diff options
Diffstat (limited to 'gfx/wr/webrender/res/ps_quad_textured.glsl')
-rw-r--r-- | gfx/wr/webrender/res/ps_quad_textured.glsl | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/gfx/wr/webrender/res/ps_quad_textured.glsl b/gfx/wr/webrender/res/ps_quad_textured.glsl new file mode 100644 index 0000000000..48579eb4fe --- /dev/null +++ b/gfx/wr/webrender/res/ps_quad_textured.glsl @@ -0,0 +1,77 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include ps_quad + +#ifndef SWGL_ANTIALIAS +varying highp vec2 vLocalPos; +#endif + +#ifdef WR_VERTEX_SHADER +void main(void) { + PrimitiveInfo info = ps_quad_main(); + +#ifndef SWGL_ANTIALIAS + RectWithEndpoint xf_bounds = RectWithEndpoint( + max(info.local_prim_rect.p0, info.local_clip_rect.p0), + min(info.local_prim_rect.p1, info.local_clip_rect.p1) + ); + vTransformBounds = vec4(xf_bounds.p0, xf_bounds.p1); + + vLocalPos = info.local_pos; + + if (info.edge_flags == 0) { + v_flags.x = 0; + } else { + v_flags.x = 1; + } +#endif + + if ((info.quad_flags & QF_SAMPLE_AS_MASK) != 0) { + v_flags.z = 1; + } else { + v_flags.z = 0; + } +} +#endif + +#ifdef WR_FRAGMENT_SHADER +void main(void) { + vec4 color = v_color; + +#ifndef SWGL_ANTIALIAS + if (v_flags.x != 0) { + float alpha = init_transform_fs(vLocalPos); + color *= alpha; + } +#endif + + if (v_flags.y != 0) { + vec2 uv = clamp(v_uv, v_uv_sample_bounds.xy, v_uv_sample_bounds.zw); + vec4 texel = TEX_SAMPLE(sColor0, uv); + if (v_flags.z != 0) { + texel = texel.rrrr; + } + color *= texel; + } + + oFragColor = color; +} + +#if defined(SWGL_DRAW_SPAN) +void swgl_drawSpanRGBA8() { + if (v_flags.y != 0) { + if (v_flags.z != 0) { + // Fall back to fragment shader as we don't specialize for mask yet. Perhaps + // we can use an existing swgl commit or add a new one though? + } else { + swgl_commitTextureLinearColorRGBA8(sColor0, v_uv, v_uv_sample_bounds, v_color); + } + } else { + swgl_commitSolidRGBA8(v_color); + } +} +#endif + +#endif |