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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef mozilla_image_Orientation_h
+#define mozilla_image_Orientation_h
+
+#include <stdint.h>
+#include "mozilla/gfx/Rect.h"
+
+namespace mozilla {
+
+// Pixel values in an image considering orientation metadata, such as the size
+// of an image as seen by consumers of the image.
+//
+// Any public methods on RasterImage that use untyped units are interpreted as
+// oriented pixels.
+struct OrientedPixel {};
+template <>
+struct IsPixel<OrientedPixel> : std::true_type {};
+typedef gfx::IntPointTyped<OrientedPixel> OrientedIntPoint;
+typedef gfx::IntSizeTyped<OrientedPixel> OrientedIntSize;
+typedef gfx::IntRectTyped<OrientedPixel> OrientedIntRect;
+
+// Pixel values in an image ignoring orientation metadata, such as are stored
+// in surfaces and the raw pixel data in the image.
+struct UnorientedPixel {};
+template <>
+struct IsPixel<UnorientedPixel> : std::true_type {};
+typedef gfx::IntPointTyped<UnorientedPixel> UnorientedIntPoint;
+typedef gfx::IntSizeTyped<UnorientedPixel> UnorientedIntSize;
+typedef gfx::IntRectTyped<UnorientedPixel> UnorientedIntRect;
+
+namespace image {
+
+enum class Angle : uint8_t { D0, D90, D180, D270 };
+
+enum class Flip : uint8_t { Unflipped, Horizontal };
+
+/**
+ * A struct that describes an image's orientation as a rotation optionally
+ * followed by a reflection. This may be used to be indicate an image's inherent
+ * orientation or a desired orientation for the image.
+ *
+ * When flipFirst = true, this indicates that the reflection is applied before
+ * the rotation. (This is used by OrientedImage to represent the inverse of an
+ * underlying image's Orientation.)
+ */
+struct Orientation {
+ explicit Orientation(Angle aRotation = Angle::D0,
+ Flip aFlip = Flip::Unflipped, bool aFlipFirst = false)
+ : rotation(aRotation), flip(aFlip), flipFirst(aFlipFirst) {}
+
+ Orientation Reversed() const {
+ return Orientation(InvertAngle(rotation), flip, !flipFirst);
+ }
+
+ bool IsIdentity() const {
+ return (rotation == Angle::D0) && (flip == Flip::Unflipped);
+ }
+
+ bool SwapsWidthAndHeight() const {
+ return (rotation == Angle::D90) || (rotation == Angle::D270);
+ }
+
+ bool operator==(const Orientation& aOther) const {
+ return rotation == aOther.rotation && flip == aOther.flip &&
+ flipFirst == aOther.flipFirst;
+ }
+
+ bool operator!=(const Orientation& aOther) const {
+ return !(*this == aOther);
+ }
+
+ OrientedIntSize ToOriented(const UnorientedIntSize& aSize) const {
+ if (SwapsWidthAndHeight()) {
+ return OrientedIntSize(aSize.height, aSize.width);
+ } else {
+ return OrientedIntSize(aSize.width, aSize.height);
+ }
+ }
+
+ UnorientedIntSize ToUnoriented(const OrientedIntSize& aSize) const {
+ if (SwapsWidthAndHeight()) {
+ return UnorientedIntSize(aSize.height, aSize.width);
+ } else {
+ return UnorientedIntSize(aSize.width, aSize.height);
+ }
+ }
+
+ static Angle InvertAngle(Angle aAngle) {
+ switch (aAngle) {
+ case Angle::D90:
+ return Angle::D270;
+ case Angle::D270:
+ return Angle::D90;
+ default:
+ return aAngle;
+ }
+ }
+
+ Angle rotation;
+ Flip flip;
+ bool flipFirst;
+};
+
+} // namespace image
+} // namespace mozilla
+
+#endif // mozilla_image_Orientation_h