diff options
Diffstat (limited to 'js/src/threading/Thread.h')
-rw-r--r-- | js/src/threading/Thread.h | 237 |
1 files changed, 237 insertions, 0 deletions
diff --git a/js/src/threading/Thread.h b/js/src/threading/Thread.h new file mode 100644 index 0000000000..221ba22b3a --- /dev/null +++ b/js/src/threading/Thread.h @@ -0,0 +1,237 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef threading_Thread_h +#define threading_Thread_h + +#include "mozilla/Atomics.h" +#include "mozilla/TimeStamp.h" + +#include <stdint.h> +#include <type_traits> +#include <utility> + +#include "js/Initialization.h" +#include "js/Utility.h" +#include "threading/LockGuard.h" +#include "threading/Mutex.h" +#include "threading/ThreadId.h" +#include "vm/MutexIDs.h" + +#ifdef XP_WIN +# define THREAD_RETURN_TYPE unsigned int +# define THREAD_CALL_API __stdcall +#else +# define THREAD_RETURN_TYPE void* +# define THREAD_CALL_API +#endif + +namespace js { +namespace detail { +template <typename F, typename... Args> +class ThreadTrampoline; +} // namespace detail + +// Execute the given functor concurrent with the currently executing instruction +// stream and within the current address space. Use with care. +class Thread { + public: + // Provides optional parameters to a Thread. + class Options { + size_t stackSize_; + + public: + Options() : stackSize_(0) {} + + Options& setStackSize(size_t sz) { + stackSize_ = sz; + return *this; + } + size_t stackSize() const { return stackSize_; } + }; + + // Create a Thread in an initially unjoinable state. A thread of execution can + // be created for this Thread by calling |init|. Some of the thread's + // properties may be controlled by passing options to this constructor. + template <typename O = Options, + // SFINAE to make sure we don't try and treat functors for the other + // constructor as an Options and vice versa. + typename NonConstO = std::remove_const_t<O>, + typename DerefO = std::remove_reference_t<NonConstO>, + typename = std::enable_if_t<std::is_same_v<DerefO, Options>>> + explicit Thread(O&& options = Options()) + : options_(std::forward<O>(options)) { + MOZ_ASSERT(isInitialized()); + } + + // Start a thread of execution at functor |f| with parameters |args|. This + // method will return false if thread creation fails. This Thread must not + // already have been created. Note that the arguments must be either POD or + // rvalue references (std::move). Attempting to pass a reference will + // result in the value being copied, which may not be the intended behavior. + // See the comment below on ThreadTrampoline::args for an explanation. + template <typename F, typename... Args> + [[nodiscard]] bool init(F&& f, Args&&... args) { + MOZ_RELEASE_ASSERT(id_ == ThreadId()); + using Trampoline = detail::ThreadTrampoline<F, Args...>; + auto trampoline = + js_new<Trampoline>(std::forward<F>(f), std::forward<Args>(args)...); + if (!trampoline) { + return false; + } + + bool result; + { + // We hold this lock while create() sets the thread id. + LockGuard<Mutex> lock(trampoline->createMutex); + result = create(Trampoline::Start, trampoline); + } + if (!result) { + // Trampoline should be deleted outside of the above lock. + js_delete(trampoline); + return false; + } + return true; + } + + // The thread must be joined or detached before destruction. + ~Thread(); + + // Move the thread into the detached state without blocking. In the detached + // state, the thread continues to run until it exits, but cannot be joined. + // After this method returns, this Thread no longer represents a thread of + // execution. When the thread exits, its resources will be cleaned up by the + // system. At process exit, if the thread is still running, the thread's TLS + // storage will be destructed, but the thread stack will *not* be unrolled. + void detach(); + + // Block the current thread until this Thread returns from the functor it was + // created with. The thread's resources will be cleaned up before this + // function returns. After this method returns, this Thread no longer + // represents a thread of execution. + void join(); + + // Return true if this thread has not yet been joined or detached. If this + // method returns false, this Thread does not have an associated thread of + // execution, for example, if it has been previously moved or joined. + bool joinable(); + + // Returns the id of this thread if this represents a thread of execution or + // the default constructed Id() if not. The thread ID is guaranteed to + // uniquely identify a thread and can be compared with the == operator. + ThreadId get_id(); + + // Allow threads to be moved so that they can be stored in containers. + Thread(Thread&& aOther); + Thread& operator=(Thread&& aOther); + + private: + // Disallow copy as that's not sensible for unique resources. + Thread(const Thread&) = delete; + void operator=(const Thread&) = delete; + + // Provide a process global ID to each thread. + ThreadId id_; + + // Overridable thread creation options. + Options options_; + + // Dispatch to per-platform implementation of thread creation. + [[nodiscard]] bool create(THREAD_RETURN_TYPE(THREAD_CALL_API* aMain)(void*), + void* aArg); + + // An internal version of JS_IsInitialized() that returns whether SpiderMonkey + // is currently initialized or is in the process of being initialized. + static inline bool isInitialized() { + using namespace JS::detail; + return libraryInitState == InitState::Initializing || + libraryInitState == InitState::Running; + } +}; + +namespace ThisThread { + +// Set the current thread name. Note that setting the thread name may not be +// available on all platforms; on these platforms setName() will simply do +// nothing. +void SetName(const char* name); + +// Get the current thread name. As with SetName, not available on all +// platforms. On these platforms getName() will give back an empty string (by +// storing NUL in nameBuffer[0]). 'len' is the bytes available to be written in +// 'nameBuffer', including the terminating NUL. +void GetName(char* nameBuffer, size_t len); + +// Causes the current thread to sleep until the +// number of real-time milliseconds specified have elapsed. +void SleepMilliseconds(size_t ms); + +} // namespace ThisThread + +namespace detail { + +// Platform thread APIs allow passing a single void* argument to the target +// thread. This class is responsible for safely ferrying the arg pack and +// functor across that void* membrane and running it in the other thread. +template <typename F, typename... Args> +class ThreadTrampoline { + // The functor to call. + F f; + + // A std::decay copy of the arguments, as specified by std::thread. Using an + // rvalue reference for the arguments to Thread and ThreadTrampoline gives us + // move semantics for large structures, allowing us to quickly and easily pass + // enormous amounts of data to a new thread. Unfortunately, there is a + // downside: rvalue references becomes lvalue references when used with POD + // types. This becomes dangerous when attempting to pass POD stored on the + // stack to the new thread; the rvalue reference will implicitly become an + // lvalue reference to the stack location. Thus, the value may not exist if + // the parent thread leaves the frame before the read happens in the new + // thread. To avoid this dangerous and highly non-obvious footgun, the + // standard requires a "decay" copy of the arguments at the cost of making it + // impossible to pass references between threads. + std::tuple<std::decay_t<Args>...> args; + + // Protect the thread id during creation. + Mutex createMutex MOZ_UNANNOTATED; + + // Thread can access createMutex. + friend class js::Thread; + + public: + // Note that this template instatiation duplicates and is identical to the + // class template instantiation. It is required for perfect forwarding of + // rvalue references, which is only enabled for calls to a function template, + // even if the class template arguments are correct. + template <typename G, typename... ArgsT> + explicit ThreadTrampoline(G&& aG, ArgsT&&... aArgsT) + : f(std::forward<F>(aG)), + args(std::forward<Args>(aArgsT)...), + createMutex(mutexid::ThreadId) {} + + static THREAD_RETURN_TYPE THREAD_CALL_API Start(void* aPack) { + auto* pack = static_cast<ThreadTrampoline<F, Args...>*>(aPack); + pack->callMain(std::index_sequence_for<Args...>{}); + js_delete(pack); + return 0; + } + + template <size_t... Indices> + void callMain(std::index_sequence<Indices...>) { + // Pretend createMutex is a semaphore and wait for a notification that the + // thread that spawned us is ready. + createMutex.lock(); + createMutex.unlock(); + f(std::move(std::get<Indices>(args))...); + } +}; + +} // namespace detail +} // namespace js + +#undef THREAD_RETURN_TYPE + +#endif // threading_Thread_h |