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+<html>
+ <head>
+ <title>Test that drawImage() calls don't reset the canvas' transform</title>
+ <script type="text/javascript">
+ function go() {
+ var canvas = document.getElementById("canvas");
+ var ctx = canvas.getContext("2d");
+
+ ctx.setTransform(2, 0, 0, 2, 0, 0);
+
+ // SVG image that draws nothing
+ ctx.drawImage(document.getElementById("image"), 0, 0);
+
+ // Check that ctx's transform wasn't reset by the drawImage call
+ ctx.fillStyle = "blue";
+ ctx.fillRect(20, 20, 50, 50);
+ }
+ </script>
+ </head>
+ <body onload="go()">
+ <canvas id="canvas" width="200" height="200"></canvas>
+ <img id="image" src="data:image/svg+xml,<svg xmlns='http://www.w3.org/2000/svg' width='1' height='1'></svg>" style="display: none">
+ </body>
+</html>