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Diffstat (limited to 'image/test/reftest/generic/1805599-1.html')
-rw-r--r-- | image/test/reftest/generic/1805599-1.html | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/image/test/reftest/generic/1805599-1.html b/image/test/reftest/generic/1805599-1.html new file mode 100644 index 0000000000..ee5295dab5 --- /dev/null +++ b/image/test/reftest/generic/1805599-1.html @@ -0,0 +1,34 @@ +<!DOCTYPE html> +<html class="reftest-no-flush reftest-wait" reftest-no-sync-layers> +<!-- reftest-no-sync-layers so that the updateLayerTree call doesn't a sync decode paint which would hide the bug --> +<script> +async function loadimg() { + let theimg = document.createElement("img"); + document.body.appendChild(theimg); + theimg.src = "1805599-1.svg"; + let paintpromise = new Promise(resolve => { + window.addEventListener("MozAfterPaint", resolve, { once: true }); + }); + await theimg.decode(); + await paintpromise; + setTimeout(finish, 0); +} +async function waitForPendingPaints() { + while (SpecialPowers.wrap(window).windowUtils.isMozAfterPaintPending) { + await new Promise(resolve => { + window.addEventListener("MozAfterPaint", resolve, { once: true }); + }); + } +} +// we have to do this when we use reftest-no-sync-layers to make sure the rendering is up to date +async function finish() { + await waitForPendingPaints(); + await new Promise(resolve => requestAnimationFrame(resolve)); + await new Promise(resolve => requestAnimationFrame(resolve)); + await waitForPendingPaints(); + document.documentElement.className = ""; +} +window.addEventListener("MozReftestInvalidate", loadimg); +</script> + +</html> |