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+<!DOCTYPE html>
+<html>
+ <head>
+ <meta charset="UTF-8">
+ <script>
+ function draw() {
+ var c = document.getElementById('c').getContext('2d');
+
+ c.fillStyle = 'lime';
+ c.fillRect(0, 0, 100, 50);
+
+ var imgdata = c.createImageData(60, 50);
+ for (var i = 0; i < imgdata.data.length; i += 4 * 60) {
+ for (var x = i; x < i + 4 * 30; x += 4) {
+ imgdata.data[x] = 255;
+ imgdata.data[x+3] = 255;
+ }
+ for (var x = i + 4 * 30; x < i + 4 * 60; x += 4) {
+ imgdata.data[x+2] = 255;
+ imgdata.data[x+3] = 255;
+ }
+ }
+
+ // Verify that putImageData is not affected by the current transform.
+ c.translate(20, 0);
+ c.putImageData(imgdata, 40, 0);
+ }
+ </script>
+ </head>
+ <body onload="draw();">
+ <canvas id='c' width='100' height='50'></canvas>
+ </body>
+</html>