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diff --git a/gfx/vr/ipc/VRManagerParent.h b/gfx/vr/ipc/VRManagerParent.h
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef MOZILLA_GFX_VR_VRMANAGERPARENT_H
+#define MOZILLA_GFX_VR_VRMANAGERPARENT_H
+
+#include "mozilla/dom/ipc/IdType.h"
+#include "mozilla/layers/CompositorThread.h" // for CompositorThreadHolder
+#include "mozilla/layers/CompositableTransactionParent.h" // need?
+#include "mozilla/gfx/PVRManagerParent.h" // for PVRManagerParent
+#include "mozilla/gfx/PVRLayerParent.h" // for PVRLayerParent
+#include "mozilla/ipc/ProtocolUtils.h" // for IToplevelProtocol
+#include "mozilla/TimeStamp.h" // for TimeStamp
+#include "gfxVR.h" // for VRFieldOfView
+
+namespace mozilla {
+using namespace layers;
+namespace gfx {
+
+class VRManager;
+
+class VRManagerParent final : public PVRManagerParent {
+ NS_INLINE_DECL_THREADSAFE_REFCOUNTING(VRManagerParent, final);
+
+ friend class PVRManagerParent;
+
+ public:
+ explicit VRManagerParent(ProcessId aChildProcessId,
+ dom::ContentParentId aChildId, bool aIsContentChild);
+
+ static already_AddRefed<VRManagerParent> CreateSameProcess();
+ static bool CreateForGPUProcess(Endpoint<PVRManagerParent>&& aEndpoint);
+ static bool CreateForContent(Endpoint<PVRManagerParent>&& aEndpoint,
+ dom::ContentParentId aChildId);
+ static void Shutdown();
+
+ bool IsSameProcess() const;
+ bool HaveEventListener();
+ bool HaveControllerListener();
+ bool GetVRActiveStatus();
+ bool SendReplyGamepadVibrateHaptic(const uint32_t& aPromiseID);
+
+ protected:
+ ~VRManagerParent();
+
+ PVRLayerParent* AllocPVRLayerParent(const uint32_t& aDisplayID,
+ const uint32_t& aGroup);
+ bool DeallocPVRLayerParent(PVRLayerParent* actor);
+
+ virtual void ActorDestroy(ActorDestroyReason why) override;
+
+ mozilla::ipc::IPCResult RecvDetectRuntimes();
+ mozilla::ipc::IPCResult RecvRefreshDisplays();
+ mozilla::ipc::IPCResult RecvSetGroupMask(const uint32_t& aDisplayID,
+ const uint32_t& aGroupMask);
+ mozilla::ipc::IPCResult RecvSetHaveEventListener(
+ const bool& aHaveEventListener);
+ mozilla::ipc::IPCResult RecvControllerListenerAdded();
+ mozilla::ipc::IPCResult RecvControllerListenerRemoved();
+ mozilla::ipc::IPCResult RecvVibrateHaptic(
+ const mozilla::dom::GamepadHandle& aGamepadHandle,
+ const uint32_t& aHapticIndex, const double& aIntensity,
+ const double& aDuration, const uint32_t& aPromiseID);
+ mozilla::ipc::IPCResult RecvStopVibrateHaptic(
+ const mozilla::dom::GamepadHandle& aGamepadHandle);
+ mozilla::ipc::IPCResult RecvStartVRNavigation(const uint32_t& aDeviceID);
+ mozilla::ipc::IPCResult RecvStopVRNavigation(const uint32_t& aDeviceID,
+ const TimeDuration& aTimeout);
+ mozilla::ipc::IPCResult RecvStartActivity();
+ mozilla::ipc::IPCResult RecvStopActivity();
+
+ mozilla::ipc::IPCResult RecvRunPuppet(const nsTArray<uint64_t>& aBuffer);
+ mozilla::ipc::IPCResult RecvResetPuppet();
+
+ private:
+ void RegisterWithManager();
+ void UnregisterFromManager();
+
+ void Bind(Endpoint<PVRManagerParent>&& aEndpoint);
+
+ static void RegisterVRManagerInCompositorThread(VRManagerParent* aVRManager);
+
+ // Keep the compositor thread alive, until we have destroyed ourselves.
+ RefPtr<CompositorThreadHolder> mCompositorThreadHolder;
+
+ // Keep the VRManager alive, until we have destroyed ourselves.
+ RefPtr<VRManager> mVRManagerHolder;
+ dom::ContentParentId mChildId;
+ bool mHaveEventListener;
+ bool mHaveControllerListener;
+ bool mIsContentChild;
+
+ // When VR tabs are switched the background, we won't need to
+ // initialize its session in VRService thread.
+ bool mVRActiveStatus;
+};
+
+class VRManagerPromise final {
+ friend class VRManager;
+
+ public:
+ explicit VRManagerPromise(RefPtr<VRManagerParent> aParent,
+ uint32_t aPromiseID)
+ : mParent(aParent), mPromiseID(aPromiseID) {}
+ ~VRManagerPromise() { mParent = nullptr; }
+ bool operator==(const VRManagerPromise& aOther) const {
+ return mParent == aOther.mParent && mPromiseID == aOther.mPromiseID;
+ }
+
+ private:
+ RefPtr<VRManagerParent> mParent;
+ uint32_t mPromiseID;
+};
+
+} // namespace gfx
+} // namespace mozilla
+
+#endif // MOZILLA_GFX_VR_VRMANAGERPARENT_H