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-rw-r--r--gfx/vr/service/PuppetSession.cpp124
1 files changed, 124 insertions, 0 deletions
diff --git a/gfx/vr/service/PuppetSession.cpp b/gfx/vr/service/PuppetSession.cpp
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+++ b/gfx/vr/service/PuppetSession.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "PuppetSession.h"
+
+#include "nsString.h"
+#include "VRPuppetCommandBuffer.h"
+#include "mozilla/StaticPrefs_dom.h"
+
+#if defined(XP_WIN)
+# include <d3d11.h>
+# include "mozilla/gfx/DeviceManagerDx.h"
+#elif defined(XP_MACOSX)
+# include "mozilla/gfx/MacIOSurface.h"
+#endif
+
+using namespace mozilla::gfx;
+
+namespace mozilla::gfx {
+
+PuppetSession::PuppetSession() = default;
+
+PuppetSession::~PuppetSession() { Shutdown(); }
+
+bool PuppetSession::Initialize(mozilla::gfx::VRSystemState& aSystemState,
+ bool aDetectRuntimesOnly) {
+ if (!StaticPrefs::dom_vr_enabled() || !StaticPrefs::dom_vr_puppet_enabled()) {
+ return false;
+ }
+ if (!VRPuppetCommandBuffer::IsCreated()) {
+ // We only want to initialize VRPuppetCommandBuffer on the main thread.
+ // We can assume if it is not initialized, that the puppet display
+ // would not be enumerated.
+ return false;
+ }
+ if (aDetectRuntimesOnly) {
+ aSystemState.displayState.capabilityFlags |=
+ VRDisplayCapabilityFlags::Cap_ImmersiveVR;
+ return false;
+ }
+ VRPuppetCommandBuffer::Get().Run(aSystemState);
+ if (!aSystemState.displayState.isConnected) {
+ return false;
+ }
+#if defined(XP_WIN)
+ if (!CreateD3DObjects()) {
+ Shutdown();
+ return false;
+ }
+#endif
+
+ // Succeeded
+ return true;
+}
+
+#if defined(XP_WIN)
+bool PuppetSession::CreateD3DObjects() {
+ RefPtr<ID3D11Device> device = gfx::DeviceManagerDx::Get()->GetVRDevice();
+ if (!device) {
+ return false;
+ }
+ if (!CreateD3DContext(device)) {
+ return false;
+ }
+ return true;
+}
+#endif
+
+void PuppetSession::Shutdown() {}
+
+void PuppetSession::StartFrame(mozilla::gfx::VRSystemState& aSystemState) {
+ VRPuppetCommandBuffer::Get().Run(aSystemState);
+}
+
+void PuppetSession::ProcessEvents(mozilla::gfx::VRSystemState& aSystemState) {
+ VRPuppetCommandBuffer& puppet = VRPuppetCommandBuffer::Get();
+ puppet.Run(aSystemState);
+ if (!aSystemState.displayState.isConnected) {
+ mShouldQuit = true;
+ }
+}
+
+#if defined(XP_WIN)
+bool PuppetSession::SubmitFrame(
+ const mozilla::gfx::VRLayer_Stereo_Immersive& aLayer,
+ ID3D11Texture2D* aTexture) {
+ return VRPuppetCommandBuffer::Get().SubmitFrame();
+}
+#elif defined(XP_MACOSX)
+bool PuppetSession::SubmitFrame(
+ const mozilla::gfx::VRLayer_Stereo_Immersive& aLayer,
+ const VRLayerTextureHandle& aTexture) {
+ return VRPuppetCommandBuffer::Get().SubmitFrame();
+}
+#endif
+
+void PuppetSession::StopPresentation() {
+ VRPuppetCommandBuffer::Get().StopPresentation();
+}
+
+bool PuppetSession::StartPresentation() {
+ VRPuppetCommandBuffer::Get().StartPresentation();
+ return true;
+}
+
+void PuppetSession::VibrateHaptic(uint32_t aControllerIdx,
+ uint32_t aHapticIndex, float aIntensity,
+ float aDuration) {
+ VRPuppetCommandBuffer::Get().VibrateHaptic(aControllerIdx, aHapticIndex,
+ aIntensity, aDuration);
+}
+
+void PuppetSession::StopVibrateHaptic(uint32_t aControllerIdx) {
+ VRPuppetCommandBuffer::Get().StopVibrateHaptic(aControllerIdx);
+}
+
+void PuppetSession::StopAllHaptics() {
+ VRPuppetCommandBuffer::Get().StopAllHaptics();
+}
+
+} // namespace mozilla::gfx