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-rw-r--r--ipc/chromium/src/base/platform_thread_win.cc80
1 files changed, 80 insertions, 0 deletions
diff --git a/ipc/chromium/src/base/platform_thread_win.cc b/ipc/chromium/src/base/platform_thread_win.cc
new file mode 100644
index 0000000000..59eb45aff6
--- /dev/null
+++ b/ipc/chromium/src/base/platform_thread_win.cc
@@ -0,0 +1,80 @@
+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "base/platform_thread.h"
+
+#include "base/logging.h"
+#include "base/win_util.h"
+
+#include "nsThreadUtils.h"
+
+namespace {
+
+DWORD __stdcall ThreadFunc(void* closure) {
+ PlatformThread::Delegate* delegate =
+ static_cast<PlatformThread::Delegate*>(closure);
+ delegate->ThreadMain();
+ return 0;
+}
+
+} // namespace
+
+// static
+PlatformThreadId PlatformThread::CurrentId() { return GetCurrentThreadId(); }
+
+// static
+void PlatformThread::YieldCurrentThread() { ::Sleep(0); }
+
+// static
+void PlatformThread::Sleep(int duration_ms) { ::Sleep(duration_ms); }
+
+// static
+void PlatformThread::SetName(const char* name) {
+ // Using NS_SetCurrentThreadName, as opposed to using platform APIs directly,
+ // also sets the thread name on the PRThread wrapper, and allows us to
+ // retrieve it using PR_GetThreadName.
+ NS_SetCurrentThreadName(name);
+}
+
+// static
+bool PlatformThread::Create(size_t stack_size, Delegate* delegate,
+ PlatformThreadHandle* thread_handle) {
+ unsigned int flags = 0;
+ if (stack_size > 0) {
+ flags = STACK_SIZE_PARAM_IS_A_RESERVATION;
+ } else {
+ stack_size = 0;
+ }
+
+ // Using CreateThread here vs _beginthreadex makes thread creation a bit
+ // faster and doesn't require the loader lock to be available. Our code will
+ // have to work running on CreateThread() threads anyway, since we run code
+ // on the Windows thread pool, etc. For some background on the difference:
+ // http://www.microsoft.com/msj/1099/win32/win321099.aspx
+ *thread_handle =
+ CreateThread(NULL, stack_size, ThreadFunc, delegate, flags, NULL);
+ return *thread_handle != NULL;
+}
+
+// static
+bool PlatformThread::CreateNonJoinable(size_t stack_size, Delegate* delegate) {
+ PlatformThreadHandle thread_handle;
+ bool result = Create(stack_size, delegate, &thread_handle);
+ CloseHandle(thread_handle);
+ return result;
+}
+
+// static
+void PlatformThread::Join(PlatformThreadHandle thread_handle) {
+ DCHECK(thread_handle);
+
+ // Wait for the thread to exit. It should already have terminated but make
+ // sure this assumption is valid.
+ DWORD result = WaitForSingleObject(thread_handle, INFINITE);
+ DCHECK_EQ(WAIT_OBJECT_0, result);
+
+ CloseHandle(thread_handle);
+}