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+<!DOCTYPE html>
+<html>
+<head>
+ <title>
+ Test for Animation.play() and Animation.pause() on compositor animations
+ </title>
+ <script src="/tests/SimpleTest/SimpleTest.js"></script>
+ <script src="/tests/SimpleTest/paint_listener.js"></script>
+ <script type="application/javascript" src="animation_utils.js"></script>
+ <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css">
+ <style type="text/css">
+ @keyframes anim {
+ 0% { transform: translate(0px) }
+ 100% { transform: translate(100px) }
+ }
+ .target {
+ /* The animation target needs geometry in order to qualify for OMTA */
+ width: 100px;
+ height: 100px;
+ background-color: white;
+ }
+ </style>
+</head>
+<body>
+<div id="display"></div>
+<script type="application/javascript">
+"use strict";
+
+SimpleTest.waitForExplicitFinish();
+
+runOMTATest(function() {
+ runAllAsyncAnimTests().then(SimpleTest.finish);
+}, SimpleTest.finish, SpecialPowers);
+
+addAsyncAnimTest(async function() {
+ var [ div, cs ] = new_div("animation: anim 10s 2 linear alternate");
+
+ // Animation is initially running on compositor
+ await waitForPaintsFlushed();
+ advance_clock(1000);
+ omta_is(div, "transform", { tx: 10 }, RunningOn.Compositor,
+ "Animation is initally animating on compositor");
+
+ // pause() means it is no longer on the compositor
+ var animation = div.getAnimations()[0];
+ animation.pause();
+ // pause() should set up the changes to animations for the next layer
+ // transaction but it won't schedule a paint immediately so we need to tick
+ // the refresh driver before we can wait on the next paint.
+ advance_clock(0);
+ await waitForPaints();
+ omta_is(div, "transform", { tx: 10 }, RunningOn.MainThread,
+ "After pausing, animation is removed from compositor");
+
+ // Animation remains paused
+ advance_clock(1000);
+ omta_is(div, "transform", { tx: 10 }, RunningOn.MainThread,
+ "Animation remains paused");
+
+ // play() puts the animation back on the compositor
+ animation.play();
+ // As with pause(), play() will set up pending animations for the next layer
+ // transaction but won't schedule a paint so we need to tick the refresh
+ // driver before waiting on the next paint.
+ advance_clock(0);
+ await waitForPaints();
+ omta_is(div, "transform", { tx: 10 }, RunningOn.Compositor,
+ "After playing, animation is sent to compositor");
+
+ // Where it continues to run
+ advance_clock(1000);
+ omta_is(div, "transform", { tx: 20 }, RunningOn.Compositor,
+ "Animation continues playing on compositor");
+
+ done_div();
+});
+</script>
+</body>
+</html>