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+//----------------------------------------------------------------------
+//
+// Common testing functions
+//
+//----------------------------------------------------------------------
+
+function advance_clock(milliseconds) {
+ SpecialPowers.DOMWindowUtils.advanceTimeAndRefresh(milliseconds);
+}
+
+// Test-element creation/destruction and event checking
+(function () {
+ var gElem;
+ var gEventsReceived = [];
+
+ function new_div(style) {
+ return new_element("div", style);
+ }
+
+ // Creates a new |tagname| element with inline style |style| and appends
+ // it as a child of the element with ID 'display'.
+ // The element will also be given the class 'target' which can be used
+ // for additional styling.
+ function new_element(tagname, style) {
+ if (gElem) {
+ ok(false, "test author forgot to call done_div/done_elem");
+ }
+ if (typeof style != "string") {
+ ok(false, "test author forgot to pass argument");
+ }
+ if (!document.getElementById("display")) {
+ ok(false, "no 'display' element to append to");
+ }
+ gElem = document.createElement(tagname);
+ gElem.setAttribute("style", style);
+ gElem.classList.add("target");
+ document.getElementById("display").appendChild(gElem);
+ return [gElem, getComputedStyle(gElem, "")];
+ }
+
+ function listen() {
+ if (!gElem) {
+ ok(false, "test author forgot to call new_div before listen");
+ }
+ gEventsReceived = [];
+ function listener(event) {
+ gEventsReceived.push(event);
+ }
+ gElem.addEventListener("animationstart", listener);
+ gElem.addEventListener("animationiteration", listener);
+ gElem.addEventListener("animationend", listener);
+ }
+
+ function check_events(eventsExpected, desc) {
+ // This function checks that the list of eventsExpected matches
+ // the received events -- but it only checks the properties that
+ // are present on eventsExpected.
+ is(
+ gEventsReceived.length,
+ eventsExpected.length,
+ "number of events received for " + desc
+ );
+ for (
+ var i = 0,
+ i_end = Math.min(eventsExpected.length, gEventsReceived.length);
+ i != i_end;
+ ++i
+ ) {
+ var exp = eventsExpected[i];
+ var rec = gEventsReceived[i];
+ for (var prop in exp) {
+ if (prop == "elapsedTime") {
+ // Allow floating point error.
+ ok(
+ Math.abs(rec.elapsedTime - exp.elapsedTime) < 0.000002,
+ "events[" +
+ i +
+ "]." +
+ prop +
+ " for " +
+ desc +
+ " received=" +
+ rec.elapsedTime +
+ " expected=" +
+ exp.elapsedTime
+ );
+ } else {
+ is(
+ rec[prop],
+ exp[prop],
+ "events[" + i + "]." + prop + " for " + desc
+ );
+ }
+ }
+ }
+ for (var i = eventsExpected.length; i < gEventsReceived.length; ++i) {
+ ok(false, "unexpected " + gEventsReceived[i].type + " event for " + desc);
+ }
+ gEventsReceived = [];
+ }
+
+ function done_element() {
+ if (!gElem) {
+ ok(
+ false,
+ "test author called done_element/done_div without matching" +
+ " call to new_element/new_div"
+ );
+ }
+ gElem.remove();
+ gElem = null;
+ if (gEventsReceived.length) {
+ ok(false, "caller should have called check_events");
+ }
+ }
+
+ [new_div, new_element, listen, check_events, done_element].forEach(function (
+ fn
+ ) {
+ window[fn.name] = fn;
+ });
+ window.done_div = done_element;
+})();
+
+function px_to_num(str) {
+ return Number(String(str).match(/^([\d.]+)px$/)[1]);
+}
+
+function bezier(x1, y1, x2, y2) {
+ // Cubic bezier with control points (0, 0), (x1, y1), (x2, y2), and (1, 1).
+ function x_for_t(t) {
+ var omt = 1 - t;
+ return 3 * omt * omt * t * x1 + 3 * omt * t * t * x2 + t * t * t;
+ }
+ function y_for_t(t) {
+ var omt = 1 - t;
+ return 3 * omt * omt * t * y1 + 3 * omt * t * t * y2 + t * t * t;
+ }
+ function t_for_x(x) {
+ // Binary subdivision.
+ var mint = 0,
+ maxt = 1;
+ for (var i = 0; i < 30; ++i) {
+ var guesst = (mint + maxt) / 2;
+ var guessx = x_for_t(guesst);
+ if (x < guessx) {
+ maxt = guesst;
+ } else {
+ mint = guesst;
+ }
+ }
+ return (mint + maxt) / 2;
+ }
+ return function bezier_closure(x) {
+ if (x == 0) {
+ return 0;
+ }
+ if (x == 1) {
+ return 1;
+ }
+ return y_for_t(t_for_x(x));
+ };
+}
+
+function step_end(nsteps) {
+ return function step_end_closure(x) {
+ return Math.floor(x * nsteps) / nsteps;
+ };
+}
+
+function step_start(nsteps) {
+ var stepend = step_end(nsteps);
+ return function step_start_closure(x) {
+ return 1.0 - stepend(1.0 - x);
+ };
+}
+
+var gTF = {
+ ease: bezier(0.25, 0.1, 0.25, 1),
+ linear: function (x) {
+ return x;
+ },
+ ease_in: bezier(0.42, 0, 1, 1),
+ ease_out: bezier(0, 0, 0.58, 1),
+ ease_in_out: bezier(0.42, 0, 0.58, 1),
+ step_start: step_start(1),
+ step_end: step_end(1),
+};
+
+function is_approx(float1, float2, error, desc) {
+ ok(
+ Math.abs(float1 - float2) < error,
+ desc + ": " + float1 + " and " + float2 + " should be within " + error
+ );
+}
+
+function findKeyframesRule(name) {
+ for (var i = 0; i < document.styleSheets.length; i++) {
+ var match = [].find.call(document.styleSheets[i].cssRules, function (rule) {
+ return rule.type == CSSRule.KEYFRAMES_RULE && rule.name == name;
+ });
+ if (match) {
+ return match;
+ }
+ }
+ return undefined;
+}
+
+// Checks if off-main thread animation (OMTA) is available, and if it is, runs
+// the provided callback function. If OMTA is not available or is not
+// functioning correctly, the second callback, aOnSkip, is run instead.
+//
+// This function also does an internal test to verify that OMTA is working at
+// all so that if OMTA is not functioning correctly when it is expected to
+// function only a single failure is produced.
+//
+// Since this function relies on various asynchronous operations, the caller is
+// responsible for calling SimpleTest.waitForExplicitFinish() before calling
+// this and SimpleTest.finish() within aTestFunction and aOnSkip.
+//
+// specialPowersForPrefs exists because some SpecialPowers objects apparently
+// can get prefs and some can't; callers that would normally have one of the
+// latter but can get their hands on one of the former can pass it in
+// explicitly.
+function runOMTATest(aTestFunction, aOnSkip, specialPowersForPrefs) {
+ const OMTAPrefKey = "layers.offmainthreadcomposition.async-animations";
+ var utils = SpecialPowers.DOMWindowUtils;
+ if (!specialPowersForPrefs) {
+ specialPowersForPrefs = SpecialPowers;
+ }
+ var expectOMTA =
+ utils.layerManagerRemote &&
+ // ^ Off-main thread animation cannot be used if off-main
+ // thread composition (OMTC) is not available
+ specialPowersForPrefs.getBoolPref(OMTAPrefKey);
+
+ isOMTAWorking()
+ .then(function (isWorking) {
+ if (expectOMTA) {
+ if (isWorking) {
+ aTestFunction();
+ } else {
+ // We only call this when we know it will fail as otherwise in the
+ // regular success case we will end up inflating the "passed tests"
+ // count by 1
+ ok(isWorking, "OMTA should work");
+ aOnSkip();
+ }
+ } else {
+ todo(
+ isWorking,
+ "OMTA should ideally work, though we don't expect it to work on " +
+ "this platform/configuration"
+ );
+ aOnSkip();
+ }
+ })
+ .catch(function (err) {
+ ok(false, err);
+ aOnSkip();
+ });
+
+ function isOMTAWorking() {
+ // Create keyframes rule
+ const animationName = "a6ce3091ed85"; // Random name to avoid clashes
+ var ruleText =
+ "@keyframes " +
+ animationName +
+ " { from { opacity: 0.5 } to { opacity: 0.5 } }";
+ var style = document.createElement("style");
+ style.appendChild(document.createTextNode(ruleText));
+ document.head.appendChild(style);
+
+ // Create animation target
+ var div = document.createElement("div");
+ document.body.appendChild(div);
+
+ // Give the target geometry so it is eligible for layerization
+ div.style.width = "100px";
+ div.style.height = "100px";
+ div.style.backgroundColor = "white";
+
+ // Common clean up code
+ var cleanUp = function () {
+ div.remove();
+ style.remove();
+ if (utils.isTestControllingRefreshes) {
+ utils.restoreNormalRefresh();
+ }
+ };
+
+ return waitForDocumentLoad()
+ .then(loadPaintListener)
+ .then(function () {
+ // Put refresh driver under test control and flush all pending style,
+ // layout and paint to avoid the situation that waitForPaintsFlush()
+ // receives unexpected MozAfterpaint event for those pending
+ // notifications.
+ utils.advanceTimeAndRefresh(0);
+ return waitForPaintsFlushed();
+ })
+ .then(function () {
+ div.style.animation = animationName + " 10s";
+
+ return waitForPaintsFlushed();
+ })
+ .then(function () {
+ var opacity = utils.getOMTAStyle(div, "opacity");
+ cleanUp();
+ return Promise.resolve(opacity == 0.5);
+ })
+ .catch(function (err) {
+ cleanUp();
+ return Promise.reject(err);
+ });
+ }
+
+ function waitForDocumentLoad() {
+ return new Promise(function (resolve, reject) {
+ if (document.readyState === "complete") {
+ resolve();
+ } else {
+ window.addEventListener("load", resolve);
+ }
+ });
+ }
+
+ function loadPaintListener() {
+ return new Promise(function (resolve, reject) {
+ if (typeof window.waitForAllPaints !== "function") {
+ var script = document.createElement("script");
+ script.onload = resolve;
+ script.onerror = function () {
+ reject(new Error("Failed to load paint listener"));
+ };
+ script.src = "/tests/SimpleTest/paint_listener.js";
+ var firstScript = document.scripts[0];
+ firstScript.parentNode.insertBefore(script, firstScript);
+ } else {
+ resolve();
+ }
+ });
+ }
+}
+
+// Common architecture for setting up a series of asynchronous animation tests
+//
+// Usage example:
+//
+// addAsyncAnimTest(function *() {
+// .. do work ..
+// yield functionThatReturnsAPromise();
+// .. do work ..
+// });
+// runAllAsyncAnimTests().then(SimpleTest.finish());
+//
+(function () {
+ var tests = [];
+
+ window.addAsyncAnimTest = function (generator) {
+ tests.push(generator);
+ };
+
+ // Returns a promise when all tests have run
+ window.runAllAsyncAnimTests = function (aOnAbort) {
+ // runAsyncAnimTest returns a Promise that is resolved when the
+ // test is finished so we can chain them together
+ return tests.reduce(function (sequence, test) {
+ return sequence.then(function () {
+ return runAsyncAnimTest(test, aOnAbort);
+ });
+ }, Promise.resolve() /* the start of the sequence */);
+ };
+
+ // Takes a generator function that represents a test case. Each point in the
+ // test case that waits asynchronously for some result yields a Promise that
+ // is resolved when the asynchronous action has completed. By chaining these
+ // intermediate results together we run the test to completion.
+ //
+ // This method itself returns a Promise that is resolved when the generator
+ // function has completed.
+ //
+ // This arrangement is based on add_task() which is currently only available
+ // in mochitest-chrome (bug 872229). If add_task becomes available in
+ // mochitest-plain, we can remove this function and use add_task instead.
+ function runAsyncAnimTest(aTestFunc, aOnAbort) {
+ var generator;
+
+ function step(arg) {
+ var next;
+ try {
+ next = generator.next(arg);
+ } catch (e) {
+ return Promise.reject(e);
+ }
+ if (next.done) {
+ return Promise.resolve(next.value);
+ }
+ return Promise.resolve(next.value).then(step, function (err) {
+ throw err;
+ });
+ }
+
+ // Put refresh driver under test control
+ SpecialPowers.DOMWindowUtils.advanceTimeAndRefresh(0);
+
+ // Run test
+ var promise = aTestFunc();
+ if (!promise.then) {
+ generator = promise;
+ promise = step();
+ }
+ return promise
+ .catch(function (err) {
+ ok(false, err.message);
+ if (typeof aOnAbort == "function") {
+ aOnAbort();
+ }
+ })
+ .then(function () {
+ // Restore clock
+ SpecialPowers.DOMWindowUtils.restoreNormalRefresh();
+ });
+ }
+})();
+
+//----------------------------------------------------------------------
+//
+// Helper functions for testing animated values on the compositor
+//
+//----------------------------------------------------------------------
+
+const RunningOn = {
+ MainThread: 0,
+ Compositor: 1,
+ Either: 2,
+ TodoMainThread: 3,
+ TodoCompositor: 4,
+};
+
+const ExpectComparisonTo = {
+ Pass: 1,
+ Fail: 2,
+};
+
+(function () {
+ window.omta_todo_is = function (
+ elem,
+ property,
+ expected,
+ runningOn,
+ desc,
+ pseudo
+ ) {
+ return omta_is_approx(
+ elem,
+ property,
+ expected,
+ 0,
+ runningOn,
+ desc,
+ ExpectComparisonTo.Fail,
+ pseudo
+ );
+ };
+
+ window.omta_is = function (
+ elem,
+ property,
+ expected,
+ runningOn,
+ desc,
+ pseudo
+ ) {
+ return omta_is_approx(
+ elem,
+ property,
+ expected,
+ 0,
+ runningOn,
+ desc,
+ ExpectComparisonTo.Pass,
+ pseudo
+ );
+ };
+
+ // Many callers of this method will pass 'undefined' for
+ // expectedComparisonResult.
+ window.omta_is_approx = function (
+ elem,
+ property,
+ expected,
+ tolerance,
+ runningOn,
+ desc,
+ expectedComparisonResult,
+ pseudo
+ ) {
+ // Check input
+ // FIXME: Auto generate this array.
+ const omtaProperties = [
+ "transform",
+ "translate",
+ "rotate",
+ "scale",
+ "offset-path",
+ "offset-distance",
+ "offset-rotate",
+ "offset-anchor",
+ "offset-position",
+ "opacity",
+ "background-color",
+ ];
+ if (!omtaProperties.includes(property)) {
+ ok(false, property + " is not an OMTA property");
+ return;
+ }
+ var normalize;
+ var compare;
+ var normalizedToString = JSON.stringify;
+ switch (property) {
+ case "offset-path":
+ case "offset-distance":
+ case "offset-rotate":
+ case "offset-anchor":
+ case "offset-position":
+ case "translate":
+ case "rotate":
+ case "scale":
+ if (runningOn == RunningOn.MainThread) {
+ normalize = value => value;
+ compare = function (a, b, error) {
+ return a == b;
+ };
+ break;
+ }
+ // fall through
+ case "transform":
+ normalize = convertTo3dMatrix;
+ compare = matricesRoughlyEqual;
+ normalizedToString = convert3dMatrixToString;
+ break;
+ case "opacity":
+ normalize = parseFloat;
+ compare = function (a, b, error) {
+ return Math.abs(a - b) <= error;
+ };
+ break;
+ default:
+ normalize = value => value;
+ compare = function (a, b, error) {
+ return a == b;
+ };
+ break;
+ }
+
+ if (!!expected.compositorValue) {
+ const originalNormalize = normalize;
+ normalize = value =>
+ !!value.compositorValue
+ ? originalNormalize(value.compositorValue)
+ : originalNormalize(value);
+ }
+
+ // Get actual values
+ var compositorStr = SpecialPowers.DOMWindowUtils.getOMTAStyle(
+ elem,
+ property,
+ pseudo
+ );
+ var computedStr = window.getComputedStyle(elem, pseudo)[property];
+
+ // Prepare expected value
+ var expectedValue = normalize(expected);
+ if (expectedValue === null) {
+ ok(
+ false,
+ desc +
+ ": test author should provide a valid 'expected' value" +
+ " - got " +
+ expected.toString()
+ );
+ return;
+ }
+
+ // Check expected value appears in the right place
+ var actualStr;
+ switch (runningOn) {
+ case RunningOn.Either:
+ runningOn =
+ compositorStr !== "" ? RunningOn.Compositor : RunningOn.MainThread;
+ actualStr = compositorStr !== "" ? compositorStr : computedStr;
+ break;
+
+ case RunningOn.Compositor:
+ if (compositorStr === "") {
+ ok(false, desc + ": should be animating on compositor");
+ return;
+ }
+ actualStr = compositorStr;
+ break;
+
+ case RunningOn.TodoMainThread:
+ todo(
+ compositorStr === "",
+ desc + ": should NOT be animating on compositor"
+ );
+ actualStr = compositorStr === "" ? computedStr : compositorStr;
+ break;
+
+ case RunningOn.TodoCompositor:
+ todo(
+ compositorStr !== "",
+ desc + ": should be animating on compositor"
+ );
+ actualStr = compositorStr !== "" ? computedStr : compositorStr;
+ break;
+
+ default:
+ if (compositorStr !== "") {
+ ok(false, desc + ": should NOT be animating on compositor");
+ return;
+ }
+ actualStr = computedStr;
+ break;
+ }
+
+ var okOrTodo =
+ expectedComparisonResult == ExpectComparisonTo.Fail ? todo : ok;
+
+ // Compare animated value with expected
+ var actualValue = normalize(actualStr);
+ // Note: the actualStr should be empty string when using todoCompositor, so
+ // actualValue is null in this case. However, compare() should handle null
+ // well.
+ okOrTodo(
+ compare(expectedValue, actualValue, tolerance),
+ desc +
+ " - got " +
+ actualStr +
+ ", expected " +
+ normalizedToString(expectedValue)
+ );
+
+ // For transform-like properties, if we have multiple transform-like
+ // properties, the OMTA value and getComputedStyle() must be different,
+ // so use this flag to skip the following tests.
+ // FIXME: Putting this property on the expected value is a little bit odd.
+ // It's not really a product of the expected value, but rather the kind of
+ // test we're running. That said, the omta_is, omta_todo_is etc. methods are
+ // already pretty complex and adding another parameter would probably
+ // complicate things too much so this is fine for now. If we extend these
+ // functions any more, though, we should probably reconsider this API.
+ if (expected.usesMultipleProperties) {
+ return;
+ }
+
+ if (typeof expected.computed !== "undefined") {
+ // For some tests we specify a separate computed value for comparing
+ // with getComputedStyle.
+ //
+ // In particular, we do this for the individual transform functions since
+ // the form returned from getComputedStyle() reflects the individual
+ // properties (e.g. 'translate: 100px') while the form we read back from
+ // the compositor represents the combined result of all the transform
+ // properties as a single transform matrix (e.g. [0, 0, 0, 0, 100, 0]).
+ //
+ // Despite the fact that we can't directly compare the OMTA value against
+ // the getComputedStyle value in this case, it is still worth checking the
+ // result of getComputedStyle since it will help to alert us if some
+ // discrepancy arises between the way we calculate values on the main
+ // thread and compositor.
+ okOrTodo(
+ computedStr == expected.computed,
+ desc + ": Computed style should be equal to " + expected.computed
+ );
+ } else if (actualStr === compositorStr) {
+ // For compositor animations do an additional check that they match
+ // the value calculated on the main thread
+ var computedValue = normalize(computedStr);
+ if (computedValue === null) {
+ ok(
+ false,
+ desc +
+ ": test framework should parse computed style" +
+ " - got " +
+ computedStr
+ );
+ return;
+ }
+ okOrTodo(
+ compare(computedValue, actualValue, 0.0),
+ desc +
+ ": OMTA style and computed style should be equal" +
+ " - OMTA " +
+ actualStr +
+ ", computed " +
+ computedStr
+ );
+ }
+ };
+
+ window.matricesRoughlyEqual = function (a, b, tolerance) {
+ // Error handle if a or b is invalid.
+ if (!a || !b) {
+ return false;
+ }
+
+ tolerance = tolerance || 0.00011;
+ for (var i = 0; i < 4; i++) {
+ for (var j = 0; j < 4; j++) {
+ var diff = Math.abs(a[i][j] - b[i][j]);
+ if (diff > tolerance || isNaN(diff)) {
+ return false;
+ }
+ }
+ }
+ return true;
+ };
+
+ // Converts something representing an transform into a 3d matrix in
+ // column-major order.
+ // The following are supported:
+ // "matrix(...)"
+ // "matrix3d(...)"
+ // [ 1, 0, 0, ... ]
+ // { a: 1, ty: 23 } etc.
+ window.convertTo3dMatrix = function (matrixLike) {
+ if (typeof matrixLike == "string") {
+ return convertStringTo3dMatrix(matrixLike);
+ } else if (Array.isArray(matrixLike)) {
+ return convertArrayTo3dMatrix(matrixLike);
+ } else if (typeof matrixLike == "object") {
+ return convertObjectTo3dMatrix(matrixLike);
+ }
+ return null;
+ };
+
+ // In future most of these methods should be able to be replaced
+ // with DOMMatrix
+ window.isInvertible = function (matrix) {
+ return getDeterminant(matrix) != 0;
+ };
+
+ // Converts strings of the format "matrix(...)" and "matrix3d(...)" to a 3d
+ // matrix
+ function convertStringTo3dMatrix(str) {
+ if (str == "none") {
+ return convertArrayTo3dMatrix([1, 0, 0, 1, 0, 0]);
+ }
+ var result = str.match("^matrix(3d)?\\(");
+ if (result === null) {
+ return null;
+ }
+
+ return convertArrayTo3dMatrix(
+ str
+ .substring(result[0].length, str.length - 1)
+ .split(",")
+ .map(function (component) {
+ return Number(component);
+ })
+ );
+ }
+
+ // Takes an array of numbers of length 6 (2d matrix) or 16 (3d matrix)
+ // representing a matrix specified in column-major order and returns a 3d
+ // matrix represented as an array of arrays
+ function convertArrayTo3dMatrix(array) {
+ if (array.length == 6) {
+ return convertObjectTo3dMatrix({
+ a: array[0],
+ b: array[1],
+ c: array[2],
+ d: array[3],
+ e: array[4],
+ f: array[5],
+ });
+ } else if (array.length == 16) {
+ return [
+ array.slice(0, 4),
+ array.slice(4, 8),
+ array.slice(8, 12),
+ array.slice(12, 16),
+ ];
+ }
+ return null;
+ }
+
+ // Return the first defined value in args.
+ function defined(...args) {
+ return args.find(arg => typeof arg !== "undefined");
+ }
+
+ // Takes an object of the form { a: 1.1, e: 23 } and builds up a 3d matrix
+ // with unspecified values filled in with identity values.
+ function convertObjectTo3dMatrix(obj) {
+ return [
+ [
+ defined(obj.a, obj.sx, obj.m11, 1),
+ obj.b || obj.m12 || 0,
+ obj.m13 || 0,
+ obj.m14 || 0,
+ ],
+ [
+ obj.c || obj.m21 || 0,
+ defined(obj.d, obj.sy, obj.m22, 1),
+ obj.m23 || 0,
+ obj.m24 || 0,
+ ],
+ [obj.m31 || 0, obj.m32 || 0, defined(obj.sz, obj.m33, 1), obj.m34 || 0],
+ [
+ obj.e || obj.tx || obj.m41 || 0,
+ obj.f || obj.ty || obj.m42 || 0,
+ obj.tz || obj.m43 || 0,
+ defined(obj.m44, 1),
+ ],
+ ];
+ }
+
+ function convert3dMatrixToString(matrix) {
+ if (is2d(matrix)) {
+ return (
+ "matrix(" +
+ [
+ matrix[0][0],
+ matrix[0][1],
+ matrix[1][0],
+ matrix[1][1],
+ matrix[3][0],
+ matrix[3][1],
+ ].join(", ") +
+ ")"
+ );
+ }
+ return (
+ "matrix3d(" +
+ matrix
+ .reduce(function (outer, inner) {
+ return outer.concat(inner);
+ })
+ .join(", ") +
+ ")"
+ );
+ }
+
+ function is2d(matrix) {
+ return (
+ matrix[0][2] === 0 &&
+ matrix[0][3] === 0 &&
+ matrix[1][2] === 0 &&
+ matrix[1][3] === 0 &&
+ matrix[2][0] === 0 &&
+ matrix[2][1] === 0 &&
+ matrix[2][2] === 1 &&
+ matrix[2][3] === 0 &&
+ matrix[3][2] === 0 &&
+ matrix[3][3] === 1
+ );
+ }
+
+ function getDeterminant(matrix) {
+ if (is2d(matrix)) {
+ return matrix[0][0] * matrix[1][1] - matrix[0][1] * matrix[1][0];
+ }
+
+ return (
+ matrix[0][3] * matrix[1][2] * matrix[2][1] * matrix[3][0] -
+ matrix[0][2] * matrix[1][3] * matrix[2][1] * matrix[3][0] -
+ matrix[0][3] * matrix[1][1] * matrix[2][2] * matrix[3][0] +
+ matrix[0][1] * matrix[1][3] * matrix[2][2] * matrix[3][0] +
+ matrix[0][2] * matrix[1][1] * matrix[2][3] * matrix[3][0] -
+ matrix[0][1] * matrix[1][2] * matrix[2][3] * matrix[3][0] -
+ matrix[0][3] * matrix[1][2] * matrix[2][0] * matrix[3][1] +
+ matrix[0][2] * matrix[1][3] * matrix[2][0] * matrix[3][1] +
+ matrix[0][3] * matrix[1][0] * matrix[2][2] * matrix[3][1] -
+ matrix[0][0] * matrix[1][3] * matrix[2][2] * matrix[3][1] -
+ matrix[0][2] * matrix[1][0] * matrix[2][3] * matrix[3][1] +
+ matrix[0][0] * matrix[1][2] * matrix[2][3] * matrix[3][1] +
+ matrix[0][3] * matrix[1][1] * matrix[2][0] * matrix[3][2] -
+ matrix[0][1] * matrix[1][3] * matrix[2][0] * matrix[3][2] -
+ matrix[0][3] * matrix[1][0] * matrix[2][1] * matrix[3][2] +
+ matrix[0][0] * matrix[1][3] * matrix[2][1] * matrix[3][2] +
+ matrix[0][1] * matrix[1][0] * matrix[2][3] * matrix[3][2] -
+ matrix[0][0] * matrix[1][1] * matrix[2][3] * matrix[3][2] -
+ matrix[0][2] * matrix[1][1] * matrix[2][0] * matrix[3][3] +
+ matrix[0][1] * matrix[1][2] * matrix[2][0] * matrix[3][3] +
+ matrix[0][2] * matrix[1][0] * matrix[2][1] * matrix[3][3] -
+ matrix[0][0] * matrix[1][2] * matrix[2][1] * matrix[3][3] -
+ matrix[0][1] * matrix[1][0] * matrix[2][2] * matrix[3][3] +
+ matrix[0][0] * matrix[1][1] * matrix[2][2] * matrix[3][3]
+ );
+ }
+})();
+
+//----------------------------------------------------------------------
+//
+// Promise wrappers for paint_listener.js
+//
+//----------------------------------------------------------------------
+
+// Returns a Promise that resolves once all paints have completed
+function waitForPaints() {
+ return new Promise(function (resolve, reject) {
+ waitForAllPaints(resolve);
+ });
+}
+
+// As with waitForPaints but also flushes pending style changes before waiting
+function waitForPaintsFlushed() {
+ return new Promise(function (resolve, reject) {
+ waitForAllPaintsFlushed(resolve);
+ });
+}
+
+function waitForVisitedLinkColoring(visitedLink, waitProperty, waitValue) {
+ function checkLink(resolve) {
+ if (
+ SpecialPowers.DOMWindowUtils.getVisitedDependentComputedStyle(
+ visitedLink,
+ "",
+ waitProperty
+ ) == waitValue
+ ) {
+ // Our link has been styled as visited. Resolve.
+ resolve(true);
+ } else {
+ // Our link is not yet styled as visited. Poll for completion.
+ setTimeout(checkLink, 0, resolve);
+ }
+ }
+ return new Promise(function (resolve, reject) {
+ checkLink(resolve);
+ });
+}