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-rw-r--r--layout/painting/WindowRenderer.cpp232
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diff --git a/layout/painting/WindowRenderer.cpp b/layout/painting/WindowRenderer.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=8 sts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "WindowRenderer.h"
+
+#include "gfxPlatform.h"
+#include "mozilla/dom/Animation.h" // for Animation
+#include "mozilla/dom/AnimationEffect.h"
+#include "mozilla/EffectSet.h"
+#include "mozilla/layers/PersistentBufferProvider.h" // for PersistentBufferProviderBasic, PersistentBufferProvider (ptr only)
+#include "nsDisplayList.h"
+
+using namespace mozilla::gfx;
+using namespace mozilla::layers;
+
+namespace mozilla {
+
+/**
+ * StartFrameTimeRecording, together with StopFrameTimeRecording
+ * enable recording of frame intervals.
+ *
+ * To allow concurrent consumers, a cyclic array is used which serves all
+ * consumers, practically stateless with regard to consumers.
+ *
+ * To save resources, the buffer is allocated on first call to
+ * StartFrameTimeRecording and recording is paused if no consumer which called
+ * StartFrameTimeRecording is able to get valid results (because the cyclic
+ * buffer was overwritten since that call).
+ *
+ * To determine availability of the data upon StopFrameTimeRecording:
+ * - mRecording.mNextIndex increases on each RecordFrame, and never resets.
+ * - Cyclic buffer position is realized as mNextIndex % bufferSize.
+ * - StartFrameTimeRecording returns mNextIndex. When StopFrameTimeRecording is
+ * called, the required start index is passed as an arg, and we're able to
+ * calculate the required length. If this length is bigger than bufferSize, it
+ * means data was overwritten. otherwise, we can return the entire sequence.
+ * - To determine if we need to pause, mLatestStartIndex is updated to
+ * mNextIndex on each call to StartFrameTimeRecording. If this index gets
+ * overwritten, it means that all earlier start indices obtained via
+ * StartFrameTimeRecording were also overwritten, hence, no point in
+ * recording, so pause.
+ * - mCurrentRunStartIndex indicates the oldest index of the recording after
+ * which the recording was not paused. If StopFrameTimeRecording is invoked
+ * with a start index older than this, it means that some frames were not
+ * recorded, so data is invalid.
+ */
+uint32_t FrameRecorder::StartFrameTimeRecording(int32_t aBufferSize) {
+ if (mRecording.mIsPaused) {
+ mRecording.mIsPaused = false;
+
+ if (!mRecording.mIntervals.Length()) { // Initialize recording buffers
+ mRecording.mIntervals.SetLength(aBufferSize);
+ }
+
+ // After being paused, recent values got invalid. Update them to now.
+ mRecording.mLastFrameTime = TimeStamp::Now();
+
+ // Any recording which started before this is invalid, since we were paused.
+ mRecording.mCurrentRunStartIndex = mRecording.mNextIndex;
+ }
+
+ // If we'll overwrite this index, there are no more consumers with aStartIndex
+ // for which we're able to provide the full recording, so no point in keep
+ // recording.
+ mRecording.mLatestStartIndex = mRecording.mNextIndex;
+ return mRecording.mNextIndex;
+}
+
+void FrameRecorder::RecordFrame() {
+ if (!mRecording.mIsPaused) {
+ TimeStamp now = TimeStamp::Now();
+ uint32_t i = mRecording.mNextIndex % mRecording.mIntervals.Length();
+ mRecording.mIntervals[i] =
+ static_cast<float>((now - mRecording.mLastFrameTime).ToMilliseconds());
+ mRecording.mNextIndex++;
+ mRecording.mLastFrameTime = now;
+
+ if (mRecording.mNextIndex >
+ (mRecording.mLatestStartIndex + mRecording.mIntervals.Length())) {
+ // We've just overwritten the most recent recording start -> pause.
+ mRecording.mIsPaused = true;
+ }
+ }
+}
+
+void FrameRecorder::StopFrameTimeRecording(uint32_t aStartIndex,
+ nsTArray<float>& aFrameIntervals) {
+ uint32_t bufferSize = mRecording.mIntervals.Length();
+ uint32_t length = mRecording.mNextIndex - aStartIndex;
+ if (mRecording.mIsPaused || length > bufferSize ||
+ aStartIndex < mRecording.mCurrentRunStartIndex) {
+ // aStartIndex is too old. Also if aStartIndex was issued before
+ // mRecordingNextIndex overflowed (uint32_t)
+ // and stopped after the overflow (would happen once every 828 days of
+ // constant 60fps).
+ length = 0;
+ }
+
+ if (!length) {
+ aFrameIntervals.Clear();
+ return; // empty recording, return empty arrays.
+ }
+ // Set length in advance to avoid possibly repeated reallocations
+ aFrameIntervals.SetLength(length);
+
+ uint32_t cyclicPos = aStartIndex % bufferSize;
+ for (uint32_t i = 0; i < length; i++, cyclicPos++) {
+ if (cyclicPos == bufferSize) {
+ cyclicPos = 0;
+ }
+ aFrameIntervals[i] = mRecording.mIntervals[cyclicPos];
+ }
+}
+
+already_AddRefed<PersistentBufferProvider>
+WindowRenderer::CreatePersistentBufferProvider(
+ const mozilla::gfx::IntSize& aSize, mozilla::gfx::SurfaceFormat aFormat,
+ bool aWillReadFrequently) {
+ RefPtr<PersistentBufferProviderBasic> bufferProvider;
+ // If we are using remote canvas we don't want to use acceleration in
+ // non-remote layer managers, so we always use the fallback software one.
+ // If will-read-frequently is set, avoid using the preferred backend in
+ // favor of the fallback backend in case the preferred backend provides
+ // acceleration.
+ if (!aWillReadFrequently &&
+ (!gfxPlatform::UseRemoteCanvas() ||
+ !gfxPlatform::IsBackendAccelerated(
+ gfxPlatform::GetPlatform()->GetPreferredCanvasBackend()))) {
+ bufferProvider = PersistentBufferProviderBasic::Create(
+ aSize, aFormat,
+ gfxPlatform::GetPlatform()->GetPreferredCanvasBackend());
+ }
+
+ if (!bufferProvider) {
+ bufferProvider = PersistentBufferProviderBasic::Create(
+ aSize, aFormat, gfxPlatform::GetPlatform()->GetFallbackCanvasBackend());
+ }
+
+ return bufferProvider.forget();
+}
+
+void WindowRenderer::AddPartialPrerenderedAnimation(
+ uint64_t aCompositorAnimationId, dom::Animation* aAnimation) {
+ mPartialPrerenderedAnimations.InsertOrUpdate(aCompositorAnimationId,
+ RefPtr{aAnimation});
+ aAnimation->SetPartialPrerendered(aCompositorAnimationId);
+}
+void WindowRenderer::RemovePartialPrerenderedAnimation(
+ uint64_t aCompositorAnimationId, dom::Animation* aAnimation) {
+ MOZ_ASSERT(aAnimation);
+#ifdef DEBUG
+ RefPtr<dom::Animation> animation;
+ if (mPartialPrerenderedAnimations.Remove(aCompositorAnimationId,
+ getter_AddRefs(animation)) &&
+ // It may be possible that either animation's effect has already been
+ // nulled out via Animation::SetEffect() so ignore such cases.
+ aAnimation->GetEffect() && aAnimation->GetEffect()->AsKeyframeEffect() &&
+ animation->GetEffect() && animation->GetEffect()->AsKeyframeEffect()) {
+ MOZ_ASSERT(
+ EffectSet::GetForEffect(aAnimation->GetEffect()->AsKeyframeEffect()) ==
+ EffectSet::GetForEffect(animation->GetEffect()->AsKeyframeEffect()));
+ }
+#else
+ mPartialPrerenderedAnimations.Remove(aCompositorAnimationId);
+#endif
+ aAnimation->ResetPartialPrerendered();
+}
+void WindowRenderer::UpdatePartialPrerenderedAnimations(
+ const nsTArray<uint64_t>& aJankedAnimations) {
+ for (uint64_t id : aJankedAnimations) {
+ RefPtr<dom::Animation> animation;
+ if (mPartialPrerenderedAnimations.Remove(id, getter_AddRefs(animation))) {
+ animation->UpdatePartialPrerendered();
+ }
+ }
+}
+
+void FallbackRenderer::SetTarget(gfxContext* aTarget,
+ layers::BufferMode aDoubleBuffering) {
+ mTarget = aTarget;
+ mBufferMode = aDoubleBuffering;
+}
+
+bool FallbackRenderer::BeginTransaction(const nsCString& aURL) {
+ if (!mTarget) {
+ return false;
+ }
+
+ return true;
+}
+
+void FallbackRenderer::EndTransactionWithColor(const nsIntRect& aRect,
+ const gfx::DeviceColor& aColor) {
+ mTarget->GetDrawTarget()->FillRect(Rect(aRect), ColorPattern(aColor));
+}
+
+void FallbackRenderer::EndTransactionWithList(nsDisplayListBuilder* aBuilder,
+ nsDisplayList* aList,
+ int32_t aAppUnitsPerDevPixel,
+ EndTransactionFlags aFlags) {
+ if (aFlags & EndTransactionFlags::END_NO_COMPOSITE) {
+ return;
+ }
+
+ DrawTarget* dt = mTarget->GetDrawTarget();
+
+ BackendType backend = gfxPlatform::GetPlatform()->GetContentBackendFor(
+ LayersBackend::LAYERS_NONE);
+ RefPtr<DrawTarget> dest =
+ gfxPlatform::GetPlatform()->CreateDrawTargetForBackend(
+ backend, dt->GetSize(), dt->GetFormat());
+ if (dest) {
+ gfxContext ctx(dest, /* aPreserveTransform */ true);
+
+ nsRegion opaque = aList->GetOpaqueRegion(aBuilder);
+ if (opaque.Contains(aList->GetComponentAlphaBounds(aBuilder))) {
+ dest->SetPermitSubpixelAA(true);
+ }
+
+ aList->Paint(aBuilder, &ctx, aAppUnitsPerDevPixel);
+
+ RefPtr<SourceSurface> snapshot = dest->Snapshot();
+ dt->DrawSurface(snapshot, Rect(dest->GetRect()), Rect(dest->GetRect()),
+ DrawSurfaceOptions(),
+ DrawOptions(1.0f, CompositionOp::OP_SOURCE));
+ }
+}
+
+} // namespace mozilla