D11DeviceOfEGLDisplay(gle);
+ if (!device) {
+ return nullptr;
+ }
+
+ // Create a texture in case we need to readback.
+ const DXGI_FORMAT format = DXGI_FORMAT_B8G8R8A8_UNORM;
+ CD3D11_TEXTURE2D_DESC texDesc(
+ format, desc.size.width, desc.size.height, 1, 1,
+ D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET);
+ texDesc.MiscFlags = D3D11_RESOURCE_MISC_SHARED_NTHANDLE |
+ D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
+
+ RefPtr<ID3D11Texture2D> texture2D;
+ auto hr =
+ device->CreateTexture2D(&texDesc, nullptr, getter_AddRefs(texture2D));
+ if (FAILED(hr)) {
+ return nullptr;
+ }
+
+ RefPtr<IDXGIResource1> texDXGI;
+ hr = texture2D->QueryInterface(__uuidof(IDXGIResource1),
+ getter_AddRefs(texDXGI));
+ if (FAILED(hr)) {
+ return nullptr;
+ }
+
+ HANDLE sharedHandle = nullptr;
+ texDXGI->CreateSharedHandle(
+ nullptr, DXGI_SHARED_RESOURCE_READ | DXGI_SHARED_RESOURCE_WRITE, nullptr,
+ &sharedHandle);
+
+ RefPtr<gfx::FileHandleWrapper> handle =
+ new gfx::FileHandleWrapper(UniqueFileHandle(sharedHandle));
+
+ RefPtr<IDXGIKeyedMutex> keyedMutex;
+ texture2D->QueryInterface((IDXGIKeyedMutex**)getter_AddRefs(keyedMutex));
+ if (!keyedMutex) {
+ return nullptr;
+ }
+
+ const auto& config = gle->mSurfaceConfig;
+ MOZ_ASSERT(config);
+
+ EGLSurface pbuffer =
+ CreatePBufferSurface(egl.get(), config, desc.size, texture2D);
+ if (!pbuffer) return nullptr;
+
+ return AsUnique(new SharedSurface_ANGLEShareHandle(
+ desc, egl, pbuffer, std::move(handle), keyedMutex));
+}
+
+SharedSurface_ANGLEShareHandle::SharedSurface_ANGLEShareHandle(
+ const SharedSurfaceDesc& desc, const std::weak_ptr<EglDisplay>& egl,
+ EGLSurface pbuffer, RefPtr<gfx::FileHandleWrapper>&& aSharedHandle,
+ const RefPtr<IDXGIKeyedMutex>& keyedMutex)
+ : SharedSurface(desc, nullptr),
+ mEGL(egl),
+ mPBuffer(pbuffer),
+ mSharedHandle(std::move(aSharedHandle)),
+ mKeyedMutex(keyedMutex) {}
+
+SharedSurface_ANGLEShareHandle::~SharedSurface_ANGLEShareHandle() {
+ const auto& gl = mDesc.gl;
+
+ if (gl && GLContextEGL::Cast(gl)->GetEGLSurfaceOverride() == mPBuffer) {
+ GLContextEGL::Cast(gl)->SetEGLSurfaceOverride(EGL_NO_SURFACE);
+ }
+ const auto egl = mEGL.lock();
+ if (egl) {
+ egl->fDestroySurface(mPBuffer);
+ }
+}
+
+void SharedSurface_ANGLEShareHandle::LockProdImpl() {
+ const auto& gl = mDesc.gl;
+ GLContextEGL::Cast(gl)->SetEGLSurfaceOverride(mPBuffer);
+}
+
+void SharedSurface_ANGLEShareHandle::UnlockProdImpl() {}
+
+void SharedSurface_ANGLEShareHandle::ProducerAcquireImpl() {
+ HRESULT hr = mKeyedMutex->AcquireSync(0, 10000);
+ if (hr == WAIT_TIMEOUT) {
+ MOZ_CRASH("GFX: ANGLE share handle timeout");
+ }
+}
+
+void SharedSurface_ANGLEShareHandle::ProducerReleaseImpl() {
+ const auto& gl = mDesc.gl;
+ // XXX: ReleaseSync() has an implicit flush of the D3D commands
+ // whether we need Flush() or not depends on the ANGLE semantics.
+ // For now, we'll just do it
+ gl->fFlush();
+ mKeyedMutex->ReleaseSync(0);
+}
+
+void SharedSurface_ANGLEShareHandle::ProducerReadAcquireImpl() {
+ ProducerAcquireImpl();
+}
+
+void SharedSurface_ANGLEShareHandle::ProducerReadReleaseImpl() {
+ mKeyedMutex->ReleaseSync(0);
+}
+
+Maybe<layers::SurfaceDescriptor>
+SharedSurface_ANGLEShareHandle::ToSurfaceDescriptor() {
+ const auto format = gfx::SurfaceFormat::B8G8R8A8;
+ return Some(layers::SurfaceDescriptorD3D10(
+ mSharedHandle, /* gpuProcessTextureId */ Nothing(),
+ /* arrayIndex */ 0, format, mDesc.size, mDesc.colorSpace,
+ gfx::ColorRange::FULL, /* hasKeyedMutex */ true,
+ /* fenceInfo */ Nothing(), /* gpuProcessQueryId */ Nothing()));
+}
+
+////////////////////////////////////////////////////////////////////////////////
+// Factory
+
+/*static*/
+UniquePtr<SurfaceFactory_ANGLEShareHandle>
+SurfaceFactory_ANGLEShareHandle::Create(GLContext& gl) {
+ if (!gl.IsANGLE()) return nullptr;
+
+ const auto& gle = *GLContextEGL::Cast(&gl);
+ const auto& egl = gle.mEgl;
+
+ if (!egl->IsExtensionSupported(
+ EGLExtension::ANGLE_surface_d3d_texture_2d_share_handle)) {
+ return nullptr;
+ }
+
+ if (XRE_IsContentProcess()) {
+ gfxPlatform::GetPlatform()->EnsureDevicesInitialized();
+ }
+
+ gfx::DeviceManagerDx* dm = gfx::DeviceManagerDx::Get();
+ MOZ_ASSERT(dm);
+ if (gl.IsWARP() != dm->IsWARP() || !dm->TextureSharingWorks()) {
+ return nullptr;
+ }
+
+ return AsUnique(new SurfaceFactory_ANGLEShareHandle(
+ {&gl, SharedSurfaceType::EGLSurfaceANGLE, layers::TextureType::D3D11,
+ true}));
+}
+
+} /* namespace gl */
+} /* namespace mozilla */